diff --git a/AI/Nullkiller/Engine/PriorityEvaluator.cpp b/AI/Nullkiller/Engine/PriorityEvaluator.cpp index 1d343d028..456f8af0d 100644 --- a/AI/Nullkiller/Engine/PriorityEvaluator.cpp +++ b/AI/Nullkiller/Engine/PriorityEvaluator.cpp @@ -1412,6 +1412,9 @@ float PriorityEvaluator::evaluate(Goals::TSubgoal task, int priorityTier) } case PriorityTier::KILL: //Take towns / kill heroes that are further away { + //TODO: This is a workaround for duplicating the same capture town-task being given to several heroes. A better solution ought to be found. + if (evaluationContext.movementCostByRole[HeroRole::MAIN] == 0) + return 0; if (evaluationContext.turn > 0 && evaluationContext.isHero) return 0; if (arriveNextWeek && evaluationContext.isEnemy)