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Add more internal links, fix formatting
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@@ -78,9 +78,9 @@ Allows flying movement for affected heroes
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Eliminates terrain penalty on certain terrain types for affected heroes (Nomads ability).
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Note: to eliminate all terrain penalties see ROUGH_TERRAIN_DISCOUNT bonus
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Note: to eliminate all terrain penalties see [ROUGH_TERRAIN_DISCOUNT](#rough_terrain_discount) bonus
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- subtype: type of terrain, eg `terrain.sand`
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- subtype: type of terrain, eg `sand`
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### TERRAIN_NATIVE
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@@ -182,7 +182,7 @@ Allows affected heroes to position army before start of battle (Tactics)
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### BEFORE_BATTLE_REPOSITION_BLOCK
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Reduces distance in which enemy hero can reposition. Counters BEFORE_BATTLE_REPOSITION bonus
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Reduces distance in which enemy hero can reposition. Counters [BEFORE_BATTLE_REPOSITION](#before_battle_reposition) bonus
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- val: distance within which hero can reposition his troops
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@@ -200,7 +200,7 @@ Increases experience gain from combat by affected units. No effect if stack expe
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### UNDEAD_RAISE_PERCENTAGE
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Defines percentage of enemy troops that will be raised after battle into own army (Necromancy). Raised unit is determined by IMPROVED_NECROMANCY bonus
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Defines percentage of enemy troops that will be raised after battle into own army (Necromancy). Raised unit is determined by [IMPROVED_NECROMANCY](#improved_necromancy) bonus
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- val: percentage of raised troops
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