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mirror of https://github.com/vcmi/vcmi.git synced 2025-11-29 23:07:48 +02:00

Add more internal links, fix formatting

This commit is contained in:
Ivan Savenko
2025-06-08 14:21:32 +03:00
parent b0926c67b6
commit 42c995bbd7
3 changed files with 30 additions and 22 deletions

View File

@@ -78,9 +78,9 @@ Allows flying movement for affected heroes
Eliminates terrain penalty on certain terrain types for affected heroes (Nomads ability).
Note: to eliminate all terrain penalties see ROUGH_TERRAIN_DISCOUNT bonus
Note: to eliminate all terrain penalties see [ROUGH_TERRAIN_DISCOUNT](#rough_terrain_discount) bonus
- subtype: type of terrain, eg `terrain.sand`
- subtype: type of terrain, eg `sand`
### TERRAIN_NATIVE
@@ -182,7 +182,7 @@ Allows affected heroes to position army before start of battle (Tactics)
### BEFORE_BATTLE_REPOSITION_BLOCK
Reduces distance in which enemy hero can reposition. Counters BEFORE_BATTLE_REPOSITION bonus
Reduces distance in which enemy hero can reposition. Counters [BEFORE_BATTLE_REPOSITION](#before_battle_reposition) bonus
- val: distance within which hero can reposition his troops
@@ -200,7 +200,7 @@ Increases experience gain from combat by affected units. No effect if stack expe
### UNDEAD_RAISE_PERCENTAGE
Defines percentage of enemy troops that will be raised after battle into own army (Necromancy). Raised unit is determined by IMPROVED_NECROMANCY bonus
Defines percentage of enemy troops that will be raised after battle into own army (Necromancy). Raised unit is determined by [IMPROVED_NECROMANCY](#improved_necromancy) bonus
- val: percentage of raised troops