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Fix incorrect movement gain from objects like Rally Flag
Checked all possible places that can change move points - looks like all of them expect absolute values
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@@ -590,7 +590,7 @@ std::vector<SetMovePoints> NewTurnProcessor::updateHeroesMovementPoints()
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int32_t newMovementPoints = h->movementPointsLimitCached(gameHandler->gameState().getMap().getTile(h->visitablePos()).isLand(), ti.get());
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if (newMovementPoints != h->movementPointsRemaining())
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result.emplace_back(h->id, newMovementPoints, ChangeValueMode::ABSOLUTE);
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result.emplace_back(h->id, newMovementPoints);
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}
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}
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return result;
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