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Replaced all usage of SDL_Color outside of render with ColorRGBA
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@@ -52,7 +52,7 @@ void CursorHardware::setImage(std::shared_ptr<IImage> image, const Point & pivot
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{
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auto cursorSurface = CSDL_Ext::newSurface(image->dimensions().x, image->dimensions().y);
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CSDL_Ext::fillSurface(cursorSurface, Colors::TRANSPARENCY);
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CSDL_Ext::fillSurface(cursorSurface, CSDL_Ext::toSDL(Colors::TRANSPARENCY));
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image->draw(cursorSurface);
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