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Remove ConstTransitivePtr from hero and town instances

This commit is contained in:
Ivan Savenko
2025-03-09 21:51:33 +00:00
parent 62234fcf92
commit 417ea6451a
57 changed files with 436 additions and 390 deletions

View File

@@ -268,7 +268,7 @@ TeleporterTilesVector CPathfinderHelper::getCastleGates(const PathNodeInfo & sou
for(const auto & town : getPlayerState(hero->tempOwner)->getTowns())
{
if(town->id != source.nodeObject->id && town->visitingHero == nullptr
if(town->id != source.nodeObject->id && town->getVisitingHero() == nullptr
&& town->hasBuilt(BuildingSubID::CASTLE_GATE))
{
allowedExits.push_back(town->visitablePos());