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Added forceCombat field for ambush-like objects
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@@ -25,6 +25,8 @@ protected:
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/// reward selected by player, no serialize
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ui16 selectedReward = 0;
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void doStartBattle(const CGHeroInstance * hero) const;
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void grantReward(ui32 rewardID, const CGHeroInstance * hero) const override;
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void markAsVisited(const CGHeroInstance * hero) const override;
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