1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-11-26 08:41:13 +02:00

Moved SpellbookInteractiveArea into CSpellWindow class

This commit is contained in:
AlexVinS 2016-10-16 09:17:23 +03:00
parent c4b72342de
commit 415bd8247a
2 changed files with 38 additions and 45 deletions

View File

@ -45,7 +45,7 @@
*
*/
SpellbookInteractiveArea::SpellbookInteractiveArea(const SDL_Rect & myRect, std::function<void()> funcL, int helpTextId, CSpellWindow * _owner)
CSpellWindow::InteractiveArea::InteractiveArea(const SDL_Rect & myRect, std::function<void()> funcL, int helpTextId, CSpellWindow * _owner)
{
addUsedEvents(LCLICK | RCLICK | HOVER);
pos = myRect;
@ -55,20 +55,18 @@ SpellbookInteractiveArea::SpellbookInteractiveArea(const SDL_Rect & myRect, std:
owner = _owner;
}
void SpellbookInteractiveArea::clickLeft(tribool down, bool previousState)
void CSpellWindow::InteractiveArea::clickLeft(tribool down, bool previousState)
{
if(!down)
{
onLeft();
}
}
void SpellbookInteractiveArea::clickRight(tribool down, bool previousState)
void CSpellWindow::InteractiveArea::clickRight(tribool down, bool previousState)
{
adventureInt->handleRightClick(helpText, down);
}
void SpellbookInteractiveArea::hover(bool on)
void CSpellWindow::InteractiveArea::hover(bool on)
{
if(on)
owner->statusBar->setText(hoverText);
@ -161,32 +159,31 @@ CSpellWindow::CSpellWindow(const SDL_Rect &, const CGHeroInstance * _myHero, CPl
schoolBorders[3] = CDefHandler::giveDef("SplevE.def");
statusBar = new CGStatusBar(7 + pos.x, 569 + pos.y, "Spelroll.bmp");
SDL_Rect temp_rect = genRect(45, 35, 479 + pos.x, 405 + pos.y);
exitBtn = new SpellbookInteractiveArea(temp_rect, std::bind(&CSpellWindow::fexitb, this), 460, this);
exitBtn = new InteractiveArea(temp_rect, std::bind(&CSpellWindow::fexitb, this), 460, this);
temp_rect = genRect(45, 35, 221 + pos.x, 405 + pos.y);
battleSpells = new SpellbookInteractiveArea(temp_rect, std::bind(&CSpellWindow::fbattleSpellsb, this), 453, this);
battleSpells = new InteractiveArea(temp_rect, std::bind(&CSpellWindow::fbattleSpellsb, this), 453, this);
temp_rect = genRect(45, 35, 355 + pos.x, 405 + pos.y);
adventureSpells = new SpellbookInteractiveArea(temp_rect, std::bind(&CSpellWindow::fadvSpellsb, this), 452, this);
adventureSpells = new InteractiveArea(temp_rect, std::bind(&CSpellWindow::fadvSpellsb, this), 452, this);
temp_rect = genRect(45, 35, 418 + pos.x, 405 + pos.y);
manaPoints = new SpellbookInteractiveArea(temp_rect, std::bind(&CSpellWindow::fmanaPtsb, this), 459, this);
manaPoints = new InteractiveArea(temp_rect, std::bind(&CSpellWindow::fmanaPtsb, this), 459, this);
temp_rect = genRect(36, 56, 549 + pos.x, 94 + pos.y);
selectSpellsA = new SpellbookInteractiveArea(temp_rect, std::bind(&CSpellWindow::selectSchool, this, 0), 454, this);
selectSpellsA = new InteractiveArea(temp_rect, std::bind(&CSpellWindow::selectSchool, this, 0), 454, this);
temp_rect = genRect(36, 56, 549 + pos.x, 151 + pos.y);
selectSpellsE = new SpellbookInteractiveArea(temp_rect, std::bind(&CSpellWindow::selectSchool, this, 3), 457, this);
selectSpellsE = new InteractiveArea(temp_rect, std::bind(&CSpellWindow::selectSchool, this, 3), 457, this);
temp_rect = genRect(36, 56, 549 + pos.x, 210 + pos.y);
selectSpellsF = new SpellbookInteractiveArea(temp_rect, std::bind(&CSpellWindow::selectSchool, this, 1), 455, this);
selectSpellsF = new InteractiveArea(temp_rect, std::bind(&CSpellWindow::selectSchool, this, 1), 455, this);
temp_rect = genRect(36, 56, 549 + pos.x, 270 + pos.y);
selectSpellsW = new SpellbookInteractiveArea(temp_rect, std::bind(&CSpellWindow::selectSchool, this, 2), 456, this);
selectSpellsW = new InteractiveArea(temp_rect, std::bind(&CSpellWindow::selectSchool, this, 2), 456, this);
temp_rect = genRect(36, 56, 549 + pos.x, 330 + pos.y);
selectSpellsAll = new SpellbookInteractiveArea(temp_rect, std::bind(&CSpellWindow::selectSchool, this, 4), 458, this);
selectSpellsAll = new InteractiveArea(temp_rect, std::bind(&CSpellWindow::selectSchool, this, 4), 458, this);
temp_rect = genRect(leftCorner->h, leftCorner->w, 97 + pos.x, 77 + pos.y);
lCorner = new SpellbookInteractiveArea(temp_rect, std::bind(&CSpellWindow::fLcornerb, this), 450, this);
lCorner = new InteractiveArea(temp_rect, std::bind(&CSpellWindow::fLcornerb, this), 450, this);
temp_rect = genRect(rightCorner->h, rightCorner->w, 487 + pos.x, 72 + pos.y);
rCorner = new SpellbookInteractiveArea(temp_rect, std::bind(&CSpellWindow::fRcornerb, this), 451, this);
rCorner = new InteractiveArea(temp_rect, std::bind(&CSpellWindow::fRcornerb, this), 451, this);
//areas for spells
int xpos = 117 + pos.x, ypos = 90 + pos.y;

View File

@ -20,23 +20,6 @@ class CGStatusBar;
class CPlayerInterface;
class CSpellWindow;
/// Spellbook button is used by the spell window class
class SpellbookInteractiveArea : public CIntObject
{
private:
std::function<void()> onLeft;
CSpellWindow * owner;
std::string hoverText;
std::string helpText;
public:
void clickLeft(tribool down, bool previousState);
void clickRight(tribool down, bool previousState);
void hover(bool on);
SpellbookInteractiveArea(const SDL_Rect & myRect, std::function<void()> funcL, int helpTextId, CSpellWindow * _owner);//c-tor
};
/// The spell window
class CSpellWindow : public CWindowObject
{
@ -50,15 +33,30 @@ private:
int spellCost;
CSpellWindow * owner;
SpellArea(SDL_Rect pos, CSpellWindow * owner);
void setSpell(SpellID spellID);
void clickLeft(tribool down, bool previousState);
void clickRight(tribool down, bool previousState);
void hover(bool on);
void showAll(SDL_Surface * to);
void clickLeft(tribool down, bool previousState) override;
void clickRight(tribool down, bool previousState) override;
void hover(bool on) override;
void showAll(SDL_Surface * to) override;
};
class InteractiveArea : public CIntObject
{
private:
std::function<void()> onLeft;
CSpellWindow * owner;
std::string hoverText;
std::string helpText;
public:
void clickLeft(tribool down, bool previousState) override;
void clickRight(tribool down, bool previousState) override;
void hover(bool on) override;
InteractiveArea(const SDL_Rect & myRect, std::function<void()> funcL, int helpTextId, CSpellWindow * _owner);//c-tor
};
SDL_Surface * leftCorner, * rightCorner;
@ -69,9 +67,9 @@ private:
* schools, //schools' pictures
* schoolBorders [4]; //schools' 'borders': [0]: air, [1]: fire, [2]: water, [3]: earth
SpellbookInteractiveArea * exitBtn, * battleSpells, * adventureSpells, * manaPoints;
SpellbookInteractiveArea * selectSpellsA, * selectSpellsE, * selectSpellsF, * selectSpellsW, * selectSpellsAll;
SpellbookInteractiveArea * lCorner, * rCorner;
InteractiveArea * exitBtn, * battleSpells, * adventureSpells, * manaPoints;
InteractiveArea * selectSpellsA, * selectSpellsE, * selectSpellsF, * selectSpellsW, * selectSpellsAll;
InteractiveArea * lCorner, * rCorner;
SpellArea * spellAreas[12];
CGStatusBar * statusBar;
@ -112,6 +110,4 @@ public:
void deactivate();
void showAll(SDL_Surface * to);
void show(SDL_Surface * to);
friend class SpellbookInteractiveArea;
};