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Fix pathfinding bug.
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@ -101,7 +101,11 @@ ui32 CGHeroInstance::getTileCost(const TerrainTile &dest, const TerrainTile &fro
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}
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}
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if (!nativeArmy)
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{
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ret = VLC->heroh->terrCosts[from.terType];
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ret-=getSecSkillLevel(SecondarySkill::PATHFINDING)*25;
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ret = ret < 100 ? 100 : ret;
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}
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}
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return ret;
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}
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