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https://github.com/vcmi/vcmi.git
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@@ -178,7 +178,7 @@ int main(int argc, char * argv[])
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("spectate-ignore-hero", "wont follow heroes on adventure map")
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("spectate-hero-speed", po::value<int>(), "hero movement speed on adventure map")
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("spectate-battle-speed", po::value<int>(), "battle animation speed for spectator")
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("spectate-skip-battle", "skip AI battles in spectator view")
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("spectate-skip-battle", "skip battles in spectator view")
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("spectate-skip-battle-result", "skip battle result window")
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("onlyAI", "allow to run without human player, all players will be default AI")
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("headless", "runs without GUI, implies --onlyAI")
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@@ -415,9 +415,7 @@ void CClient::initPlayerEnvironments()
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{
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Settings session = settings.write["session"];
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session["spectate"].Bool() = true;
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session["spectate-skip-battle"].Bool() = true;
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session["spectate-skip-battle-result"].Bool() = true;
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session["spectate-ignore-hero"].Bool() = true;
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}
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if(settings["session"]["spectate"].Bool())
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@@ -579,7 +577,7 @@ void CClient::battleStarted(const BattleInfo * info)
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callBattleStart(leftSide.color, 0);
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callBattleStart(rightSide.color, 1);
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callBattleStart(PlayerColor::UNFLAGGABLE, 1);
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if(settings["session"]["spectate"].Bool())
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if(settings["session"]["spectate"].Bool() && !settings["session"]["spectate-skip-battle"].Bool())
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callBattleStart(PlayerColor::SPECTATOR, 1);
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if(vstd::contains(playerint, leftSide.color) && playerint[leftSide.color]->human)
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@@ -604,7 +602,7 @@ void CClient::battleStarted(const BattleInfo * info)
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boost::unique_lock<boost::recursive_mutex> un(*CPlayerInterface::pim);
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CPlayerInterface::battleInt = std::make_shared<BattleInterface>(leftSide.armyObject, rightSide.armyObject, leftSide.hero, rightSide.hero, att, def);
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}
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else if(settings["session"]["spectate"].Bool() && !settings["session"]["spectate-skip-battle"].Bool())
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else if(false && settings["session"]["spectate"].Bool() && !settings["session"]["spectate-skip-battle"].Bool())
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{
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//spectator for AI-only battles
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//TODO: This certainly need improvement
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@@ -97,7 +97,7 @@ void callBattleInterfaceIfPresentForBothSides(CClient & cl, void (T::*ptr)(Args.
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{
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callOnlyThatBattleInterface(cl, cl.gameState()->curB->sides[0].color, ptr, std::forward<Args2>(args)...);
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callOnlyThatBattleInterface(cl, cl.gameState()->curB->sides[1].color, ptr, std::forward<Args2>(args)...);
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if(LOCPLINT->battleInt && settings["session"]["spectate"].Bool() && !settings["session"]["spectate-skip-battle"].Bool())
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if(settings["session"]["spectate"].Bool() && !settings["session"]["spectate-skip-battle"].Bool() && LOCPLINT->battleInt)
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{
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callOnlyThatBattleInterface(cl, PlayerColor::SPECTATOR, ptr, std::forward<Args2>(args)...);
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}
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