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CBattleInterface: first pass on client drawbridge visualization
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@@ -1012,6 +1012,14 @@ void CPlayerInterface::battleObstaclePlaced(const CObstacleInstance &obstacle)
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battleInt->obstaclePlaced(obstacle);
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}
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void CPlayerInterface::battleDrawbridgeStateChanged(const EDrawbridgeState state)
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{
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EVENT_HANDLER_CALLED_BY_CLIENT;
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BATTLE_EVENT_POSSIBLE_RETURN;
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battleInt->drawbridgeStateChanged(state);
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}
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void CPlayerInterface::yourTacticPhase(int distance)
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{
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THREAD_CREATED_BY_CLIENT;
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