mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-24 22:14:36 +02:00
* moved a few files
This commit is contained in:
parent
4c0936a3dc
commit
429b226517
@ -1,10 +1,10 @@
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#include "stdafx.h"
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#include "CCallback.h"
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#include "CGameInfo.h"
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#include "CGameState.h"
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#include "CPlayerInterface.h"
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#include "client/CGameInfo.h"
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#include "lib/CGameState.h"
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#include "client/CPlayerInterface.h"
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#include "client/Client.h"
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#include "map.h"
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#include "lib/map.h"
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#include "hch/CBuildingHandler.h"
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#include "hch/CDefObjInfoHandler.h"
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#include "hch/CHeroHandler.h"
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@ -9,7 +9,7 @@
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//support of unicode we should use ICU or some boost wraper areound it
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//(boost using this lib during compilation i dont know what for exactly)
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#endif
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#include "CGameState.h"
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#include "lib/CGameState.h"
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/*
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* CCallback.h, part of VCMI engine
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@ -1,14 +1,14 @@
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#include "AdventureMapButton.h"
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#include "CAdvmapInterface.h"
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#include "SDL_Extensions.h"
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#include "hch/CDefHandler.h"
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#include "../hch/CDefHandler.h"
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#include "CGameInfo.h"
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#include "hch/CLodHandler.h"
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#include "hch/CGeneralTextHandler.h"
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#include "hch/CTownHandler.h"
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#include "CCallback.h"
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#include "client/CConfigHandler.h"
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#include "client/Graphics.h"
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#include "../hch/CLodHandler.h"
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#include "../hch/CGeneralTextHandler.h"
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#include "../hch/CTownHandler.h"
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#include "../CCallback.h"
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#include "CConfigHandler.h"
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#include "Graphics.h"
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#include "CBattleInterface.h"
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#include "CPlayerInterface.h"
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@ -1,9 +1,9 @@
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#ifndef __ADVENTUREMAPBUTTON_H__
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#define __ADVENTUREMAPBUTTON_H__
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#include "client/FunctionList.h"
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#include "FunctionList.h"
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#include <boost/bind.hpp>
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#include "client/GUIBase.h"
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#include "GUIBase.h"
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/*
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* AdventureMapButton.h, part of VCMI engine
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@ -1,24 +1,24 @@
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#include "AdventureMapButton.h"
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#include "CAdvmapInterface.h"
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#include "CCallback.h"
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#include "../CCallback.h"
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#include "CCastleInterface.h"
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#include "CCursorHandler.h"
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#include "CGameInfo.h"
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#include "CHeroWindow.h"
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#include "CMessage.h"
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#include "SDL_Extensions.h"
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#include "client/CBitmapHandler.h"
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#include "client/CConfigHandler.h"
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#include "client/CSpellWindow.h"
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#include "client/Graphics.h"
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#include "hch/CDefHandler.h"
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#include "hch/CGeneralTextHandler.h"
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#include "hch/CHeroHandler.h"
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#include "hch/CObjectHandler.h"
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#include "hch/CTownHandler.h"
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#include "map.h"
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#include "mapHandler.h"
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#include "stdafx.h"
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#include "CBitmapHandler.h"
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#include "CConfigHandler.h"
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#include "CSpellWindow.h"
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#include "Graphics.h"
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#include "../hch/CDefHandler.h"
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#include "../hch/CGeneralTextHandler.h"
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#include "../hch/CHeroHandler.h"
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#include "../hch/CObjectHandler.h"
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#include "../hch/CTownHandler.h"
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#include "../lib/map.h"
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#include "../mapHandler.h"
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#include "../stdafx.h"
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#include <boost/algorithm/string.hpp>
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#include <boost/algorithm/string/replace.hpp>
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#include <boost/assign/std/vector.hpp>
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@ -1,11 +1,11 @@
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#ifndef __CADVMAPINTERFACE_H__
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#define __CADVMAPINTERFACE_H__
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#include <typeinfo>
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#include "global.h"
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#include "../global.h"
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#include "SDL.h"
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#include <map>
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#include "AdventureMapButton.h"
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#include "client/GUIClasses.h"
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#include "GUIClasses.h"
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class CDefHandler;
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class CCallback;
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struct CPath;
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#include "CBattleInterface.h"
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#include "CGameInfo.h"
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#include "hch/CLodHandler.h"
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#include "../hch/CLodHandler.h"
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#include "SDL_Extensions.h"
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#include "CAdvmapInterface.h"
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#include "AdventureMapButton.h"
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#include "hch/CObjectHandler.h"
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#include "hch/CHeroHandler.h"
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#include "hch/CDefHandler.h"
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#include "hch/CSpellHandler.h"
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#include "../hch/CObjectHandler.h"
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#include "../hch/CHeroHandler.h"
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#include "../hch/CDefHandler.h"
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#include "../hch/CSpellHandler.h"
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#include "CMessage.h"
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#include "CCursorHandler.h"
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#include "CCallback.h"
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#include "CGameState.h"
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#include "hch/CGeneralTextHandler.h"
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#include "client/CCreatureAnimation.h"
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#include "client/Graphics.h"
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#include "client/CSpellWindow.h"
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#include "client/CConfigHandler.h"
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#include "../CCallback.h"
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#include "../lib/CGameState.h"
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#include "../hch/CGeneralTextHandler.h"
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#include "CCreatureAnimation.h"
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#include "Graphics.h"
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#include "CSpellWindow.h"
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#include "CConfigHandler.h"
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#include <queue>
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#include <sstream>
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#include "lib/CondSh.h"
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#include "lib/NetPacks.h"
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#include "../lib/CondSh.h"
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#include "../lib/NetPacks.h"
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#include "CPlayerInterface.h"
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#include <boost/assign/list_of.hpp>
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#ifndef __GNUC__
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#ifndef __CBATTLEINTERFACE_H__
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#define __CBATTLEINTERFACE_H__
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#include "global.h"
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#include "../global.h"
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#include <list>
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#include "client/GUIBase.h"
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#include "GUIBase.h"
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/*
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* CBattleInterface.h, part of VCMI engine
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#include "stdafx.h"
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#include "../stdafx.h"
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#include "CCastleInterface.h"
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#include "AdventureMapButton.h"
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#include "CAdvmapInterface.h"
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#include "CCallback.h"
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#include "../CCallback.h"
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#include "CGameInfo.h"
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#include "CHeroWindow.h"
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#include "CMessage.h"
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#include "SDL_Extensions.h"
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#include "client/CCreatureAnimation.h"
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#include "client/Graphics.h"
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#include "hch/CArtHandler.h"
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#include "hch/CBuildingHandler.h"
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#include "hch/CDefHandler.h"
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#include "hch/CGeneralTextHandler.h"
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#include "hch/CLodHandler.h"
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#include "hch/CObjectHandler.h"
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#include "hch/CSpellHandler.h"
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#include "hch/CTownHandler.h"
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#include "CCreatureAnimation.h"
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#include "Graphics.h"
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#include "../hch/CArtHandler.h"
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#include "../hch/CBuildingHandler.h"
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#include "../hch/CDefHandler.h"
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#include "../hch/CGeneralTextHandler.h"
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#include "../hch/CLodHandler.h"
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#include "../hch/CObjectHandler.h"
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#include "../hch/CSpellHandler.h"
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#include "../hch/CTownHandler.h"
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#include <boost/algorithm/string.hpp>
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#include <boost/algorithm/string/replace.hpp>
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#include <boost/assign/std/vector.hpp>
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#include "global.h"
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#include "../global.h"
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#include <SDL.h>
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#include "client/GUIBase.h"
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#include "hch/CMusicBase.h"
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#include "GUIBase.h"
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#include "../hch/CMusicBase.h"
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//#include "boost/tuple/tuple.hpp"
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class CGTownInstance;
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class CTownHandler;
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#include "stdafx.h"
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#include "../stdafx.h"
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#include "CCursorHandler.h"
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#include "SDL.h"
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#include "SDL_Extensions.h"
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#include "CGameInfo.h"
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#include "hch/CDefHandler.h"
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#include "../hch/CDefHandler.h"
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/*
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* CCursorHandler.cpp, part of VCMI engine
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#ifndef __CCURSORHANDLER_H__
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#define __CCURSORHANDLER_H__
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#include "global.h"
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#include "../global.h"
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#include <vector>
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struct SDL_Thread;
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class CDefHandler;
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#include "stdafx.h"
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#include "../stdafx.h"
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#include "CGameInfo.h"
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#include "lib/VCMI_Lib.h"
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#include "../lib/VCMI_Lib.h"
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/*
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* CGameInfo.cpp, part of VCMI engine
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#ifndef __CGAMEINFO_H__
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#define __CGAMEINFO_H__
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#include "global.h"
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#include "../global.h"
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#include <vector>
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#include "stdafx.h"
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#include "../stdafx.h"
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#include "AdventureMapButton.h"
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#include "CAdvmapInterface.h"
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#include "CCallback.h"
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#include "../CCallback.h"
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#include "CCastleInterface.h"
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#include "CGameInfo.h"
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#include "CHeroWindow.h"
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#include "CMessage.h"
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#include "SDL.h"
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#include "SDL_Extensions.h"
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#include "client/CBitmapHandler.h"
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#include "client/Graphics.h"
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#include "client/CSpellWindow.h"
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#include "client/CConfigHandler.h"
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#include "global.h"
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#include "hch/CArtHandler.h"
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#include "hch/CDefHandler.h"
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#include "hch/CGeneralTextHandler.h"
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#include "hch/CHeroHandler.h"
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#include "hch/CLodHandler.h"
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#include "hch/CObjectHandler.h"
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#include "CBitmapHandler.h"
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#include "Graphics.h"
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#include "CSpellWindow.h"
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#include "CConfigHandler.h"
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#include "../global.h"
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#include "../hch/CArtHandler.h"
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#include "../hch/CDefHandler.h"
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#include "../hch/CGeneralTextHandler.h"
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#include "../hch/CHeroHandler.h"
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#include "../hch/CLodHandler.h"
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#include "../hch/CObjectHandler.h"
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#include <boost/algorithm/string/replace.hpp>
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#include <boost/assign/list_of.hpp>
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#include <boost/assign/std/vector.hpp>
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// CMT.cpp : Defines the entry point for the console application.
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//
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#include "stdafx.h"
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#include "../stdafx.h"
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#include <cmath>
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#include <string>
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#include <vector>
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#include <queue>
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#include <cmath>
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#include <boost/algorithm/string.hpp>
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#include "boost/filesystem/operations.hpp"
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#include <boost/filesystem/operations.hpp>
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#include <boost/thread.hpp>
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#include <SDL_ttf.h>
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#include <SDL_mixer.h>
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#include "SDL_Extensions.h"
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#include "SDL_framerate.h"
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#include "CGameInfo.h"
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#include "mapHandler.h"
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#include "global.h"
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#include "../mapHandler.h"
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#include "../global.h"
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#include "CPreGame.h"
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#include "CCastleInterface.h"
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#include "CConsoleHandler.h"
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#include "../CConsoleHandler.h"
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#include "CCursorHandler.h"
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#include "CGameState.h"
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#include "CCallback.h"
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#include "../lib/CGameState.h"
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#include "../CCallback.h"
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#include "CPlayerInterface.h"
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#include "CAdvmapInterface.h"
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#include "hch/CBuildingHandler.h"
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#include "hch/CVideoHandler.h"
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#include "hch/CHeroHandler.h"
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#include "hch/CCreatureHandler.h"
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#include "hch/CSpellHandler.h"
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#include "hch/CMusicHandler.h"
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#include "hch/CLodHandler.h"
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#include "hch/CDefHandler.h"
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#include "hch/CAmbarCendamo.h"
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#include "hch/CGeneralTextHandler.h"
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#include "client/Graphics.h"
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#include "client/Client.h"
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#include "client/CConfigHandler.h"
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#include "lib/Connection.h"
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#include "lib/VCMI_Lib.h"
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#include "../hch/CBuildingHandler.h"
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#include "../hch/CVideoHandler.h"
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#include "../hch/CHeroHandler.h"
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#include "../hch/CCreatureHandler.h"
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#include "../hch/CSpellHandler.h"
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#include "../hch/CMusicHandler.h"
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#include "../hch/CLodHandler.h"
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#include "../hch/CDefHandler.h"
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#include "../hch/CAmbarCendamo.h"
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#include "../hch/CGeneralTextHandler.h"
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#include "Graphics.h"
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#include "Client.h"
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#include "CConfigHandler.h"
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#include "../lib/Connection.h"
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#include "../lib/VCMI_Lib.h"
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#include <cstdlib>
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#include "lib/NetPacks.h"
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#include "../lib/NetPacks.h"
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#if __MINGW32__
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#undef main
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#include "stdafx.h"
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#include "../stdafx.h"
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#include "CMessage.h"
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#include "SDL_ttf.h"
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#include "hch/CDefHandler.h"
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#include "../hch/CDefHandler.h"
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#include "CGameInfo.h"
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#include "SDL_Extensions.h"
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#include "hch/CLodHandler.h"
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#include "../hch/CLodHandler.h"
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#include <boost/algorithm/string.hpp>
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#include <boost/algorithm/string/replace.hpp>
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#include "hch/CDefHandler.h"
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#include "../hch/CDefHandler.h"
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#include "CGameInfo.h"
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#include "SDL_Extensions.h"
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#include <sstream>
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#include "hch/CGeneralTextHandler.h"
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#include "client/Graphics.h"
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#include "client/GUIClasses.h"
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#include "../hch/CGeneralTextHandler.h"
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#include "Graphics.h"
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#include "GUIClasses.h"
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#include "AdventureMapButton.h"
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/*
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#ifndef __CMESSAGE_H__
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#define __CMESSAGE_H__
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#include "global.h"
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#include "../global.h"
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#include <SDL_ttf.h>
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#include <SDL.h>
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#include "stdafx.h"
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#include "../stdafx.h"
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#include "CAdvmapInterface.h"
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#include "CBattleInterface.h"
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#include "CCallback.h"
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#include "../CCallback.h"
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#include "CCastleInterface.h"
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#include "CCursorHandler.h"
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#include "CGameInfo.h"
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//#include "SDL_framerate.h"
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#include "SDL_framerate.h"
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#include "client/CConfigHandler.h"
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#include "client/CCreatureAnimation.h"
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#include "client/Graphics.h"
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#include "hch/CArtHandler.h"
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#include "hch/CGeneralTextHandler.h"
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#include "hch/CHeroHandler.h"
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#include "hch/CLodHandler.h"
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#include "hch/CObjectHandler.h"
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#include "lib/Connection.h"
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#include "hch/CSpellHandler.h"
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#include "hch/CTownHandler.h"
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#include "lib/CondSh.h"
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#include "lib/NetPacks.h"
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#include "map.h"
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#include "mapHandler.h"
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#include "timeHandler.h"
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#include "CConfigHandler.h"
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#include "CCreatureAnimation.h"
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#include "Graphics.h"
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#include "../hch/CArtHandler.h"
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#include "../hch/CGeneralTextHandler.h"
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#include "../hch/CHeroHandler.h"
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#include "../hch/CLodHandler.h"
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#include "../hch/CObjectHandler.h"
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#include "../lib/Connection.h"
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#include "../hch/CSpellHandler.h"
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#include "../hch/CTownHandler.h"
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#include "../lib/CondSh.h"
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#include "../lib/NetPacks.h"
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#include "../lib/map.h"
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#include "../mapHandler.h"
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#include "../timeHandler.h"
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#include <boost/lexical_cast.hpp>
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#include <boost/algorithm/string.hpp>
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#include <boost/algorithm/string/replace.hpp>
|
@ -1,7 +1,7 @@
|
||||
#ifndef __CPLAYERINTERFACE_H__
|
||||
#define __CPLAYERINTERFACE_H__
|
||||
#include "global.h"
|
||||
#include "CGameInterface.h"
|
||||
#include "../global.h"
|
||||
#include "../CGameInterface.h"
|
||||
#include "SDL_framerate.h"
|
||||
#include <map>
|
||||
#include <list>
|
@ -1,28 +1,28 @@
|
||||
#include "stdafx.h"
|
||||
#include "../stdafx.h"
|
||||
#include "CPreGame.h"
|
||||
#include "hch/CDefHandler.h"
|
||||
#include "../hch/CDefHandler.h"
|
||||
#include <ctime>
|
||||
#include <SDL.h>
|
||||
#include <boost/filesystem.hpp> // includes all needed Boost.Filesystem declarations
|
||||
#include <boost/algorithm/string.hpp>
|
||||
//#include "boost/foreach.hpp"
|
||||
#include <zlib.h>
|
||||
#include "timeHandler.h"
|
||||
#include "../timeHandler.h"
|
||||
#include <sstream>
|
||||
#include "SDL_Extensions.h"
|
||||
#include "CGameInfo.h"
|
||||
#include "hch/CGeneralTextHandler.h"
|
||||
#include "../hch/CGeneralTextHandler.h"
|
||||
#include "CCursorHandler.h"
|
||||
#include "hch/CLodHandler.h"
|
||||
#include "hch/CTownHandler.h"
|
||||
#include "hch/CHeroHandler.h"
|
||||
#include "../hch/CLodHandler.h"
|
||||
#include "../hch/CTownHandler.h"
|
||||
#include "../hch/CHeroHandler.h"
|
||||
#include <cmath>
|
||||
#include "client/Graphics.h"
|
||||
#include "Graphics.h"
|
||||
#include <boost/thread.hpp>
|
||||
#include <boost/bind.hpp>
|
||||
#include <cstdlib>
|
||||
#include "lib/Connection.h"
|
||||
#include "hch/CMusicHandler.h"
|
||||
#include "../lib/Connection.h"
|
||||
#include "../hch/CMusicHandler.h"
|
||||
/*
|
||||
* CPreGame.cpp, part of VCMI engine
|
||||
*
|
@ -1,11 +1,11 @@
|
||||
#ifndef __CPREGAME_H__
|
||||
#define __CPREGAME_H__
|
||||
#include "global.h"
|
||||
#include "../global.h"
|
||||
#include <set>
|
||||
#include <SDL.h>
|
||||
#include "StartInfo.h"
|
||||
#include "../StartInfo.h"
|
||||
#include "CMessage.h"
|
||||
#include "map.h"
|
||||
#include "../lib/map.h"
|
||||
#include <boost/function.hpp>
|
||||
#include <boost/bind.hpp>
|
||||
#include <cstdlib>
|
@ -4,12 +4,12 @@
|
||||
#include "../hch/CObjectHandler.h"
|
||||
#include "../hch/CSpellHandler.h"
|
||||
#include "../hch/CGeneralTextHandler.h"
|
||||
#include "../CAdvmapInterface.h"
|
||||
#include "../CBattleInterface.h"
|
||||
#include "../CGameInfo.h"
|
||||
#include "../SDL_Extensions.h"
|
||||
#include "../CMessage.h"
|
||||
#include "../CPlayerInterface.h"
|
||||
#include "CAdvmapInterface.h"
|
||||
#include "CBattleInterface.h"
|
||||
#include "CGameInfo.h"
|
||||
#include "SDL_Extensions.h"
|
||||
#include "CMessage.h"
|
||||
#include "CPlayerInterface.h"
|
||||
#include <boost/bind.hpp>
|
||||
#include <sstream>
|
||||
|
||||
|
@ -1,8 +1,8 @@
|
||||
#include "../CCallback.h"
|
||||
#include "../CConsoleHandler.h"
|
||||
#include "../CGameInfo.h"
|
||||
#include "../CGameState.h"
|
||||
#include "../CPlayerInterface.h"
|
||||
#include "CGameInfo.h"
|
||||
#include "../lib/CGameState.h"
|
||||
#include "CPlayerInterface.h"
|
||||
#include "../StartInfo.h"
|
||||
#include "../hch/CArtHandler.h"
|
||||
#include "../hch/CDefObjInfoHandler.h"
|
||||
@ -16,7 +16,7 @@
|
||||
#include "../lib/Interprocess.h"
|
||||
#include "../lib/NetPacks.h"
|
||||
#include "../lib/VCMI_Lib.h"
|
||||
#include "../map.h"
|
||||
#include "../lib/map.h"
|
||||
#include "../mapHandler.h"
|
||||
#include "CConfigHandler.h"
|
||||
#include "Client.h"
|
||||
|
@ -1,6 +1,6 @@
|
||||
#include "GUIBase.h"
|
||||
#include "../SDL_extensions.h"
|
||||
#include "../CPlayerInterface.h"
|
||||
#include "SDL_extensions.h"
|
||||
#include "CPlayerInterface.h"
|
||||
|
||||
/*
|
||||
* GUIBase.cpp, part of VCMI engine
|
||||
|
@ -1,16 +1,16 @@
|
||||
#include "GUIClasses.h"
|
||||
#include "../SDL_Extensions.h"
|
||||
#include "SDL_Extensions.h"
|
||||
|
||||
#include "../stdafx.h"
|
||||
#include "../CAdvmapInterface.h"
|
||||
#include "../CBattleInterface.h"
|
||||
#include "CAdvmapInterface.h"
|
||||
#include "CBattleInterface.h"
|
||||
#include "../CCallback.h"
|
||||
#include "../CCastleInterface.h"
|
||||
#include "../CCursorHandler.h"
|
||||
#include "../CGameInfo.h"
|
||||
#include "../CHeroWindow.h"
|
||||
#include "../CMessage.h"
|
||||
#include "../SDL_framerate.h"
|
||||
#include "CCastleInterface.h"
|
||||
#include "CCursorHandler.h"
|
||||
#include "CGameInfo.h"
|
||||
#include "CHeroWindow.h"
|
||||
#include "CMessage.h"
|
||||
#include "SDL_framerate.h"
|
||||
#include "CConfigHandler.h"
|
||||
#include "CCreatureAnimation.h"
|
||||
#include "Graphics.h"
|
||||
@ -22,7 +22,7 @@
|
||||
#include "../hch/CSpellHandler.h"
|
||||
#include "../hch/CTownHandler.h"
|
||||
#include "../lib/CondSh.h"
|
||||
#include "../map.h"
|
||||
#include "../lib/map.h"
|
||||
#include "../mapHandler.h"
|
||||
#include "../timeHandler.h"
|
||||
#include <boost/lexical_cast.hpp>
|
||||
|
@ -2,7 +2,7 @@
|
||||
#define __GUICLASSES_H__
|
||||
|
||||
#include "../global.h"
|
||||
#include "../SDL_framerate.h"
|
||||
#include "SDL_framerate.h"
|
||||
#include "GUIBase.h"
|
||||
#include "FunctionList.h"
|
||||
#include <set>
|
||||
|
@ -1,15 +1,15 @@
|
||||
#include "../lib/NetPacks.h"
|
||||
#include "../CCallback.h"
|
||||
#include "../client/Client.h"
|
||||
#include "../CPlayerInterface.h"
|
||||
#include "../CGameInfo.h"
|
||||
#include "Client.h"
|
||||
#include "CPlayerInterface.h"
|
||||
#include "CGameInfo.h"
|
||||
#include "../lib/Connection.h"
|
||||
#include "../hch/CGeneralTextHandler.h"
|
||||
#include "../hch/CDefObjInfoHandler.h"
|
||||
#include "../hch/CHeroHandler.h"
|
||||
#include "../hch/CObjectHandler.h"
|
||||
#include "../lib/VCMI_Lib.h"
|
||||
#include "../map.h"
|
||||
#include "../lib/map.h"
|
||||
#include "../hch/CSpellHandler.h"
|
||||
#include "../hch/CSoundBase.h"
|
||||
#include "../mapHandler.h"
|
||||
|
@ -1,4 +1,4 @@
|
||||
#include "stdafx.h"
|
||||
#include "../stdafx.h"
|
||||
#include "SDL_Extensions.h"
|
||||
#include "SDL_ttf.h"
|
||||
#include "CGameInfo.h"
|
||||
@ -7,9 +7,9 @@
|
||||
#include <algorithm>
|
||||
#include "CMessage.h"
|
||||
#include <boost/algorithm/string.hpp>
|
||||
#include "hch/CDefHandler.h"
|
||||
#include "../hch/CDefHandler.h"
|
||||
#include <map>
|
||||
#include "client/Graphics.h"
|
||||
#include "Graphics.h"
|
||||
|
||||
/*
|
||||
* SDL_Extensions.cpp, part of VCMI engine
|
@ -3,7 +3,7 @@
|
||||
#include "SDL.h"
|
||||
#include "SDL_ttf.h"
|
||||
#include <string>
|
||||
#include "int3.h"
|
||||
#include "../int3.h"
|
||||
#include <vector>
|
||||
|
||||
/*
|
@ -6,7 +6,7 @@
|
||||
LGPL (c) A. Schiffler
|
||||
|
||||
*/
|
||||
#include "stdafx.h"
|
||||
#include "../stdafx.h"
|
||||
#include "SDL_framerate.h"
|
||||
|
||||
/*
|
@ -4,7 +4,7 @@
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include "../global.h"
|
||||
#include "../map.h"
|
||||
#include "../lib/map.h"
|
||||
#include "CCreatureHandler.h"
|
||||
|
||||
class DLL_EXPORT CAmbarCendamo
|
||||
|
@ -16,10 +16,10 @@
|
||||
#include "CSoundBase.h"
|
||||
#include "../lib/VCMI_Lib.h"
|
||||
#include "../lib/IGameCallback.h"
|
||||
#include "../CGameState.h"
|
||||
#include "../lib/CGameState.h"
|
||||
#include "../lib/NetPacks.h"
|
||||
#include "../StartInfo.h"
|
||||
#include "../map.h"
|
||||
#include "../lib/map.h"
|
||||
|
||||
/*
|
||||
* CObjectHandler.cpp, part of VCMI engine
|
||||
|
@ -4,25 +4,25 @@
|
||||
#include <fstream>
|
||||
#include "CGameState.h"
|
||||
#include <boost/random/linear_congruential.hpp>
|
||||
#include "hch/CDefObjInfoHandler.h"
|
||||
#include "hch/CArtHandler.h"
|
||||
#include "hch/CBuildingHandler.h"
|
||||
#include "hch/CGeneralTextHandler.h"
|
||||
#include "hch/CTownHandler.h"
|
||||
#include "hch/CSpellHandler.h"
|
||||
#include "hch/CHeroHandler.h"
|
||||
#include "hch/CObjectHandler.h"
|
||||
#include "hch/CCreatureHandler.h"
|
||||
#include "lib/VCMI_Lib.h"
|
||||
#include "lib/Connection.h"
|
||||
#include "../hch/CDefObjInfoHandler.h"
|
||||
#include "../hch/CArtHandler.h"
|
||||
#include "../hch/CBuildingHandler.h"
|
||||
#include "../hch/CGeneralTextHandler.h"
|
||||
#include "../hch/CTownHandler.h"
|
||||
#include "../hch/CSpellHandler.h"
|
||||
#include "../hch/CHeroHandler.h"
|
||||
#include "../hch/CObjectHandler.h"
|
||||
#include "../hch/CCreatureHandler.h"
|
||||
#include "VCMI_Lib.h"
|
||||
#include "Connection.h"
|
||||
#include "map.h"
|
||||
#include "StartInfo.h"
|
||||
#include "lib/NetPacks.h"
|
||||
#include "../StartInfo.h"
|
||||
#include "NetPacks.h"
|
||||
#include <boost/foreach.hpp>
|
||||
#include <boost/thread.hpp>
|
||||
#include <boost/thread/shared_mutex.hpp>
|
||||
|
||||
#include "lib/RegisterTypes.cpp"
|
||||
#include "RegisterTypes.cpp"
|
||||
boost::rand48 ran;
|
||||
|
||||
#ifdef min
|
@ -1,14 +1,14 @@
|
||||
#ifndef __CGAMESTATE_H__
|
||||
#define __CGAMESTATE_H__
|
||||
#include "global.h"
|
||||
#include "../global.h"
|
||||
#ifndef _MSC_VER
|
||||
#include "hch/CCreatureHandler.h"
|
||||
#include "lib/VCMI_Lib.h"
|
||||
#include "../hch/CCreatureHandler.h"
|
||||
#include "VCMI_Lib.h"
|
||||
#include "map.h"
|
||||
#endif
|
||||
#include <set>
|
||||
#include <vector>
|
||||
#include "lib/StackFeature.h"
|
||||
#include "StackFeature.h"
|
||||
#ifdef _WIN32
|
||||
#include <tchar.h>
|
||||
#else
|
@ -1,7 +1,7 @@
|
||||
#ifndef __NETPACKS_H__
|
||||
#define __NETPACKS_H__
|
||||
#include "../global.h"
|
||||
#include "../CGameState.h"
|
||||
#include "CGameState.h"
|
||||
#include "BattleAction.h"
|
||||
#include "HeroBonus.h"
|
||||
#include <set>
|
||||
|
@ -1,12 +1,12 @@
|
||||
#define VCMI_DLL
|
||||
#include "../lib/NetPacks.h"
|
||||
#include "NetPacks.h"
|
||||
#include "../hch/CGeneralTextHandler.h"
|
||||
#include "../hch/CDefObjInfoHandler.h"
|
||||
#include "../hch/CArtHandler.h"
|
||||
#include "../hch/CHeroHandler.h"
|
||||
#include "../hch/CObjectHandler.h"
|
||||
#include "../lib/VCMI_Lib.h"
|
||||
#include "../map.h"
|
||||
#include "VCMI_Lib.h"
|
||||
#include "map.h"
|
||||
#include "../hch/CSpellHandler.h"
|
||||
#include <boost/bind.hpp>
|
||||
#include <boost/foreach.hpp>
|
||||
|
@ -1,9 +1,9 @@
|
||||
#define VCMI_DLL
|
||||
#include "stdafx.h"
|
||||
#include "../stdafx.h"
|
||||
#include "map.h"
|
||||
#include "hch/CObjectHandler.h"
|
||||
#include "hch/CDefObjInfoHandler.h"
|
||||
#include "lib/VCMI_Lib.h"
|
||||
#include "../hch/CObjectHandler.h"
|
||||
#include "../hch/CDefObjInfoHandler.h"
|
||||
#include "VCMI_Lib.h"
|
||||
#include <zlib.h>
|
||||
#include <boost/crc.hpp>
|
||||
|
@ -8,10 +8,10 @@
|
||||
#include <map>
|
||||
#include <set>
|
||||
#include <list>
|
||||
#include "global.h"
|
||||
#include "../global.h"
|
||||
#ifndef _MSC_VER
|
||||
#include "hch/CObjectHandler.h"
|
||||
#include "hch/CDefObjInfoHandler.h"
|
||||
#include "../hch/CObjectHandler.h"
|
||||
#include "../hch/CDefObjInfoHandler.h"
|
||||
#endif
|
||||
|
||||
/*
|
@ -6,11 +6,11 @@
|
||||
#include "../hch/CObjectHandler.h"
|
||||
#include "../hch/CSpellHandler.h"
|
||||
#include "../hch/CTownHandler.h"
|
||||
#include "../CGameState.h"
|
||||
#include "../lib/CGameState.h"
|
||||
#include "../lib/CondSh.h"
|
||||
#include "../lib/NetPacks.h"
|
||||
#include "../lib/VCMI_Lib.h"
|
||||
#include "../map.h"
|
||||
#include "../lib/map.h"
|
||||
#include "CGameHandler.h"
|
||||
#include <boost/bind.hpp>
|
||||
#include <boost/date_time/posix_time/posix_time_types.hpp> //no i/o just types
|
||||
|
@ -4,7 +4,7 @@
|
||||
#include "../global.h"
|
||||
#include <set>
|
||||
#include "../client/FunctionList.h"
|
||||
#include "../CGameState.h"
|
||||
#include "../lib/CGameState.h"
|
||||
#include "../lib/Connection.h"
|
||||
#include "../lib/IGameCallback.h"
|
||||
#include "../lib/BattleAction.h"
|
||||
|
@ -20,7 +20,7 @@
|
||||
#include <boost/interprocess/mapped_region.hpp>
|
||||
#include <boost/interprocess/shared_memory_object.hpp>
|
||||
#include "../StartInfo.h"
|
||||
#include "../map.h"
|
||||
#include "../lib/map.h"
|
||||
#include "../hch/CLodHandler.h"
|
||||
#include "../lib/Interprocess.h"
|
||||
#include "../lib/VCMI_Lib.h"
|
||||
|
Loading…
Reference in New Issue
Block a user