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CMessage converted to CAnimation

This commit is contained in:
AlexVinS 2016-11-10 14:03:56 +03:00
parent a73ca79ed1
commit 4338fc4ffb
3 changed files with 56 additions and 75 deletions

View File

@ -11,13 +11,11 @@
#include "StdInc.h"
#include "CMessage.h"
#include "CDefHandler.h"
#include "CGameInfo.h"
#include "gui/SDL_Extensions.h"
#include "../lib/CGeneralTextHandler.h"
#include "windows/GUIClasses.h"
#include "../lib/CConfigHandler.h"
#include "CBitmapHandler.h"
#include "gui/CAnimation.h"
#include "widgets/CComponent.h"
#include "windows/InfoWindows.h"
@ -63,53 +61,37 @@ struct ComponentsToBlit
namespace
{
CDefHandler * ok = nullptr, *cancel = nullptr;
std::vector<std::vector<SDL_Surface*> > piecesOfBox; //in colors of all players
SDL_Surface * background = nullptr;
std::array<std::unique_ptr<CAnimation>, PlayerColor::PLAYER_LIMIT_I> dialogBorders;
std::array<std::vector<const IImage*>, PlayerColor::PLAYER_LIMIT_I> piecesOfBox;
SDL_Surface * background = nullptr;//todo: should be CFilledTexture
}
void CMessage::init()
{
{
piecesOfBox.resize(PlayerColor::PLAYER_LIMIT_I);
for(int i=0; i<PlayerColor::PLAYER_LIMIT_I; i++)
{
CDefHandler * bluePieces = CDefHandler::giveDef("DIALGBOX.DEF");
if (i==1)
dialogBorders[i] = make_unique<CAnimation>("DIALGBOX");
dialogBorders[i]->preload();
for(int j=0; j < dialogBorders[i]->size(0); j++)
{
for (auto & elem : bluePieces->ourImages)
{
piecesOfBox[i].push_back(elem.bitmap);
elem.bitmap->refcount++;
IImage * image = dialogBorders[i]->getImage(j, 0);
//assume blue color initially
if(i != 1)
image->playerColored(PlayerColor(i));
piecesOfBox[i].push_back(image);
}
}
for (auto & elem : bluePieces->ourImages)
{
graphics->blueToPlayersAdv(elem.bitmap, PlayerColor(i));
piecesOfBox[i].push_back(elem.bitmap);
elem.bitmap->refcount++;
}
delete bluePieces;
}
background = BitmapHandler::loadBitmap("DIBOXBCK.BMP");
CSDL_Ext::setDefaultColorKey(background);
}
ok = CDefHandler::giveDef("IOKAY.DEF");
cancel = CDefHandler::giveDef("ICANCEL.DEF");
}
void CMessage::dispose()
{
for (auto & piece : piecesOfBox)
{
for (auto & elem : piece)
{
SDL_FreeSurface(elem);
}
}
for(auto & item : dialogBorders)
item.reset();
SDL_FreeSurface(background);
delete ok;
delete cancel;
}
SDL_Surface * CMessage::drawDialogBox(int w, int h, PlayerColor playerColor)
@ -254,12 +236,15 @@ void CMessage::drawIWindow(CInfoWindow * ret, std::string text, PlayerColor play
int bw = 0;
if (ret->buttons.size())
{
int bh = 0;
// Compute total width of buttons
bw = 20*(ret->buttons.size()-1); // space between all buttons
for(auto & elem : ret->buttons) //and add buttons width
{
bw+=elem->pos.w;
winSize.second += 20 + //before button
ok->ourImages[0].bitmap->h; //button
vstd::amax(bh, elem->pos.h);
}
winSize.second += 20 + bh;//before button + button
}
// Clip window size
@ -311,64 +296,64 @@ void CMessage::drawIWindow(CInfoWindow * ret, std::string text, PlayerColor play
void CMessage::drawBorder(PlayerColor playerColor, SDL_Surface * ret, int w, int h, int x, int y)
{
std::vector<SDL_Surface *> &box = piecesOfBox[playerColor.getNum()];
std::vector<const IImage*> &box = piecesOfBox.at(playerColor.getNum());
// Note: this code assumes that the corner dimensions are all the same.
// Horizontal borders
int start_x = x + box[0]->w;
const int stop_x = x + w - box[1]->w;
const int bottom_y = y+h-box[7]->h+1;
int start_x = x + box[0]->width();
const int stop_x = x + w - box[1]->width();
const int bottom_y = y+h-box[7]->height()+1;
while (start_x < stop_x) {
int cur_w = stop_x - start_x;
if (cur_w > box[6]->w)
cur_w = box[6]->w;
if (cur_w > box[6]->width())
cur_w = box[6]->width();
// Top border
Rect srcR(0, 0, cur_w, box[6]->h);
Rect srcR(0, 0, cur_w, box[6]->height());
Rect dstR(start_x, y, 0, 0);
CSDL_Ext::blitSurface(box[6], &srcR, ret, &dstR);
box[6]->draw(ret, &dstR, &srcR);
// Bottom border
dstR.y = bottom_y;
CSDL_Ext::blitSurface(box[7], &srcR, ret, &dstR);
box[7]->draw(ret, &dstR, &srcR);
start_x += cur_w;
}
// Vertical borders
int start_y = y + box[0]->h;
const int stop_y = y + h - box[2]->h+1;
const int right_x = x+w-box[5]->w;
int start_y = y + box[0]->height();
const int stop_y = y + h - box[2]->height()+1;
const int right_x = x+w-box[5]->width();
while (start_y < stop_y) {
int cur_h = stop_y - start_y;
if (cur_h > box[4]->h)
cur_h = box[4]->h;
if (cur_h > box[4]->height())
cur_h = box[4]->height();
// Left border
Rect srcR(0, 0, box[4]->w, cur_h);
Rect srcR(0, 0, box[4]->width(), cur_h);
Rect dstR(x, start_y, 0, 0);
CSDL_Ext::blitSurface(box[4], &srcR, ret, &dstR);
box[4]->draw(ret, &dstR, &srcR);
// Right border
dstR.x = right_x;
CSDL_Ext::blitSurface(box[5], &srcR, ret, &dstR);
box[5]->draw(ret, &dstR, &srcR);
start_y += cur_h;
}
//corners
Rect dstR(x, y, box[0]->w, box[0]->h);
CSDL_Ext::blitSurface(box[0], nullptr, ret, &dstR);
Rect dstR(x, y, box[0]->width(), box[0]->height());
box[0]->draw(ret, &dstR, nullptr);
dstR=Rect(x+w-box[1]->w, y, box[1]->w, box[1]->h);
CSDL_Ext::blitSurface(box[1], nullptr, ret, &dstR);
dstR=Rect(x+w-box[1]->width(), y, box[1]->width(), box[1]->height());
box[1]->draw(ret, &dstR, nullptr);
dstR=Rect(x, y+h-box[2]->h+1, box[2]->w, box[2]->h);
CSDL_Ext::blitSurface(box[2], nullptr, ret, &dstR);
dstR=Rect(x, y+h-box[2]->height()+1, box[2]->width(), box[2]->height());
box[2]->draw(ret, &dstR, nullptr);
dstR=Rect(x+w-box[3]->w, y+h-box[3]->h+1, box[3]->w, box[3]->h);
CSDL_Ext::blitSurface(box[3], nullptr, ret, &dstR);
dstR=Rect(x+w-box[3]->width(), y+h-box[3]->height()+1, box[3]->width(), box[3]->height());
box[3]->draw(ret, &dstR, nullptr);
}
ComponentResolved::ComponentResolved( CComponent *Comp ):

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@ -15,12 +15,8 @@
*/
struct SDL_Surface;
enum EWindowType {infoOnly, infoOK, yesOrNO};
class CInfoWindow;
class CDefHandler;
class CComponent;
class CSelWindow;
class ComponentResolved;
/// Class which draws formatted text messages and generates chat windows
class CMessage
@ -28,7 +24,6 @@ class CMessage
public:
//Function usd only in CMessage.cpp
static std::pair<int,int> getMaxSizes(std::vector<std::vector<SDL_Surface*> > * txtg, int fontHeight);
static SDL_Surface * blitTextOnSur(std::vector<std::vector<SDL_Surface*> > * txtg, int fontHeight, int & curh, SDL_Surface * ret, int xCenterPos=-1); //xPos==-1 works as if ret->w/2
/// Draw border on exiting surface
static void drawBorder(PlayerColor playerColor, SDL_Surface * ret, int w, int h, int x=0, int y=0);

View File

@ -87,6 +87,7 @@ public:
//for battles
std::vector< std::vector< std::string > > battleBacks; //battleBacks[terType] - vector of possible names for certain terrain type
std::map< int, std::vector < std::string > > battleACToDef; //maps AC format to vector of appropriate def names
//functions
Graphics();