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Move buttons blocks at proper place

This commit is contained in:
nordsoft 2022-11-25 14:36:17 +04:00
parent ebb65b5d0e
commit 41e652dad2

View File

@ -427,15 +427,17 @@ void CBonusSelection::startMap()
if(scenario.prolog.hasPrologEpilog)
{
GH.pushIntT<CPrologEpilogVideo>(scenario.prolog, exitCb);
buttonStart->block(true);
buttonRestart->block(true);
buttonBack->block(true);
}
else
{
exitCb();
}
};
//block buttons immediately
buttonStart->block(true);
buttonRestart->block(true);
buttonBack->block(true);
if(LOCPLINT) // we're currently ingame, so ask for starting new map and end game
{