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Remove ConstTransitivePtr from hero and town instances
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@ -785,7 +785,7 @@ CTownItem::CTownItem(const CGTownInstance * Town)
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hall = std::make_shared<CTownInfo>( 69, 31, town, true);
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fort = std::make_shared<CTownInfo>(111, 31, town, false);
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garr = std::make_shared<CGarrisonInt>(Point(313, 3), 4, Point(232,0), town->getUpperArmy(), town->visitingHero, true, true, CGarrisonInt::ESlotsLayout::TWO_ROWS);
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garr = std::make_shared<CGarrisonInt>(Point(313, 3), 4, Point(232,0), town->getUpperArmy(), town->getVisitingHero(), true, true, CGarrisonInt::ESlotsLayout::TWO_ROWS);
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heroes = std::make_shared<HeroSlots>(town, Point(244,6), Point(475,6), garr, false);
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size_t iconIndex = town->getTown()->clientInfo.icons[town->hasFort()][town->built >= GAME->interface()->cb->getSettings().getInteger(EGameSettings::TOWNS_BUILDINGS_PER_TURN_CAP)];
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@ -837,13 +837,13 @@ void CTownItem::updateGarrisons()
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{
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garr->selectSlot(nullptr);
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garr->setArmy(town->getUpperArmy(), EGarrisonType::UPPER);
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garr->setArmy(town->visitingHero, EGarrisonType::LOWER);
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garr->setArmy(town->getVisitingHero(), EGarrisonType::LOWER);
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garr->recreateSlots();
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}
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bool CTownItem::holdsGarrison(const CArmedInstance * army)
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{
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return army == town || army == town->getUpperArmy() || army == town->visitingHero;
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return army == town || army == town->getUpperArmy() || army == town->getVisitingHero();
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}
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void CTownItem::update()
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