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Fix town visit via Town Portal not generating town visit query

This commit is contained in:
Ivan Savenko 2024-09-11 16:08:26 +00:00
parent ce4548718c
commit 40dff8ac17

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@ -973,12 +973,11 @@ bool CGameHandler::moveHero(ObjectInstanceID hid, int3 dst, EMovementMode moveme
doMove(TryMoveHero::TELEPORTATION, guardsCheck, DONT_VISIT_DEST, LEAVING_TILE); doMove(TryMoveHero::TELEPORTATION, guardsCheck, DONT_VISIT_DEST, LEAVING_TILE);
// visit town for town portal \ castle gates // visit town for town portal \ castle gates
// do not use generic visitObjectOnTile to avoid double-teleporting // do not visit any other objects, e.g. monoliths to avoid double-teleporting
// if this moveHero call was triggered by teleporter
if (objectToVisit) if (objectToVisit)
{ {
if (CGTownInstance * town = dynamic_cast<CGTownInstance *>(objectToVisit)) if (CGTownInstance * town = dynamic_cast<CGTownInstance *>(objectToVisit))
town->onHeroVisit(h); objectVisited(town, h);
} }
return true; return true;