mirror of
https://github.com/vcmi/vcmi.git
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vcmi: move ServerSpellCastEnvironment in separate file
In theory, it should not know about CGameHandler
This commit is contained in:
@@ -42,6 +42,7 @@
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#include "../lib/CSoundBase.h"
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#include "../lib/CSoundBase.h"
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#include "../lib/TerrainHandler.h"
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#include "../lib/TerrainHandler.h"
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#include "CGameHandler.h"
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#include "CGameHandler.h"
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#include "ServerSpellCastEnvironment.h"
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#include "CVCMIServer.h"
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#include "CVCMIServer.h"
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#include "../lib/CCreatureSet.h"
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#include "../lib/CCreatureSet.h"
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#include "../lib/CThreadHelper.h"
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#include "../lib/CThreadHelper.h"
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@@ -67,36 +68,6 @@
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#define COMPLAIN_RET(txt) {complain(txt); return false;}
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#define COMPLAIN_RET(txt) {complain(txt); return false;}
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#define COMPLAIN_RETF(txt, FORMAT) {complain(boost::str(boost::format(txt) % FORMAT)); return false;}
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#define COMPLAIN_RETF(txt, FORMAT) {complain(boost::str(boost::format(txt) % FORMAT)); return false;}
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class ServerSpellCastEnvironment : public SpellCastEnvironment
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{
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public:
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ServerSpellCastEnvironment(CGameHandler * gh);
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~ServerSpellCastEnvironment() = default;
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void complain(const std::string & problem) override;
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bool describeChanges() const override;
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vstd::RNG * getRNG() override;
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void apply(CPackForClient * pack) override;
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void apply(BattleLogMessage * pack) override;
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void apply(BattleStackMoved * pack) override;
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void apply(BattleUnitsChanged * pack) override;
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void apply(SetStackEffect * pack) override;
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void apply(StacksInjured * pack) override;
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void apply(BattleObstaclesChanged * pack) override;
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void apply(CatapultAttack * pack) override;
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const CMap * getMap() const override;
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const CGameInfoCallback * getCb() const override;
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bool moveHero(ObjectInstanceID hid, int3 dst, bool teleporting) override;
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void genericQuery(Query * request, PlayerColor color, std::function<void(const JsonNode &)> callback) override;
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private:
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CGameHandler * gh;
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};
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CondSh<bool> battleMadeAction(false);
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CondSh<bool> battleMadeAction(false);
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CondSh<BattleResult *> battleResult(nullptr);
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CondSh<BattleResult *> battleResult(nullptr);
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template <typename T> class CApplyOnGH;
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template <typename T> class CApplyOnGH;
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@@ -7375,89 +7346,4 @@ const ObjectInstanceID CGameHandler::putNewObject(Obj ID, int subID, int3 pos)
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no.pos = pos;
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no.pos = pos;
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sendAndApply(&no);
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sendAndApply(&no);
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return no.id; //id field will be filled during applying on gs
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return no.id; //id field will be filled during applying on gs
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}
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}
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///ServerSpellCastEnvironment
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ServerSpellCastEnvironment::ServerSpellCastEnvironment(CGameHandler * gh)
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: gh(gh)
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{
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}
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bool ServerSpellCastEnvironment::describeChanges() const
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{
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return true;
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}
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void ServerSpellCastEnvironment::complain(const std::string & problem)
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{
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gh->complain(problem);
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}
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vstd::RNG * ServerSpellCastEnvironment::getRNG()
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{
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return &gh->getRandomGenerator();
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}
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void ServerSpellCastEnvironment::apply(CPackForClient * pack)
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{
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gh->sendAndApply(pack);
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}
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void ServerSpellCastEnvironment::apply(BattleLogMessage * pack)
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{
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gh->sendAndApply(pack);
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}
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void ServerSpellCastEnvironment::apply(BattleStackMoved * pack)
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{
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gh->sendAndApply(pack);
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}
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void ServerSpellCastEnvironment::apply(BattleUnitsChanged * pack)
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{
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gh->sendAndApply(pack);
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}
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void ServerSpellCastEnvironment::apply(SetStackEffect * pack)
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{
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gh->sendAndApply(pack);
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}
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void ServerSpellCastEnvironment::apply(StacksInjured * pack)
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{
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gh->sendAndApply(pack);
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}
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void ServerSpellCastEnvironment::apply(BattleObstaclesChanged * pack)
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{
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gh->sendAndApply(pack);
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}
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void ServerSpellCastEnvironment::apply(CatapultAttack * pack)
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{
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gh->sendAndApply(pack);
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}
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const CGameInfoCallback * ServerSpellCastEnvironment::getCb() const
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{
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return gh;
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}
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const CMap * ServerSpellCastEnvironment::getMap() const
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{
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return gh->gameState()->map;
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}
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bool ServerSpellCastEnvironment::moveHero(ObjectInstanceID hid, int3 dst, bool teleporting)
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{
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return gh->moveHero(hid, dst, teleporting, false);
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}
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void ServerSpellCastEnvironment::genericQuery(Query * request, PlayerColor color, std::function<void(const JsonNode&)> callback)
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{
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auto query = std::make_shared<CGenericQuery>(&gh->queries, color, callback);
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request->queryID = query->queryID;
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gh->queries.addQuery(query);
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gh->sendAndApply(request);
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}
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@@ -2,6 +2,7 @@ set(server_SRCS
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StdInc.cpp
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StdInc.cpp
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CGameHandler.cpp
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CGameHandler.cpp
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ServerSpellCastEnvironment.cpp
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CQuery.cpp
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CQuery.cpp
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CVCMIServer.cpp
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CVCMIServer.cpp
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NetPacksServer.cpp
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NetPacksServer.cpp
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@@ -12,6 +13,7 @@ set(server_HEADERS
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StdInc.h
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StdInc.h
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CGameHandler.h
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CGameHandler.h
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ServerSpellCastEnvironment.h
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CQuery.h
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CQuery.h
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CVCMIServer.h
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CVCMIServer.h
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LobbyNetPackVisitors.h
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LobbyNetPackVisitors.h
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97
server/ServerSpellCastEnvironment.cpp
Normal file
97
server/ServerSpellCastEnvironment.cpp
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@@ -0,0 +1,97 @@
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/*
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* ServerSpellCastEnvironment.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "../lib/CGameState.h"
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#include "CGameHandler.h"
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#include "ServerSpellCastEnvironment.h"
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///ServerSpellCastEnvironment
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ServerSpellCastEnvironment::ServerSpellCastEnvironment(CGameHandler * gh)
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: gh(gh)
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{
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}
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bool ServerSpellCastEnvironment::describeChanges() const
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{
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return true;
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}
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void ServerSpellCastEnvironment::complain(const std::string & problem)
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{
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gh->complain(problem);
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}
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vstd::RNG * ServerSpellCastEnvironment::getRNG()
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{
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return &gh->getRandomGenerator();
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}
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void ServerSpellCastEnvironment::apply(CPackForClient * pack)
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{
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gh->sendAndApply(pack);
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}
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void ServerSpellCastEnvironment::apply(BattleLogMessage * pack)
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{
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gh->sendAndApply(pack);
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}
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void ServerSpellCastEnvironment::apply(BattleStackMoved * pack)
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{
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gh->sendAndApply(pack);
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}
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void ServerSpellCastEnvironment::apply(BattleUnitsChanged * pack)
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{
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gh->sendAndApply(pack);
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}
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void ServerSpellCastEnvironment::apply(SetStackEffect * pack)
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{
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gh->sendAndApply(pack);
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}
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void ServerSpellCastEnvironment::apply(StacksInjured * pack)
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{
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gh->sendAndApply(pack);
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}
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void ServerSpellCastEnvironment::apply(BattleObstaclesChanged * pack)
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{
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gh->sendAndApply(pack);
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}
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void ServerSpellCastEnvironment::apply(CatapultAttack * pack)
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{
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gh->sendAndApply(pack);
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}
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const CGameInfoCallback * ServerSpellCastEnvironment::getCb() const
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{
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return gh;
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}
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const CMap * ServerSpellCastEnvironment::getMap() const
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{
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return gh->gameState()->map;
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}
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bool ServerSpellCastEnvironment::moveHero(ObjectInstanceID hid, int3 dst, bool teleporting)
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{
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return gh->moveHero(hid, dst, teleporting, false);
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}
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void ServerSpellCastEnvironment::genericQuery(Query * request, PlayerColor color, std::function<void(const JsonNode&)> callback)
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{
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auto query = std::make_shared<CGenericQuery>(&gh->queries, color, callback);
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request->queryID = query->queryID;
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gh->queries.addQuery(query);
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gh->sendAndApply(request);
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}
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42
server/ServerSpellCastEnvironment.h
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42
server/ServerSpellCastEnvironment.h
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@@ -0,0 +1,42 @@
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/*
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* ServerSpellCastEnvironment.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "../lib/spells/ISpellMechanics.h"
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class CGameHandler;
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class ServerSpellCastEnvironment : public SpellCastEnvironment
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{
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public:
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ServerSpellCastEnvironment(CGameHandler * gh);
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~ServerSpellCastEnvironment() = default;
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void complain(const std::string & problem) override;
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bool describeChanges() const override;
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vstd::RNG * getRNG() override;
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void apply(CPackForClient * pack) override;
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void apply(BattleLogMessage * pack) override;
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void apply(BattleStackMoved * pack) override;
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void apply(BattleUnitsChanged * pack) override;
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void apply(SetStackEffect * pack) override;
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void apply(StacksInjured * pack) override;
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void apply(BattleObstaclesChanged * pack) override;
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void apply(CatapultAttack * pack) override;
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const CMap * getMap() const override;
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const CGameInfoCallback * getCb() const override;
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bool moveHero(ObjectInstanceID hid, int3 dst, bool teleporting) override;
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void genericQuery(Query * request, PlayerColor color, std::function<void(const JsonNode &)> callback) override;
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private:
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CGameHandler * gh;
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};
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Block a user