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Corrected road generation - they will be straight whenever possible.
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@@ -69,6 +69,7 @@ public:
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void findZonesForQuestArts();
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void foreach_neighbour(const int3 &pos, std::function<void(int3& pos)> foo);
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void foreachDirectNeighbour(const int3 &pos, std::function<void(int3& pos)> foo);
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void foreachDiagonaltNeighbour(const int3& pos, std::function<void(int3& pos)> foo);
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bool isBlocked(const int3 &tile) const;
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bool shouldBeBlocked(const int3 &tile) const;
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