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Remove ConstTransitivePtr from hero and town instances
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@@ -992,7 +992,7 @@ void CGameState::initVisitingAndGarrisonedHeroes()
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if (t->visitableAt(h->visitablePos()))
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{
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assert(t->visitingHero == nullptr);
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assert(t->getVisitingHero() == nullptr);
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t->setVisitingHero(h);
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}
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}
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@@ -1000,9 +1000,9 @@ void CGameState::initVisitingAndGarrisonedHeroes()
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}
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for (auto hero : map->heroesOnMap)
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{
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if (hero->visitedTown)
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if (hero->getVisitedTown())
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{
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assert (hero->visitedTown->visitingHero == hero);
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assert (hero->getVisitedTown()->getVisitingHero() == hero);
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}
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}
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}
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@@ -1092,9 +1092,9 @@ UpgradeInfo CGameState::fillUpgradeInfo(const CStackInstance & stack) const
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auto hero = dynamic_cast<const CGHeroInstance *>(stack.armyObj);
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hero->fillUpgradeInfo(ret, stack);
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if (hero->visitedTown)
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if (hero->getVisitedTown())
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{
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hero->visitedTown->fillUpgradeInfo(ret, stack);
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hero->getVisitedTown()->fillUpgradeInfo(ret, stack);
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}
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else
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{
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@@ -1382,8 +1382,8 @@ bool CGameState::checkForVictory(const PlayerColor & player, const EventConditio
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case EventCondition::TRANSPORT:
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{
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const auto * t = getTown(condition.objectID);
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bool garrisonedWon = t->garrisonHero && t->garrisonHero->getOwner() == player && t->garrisonHero->hasArt(condition.objectType.as<ArtifactID>());
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bool visitingWon = t->visitingHero && t->visitingHero->getOwner() == player && t->visitingHero->hasArt(condition.objectType.as<ArtifactID>());
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bool garrisonedWon = t->getGarrisonHero() && t->getGarrisonHero()->getOwner() == player && t->getGarrisonHero()->hasArt(condition.objectType.as<ArtifactID>());
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bool visitingWon = t->getVisitingHero() && t->getVisitingHero()->getOwner() == player && t->getVisitingHero()->hasArt(condition.objectType.as<ArtifactID>());
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return garrisonedWon || visitingWon;
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}
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