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CBattleInterface: first pass on client drawbridge visualization

This commit is contained in:
Arseniy Shestakov
2016-02-10 07:10:32 +03:00
parent 11dc428b1e
commit 422d5cabdf
7 changed files with 67 additions and 6 deletions

View File

@@ -1012,6 +1012,14 @@ void CPlayerInterface::battleObstaclePlaced(const CObstacleInstance &obstacle)
battleInt->obstaclePlaced(obstacle);
}
void CPlayerInterface::battleDrawbridgeStateChanged(const EDrawbridgeState state)
{
EVENT_HANDLER_CALLED_BY_CLIENT;
BATTLE_EVENT_POSSIBLE_RETURN;
battleInt->drawbridgeStateChanged(state);
}
void CPlayerInterface::yourTacticPhase(int distance)
{
THREAD_CREATED_BY_CLIENT;