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Fix overlap of timer and fps widgets
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b5417c667c
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432ed18579
@ -184,11 +184,11 @@ Point CGuiHandler::screenDimensions() const
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void CGuiHandler::drawFPSCounter()
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{
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static SDL_Rect overlay = { 0, 0, 64, 32};
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static SDL_Rect overlay = { 0, 0, 24, 24};
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uint32_t black = SDL_MapRGB(screen->format, 10, 10, 10);
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SDL_FillRect(screen, &overlay, black);
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std::string fps = std::to_string(framerate().getFramerate());
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graphics->fonts[FONT_BIG]->renderTextLeft(screen, fps, Colors::YELLOW, Point(10, 10));
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graphics->fonts[FONT_BIG]->renderTextLeft(screen, fps, Colors::YELLOW, Point(4, 2));
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}
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bool CGuiHandler::amIGuiThread()
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@ -3,7 +3,7 @@
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[
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{ //backgound color
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"type": "drawRect",
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"rect": {"x": 4, "y": 4, "w": 68, "h": 24},
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"rect": {"x": 4, "y": 4, "w": 72, "h": 24},
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"color": [10, 10, 10, 255]
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},
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@ -21,7 +21,7 @@
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"alignment": "left",
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"color": "yellow",
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"text": "",
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"position": {"x": 24, "y": 2}
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"position": {"x": 26, "y": 2}
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},
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],
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