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Added Color class to replace SDL_Color
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@@ -927,15 +927,15 @@ void CCreatureHandler::loadCreatureJson(CCreature * creature, const JsonNode & c
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{
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CCreature::CreatureAnimation::RayColor color;
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color.r1 = value["start"].Vector()[0].Integer();
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color.g1 = value["start"].Vector()[1].Integer();
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color.b1 = value["start"].Vector()[2].Integer();
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color.a1 = value["start"].Vector()[3].Integer();
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color.start.r = value["start"].Vector()[0].Integer();
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color.start.g = value["start"].Vector()[1].Integer();
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color.start.b = value["start"].Vector()[2].Integer();
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color.start.a = value["start"].Vector()[3].Integer();
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color.r2 = value["end"].Vector()[0].Integer();
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color.g2 = value["end"].Vector()[1].Integer();
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color.b2 = value["end"].Vector()[2].Integer();
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color.a2 = value["end"].Vector()[3].Integer();
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color.end.r = value["end"].Vector()[0].Integer();
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color.end.g = value["end"].Vector()[1].Integer();
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color.end.b = value["end"].Vector()[2].Integer();
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color.end.a = value["end"].Vector()[3].Integer();
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creature->animation.projectileRay.push_back(color);
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}
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