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Remove ConstTransitivePtr from hero and town instances
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@@ -517,7 +517,7 @@ CTavernWindow::CTavernWindow(const CGObjectInstance * TavernObj, const std::func
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recruit->addHoverText(EButtonState::NORMAL, message.toString());
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recruit->block(true);
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}
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else if(dynamic_cast<const CGTownInstance *>(TavernObj) && dynamic_cast<const CGTownInstance *>(TavernObj)->visitingHero)
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else if(dynamic_cast<const CGTownInstance *>(TavernObj) && dynamic_cast<const CGTownInstance *>(TavernObj)->getVisitingHero())
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{
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recruit->addHoverText(EButtonState::NORMAL, LIBRARY->generaltexth->tavernInfo[2]); //Cannot recruit. You already have a Hero in this town.
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recruit->block(true);
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