From 41acc944a06d0c3cffea916dee4ce180e19ebe18 Mon Sep 17 00:00:00 2001 From: DjWarmonger Date: Sat, 1 Nov 2014 12:56:57 +0100 Subject: [PATCH] Version 0.97. Updated changelog. --- ChangeLog | 13 ++++++++++--- lib/GameConstants.h | 2 +- 2 files changed, 11 insertions(+), 4 deletions(-) diff --git a/ChangeLog b/ChangeLog index 4921d696e..8922d3709 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,10 +1,15 @@ -0.96 -> 0.97 +0.96 -> 0.97 (Nov 01 2014) GENERAL: -* VCMI can now be compiled with SDL2 * (windows) Moved VCMI data directory from '%userprofile%\vcmi' to '%userprofile%\Documents\My Games\vcmi' * (windows) (OSX) Moved VCMI save directory from 'VCMI_DATA\Games' to 'VCMI_DATA\Saves' * (linux) -* Movies will use ffmpeg library +* Changes in used librries: +- VCMI can now be compiled with SDL2 +- Movies will use ffmpeg library +- change boost::bind to std::bind +- removed boost::asign +- Updated FuzzyLite to 5.0 +* Multiplayer load support was implemented through command-line options ADVENTURE AI: * Significantly optimized execution time, AI should be much faster now. @@ -21,7 +26,9 @@ GRAPHICS: RANDOM MAP GENERATOR: * Random map generator now creates complete and playable maps, should match original RMG +* All important features from original map templates are implemented * Fixed major crash on removing objects +* Undeground zones will look just like surface zones LAUNCHER: * Implemented switch to disable intro movies in game diff --git a/lib/GameConstants.h b/lib/GameConstants.h index 20f7eaa5f..8ce814baa 100644 --- a/lib/GameConstants.h +++ b/lib/GameConstants.h @@ -14,7 +14,7 @@ namespace GameConstants { - const std::string VCMI_VERSION = "VCMI 0.96c"; + const std::string VCMI_VERSION = "VCMI 0.97"; const int BFIELD_WIDTH = 17; const int BFIELD_HEIGHT = 11;