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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00

* moved a few files

This commit is contained in:
mateuszb 2009-05-20 10:08:56 +00:00
parent 4c0936a3dc
commit 429b226517
44 changed files with 211 additions and 211 deletions

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@ -1,10 +1,10 @@
#include "stdafx.h"
#include "CCallback.h"
#include "CGameInfo.h"
#include "CGameState.h"
#include "CPlayerInterface.h"
#include "client/CGameInfo.h"
#include "lib/CGameState.h"
#include "client/CPlayerInterface.h"
#include "client/Client.h"
#include "map.h"
#include "lib/map.h"
#include "hch/CBuildingHandler.h"
#include "hch/CDefObjInfoHandler.h"
#include "hch/CHeroHandler.h"

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@ -9,7 +9,7 @@
//support of unicode we should use ICU or some boost wraper areound it
//(boost using this lib during compilation i dont know what for exactly)
#endif
#include "CGameState.h"
#include "lib/CGameState.h"
/*
* CCallback.h, part of VCMI engine

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@ -1,14 +1,14 @@
#include "AdventureMapButton.h"
#include "CAdvmapInterface.h"
#include "SDL_Extensions.h"
#include "hch/CDefHandler.h"
#include "../hch/CDefHandler.h"
#include "CGameInfo.h"
#include "hch/CLodHandler.h"
#include "hch/CGeneralTextHandler.h"
#include "hch/CTownHandler.h"
#include "CCallback.h"
#include "client/CConfigHandler.h"
#include "client/Graphics.h"
#include "../hch/CLodHandler.h"
#include "../hch/CGeneralTextHandler.h"
#include "../hch/CTownHandler.h"
#include "../CCallback.h"
#include "CConfigHandler.h"
#include "Graphics.h"
#include "CBattleInterface.h"
#include "CPlayerInterface.h"

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@ -1,9 +1,9 @@
#ifndef __ADVENTUREMAPBUTTON_H__
#define __ADVENTUREMAPBUTTON_H__
#include "client/FunctionList.h"
#include "FunctionList.h"
#include <boost/bind.hpp>
#include "client/GUIBase.h"
#include "GUIBase.h"
/*
* AdventureMapButton.h, part of VCMI engine

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@ -1,24 +1,24 @@
#include "AdventureMapButton.h"
#include "CAdvmapInterface.h"
#include "CCallback.h"
#include "../CCallback.h"
#include "CCastleInterface.h"
#include "CCursorHandler.h"
#include "CGameInfo.h"
#include "CHeroWindow.h"
#include "CMessage.h"
#include "SDL_Extensions.h"
#include "client/CBitmapHandler.h"
#include "client/CConfigHandler.h"
#include "client/CSpellWindow.h"
#include "client/Graphics.h"
#include "hch/CDefHandler.h"
#include "hch/CGeneralTextHandler.h"
#include "hch/CHeroHandler.h"
#include "hch/CObjectHandler.h"
#include "hch/CTownHandler.h"
#include "map.h"
#include "mapHandler.h"
#include "stdafx.h"
#include "CBitmapHandler.h"
#include "CConfigHandler.h"
#include "CSpellWindow.h"
#include "Graphics.h"
#include "../hch/CDefHandler.h"
#include "../hch/CGeneralTextHandler.h"
#include "../hch/CHeroHandler.h"
#include "../hch/CObjectHandler.h"
#include "../hch/CTownHandler.h"
#include "../lib/map.h"
#include "../mapHandler.h"
#include "../stdafx.h"
#include <boost/algorithm/string.hpp>
#include <boost/algorithm/string/replace.hpp>
#include <boost/assign/std/vector.hpp>

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@ -1,11 +1,11 @@
#ifndef __CADVMAPINTERFACE_H__
#define __CADVMAPINTERFACE_H__
#include <typeinfo>
#include "global.h"
#include "../global.h"
#include "SDL.h"
#include <map>
#include "AdventureMapButton.h"
#include "client/GUIClasses.h"
#include "GUIClasses.h"
class CDefHandler;
class CCallback;
struct CPath;

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@ -1,26 +1,26 @@
#include "CBattleInterface.h"
#include "CGameInfo.h"
#include "hch/CLodHandler.h"
#include "../hch/CLodHandler.h"
#include "SDL_Extensions.h"
#include "CAdvmapInterface.h"
#include "AdventureMapButton.h"
#include "hch/CObjectHandler.h"
#include "hch/CHeroHandler.h"
#include "hch/CDefHandler.h"
#include "hch/CSpellHandler.h"
#include "../hch/CObjectHandler.h"
#include "../hch/CHeroHandler.h"
#include "../hch/CDefHandler.h"
#include "../hch/CSpellHandler.h"
#include "CMessage.h"
#include "CCursorHandler.h"
#include "CCallback.h"
#include "CGameState.h"
#include "hch/CGeneralTextHandler.h"
#include "client/CCreatureAnimation.h"
#include "client/Graphics.h"
#include "client/CSpellWindow.h"
#include "client/CConfigHandler.h"
#include "../CCallback.h"
#include "../lib/CGameState.h"
#include "../hch/CGeneralTextHandler.h"
#include "CCreatureAnimation.h"
#include "Graphics.h"
#include "CSpellWindow.h"
#include "CConfigHandler.h"
#include <queue>
#include <sstream>
#include "lib/CondSh.h"
#include "lib/NetPacks.h"
#include "../lib/CondSh.h"
#include "../lib/NetPacks.h"
#include "CPlayerInterface.h"
#include <boost/assign/list_of.hpp>
#ifndef __GNUC__

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@ -1,9 +1,9 @@
#ifndef __CBATTLEINTERFACE_H__
#define __CBATTLEINTERFACE_H__
#include "global.h"
#include "../global.h"
#include <list>
#include "client/GUIBase.h"
#include "GUIBase.h"
/*
* CBattleInterface.h, part of VCMI engine

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@ -1,22 +1,22 @@
#include "stdafx.h"
#include "../stdafx.h"
#include "CCastleInterface.h"
#include "AdventureMapButton.h"
#include "CAdvmapInterface.h"
#include "CCallback.h"
#include "../CCallback.h"
#include "CGameInfo.h"
#include "CHeroWindow.h"
#include "CMessage.h"
#include "SDL_Extensions.h"
#include "client/CCreatureAnimation.h"
#include "client/Graphics.h"
#include "hch/CArtHandler.h"
#include "hch/CBuildingHandler.h"
#include "hch/CDefHandler.h"
#include "hch/CGeneralTextHandler.h"
#include "hch/CLodHandler.h"
#include "hch/CObjectHandler.h"
#include "hch/CSpellHandler.h"
#include "hch/CTownHandler.h"
#include "CCreatureAnimation.h"
#include "Graphics.h"
#include "../hch/CArtHandler.h"
#include "../hch/CBuildingHandler.h"
#include "../hch/CDefHandler.h"
#include "../hch/CGeneralTextHandler.h"
#include "../hch/CLodHandler.h"
#include "../hch/CObjectHandler.h"
#include "../hch/CSpellHandler.h"
#include "../hch/CTownHandler.h"
#include <boost/algorithm/string.hpp>
#include <boost/algorithm/string/replace.hpp>
#include <boost/assign/std/vector.hpp>

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@ -3,10 +3,10 @@
#include "global.h"
#include "../global.h"
#include <SDL.h>
#include "client/GUIBase.h"
#include "hch/CMusicBase.h"
#include "GUIBase.h"
#include "../hch/CMusicBase.h"
//#include "boost/tuple/tuple.hpp"
class CGTownInstance;
class CTownHandler;

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@ -1,9 +1,9 @@
#include "stdafx.h"
#include "../stdafx.h"
#include "CCursorHandler.h"
#include "SDL.h"
#include "SDL_Extensions.h"
#include "CGameInfo.h"
#include "hch/CDefHandler.h"
#include "../hch/CDefHandler.h"
/*
* CCursorHandler.cpp, part of VCMI engine

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@ -1,6 +1,6 @@
#ifndef __CCURSORHANDLER_H__
#define __CCURSORHANDLER_H__
#include "global.h"
#include "../global.h"
#include <vector>
struct SDL_Thread;
class CDefHandler;

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@ -1,6 +1,6 @@
#include "stdafx.h"
#include "../stdafx.h"
#include "CGameInfo.h"
#include "lib/VCMI_Lib.h"
#include "../lib/VCMI_Lib.h"
/*
* CGameInfo.cpp, part of VCMI engine

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@ -1,6 +1,6 @@
#ifndef __CGAMEINFO_H__
#define __CGAMEINFO_H__
#include "global.h"
#include "../global.h"
#include <vector>

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@ -1,24 +1,24 @@
#include "stdafx.h"
#include "../stdafx.h"
#include "AdventureMapButton.h"
#include "CAdvmapInterface.h"
#include "CCallback.h"
#include "../CCallback.h"
#include "CCastleInterface.h"
#include "CGameInfo.h"
#include "CHeroWindow.h"
#include "CMessage.h"
#include "SDL.h"
#include "SDL_Extensions.h"
#include "client/CBitmapHandler.h"
#include "client/Graphics.h"
#include "client/CSpellWindow.h"
#include "client/CConfigHandler.h"
#include "global.h"
#include "hch/CArtHandler.h"
#include "hch/CDefHandler.h"
#include "hch/CGeneralTextHandler.h"
#include "hch/CHeroHandler.h"
#include "hch/CLodHandler.h"
#include "hch/CObjectHandler.h"
#include "CBitmapHandler.h"
#include "Graphics.h"
#include "CSpellWindow.h"
#include "CConfigHandler.h"
#include "../global.h"
#include "../hch/CArtHandler.h"
#include "../hch/CDefHandler.h"
#include "../hch/CGeneralTextHandler.h"
#include "../hch/CHeroHandler.h"
#include "../hch/CLodHandler.h"
#include "../hch/CObjectHandler.h"
#include <boost/algorithm/string/replace.hpp>
#include <boost/assign/list_of.hpp>
#include <boost/assign/std/vector.hpp>

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@ -1,46 +1,46 @@
// CMT.cpp : Defines the entry point for the console application.
//
#include "stdafx.h"
#include "../stdafx.h"
#include <cmath>
#include <string>
#include <vector>
#include <queue>
#include <cmath>
#include <boost/algorithm/string.hpp>
#include "boost/filesystem/operations.hpp"
#include <boost/filesystem/operations.hpp>
#include <boost/thread.hpp>
#include <SDL_ttf.h>
#include <SDL_mixer.h>
#include "SDL_Extensions.h"
#include "SDL_framerate.h"
#include "CGameInfo.h"
#include "mapHandler.h"
#include "global.h"
#include "../mapHandler.h"
#include "../global.h"
#include "CPreGame.h"
#include "CCastleInterface.h"
#include "CConsoleHandler.h"
#include "../CConsoleHandler.h"
#include "CCursorHandler.h"
#include "CGameState.h"
#include "CCallback.h"
#include "../lib/CGameState.h"
#include "../CCallback.h"
#include "CPlayerInterface.h"
#include "CAdvmapInterface.h"
#include "hch/CBuildingHandler.h"
#include "hch/CVideoHandler.h"
#include "hch/CHeroHandler.h"
#include "hch/CCreatureHandler.h"
#include "hch/CSpellHandler.h"
#include "hch/CMusicHandler.h"
#include "hch/CLodHandler.h"
#include "hch/CDefHandler.h"
#include "hch/CAmbarCendamo.h"
#include "hch/CGeneralTextHandler.h"
#include "client/Graphics.h"
#include "client/Client.h"
#include "client/CConfigHandler.h"
#include "lib/Connection.h"
#include "lib/VCMI_Lib.h"
#include "../hch/CBuildingHandler.h"
#include "../hch/CVideoHandler.h"
#include "../hch/CHeroHandler.h"
#include "../hch/CCreatureHandler.h"
#include "../hch/CSpellHandler.h"
#include "../hch/CMusicHandler.h"
#include "../hch/CLodHandler.h"
#include "../hch/CDefHandler.h"
#include "../hch/CAmbarCendamo.h"
#include "../hch/CGeneralTextHandler.h"
#include "Graphics.h"
#include "Client.h"
#include "CConfigHandler.h"
#include "../lib/Connection.h"
#include "../lib/VCMI_Lib.h"
#include <cstdlib>
#include "lib/NetPacks.h"
#include "../lib/NetPacks.h"
#if __MINGW32__
#undef main

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@ -1,19 +1,19 @@
#include "stdafx.h"
#include "../stdafx.h"
#include "CMessage.h"
#include "SDL_ttf.h"
#include "hch/CDefHandler.h"
#include "../hch/CDefHandler.h"
#include "CGameInfo.h"
#include "SDL_Extensions.h"
#include "hch/CLodHandler.h"
#include "../hch/CLodHandler.h"
#include <boost/algorithm/string.hpp>
#include <boost/algorithm/string/replace.hpp>
#include "hch/CDefHandler.h"
#include "../hch/CDefHandler.h"
#include "CGameInfo.h"
#include "SDL_Extensions.h"
#include <sstream>
#include "hch/CGeneralTextHandler.h"
#include "client/Graphics.h"
#include "client/GUIClasses.h"
#include "../hch/CGeneralTextHandler.h"
#include "Graphics.h"
#include "GUIClasses.h"
#include "AdventureMapButton.h"
/*

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@ -1,7 +1,7 @@
#ifndef __CMESSAGE_H__
#define __CMESSAGE_H__
#include "global.h"
#include "../global.h"
#include <SDL_ttf.h>
#include <SDL.h>

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@ -1,7 +1,7 @@
#include "stdafx.h"
#include "../stdafx.h"
#include "CAdvmapInterface.h"
#include "CBattleInterface.h"
#include "CCallback.h"
#include "../CCallback.h"
#include "CCastleInterface.h"
#include "CCursorHandler.h"
#include "CGameInfo.h"
@ -13,22 +13,22 @@
//#include "SDL_framerate.h"
#include "SDL_framerate.h"
#include "client/CConfigHandler.h"
#include "client/CCreatureAnimation.h"
#include "client/Graphics.h"
#include "hch/CArtHandler.h"
#include "hch/CGeneralTextHandler.h"
#include "hch/CHeroHandler.h"
#include "hch/CLodHandler.h"
#include "hch/CObjectHandler.h"
#include "lib/Connection.h"
#include "hch/CSpellHandler.h"
#include "hch/CTownHandler.h"
#include "lib/CondSh.h"
#include "lib/NetPacks.h"
#include "map.h"
#include "mapHandler.h"
#include "timeHandler.h"
#include "CConfigHandler.h"
#include "CCreatureAnimation.h"
#include "Graphics.h"
#include "../hch/CArtHandler.h"
#include "../hch/CGeneralTextHandler.h"
#include "../hch/CHeroHandler.h"
#include "../hch/CLodHandler.h"
#include "../hch/CObjectHandler.h"
#include "../lib/Connection.h"
#include "../hch/CSpellHandler.h"
#include "../hch/CTownHandler.h"
#include "../lib/CondSh.h"
#include "../lib/NetPacks.h"
#include "../lib/map.h"
#include "../mapHandler.h"
#include "../timeHandler.h"
#include <boost/lexical_cast.hpp>
#include <boost/algorithm/string.hpp>
#include <boost/algorithm/string/replace.hpp>

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@ -1,7 +1,7 @@
#ifndef __CPLAYERINTERFACE_H__
#define __CPLAYERINTERFACE_H__
#include "global.h"
#include "CGameInterface.h"
#include "../global.h"
#include "../CGameInterface.h"
#include "SDL_framerate.h"
#include <map>
#include <list>

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@ -1,28 +1,28 @@
#include "stdafx.h"
#include "../stdafx.h"
#include "CPreGame.h"
#include "hch/CDefHandler.h"
#include "../hch/CDefHandler.h"
#include <ctime>
#include <SDL.h>
#include <boost/filesystem.hpp> // includes all needed Boost.Filesystem declarations
#include <boost/algorithm/string.hpp>
//#include "boost/foreach.hpp"
#include <zlib.h>
#include "timeHandler.h"
#include "../timeHandler.h"
#include <sstream>
#include "SDL_Extensions.h"
#include "CGameInfo.h"
#include "hch/CGeneralTextHandler.h"
#include "../hch/CGeneralTextHandler.h"
#include "CCursorHandler.h"
#include "hch/CLodHandler.h"
#include "hch/CTownHandler.h"
#include "hch/CHeroHandler.h"
#include "../hch/CLodHandler.h"
#include "../hch/CTownHandler.h"
#include "../hch/CHeroHandler.h"
#include <cmath>
#include "client/Graphics.h"
#include "Graphics.h"
#include <boost/thread.hpp>
#include <boost/bind.hpp>
#include <cstdlib>
#include "lib/Connection.h"
#include "hch/CMusicHandler.h"
#include "../lib/Connection.h"
#include "../hch/CMusicHandler.h"
/*
* CPreGame.cpp, part of VCMI engine
*

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@ -1,11 +1,11 @@
#ifndef __CPREGAME_H__
#define __CPREGAME_H__
#include "global.h"
#include "../global.h"
#include <set>
#include <SDL.h>
#include "StartInfo.h"
#include "../StartInfo.h"
#include "CMessage.h"
#include "map.h"
#include "../lib/map.h"
#include <boost/function.hpp>
#include <boost/bind.hpp>
#include <cstdlib>

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@ -4,12 +4,12 @@
#include "../hch/CObjectHandler.h"
#include "../hch/CSpellHandler.h"
#include "../hch/CGeneralTextHandler.h"
#include "../CAdvmapInterface.h"
#include "../CBattleInterface.h"
#include "../CGameInfo.h"
#include "../SDL_Extensions.h"
#include "../CMessage.h"
#include "../CPlayerInterface.h"
#include "CAdvmapInterface.h"
#include "CBattleInterface.h"
#include "CGameInfo.h"
#include "SDL_Extensions.h"
#include "CMessage.h"
#include "CPlayerInterface.h"
#include <boost/bind.hpp>
#include <sstream>

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@ -1,8 +1,8 @@
#include "../CCallback.h"
#include "../CConsoleHandler.h"
#include "../CGameInfo.h"
#include "../CGameState.h"
#include "../CPlayerInterface.h"
#include "CGameInfo.h"
#include "../lib/CGameState.h"
#include "CPlayerInterface.h"
#include "../StartInfo.h"
#include "../hch/CArtHandler.h"
#include "../hch/CDefObjInfoHandler.h"
@ -16,7 +16,7 @@
#include "../lib/Interprocess.h"
#include "../lib/NetPacks.h"
#include "../lib/VCMI_Lib.h"
#include "../map.h"
#include "../lib/map.h"
#include "../mapHandler.h"
#include "CConfigHandler.h"
#include "Client.h"

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@ -1,6 +1,6 @@
#include "GUIBase.h"
#include "../SDL_extensions.h"
#include "../CPlayerInterface.h"
#include "SDL_extensions.h"
#include "CPlayerInterface.h"
/*
* GUIBase.cpp, part of VCMI engine

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@ -1,16 +1,16 @@
#include "GUIClasses.h"
#include "../SDL_Extensions.h"
#include "SDL_Extensions.h"
#include "../stdafx.h"
#include "../CAdvmapInterface.h"
#include "../CBattleInterface.h"
#include "CAdvmapInterface.h"
#include "CBattleInterface.h"
#include "../CCallback.h"
#include "../CCastleInterface.h"
#include "../CCursorHandler.h"
#include "../CGameInfo.h"
#include "../CHeroWindow.h"
#include "../CMessage.h"
#include "../SDL_framerate.h"
#include "CCastleInterface.h"
#include "CCursorHandler.h"
#include "CGameInfo.h"
#include "CHeroWindow.h"
#include "CMessage.h"
#include "SDL_framerate.h"
#include "CConfigHandler.h"
#include "CCreatureAnimation.h"
#include "Graphics.h"
@ -22,7 +22,7 @@
#include "../hch/CSpellHandler.h"
#include "../hch/CTownHandler.h"
#include "../lib/CondSh.h"
#include "../map.h"
#include "../lib/map.h"
#include "../mapHandler.h"
#include "../timeHandler.h"
#include <boost/lexical_cast.hpp>

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@ -2,7 +2,7 @@
#define __GUICLASSES_H__
#include "../global.h"
#include "../SDL_framerate.h"
#include "SDL_framerate.h"
#include "GUIBase.h"
#include "FunctionList.h"
#include <set>

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@ -1,15 +1,15 @@
#include "../lib/NetPacks.h"
#include "../CCallback.h"
#include "../client/Client.h"
#include "../CPlayerInterface.h"
#include "../CGameInfo.h"
#include "Client.h"
#include "CPlayerInterface.h"
#include "CGameInfo.h"
#include "../lib/Connection.h"
#include "../hch/CGeneralTextHandler.h"
#include "../hch/CDefObjInfoHandler.h"
#include "../hch/CHeroHandler.h"
#include "../hch/CObjectHandler.h"
#include "../lib/VCMI_Lib.h"
#include "../map.h"
#include "../lib/map.h"
#include "../hch/CSpellHandler.h"
#include "../hch/CSoundBase.h"
#include "../mapHandler.h"

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@ -1,4 +1,4 @@
#include "stdafx.h"
#include "../stdafx.h"
#include "SDL_Extensions.h"
#include "SDL_ttf.h"
#include "CGameInfo.h"
@ -7,9 +7,9 @@
#include <algorithm>
#include "CMessage.h"
#include <boost/algorithm/string.hpp>
#include "hch/CDefHandler.h"
#include "../hch/CDefHandler.h"
#include <map>
#include "client/Graphics.h"
#include "Graphics.h"
/*
* SDL_Extensions.cpp, part of VCMI engine

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@ -3,7 +3,7 @@
#include "SDL.h"
#include "SDL_ttf.h"
#include <string>
#include "int3.h"
#include "../int3.h"
#include <vector>
/*

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@ -6,7 +6,7 @@
LGPL (c) A. Schiffler
*/
#include "stdafx.h"
#include "../stdafx.h"
#include "SDL_framerate.h"
/*

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@ -4,7 +4,7 @@
#include <string>
#include <vector>
#include "../global.h"
#include "../map.h"
#include "../lib/map.h"
#include "CCreatureHandler.h"
class DLL_EXPORT CAmbarCendamo

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@ -16,10 +16,10 @@
#include "CSoundBase.h"
#include "../lib/VCMI_Lib.h"
#include "../lib/IGameCallback.h"
#include "../CGameState.h"
#include "../lib/CGameState.h"
#include "../lib/NetPacks.h"
#include "../StartInfo.h"
#include "../map.h"
#include "../lib/map.h"
/*
* CObjectHandler.cpp, part of VCMI engine

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@ -4,25 +4,25 @@
#include <fstream>
#include "CGameState.h"
#include <boost/random/linear_congruential.hpp>
#include "hch/CDefObjInfoHandler.h"
#include "hch/CArtHandler.h"
#include "hch/CBuildingHandler.h"
#include "hch/CGeneralTextHandler.h"
#include "hch/CTownHandler.h"
#include "hch/CSpellHandler.h"
#include "hch/CHeroHandler.h"
#include "hch/CObjectHandler.h"
#include "hch/CCreatureHandler.h"
#include "lib/VCMI_Lib.h"
#include "lib/Connection.h"
#include "../hch/CDefObjInfoHandler.h"
#include "../hch/CArtHandler.h"
#include "../hch/CBuildingHandler.h"
#include "../hch/CGeneralTextHandler.h"
#include "../hch/CTownHandler.h"
#include "../hch/CSpellHandler.h"
#include "../hch/CHeroHandler.h"
#include "../hch/CObjectHandler.h"
#include "../hch/CCreatureHandler.h"
#include "VCMI_Lib.h"
#include "Connection.h"
#include "map.h"
#include "StartInfo.h"
#include "lib/NetPacks.h"
#include "../StartInfo.h"
#include "NetPacks.h"
#include <boost/foreach.hpp>
#include <boost/thread.hpp>
#include <boost/thread/shared_mutex.hpp>
#include "lib/RegisterTypes.cpp"
#include "RegisterTypes.cpp"
boost::rand48 ran;
#ifdef min

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@ -1,14 +1,14 @@
#ifndef __CGAMESTATE_H__
#define __CGAMESTATE_H__
#include "global.h"
#include "../global.h"
#ifndef _MSC_VER
#include "hch/CCreatureHandler.h"
#include "lib/VCMI_Lib.h"
#include "../hch/CCreatureHandler.h"
#include "VCMI_Lib.h"
#include "map.h"
#endif
#include <set>
#include <vector>
#include "lib/StackFeature.h"
#include "StackFeature.h"
#ifdef _WIN32
#include <tchar.h>
#else

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@ -1,7 +1,7 @@
#ifndef __NETPACKS_H__
#define __NETPACKS_H__
#include "../global.h"
#include "../CGameState.h"
#include "CGameState.h"
#include "BattleAction.h"
#include "HeroBonus.h"
#include <set>

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@ -1,12 +1,12 @@
#define VCMI_DLL
#include "../lib/NetPacks.h"
#include "NetPacks.h"
#include "../hch/CGeneralTextHandler.h"
#include "../hch/CDefObjInfoHandler.h"
#include "../hch/CArtHandler.h"
#include "../hch/CHeroHandler.h"
#include "../hch/CObjectHandler.h"
#include "../lib/VCMI_Lib.h"
#include "../map.h"
#include "VCMI_Lib.h"
#include "map.h"
#include "../hch/CSpellHandler.h"
#include <boost/bind.hpp>
#include <boost/foreach.hpp>

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@ -1,9 +1,9 @@
#define VCMI_DLL
#include "stdafx.h"
#include "../stdafx.h"
#include "map.h"
#include "hch/CObjectHandler.h"
#include "hch/CDefObjInfoHandler.h"
#include "lib/VCMI_Lib.h"
#include "../hch/CObjectHandler.h"
#include "../hch/CDefObjInfoHandler.h"
#include "VCMI_Lib.h"
#include <zlib.h>
#include <boost/crc.hpp>

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@ -8,10 +8,10 @@
#include <map>
#include <set>
#include <list>
#include "global.h"
#include "../global.h"
#ifndef _MSC_VER
#include "hch/CObjectHandler.h"
#include "hch/CDefObjInfoHandler.h"
#include "../hch/CObjectHandler.h"
#include "../hch/CDefObjInfoHandler.h"
#endif
/*

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@ -6,11 +6,11 @@
#include "../hch/CObjectHandler.h"
#include "../hch/CSpellHandler.h"
#include "../hch/CTownHandler.h"
#include "../CGameState.h"
#include "../lib/CGameState.h"
#include "../lib/CondSh.h"
#include "../lib/NetPacks.h"
#include "../lib/VCMI_Lib.h"
#include "../map.h"
#include "../lib/map.h"
#include "CGameHandler.h"
#include <boost/bind.hpp>
#include <boost/date_time/posix_time/posix_time_types.hpp> //no i/o just types

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@ -4,7 +4,7 @@
#include "../global.h"
#include <set>
#include "../client/FunctionList.h"
#include "../CGameState.h"
#include "../lib/CGameState.h"
#include "../lib/Connection.h"
#include "../lib/IGameCallback.h"
#include "../lib/BattleAction.h"

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@ -20,7 +20,7 @@
#include <boost/interprocess/mapped_region.hpp>
#include <boost/interprocess/shared_memory_object.hpp>
#include "../StartInfo.h"
#include "../map.h"
#include "../lib/map.h"
#include "../hch/CLodHandler.h"
#include "../lib/Interprocess.h"
#include "../lib/VCMI_Lib.h"