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Client-side support for multiple battles
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@@ -157,9 +157,9 @@ CGlobalAI::CGlobalAI()
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human = false;
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}
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void CAdventureAI::battleNewRound(const BattleID & battleID, int round)
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void CAdventureAI::battleNewRound(const BattleID & battleID)
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{
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battleAI->battleNewRound(battleID, round);
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battleAI->battleNewRound(battleID);
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}
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void CAdventureAI::battleCatapultAttacked(const BattleID & battleID, const CatapultAttack & ca)
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@@ -187,9 +187,9 @@ void CAdventureAI::actionStarted(const BattleID & battleID, const BattleAction &
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battleAI->actionStarted(battleID, action);
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}
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void CAdventureAI::battleNewRoundFirst(const BattleID & battleID, int round)
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void CAdventureAI::battleNewRoundFirst(const BattleID & battleID)
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{
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battleAI->battleNewRoundFirst(battleID, round);
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battleAI->battleNewRoundFirst(battleID);
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}
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void CAdventureAI::actionFinished(const BattleID & battleID, const BattleAction & action)
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