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mirror of https://github.com/vcmi/vcmi.git synced 2025-11-23 22:37:55 +02:00

fix limiter is invalid in SPELL_LIKE_ATTACK bonus

This commit is contained in:
kdmcser
2025-11-23 19:04:26 +08:00
parent 154645da68
commit 4222f7e01f

View File

@@ -976,7 +976,7 @@ void BattleActionProcessor::makeAttack(const CBattleInfoCallback & battle, const
if (useCustomAnimation)
bat.flags |= BattleAttack::CUSTOM_ANIMATION;
std::shared_ptr<const Bonus> bonus = attacker->getFirstBonus(Selector::type()(BonusType::SPELL_LIKE_ATTACK));
std::shared_ptr<const Bonus> bonus = attacker->getBonus(Selector::type()(BonusType::SPELL_LIKE_ATTACK));
if(bonus && ranged && bonus->subtype.hasValue()) //TODO: make it work in melee?
{
//this is need for displaying hit animation