mirror of
https://github.com/vcmi/vcmi.git
synced 2025-06-15 00:05:02 +02:00
* spells in the guild visible again
* garrisons on adv. map again available from all directions * working Subterranean Gates, Monoliths * minor code reorganizations
This commit is contained in:
@ -397,6 +397,7 @@ void CGameHandler::handleConnection(std::set<int> players, CConnection &c)
|
||||
int3 start, end;
|
||||
si32 id;
|
||||
c >> id >> start >> end;
|
||||
tlog5 << "Interface wants to move hero "<<id << " from "<<start << " to " << end << std::endl;
|
||||
int3 hmpos = end + int3(-1,0,0);
|
||||
TerrainTile t = gs->map->terrain[hmpos.x][hmpos.y][hmpos.z];
|
||||
CGHeroInstance *h = static_cast<CGHeroInstance *>(gs->map->objects[id]);
|
||||
@ -445,6 +446,7 @@ void CGameHandler::handleConnection(std::set<int> players, CConnection &c)
|
||||
obj->state->onHeroVisit(obj->id,h->id);
|
||||
}
|
||||
}
|
||||
tlog5 << "Blocing visit at " << hmpos << std::endl;
|
||||
break;
|
||||
}
|
||||
else //normal move
|
||||
@ -457,38 +459,9 @@ void CGameHandler::handleConnection(std::set<int> players, CConnection &c)
|
||||
if(obj->state) //hard-coded function
|
||||
obj->state->onHeroLeave(obj->id,h->id);
|
||||
}
|
||||
|
||||
//reveal fog of war
|
||||
int heroSight = h->getSightDistance();
|
||||
int xbeg = start.x - heroSight - 2;
|
||||
if(xbeg < 0)
|
||||
xbeg = 0;
|
||||
int xend = start.x + heroSight + 2;
|
||||
if(xend >= gs->map->width)
|
||||
xend = gs->map->width;
|
||||
int ybeg = start.y - heroSight - 2;
|
||||
if(ybeg < 0)
|
||||
ybeg = 0;
|
||||
int yend = start.y + heroSight + 2;
|
||||
if(yend >= gs->map->height)
|
||||
yend = gs->map->height;
|
||||
for(int xd=xbeg; xd<xend; ++xd) //revealing part of map around heroes
|
||||
{
|
||||
for(int yd=ybeg; yd<yend; ++yd)
|
||||
{
|
||||
int deltaX = (hmpos.x-xd)*(hmpos.x-xd);
|
||||
int deltaY = (hmpos.y-yd)*(hmpos.y-yd);
|
||||
if(deltaX+deltaY<h->getSightDistance()*h->getSightDistance())
|
||||
{
|
||||
if(gs->players[h->getOwner()].fogOfWarMap[xd][yd][hmpos.z] == 0)
|
||||
{
|
||||
tmh.fowRevealed.insert(int3(xd,yd,hmpos.z));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
tmh.fowRevealed = gs->tilesToReveal(h->getPosition(false),h->getSightDistance(),h->tempOwner);
|
||||
sendAndApply(&tmh);
|
||||
tlog5 << "Moved to " <<tmh.end<<std::endl;
|
||||
|
||||
BOOST_FOREACH(CGObjectInstance *obj, t.visitableObjects)//call objects if they are visited
|
||||
{
|
||||
@ -498,8 +471,10 @@ void CGameHandler::handleConnection(std::set<int> players, CConnection &c)
|
||||
obj->state->onHeroVisit(obj->id,h->id);
|
||||
}
|
||||
}
|
||||
tlog5 << "Movement end!\n";
|
||||
break;
|
||||
fail:
|
||||
tlog2 << "Movement failed to " << tmh.end << std::endl;
|
||||
sendAndApply(&tmh);
|
||||
break;
|
||||
}
|
||||
@ -577,8 +552,17 @@ void CGameHandler::handleConnection(std::set<int> players, CConnection &c)
|
||||
for(int i=0;i<RESOURCE_QUANTITY;i++)
|
||||
if(b->resources[i] > gs->players[t->tempOwner].resources[i])
|
||||
break; //no res
|
||||
//TODO: check requirements
|
||||
//TODO: check if building isn't forbidden
|
||||
|
||||
for( std::set<int>::iterator ri = VLC->townh->requirements[t->subID][bid].begin();
|
||||
ri != VLC->townh->requirements[t->subID][bid].end();
|
||||
ri++ )
|
||||
{
|
||||
if(!vstd::contains(t->builtBuildings,*ri))
|
||||
break; //lack of requirements - cannot build
|
||||
}
|
||||
|
||||
if(vstd::contains(t->forbiddenBuildings,bid))
|
||||
break; //this building is forbidden
|
||||
|
||||
NewStructures ns;
|
||||
ns.tid = tid;
|
||||
@ -948,7 +932,7 @@ upgend:
|
||||
//counterattack
|
||||
if(!vstd::contains(curStack->abilities,NO_ENEMY_RETALIATION)
|
||||
&& stackAtEnd->alive()
|
||||
&& !stackAtEnd->counterAttacks ) //TODO: support for multiple retaliatons per turn
|
||||
&& stackAtEnd->counterAttacks ) //TODO: support for multiple retaliatons per turn
|
||||
{
|
||||
prepareAttack(bat,stackAtEnd,curStack);
|
||||
bat.flags |= 2;
|
||||
@ -991,23 +975,18 @@ upgend:
|
||||
break;
|
||||
}
|
||||
default:
|
||||
#ifndef __GNUC__
|
||||
throw std::exception("Not supported client message!");
|
||||
#else
|
||||
throw std::exception();
|
||||
#endif
|
||||
break;
|
||||
throw std::string("Not supported client message!");
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (const std::exception& e)
|
||||
{
|
||||
tlog1 << e.what() << std::endl;
|
||||
tlog1 << "Exception during handling connection: " << e.what() << std::endl;
|
||||
end2 = true;
|
||||
}
|
||||
catch (const std::exception * e)
|
||||
{
|
||||
tlog1 << e->what()<< std::endl;
|
||||
tlog1 << "Exception during handling connection: " << e->what()<< std::endl;
|
||||
end2 = true;
|
||||
delete e;
|
||||
}
|
||||
@ -1016,7 +995,7 @@ upgend:
|
||||
end2 = true;
|
||||
}
|
||||
handleConEnd:
|
||||
;
|
||||
tlog1 << "Ended handling connection\n";
|
||||
}
|
||||
void CGameHandler::moveStack(int stack, int dest)
|
||||
{
|
||||
@ -1214,6 +1193,7 @@ void CGameHandler::run()
|
||||
handleCPPObjS(&scripts,new CHeroScript(csc));
|
||||
handleCPPObjS(&scripts,new CMonsterS(csc));
|
||||
handleCPPObjS(&scripts,new CCreatureGen(csc));
|
||||
handleCPPObjS(&scripts,new CTeleports(csc));
|
||||
|
||||
/****************************INITIALIZING OBJECT SCRIPTS************************************************/
|
||||
//std::string temps("newObject");
|
||||
|
Reference in New Issue
Block a user