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another piece of battles (and CCreatureAnimation)
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@@ -41,6 +41,8 @@ private:
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* bWait, * bDefence, * bConsoleUp, * bConsoleDown;
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CBattleHero * attackingHero, * defendingHero;
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SDL_Surface * cellBorder, * cellShade;
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CCreatureSet * army1, * army2; //fighting armies
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std::vector< CCreatureAnimation * > creAnim1, creAnim2; //animations of creatures from fighting armies
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public:
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CBattleInterface(CCreatureSet * army1, CCreatureSet * army2, int3 tile, CGHeroInstance *hero1, CGHeroInstance *hero2); //c-tor
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~CBattleInterface(); //d-tor
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