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vcmi: move ServerSpellCastEnvironment in separate file
In theory, it should not know about CGameHandler
This commit is contained in:
97
server/ServerSpellCastEnvironment.cpp
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97
server/ServerSpellCastEnvironment.cpp
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/*
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* ServerSpellCastEnvironment.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "../lib/CGameState.h"
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#include "CGameHandler.h"
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#include "ServerSpellCastEnvironment.h"
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///ServerSpellCastEnvironment
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ServerSpellCastEnvironment::ServerSpellCastEnvironment(CGameHandler * gh)
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: gh(gh)
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{
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}
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bool ServerSpellCastEnvironment::describeChanges() const
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{
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return true;
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}
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void ServerSpellCastEnvironment::complain(const std::string & problem)
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{
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gh->complain(problem);
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}
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vstd::RNG * ServerSpellCastEnvironment::getRNG()
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{
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return &gh->getRandomGenerator();
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}
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void ServerSpellCastEnvironment::apply(CPackForClient * pack)
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{
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gh->sendAndApply(pack);
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}
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void ServerSpellCastEnvironment::apply(BattleLogMessage * pack)
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{
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gh->sendAndApply(pack);
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}
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void ServerSpellCastEnvironment::apply(BattleStackMoved * pack)
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{
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gh->sendAndApply(pack);
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}
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void ServerSpellCastEnvironment::apply(BattleUnitsChanged * pack)
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{
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gh->sendAndApply(pack);
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}
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void ServerSpellCastEnvironment::apply(SetStackEffect * pack)
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{
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gh->sendAndApply(pack);
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}
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void ServerSpellCastEnvironment::apply(StacksInjured * pack)
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{
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gh->sendAndApply(pack);
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}
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void ServerSpellCastEnvironment::apply(BattleObstaclesChanged * pack)
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{
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gh->sendAndApply(pack);
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}
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void ServerSpellCastEnvironment::apply(CatapultAttack * pack)
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{
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gh->sendAndApply(pack);
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}
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const CGameInfoCallback * ServerSpellCastEnvironment::getCb() const
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{
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return gh;
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}
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const CMap * ServerSpellCastEnvironment::getMap() const
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{
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return gh->gameState()->map;
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}
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bool ServerSpellCastEnvironment::moveHero(ObjectInstanceID hid, int3 dst, bool teleporting)
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{
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return gh->moveHero(hid, dst, teleporting, false);
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}
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void ServerSpellCastEnvironment::genericQuery(Query * request, PlayerColor color, std::function<void(const JsonNode&)> callback)
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{
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auto query = std::make_shared<CGenericQuery>(&gh->queries, color, callback);
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request->queryID = query->queryID;
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gh->queries.addQuery(query);
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gh->sendAndApply(request);
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}
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