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* bug 97 fixed
* better handling of BLOCK_SPELLS_ABOVE_LEVEL bonus
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@ -1171,29 +1171,16 @@ const CGHeroInstance * BattleInfo::battleGetOwner(const CStack * stack) const
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si8 BattleInfo::battleMaxSpellLevel() const
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{
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// if(!curB) //there is not battle
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// {
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// tlog1 << "si8 CGameState::maxSpellLevel() call when there is no battle!" << std::endl;
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// throw "si8 CGameState::maxSpellLevel() call when there is no battle!";
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// }
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si8 levelLimit = SPELL_LEVELS;
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const CGHeroInstance *h1 = heroes[0];
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if(h1)
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if(const CGHeroInstance *h1 = heroes[0])
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{
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BOOST_FOREACH(const Bonus *i, h1->bonuses)
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if(i->type == Bonus::BLOCK_SPELLS_ABOVE_LEVEL)
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amin(levelLimit, i->val);
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amin(levelLimit, h1->valOfBonuses(Bonus::BLOCK_SPELLS_ABOVE_LEVEL));
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}
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const CGHeroInstance *h2 = heroes[1];
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if(h2)
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if(const CGHeroInstance *h2 = heroes[1])
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{
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BOOST_FOREACH(const Bonus *i, h2->bonuses)
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if(i->type == Bonus::BLOCK_SPELLS_ABOVE_LEVEL)
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amin(levelLimit, i->val);
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amin(levelLimit, h2->valOfBonuses(Bonus::BLOCK_SPELLS_ABOVE_LEVEL));
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}
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return levelLimit;
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@ -1473,6 +1460,10 @@ BattleInfo * BattleInfo::setupBattle( int3 tile, int terrain, int terType, const
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}
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}
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//spell level limiting bonus
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curB->addNewBonus(new Bonus(Bonus::ONE_BATTLE, Bonus::BLOCK_SPELLS_ABOVE_LEVEL, Bonus::OTHER,
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SPELL_LEVELS, -1, -1, Bonus::INDEPENDENT_MIN));;
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//giving terrain overalay premies
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int bonusSubtype = -1;
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switch(terType)
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@ -1524,7 +1515,9 @@ BattleInfo * BattleInfo::setupBattle( int3 tile, int terrain, int terType, const
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{
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curB->addNewBonus(makeFeature(Bonus::NO_MORALE, Bonus::ONE_BATTLE, 0, 0, Bonus::TERRAIN_OVERLAY));
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curB->addNewBonus(makeFeature(Bonus::NO_LUCK, Bonus::ONE_BATTLE, 0, 0, Bonus::TERRAIN_OVERLAY));
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curB->addNewBonus(makeFeature(Bonus::BLOCK_SPELLS_ABOVE_LEVEL, Bonus::ONE_BATTLE, 0, 1, Bonus::TERRAIN_OVERLAY));
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Bonus * b = makeFeature(Bonus::BLOCK_SPELLS_ABOVE_LEVEL, Bonus::ONE_BATTLE, 0, 1, Bonus::TERRAIN_OVERLAY);
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b->valType = Bonus::INDEPENDENT_MIN;
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curB->addNewBonus(b);
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break;
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}
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}
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