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Replaced all usage of SDL_Color outside of render with ColorRGBA

This commit is contained in:
Ivan Savenko
2023-07-31 19:50:55 +03:00
parent 323537e4bd
commit 43795c39a5
68 changed files with 251 additions and 252 deletions

View File

@@ -384,8 +384,8 @@ void MovementAnimation::tick(uint32_t msPassed)
progress += float(msPassed) / 1000 * progressPerSecond;
//moving instructions
myAnim->pos.x = static_cast<Sint16>(begX + distanceX * progress );
myAnim->pos.y = static_cast<Sint16>(begY + distanceY * progress );
myAnim->pos.x = begX + distanceX * progress;
myAnim->pos.y = begY + distanceY * progress;
BattleAnimation::tick(msPassed);