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Fix for fullscreen game always starting in native resolution
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@ -476,7 +476,7 @@ void ScreenHandler::clearScreen()
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std::vector<Point> ScreenHandler::getSupportedResolutions() const
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{
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int displayID = SDL_GetWindowDisplayIndex(mainWindow);
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int displayID = getPreferredDisplayIndex();
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return getSupportedResolutions(displayID);
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}
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