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Replaced all usage of SDL_Color outside of render with ColorRGBA
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@@ -22,6 +22,7 @@
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#include "../PlayerLocalState.h"
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#include "../gui/CGuiHandler.h"
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#include "../render/Canvas.h"
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#include "../render/Colors.h"
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#include "../../lib/CGeneralTextHandler.h"
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#include "../../lib/CHeroHandler.h"
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