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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00

Replaced all usage of SDL_Color outside of render with ColorRGBA

This commit is contained in:
Ivan Savenko 2023-07-31 19:50:55 +03:00
parent 323537e4bd
commit 43795c39a5
68 changed files with 251 additions and 252 deletions

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@ -25,6 +25,7 @@
#include "ClientCommandManager.h"
#include "windows/CMessage.h"
#include "render/IScreenHandler.h"
#include "render/Graphics.h"
#include "../lib/filesystem/Filesystem.h"
#include "../lib/CGeneralTextHandler.h"

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@ -226,6 +226,7 @@ set(client_HEADERS
render/Canvas.h
render/ColorFilter.h
render/Colors.h
render/EFont.h
render/Graphics.h
render/ICursor.h
render/IFont.h

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@ -68,7 +68,7 @@ void ApplyOnLobbyScreenNetPackVisitor::visitLobbyChatMessage(LobbyChatMessage &
lobby->card->chat->addNewMessage(pack.playerName + ": " + pack.message);
lobby->card->setChat(true);
if(lobby->buttonChat)
lobby->buttonChat->addTextOverlay(CGI->generaltexth->allTexts[531], FONT_SMALL);
lobby->buttonChat->addTextOverlay(CGI->generaltexth->allTexts[531], FONT_SMALL, Colors::WHITE);
}
}

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@ -11,6 +11,7 @@
#include "../gui/InterfaceObjectConfigurable.h"
class CAnimation;
class CHeroList;
class CTownList;
class CMinimap;

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@ -22,6 +22,7 @@
#include "../PlayerLocalState.h"
#include "../gui/CGuiHandler.h"
#include "../render/Canvas.h"
#include "../render/Colors.h"
#include "../../lib/CGeneralTextHandler.h"
#include "../../lib/CHeroHandler.h"

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@ -20,8 +20,9 @@
#include "../gui/MouseButton.h"
#include "../gui/WindowHandler.h"
#include "../render/Colors.h"
#include "../renderSDL/SDL_Extensions.h"
#include "../render/Canvas.h"
#include "../render/Graphics.h"
#include "../renderSDL/SDL_Extensions.h"
#include "../windows/InfoWindows.h"
#include "../../CCallback.h"
@ -30,25 +31,23 @@
#include "../../lib/mapObjects/CGHeroInstance.h"
#include "../../lib/mapping/CMapDefines.h"
#include <SDL_pixels.h>
ColorRGBA CMinimapInstance::getTileColor(const int3 & pos) const
{
const TerrainTile * tile = LOCPLINT->cb->getTile(pos, false);
// if tile is not visible it will be black on minimap
if(!tile)
return CSDL_Ext::fromSDL(Colors::BLACK);
return Colors::BLACK;
// if object at tile is owned - it will be colored as its owner
for (const CGObjectInstance *obj : tile->blockingObjects)
{
PlayerColor player = obj->getOwner();
if(player == PlayerColor::NEUTRAL)
return CSDL_Ext::fromSDL(*graphics->neutralColor);
return graphics->neutralColor;
if (player < PlayerColor::PLAYER_LIMIT)
return CSDL_Ext::fromSDL(graphics->playerColors[player.getNum()]);
return graphics->playerColors[player.getNum()];
}
if (tile->blocked && (!tile->visitable))
@ -185,7 +184,7 @@ void CMinimap::showAll(Canvas & to)
};
Canvas clippedTarget(to, pos);
clippedTarget.drawBorderDashed(radar, CSDL_Ext::fromSDL(Colors::PURPLE));
clippedTarget.drawBorderDashed(radar, Colors::PURPLE);
}
}

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@ -14,6 +14,7 @@
#include "../CPlayerInterface.h"
#include "../render/Canvas.h"
#include "../render/Colors.h"
#include "../render/EFont.h"
#include "../gui/CGuiHandler.h"
#include "../gui/TextAlignment.h"
#include "../widgets/Images.h"

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@ -384,8 +384,8 @@ void MovementAnimation::tick(uint32_t msPassed)
progress += float(msPassed) / 1000 * progressPerSecond;
//moving instructions
myAnim->pos.x = static_cast<Sint16>(begX + distanceX * progress );
myAnim->pos.y = static_cast<Sint16>(begY + distanceY * progress );
myAnim->pos.x = begX + distanceX * progress;
myAnim->pos.y = begY + distanceY * progress;
BattleAnimation::tick(msPassed);

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@ -21,7 +21,6 @@ class Point;
VCMI_LIB_NAMESPACE_END
struct SDL_Color;
class ColorFilter;
class BattleHero;
class CAnimation;

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@ -23,6 +23,7 @@
#include "../CPlayerInterface.h"
#include "../render/Canvas.h"
#include "../render/CAnimation.h"
#include "../render/Graphics.h"
#include "../../CCallback.h"
#include "../../lib/battle/BattleAction.h"

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@ -19,6 +19,7 @@ class Rect;
VCMI_LIB_NAMESPACE_END
class BattleHero;
class CAnimation;
class Canvas;
class IImage;
class BattleInterface;

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@ -29,6 +29,8 @@
#include "../gui/WindowHandler.h"
#include "../render/Canvas.h"
#include "../render/IImage.h"
#include "../render/IFont.h"
#include "../render/Graphics.h"
#include "../widgets/Buttons.h"
#include "../widgets/Images.h"
#include "../widgets/TextControls.h"

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@ -19,6 +19,7 @@ VCMI_LIB_NAMESPACE_BEGIN
class CGHeroInstance;
struct BattleResult;
struct InfoAboutHero;
class CStack;
namespace battle
@ -28,6 +29,7 @@ class Unit;
VCMI_LIB_NAMESPACE_END
class CAnimation;
class Canvas;
class BattleInterface;
class CPicture;

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@ -15,28 +15,27 @@
#include "../render/Canvas.h"
#include "../render/ColorFilter.h"
#include "../renderSDL/SDL_Extensions.h"
static const SDL_Color creatureBlueBorder = { 0, 255, 255, 255 };
static const SDL_Color creatureGoldBorder = { 255, 255, 0, 255 };
static const SDL_Color creatureNoBorder = { 0, 0, 0, 0 };
static const ColorRGBA creatureBlueBorder = { 0, 255, 255, 255 };
static const ColorRGBA creatureGoldBorder = { 255, 255, 0, 255 };
static const ColorRGBA creatureNoBorder = { 0, 0, 0, 0 };
static SDL_Color genShadow(ui8 alpha)
static ColorRGBA genShadow(ui8 alpha)
{
return CSDL_Ext::makeColor(0, 0, 0, alpha);
return ColorRGBA(0, 0, 0, alpha);
}
SDL_Color AnimationControls::getBlueBorder()
ColorRGBA AnimationControls::getBlueBorder()
{
return creatureBlueBorder;
}
SDL_Color AnimationControls::getGoldBorder()
ColorRGBA AnimationControls::getGoldBorder()
{
return creatureGoldBorder;
}
SDL_Color AnimationControls::getNoBorder()
ColorRGBA AnimationControls::getNoBorder()
{
return creatureNoBorder;
}
@ -194,7 +193,6 @@ CreatureAnimation::CreatureAnimation(const std::string & name_, TSpeedController
animationEnd(-1),
elapsedTime(0),
type(ECreatureAnimType::HOLDING),
border(CSDL_Ext::makeColor(0, 0, 0, 0)),
speedController(controller),
once(false)
{
@ -288,7 +286,7 @@ bool CreatureAnimation::incrementFrame(float timePassed)
return false;
}
void CreatureAnimation::setBorderColor(SDL_Color palette)
void CreatureAnimation::setBorderColor(ColorRGBA palette)
{
border = palette;
}
@ -321,9 +319,9 @@ inline int getBorderStrength(float time)
return static_cast<int>(borderStrength * 155 + 100); // scale to 0-255
}
static SDL_Color genBorderColor(ui8 alpha, const SDL_Color & base)
static ColorRGBA genBorderColor(ui8 alpha, const ColorRGBA & base)
{
return CSDL_Ext::makeColor(base.r, base.g, base.b, ui8(base.a * alpha / 256));
return ColorRGBA(base.r, base.g, base.b, ui8(base.a * alpha / 256));
}
static ui8 mixChannels(ui8 c1, ui8 c2, ui8 a1, ui8 a2)
@ -331,9 +329,9 @@ static ui8 mixChannels(ui8 c1, ui8 c2, ui8 a1, ui8 a2)
return c1*a1 / 256 + c2*a2*(255 - a1) / 256 / 256;
}
static SDL_Color addColors(const SDL_Color & base, const SDL_Color & over)
static ColorRGBA addColors(const ColorRGBA & base, const ColorRGBA & over)
{
return CSDL_Ext::makeColor(
return ColorRGBA(
mixChannels(over.r, base.r, over.a, base.a),
mixChannels(over.g, base.g, over.a, base.a),
mixChannels(over.b, base.b, over.a, base.a),
@ -355,7 +353,7 @@ void CreatureAnimation::genSpecialPalette(IImage::SpecialPalette & target)
void CreatureAnimation::nextFrame(Canvas & canvas, const ColorFilter & shifter, bool facingRight)
{
SDL_Color shadowTest = shifter.shiftColor(genShadow(128));
ColorRGBA shadowTest = shifter.shiftColor(genShadow(128));
shadowAlpha = shadowTest.a;
size_t frame = static_cast<size_t>(floor(currentFrame));

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@ -10,12 +10,11 @@
#pragma once
#include "../../lib/FunctionList.h"
#include "../../lib/Color.h"
#include "../widgets/Images.h"
#include "../render/CAnimation.h"
#include "../render/IImage.h"
#include <SDL_pixels.h>
class CIntObject;
class CreatureAnimation;
class Canvas;
@ -23,10 +22,10 @@ class Canvas;
/// Namespace for some common controls of animations
namespace AnimationControls
{
/// get SDL_Color for creature selection borders
SDL_Color getBlueBorder();
SDL_Color getGoldBorder();
SDL_Color getNoBorder();
/// get color for creature selection borders
ColorRGBA getBlueBorder();
ColorRGBA getGoldBorder();
ColorRGBA getNoBorder();
/// returns animation speed factor according to game settings,
/// slow speed is considered to be "base speed" and will return 1.0
@ -100,7 +99,7 @@ private:
uint8_t shadowAlpha;
/// border color, disabled if alpha = 0
SDL_Color border;
ColorRGBA border;
TSpeedController speedController;
@ -136,7 +135,7 @@ public:
/// should be called every frame, return true when animation was reset to beginning
bool incrementFrame(float timePassed);
void setBorderColor(SDL_Color palette);
void setBorderColor(ColorRGBA palette);
/// Gets the current frame ID within current group.
float getCurrentFrame() const;

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@ -21,6 +21,9 @@
#include "../CGameInfo.h"
#include "../render/Colors.h"
#include "../render/Graphics.h"
#include "../render/IFont.h"
#include "../render/EFont.h"
#include "../renderSDL/ScreenHandler.h"
#include "../CMT.h"
#include "../CPlayerInterface.h"

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@ -9,10 +9,12 @@
*/
#pragma once
#include "../render/Graphics.h"
#include "../../lib/Rect.h"
#include "EventsReceiver.h"
#include "../../lib/Rect.h"
#include "../../lib/Color.h"
#include "../../lib/GameConstants.h"
class CGuiHandler;
class CPicture;
class Canvas;

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@ -185,7 +185,7 @@ ETextAlignment InterfaceObjectConfigurable::readTextAlignment(const JsonNode & c
return ETextAlignment::CENTER;
}
SDL_Color InterfaceObjectConfigurable::readColor(const JsonNode & config) const
ColorRGBA InterfaceObjectConfigurable::readColor(const JsonNode & config) const
{
logGlobal->debug("Reading color");
if(!config.isNull())

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@ -12,6 +12,7 @@
#include "CIntObject.h"
#include "TextAlignment.h"
#include "../render/EFont.h"
#include "../../lib/JsonNode.h"
@ -73,7 +74,7 @@ protected:
Point readPosition(const JsonNode &) const;
Rect readRect(const JsonNode &) const;
ETextAlignment readTextAlignment(const JsonNode &) const;
SDL_Color readColor(const JsonNode &) const;
ColorRGBA readColor(const JsonNode &) const;
EFonts readFont(const JsonNode &) const;
std::string readText(const JsonNode &) const;
std::pair<std::string, std::string> readHintText(const JsonNode &) const;

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@ -105,7 +105,6 @@ void WindowHandler::totalRedraw()
void WindowHandler::totalRedrawImpl()
{
logGlobal->debug("totalRedraw requested!");
CSDL_Ext::fillSurface(screen2, Colors::BLACK);
Canvas target = Canvas::createFromSurface(screen2);

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@ -32,6 +32,7 @@
#include "../windows/InfoWindows.h"
#include "../render/IImage.h"
#include "../render/CAnimation.h"
#include "../render/Graphics.h"
#include "../gui/CGuiHandler.h"
#include "../gui/Shortcut.h"
#include "../gui/WindowHandler.h"

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@ -20,6 +20,7 @@
#include "../gui/Shortcut.h"
#include "../widgets/Buttons.h"
#include "../windows/InfoWindows.h"
#include "../render/Colors.h"
#include "../../CCallback.h"
@ -53,7 +54,7 @@ CLobbyScreen::CLobbyScreen(ESelectionScreen screenType)
};
buttonChat = std::make_shared<CButton>(Point(619, 80), "GSPBUT2.DEF", CGI->generaltexth->zelp[48], std::bind(&CLobbyScreen::toggleChat, this), EShortcut::LOBBY_HIDE_CHAT);
buttonChat->addTextOverlay(CGI->generaltexth->allTexts[532], FONT_SMALL);
buttonChat->addTextOverlay(CGI->generaltexth->allTexts[532], FONT_SMALL, Colors::WHITE);
switch(screenType)
{
@ -182,9 +183,9 @@ void CLobbyScreen::toggleChat()
{
card->toggleChat();
if(card->showChat)
buttonChat->addTextOverlay(CGI->generaltexth->allTexts[531], FONT_SMALL);
buttonChat->addTextOverlay(CGI->generaltexth->allTexts[531], FONT_SMALL, Colors::WHITE);
else
buttonChat->addTextOverlay(CGI->generaltexth->allTexts[532], FONT_SMALL);
buttonChat->addTextOverlay(CGI->generaltexth->allTexts[532], FONT_SMALL, Colors::WHITE);
}
void CLobbyScreen::updateAfterStateChange()

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@ -37,6 +37,8 @@
#include "../windows/GUIClasses.h"
#include "../windows/InfoWindows.h"
#include "../render/CAnimation.h"
#include "../render/Graphics.h"
#include "../render/IFont.h"
#include "../../lib/NetPacksLobby.h"
#include "../../lib/CGeneralTextHandler.h"

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@ -16,6 +16,8 @@
#include "../CServerHandler.h"
#include "../gui/CGuiHandler.h"
#include "../gui/WindowHandler.h"
#include "../render/Graphics.h"
#include "../render/IFont.h"
#include "../widgets/CComponent.h"
#include "../widgets/Buttons.h"
#include "../widgets/MiscWidgets.h"

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@ -304,9 +304,9 @@ void RandomMapTab::setMapGenOptions(std::shared_ptr<CMapGenOptions> opts)
if(auto w = widget<CButton>("templateButton"))
{
if(tmpl)
w->addTextOverlay(tmpl->getName(), EFonts::FONT_SMALL);
w->addTextOverlay(tmpl->getName(), EFonts::FONT_SMALL, Colors::WHITE);
else
w->addTextOverlay(readText(variables["randomTemplate"]), EFonts::FONT_SMALL);
w->addTextOverlay(readText(variables["randomTemplate"]), EFonts::FONT_SMALL, Colors::WHITE);
}
for(auto r : VLC->roadTypeHandler->objects)
{
@ -324,9 +324,9 @@ void RandomMapTab::setTemplate(const CRmgTemplate * tmpl)
if(auto w = widget<CButton>("templateButton"))
{
if(tmpl)
w->addTextOverlay(tmpl->getName(), EFonts::FONT_SMALL);
w->addTextOverlay(tmpl->getName(), EFonts::FONT_SMALL, Colors::WHITE);
else
w->addTextOverlay(readText(variables["randomTemplate"]), EFonts::FONT_SMALL);
w->addTextOverlay(readText(variables["randomTemplate"]), EFonts::FONT_SMALL, Colors::WHITE);
}
updateMapInfoByHost();
}

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@ -13,6 +13,7 @@
VCMI_LIB_NAMESPACE_BEGIN
struct ObjectPosInfo;
class CGObjectInstance;
VCMI_LIB_NAMESPACE_END
class Canvas;

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@ -14,8 +14,10 @@
#include "Colors.h"
#include "IImage.h"
#include "Graphics.h"
#include "IFont.h"
#include <SDL_surface.h>
#include <SDL_pixels.h>
Canvas::Canvas(SDL_Surface * surface):
surface(surface),
@ -48,7 +50,7 @@ Canvas::Canvas(const Point & size):
renderArea(Point(0,0), size),
surface(CSDL_Ext::newSurface(size.x, size.y))
{
CSDL_Ext::fillSurface(surface, Colors::TRANSPARENCY );
CSDL_Ext::fillSurface(surface, CSDL_Ext::toSDL(Colors::TRANSPARENCY) );
SDL_SetSurfaceBlendMode(surface, SDL_BLENDMODE_NONE);
}
@ -127,11 +129,11 @@ void Canvas::drawLineDashed(const Point & from, const Point & dest, const ColorR
CSDL_Ext::drawLineDashed(surface, renderArea.topLeft() + from, renderArea.topLeft() + dest, CSDL_Ext::toSDL(color));
}
void Canvas::drawBorder(const Rect & target, const SDL_Color & color, int width)
void Canvas::drawBorder(const Rect & target, const ColorRGBA & color, int width)
{
Rect realTarget = target + renderArea.topLeft();
CSDL_Ext::drawBorder(surface, realTarget.x, realTarget.y, realTarget.w, realTarget.h, color, width);
CSDL_Ext::drawBorder(surface, realTarget.x, realTarget.y, realTarget.w, realTarget.h, CSDL_Ext::toSDL(color), width);
}
void Canvas::drawBorderDashed(const Rect & target, const ColorRGBA & color)
@ -144,7 +146,7 @@ void Canvas::drawBorderDashed(const Rect & target, const ColorRGBA & color)
CSDL_Ext::drawLineDashed(surface, realTarget.topRight(), realTarget.bottomRight(), CSDL_Ext::toSDL(color));
}
void Canvas::drawText(const Point & position, const EFonts & font, const SDL_Color & colorDest, ETextAlignment alignment, const std::string & text )
void Canvas::drawText(const Point & position, const EFonts & font, const ColorRGBA & colorDest, ETextAlignment alignment, const std::string & text )
{
switch (alignment)
{
@ -154,7 +156,7 @@ void Canvas::drawText(const Point & position, const EFonts & font, const SDL_Col
}
}
void Canvas::drawText(const Point & position, const EFonts & font, const SDL_Color & colorDest, ETextAlignment alignment, const std::vector<std::string> & text )
void Canvas::drawText(const Point & position, const EFonts & font, const ColorRGBA & colorDest, ETextAlignment alignment, const std::vector<std::string> & text )
{
switch (alignment)
{
@ -164,11 +166,11 @@ void Canvas::drawText(const Point & position, const EFonts & font, const SDL_Col
}
}
void Canvas::drawColor(const Rect & target, const SDL_Color & color)
void Canvas::drawColor(const Rect & target, const ColorRGBA & color)
{
Rect realTarget = target + renderArea.topLeft();
CSDL_Ext::fillRect(surface, realTarget, color);
CSDL_Ext::fillRect(surface, realTarget, CSDL_Ext::toSDL(color));
}
SDL_Surface * Canvas::getInternalSurface()

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@ -13,7 +13,6 @@
#include "../../lib/Rect.h"
#include "../../lib/Color.h"
struct SDL_Color;
struct SDL_Surface;
class IImage;
enum EFonts : int;
@ -83,19 +82,19 @@ public:
void drawLineDashed(const Point & from, const Point & dest, const ColorRGBA & color);
/// renders rectangular, solid-color border in specified location
void drawBorder(const Rect & target, const SDL_Color & color, int width = 1);
void drawBorder(const Rect & target, const ColorRGBA & color, int width = 1);
/// renders rectangular, dashed border in specified location
void drawBorderDashed(const Rect & target, const ColorRGBA & color);
/// renders single line of text with specified parameters
void drawText(const Point & position, const EFonts & font, const SDL_Color & colorDest, ETextAlignment alignment, const std::string & text );
void drawText(const Point & position, const EFonts & font, const ColorRGBA & colorDest, ETextAlignment alignment, const std::string & text );
/// renders multiple lines of text with specified parameters
void drawText(const Point & position, const EFonts & font, const SDL_Color & colorDest, ETextAlignment alignment, const std::vector<std::string> & text );
void drawText(const Point & position, const EFonts & font, const ColorRGBA & colorDest, ETextAlignment alignment, const std::vector<std::string> & text );
/// fills selected area with solid color, ignoring any transparency
void drawColor(const Rect & target, const SDL_Color & color);
void drawColor(const Rect & target, const ColorRGBA & color);
/// Compatibility method. AVOID USAGE. To be removed once SDL abstraction layer is finished.
SDL_Surface * getInternalSurface();

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@ -10,11 +10,10 @@
#include "StdInc.h"
#include "ColorFilter.h"
#include <SDL_pixels.h>
#include "../../lib/JsonNode.h"
#include "../../lib/Color.h"
SDL_Color ColorFilter::shiftColor(const SDL_Color & in) const
ColorRGBA ColorFilter::shiftColor(const ColorRGBA & in) const
{
int r_out = in.r * r.r + in.g * r.g + in.b * r.b + 255 * r.a;
int g_out = in.r * g.r + in.g * g.g + in.b * g.b + 255 * g.a;

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@ -10,10 +10,9 @@
#pragma once
struct SDL_Color;
VCMI_LIB_NAMESPACE_BEGIN
class JsonNode;
class ColorRGBA;
VCMI_LIB_NAMESPACE_END
/// Base class for applying palette transformation on images
@ -32,7 +31,7 @@ class ColorFilter
r(r), g(g), b(b), a(a)
{}
public:
SDL_Color shiftColor(const SDL_Color & in) const;
ColorRGBA shiftColor(const ColorRGBA & in) const;
bool operator == (const ColorFilter & other) const;
bool operator != (const ColorFilter & other) const;

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@ -11,17 +11,15 @@
#include "StdInc.h"
#include "Colors.h"
#include <SDL_pixels.h>
const SDL_Color Colors::YELLOW = { 229, 215, 123, SDL_ALPHA_OPAQUE };
const SDL_Color Colors::WHITE = { 255, 243, 222, SDL_ALPHA_OPAQUE };
const SDL_Color Colors::METALLIC_GOLD = { 173, 142, 66, SDL_ALPHA_OPAQUE };
const SDL_Color Colors::GREEN = { 0, 255, 0, SDL_ALPHA_OPAQUE };
const SDL_Color Colors::CYAN = { 0, 255, 255, SDL_ALPHA_OPAQUE };
const SDL_Color Colors::ORANGE = { 232, 184, 32, SDL_ALPHA_OPAQUE };
const SDL_Color Colors::BRIGHT_YELLOW = { 242, 226, 110, SDL_ALPHA_OPAQUE };
const SDL_Color Colors::DEFAULT_KEY_COLOR = {0, 255, 255, SDL_ALPHA_OPAQUE};
const SDL_Color Colors::RED = {255, 0, 0, SDL_ALPHA_OPAQUE};
const SDL_Color Colors::PURPLE = {255, 75, 125, SDL_ALPHA_OPAQUE};
const SDL_Color Colors::BLACK = {0, 0, 0, SDL_ALPHA_OPAQUE};
const SDL_Color Colors::TRANSPARENCY = {0, 0, 0, SDL_ALPHA_TRANSPARENT};
const ColorRGBA Colors::YELLOW = { 229, 215, 123, ColorRGBA::ALPHA_OPAQUE };
const ColorRGBA Colors::WHITE = { 255, 243, 222, ColorRGBA::ALPHA_OPAQUE };
const ColorRGBA Colors::METALLIC_GOLD = { 173, 142, 66, ColorRGBA::ALPHA_OPAQUE };
const ColorRGBA Colors::GREEN = { 0, 255, 0, ColorRGBA::ALPHA_OPAQUE };
const ColorRGBA Colors::CYAN = { 0, 255, 255, ColorRGBA::ALPHA_OPAQUE };
const ColorRGBA Colors::ORANGE = { 232, 184, 32, ColorRGBA::ALPHA_OPAQUE };
const ColorRGBA Colors::BRIGHT_YELLOW = { 242, 226, 110, ColorRGBA::ALPHA_OPAQUE };
const ColorRGBA Colors::DEFAULT_KEY_COLOR = {0, 255, 255, ColorRGBA::ALPHA_OPAQUE};
const ColorRGBA Colors::RED = {255, 0, 0, ColorRGBA::ALPHA_OPAQUE};
const ColorRGBA Colors::PURPLE = {255, 75, 125, ColorRGBA::ALPHA_OPAQUE};
const ColorRGBA Colors::BLACK = {0, 0, 0, ColorRGBA::ALPHA_OPAQUE};
const ColorRGBA Colors::TRANSPARENCY = {0, 0, 0, ColorRGBA::ALPHA_TRANSPARENT};

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@ -9,44 +9,44 @@
*/
#pragma once
struct SDL_Color;
#include "../../lib/Color.h"
/**
* The colors class defines color constants of type SDL_Color.
* The colors class defines color constants of type ColorRGBA.
*/
class Colors
{
public:
/** the h3 yellow color, typically used for headlines */
static const SDL_Color YELLOW;
static const ColorRGBA YELLOW;
/** the standard h3 white color */
static const SDL_Color WHITE;
static const ColorRGBA WHITE;
/** the metallic gold color used mostly as a border around buttons */
static const SDL_Color METALLIC_GOLD;
static const ColorRGBA METALLIC_GOLD;
/** green color used for in-game console */
static const SDL_Color GREEN;
static const ColorRGBA GREEN;
/** the h3 orange color, used for blocked buttons */
static const SDL_Color ORANGE;
static const ColorRGBA ORANGE;
/** the h3 bright yellow color, used for selection border */
static const SDL_Color BRIGHT_YELLOW;
static const ColorRGBA BRIGHT_YELLOW;
/** default key color for all 8 & 24 bit graphics */
static const SDL_Color DEFAULT_KEY_COLOR;
static const ColorRGBA DEFAULT_KEY_COLOR;
/// Selected creature card
static const SDL_Color RED;
static const ColorRGBA RED;
/// Minimap border
static const SDL_Color PURPLE;
static const ColorRGBA PURPLE;
static const SDL_Color CYAN;
static const ColorRGBA CYAN;
static const SDL_Color BLACK;
static const ColorRGBA BLACK;
static const SDL_Color TRANSPARENCY;
static const ColorRGBA TRANSPARENCY;
};

15
client/render/EFont.h Normal file
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@ -0,0 +1,15 @@
/*
* EFonts.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
enum EFonts : int
{
FONT_BIG, FONT_CALLI, FONT_CREDITS, FONT_HIGH_SCORE, FONT_MEDIUM, FONT_SMALL, FONT_TIMES, FONT_TINY, FONT_VERD
};

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@ -46,22 +46,20 @@ void Graphics::loadPaletteAndColors()
auto textFile = CResourceHandler::get()->load(ResourceID("DATA/PLAYERS.PAL"))->readAll();
std::string pals((char*)textFile.first.get(), textFile.second);
playerColorPalette = new SDL_Color[256];
neutralColor = new SDL_Color;
playerColors = new SDL_Color[PlayerColor::PLAYER_LIMIT_I];
int startPoint = 24; //beginning byte; used to read
for(int i=0; i<256; ++i)
for(int i=0; i<8; ++i)
{
SDL_Color col;
for(int j=0; j<32; ++j)
{
ColorRGBA col;
col.r = pals[startPoint++];
col.g = pals[startPoint++];
col.b = pals[startPoint++];
col.a = SDL_ALPHA_OPAQUE;
startPoint++;
playerColorPalette[i] = col;
playerColorPalette[i][j] = col;
}
}
neutralColorPalette = new SDL_Color[32];
auto stream = CResourceHandler::get()->load(ResourceID("config/NEUTRAL.PAL"));
CBinaryReader reader(stream.get());
@ -75,7 +73,7 @@ void Graphics::loadPaletteAndColors()
neutralColorPalette[i].a = SDL_ALPHA_OPAQUE;
}
//colors initialization
SDL_Color colors[] = {
ColorRGBA colors[] = {
{0xff,0, 0, SDL_ALPHA_OPAQUE},
{0x31,0x52,0xff,SDL_ALPHA_OPAQUE},
{0x9c,0x73,0x52,SDL_ALPHA_OPAQUE},
@ -91,10 +89,10 @@ void Graphics::loadPaletteAndColors()
playerColors[i] = colors[i];
}
//gray
neutralColor->r = 0x84;
neutralColor->g = 0x84;
neutralColor->b = 0x84;
neutralColor->a = SDL_ALPHA_OPAQUE;
neutralColor.r = 0x84;
neutralColor.g = 0x84;
neutralColor.b = 0x84;
neutralColor.a = SDL_ALPHA_OPAQUE;
}
void Graphics::initializeBattleGraphics()
@ -148,26 +146,20 @@ Graphics::Graphics()
//(!) do not load any CAnimation here
}
Graphics::~Graphics()
{
delete[] playerColors;
delete neutralColor;
delete[] playerColorPalette;
delete[] neutralColorPalette;
}
void Graphics::blueToPlayersAdv(SDL_Surface * sur, PlayerColor player)
{
if(sur->format->palette)
{
SDL_Color * palette = nullptr;
SDL_Color palette[32];
if(player < PlayerColor::PLAYER_LIMIT)
{
palette = playerColorPalette + 32*player.getNum();
for(int i=0; i<32; ++i)
palette[i] = CSDL_Ext::toSDL(playerColorPalette[player][i]);
}
else if(player == PlayerColor::NEUTRAL)
{
palette = neutralColorPalette;
for(int i=0; i<32; ++i)
palette[i] = CSDL_Ext::toSDL(neutralColorPalette[i]);
}
else
{
@ -176,7 +168,6 @@ void Graphics::blueToPlayersAdv(SDL_Surface * sur, PlayerColor player)
}
//FIXME: not all player colored images have player palette at last 32 indexes
//NOTE: following code is much more correct but still not perfect (bugged with status bar)
CSDL_Ext::setColors(sur, palette, 224, 32);

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@ -9,8 +9,8 @@
*/
#pragma once
#include "IFont.h"
#include "../lib/GameConstants.h"
#include "../lib/Color.h"
VCMI_LIB_NAMESPACE_BEGIN
@ -27,13 +27,8 @@ class JsonNode;
VCMI_LIB_NAMESPACE_END
struct SDL_Surface;
struct SDL_Color;
class CAnimation;
enum EFonts : int
{
FONT_BIG, FONT_CALLI, FONT_CREDITS, FONT_HIGH_SCORE, FONT_MEDIUM, FONT_SMALL, FONT_TIMES, FONT_TINY, FONT_VERD
};
class IFont;
/// Handles fonts, hero images, town images, various graphics
class Graphics
@ -52,11 +47,14 @@ public:
static const int FONTS_NUMBER = 9;
std::array< std::shared_ptr<IFont>, FONTS_NUMBER> fonts;
using PlayerPalette = std::array<ColorRGBA, 32>;
//various graphics
SDL_Color * playerColors; //array [8]
SDL_Color * neutralColor;
SDL_Color * playerColorPalette; //palette to make interface colors good - array of size [256]
SDL_Color * neutralColorPalette;
std::array<ColorRGBA, 8> playerColors;
std::array<PlayerPalette, 8> playerColorPalette; //palette to make interface colors good - array of size [256]
PlayerPalette neutralColorPalette;
ColorRGBA neutralColor;
std::map<std::string, JsonNode> imageLists;
@ -67,7 +65,6 @@ public:
//functions
Graphics();
~Graphics();
void blueToPlayersAdv(SDL_Surface * sur, PlayerColor player); //replaces blue interface colour with a color of player
};

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@ -25,24 +25,24 @@ size_t IFont::getStringWidth(const std::string & data) const
return width;
}
void IFont::renderTextLeft(SDL_Surface * surface, const std::string & data, const SDL_Color & color, const Point & pos) const
void IFont::renderTextLeft(SDL_Surface * surface, const std::string & data, const ColorRGBA & color, const Point & pos) const
{
renderText(surface, data, color, pos);
}
void IFont::renderTextRight(SDL_Surface * surface, const std::string & data, const SDL_Color & color, const Point & pos) const
void IFont::renderTextRight(SDL_Surface * surface, const std::string & data, const ColorRGBA & color, const Point & pos) const
{
Point size((int)getStringWidth(data), (int)getLineHeight());
renderText(surface, data, color, pos - size);
}
void IFont::renderTextCenter(SDL_Surface * surface, const std::string & data, const SDL_Color & color, const Point & pos) const
void IFont::renderTextCenter(SDL_Surface * surface, const std::string & data, const ColorRGBA & color, const Point & pos) const
{
Point size((int)getStringWidth(data), (int)getLineHeight());
renderText(surface, data, color, pos - size / 2);
}
void IFont::renderTextLinesLeft(SDL_Surface * surface, const std::vector<std::string> & data, const SDL_Color & color, const Point & pos) const
void IFont::renderTextLinesLeft(SDL_Surface * surface, const std::vector<std::string> & data, const ColorRGBA & color, const Point & pos) const
{
Point currPos = pos;
@ -53,7 +53,7 @@ void IFont::renderTextLinesLeft(SDL_Surface * surface, const std::vector<std::st
}
}
void IFont::renderTextLinesRight(SDL_Surface * surface, const std::vector<std::string> & data, const SDL_Color & color, const Point & pos) const
void IFont::renderTextLinesRight(SDL_Surface * surface, const std::vector<std::string> & data, const ColorRGBA & color, const Point & pos) const
{
Point currPos = pos;
currPos.y -= (int)data.size() * (int)getLineHeight();
@ -65,7 +65,7 @@ void IFont::renderTextLinesRight(SDL_Surface * surface, const std::vector<std::s
}
}
void IFont::renderTextLinesCenter(SDL_Surface * surface, const std::vector<std::string> & data, const SDL_Color & color, const Point & pos) const
void IFont::renderTextLinesCenter(SDL_Surface * surface, const std::vector<std::string> & data, const ColorRGBA & color, const Point & pos) const
{
Point currPos = pos;
currPos.y -= (int)data.size() * (int)getLineHeight() / 2;

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@ -11,16 +11,16 @@
VCMI_LIB_NAMESPACE_BEGIN
class Point;
class ColorRGBA;
VCMI_LIB_NAMESPACE_END
struct SDL_Surface;
struct SDL_Color;
class IFont
{
protected:
/// Internal function to render font, see renderTextLeft
virtual void renderText(SDL_Surface * surface, const std::string & data, const SDL_Color & color, const Point & pos) const = 0;
virtual void renderText(SDL_Surface * surface, const std::string & data, const ColorRGBA & color, const Point & pos) const = 0;
public:
virtual ~IFont()
@ -40,17 +40,17 @@ public:
* @param pos - position of rendered font
*/
/// pos = topleft corner of the text
void renderTextLeft(SDL_Surface * surface, const std::string & data, const SDL_Color & color, const Point & pos) const;
void renderTextLeft(SDL_Surface * surface, const std::string & data, const ColorRGBA & color, const Point & pos) const;
/// pos = center of the text
void renderTextRight(SDL_Surface * surface, const std::string & data, const SDL_Color & color, const Point & pos) const;
void renderTextRight(SDL_Surface * surface, const std::string & data, const ColorRGBA & color, const Point & pos) const;
/// pos = bottomright corner of the text
void renderTextCenter(SDL_Surface * surface, const std::string & data, const SDL_Color & color, const Point & pos) const;
void renderTextCenter(SDL_Surface * surface, const std::string & data, const ColorRGBA & color, const Point & pos) const;
/// pos = topleft corner of the text
void renderTextLinesLeft(SDL_Surface * surface, const std::vector<std::string> & data, const SDL_Color & color, const Point & pos) const;
void renderTextLinesLeft(SDL_Surface * surface, const std::vector<std::string> & data, const ColorRGBA & color, const Point & pos) const;
/// pos = center of the text
void renderTextLinesRight(SDL_Surface * surface, const std::vector<std::string> & data, const SDL_Color & color, const Point & pos) const;
void renderTextLinesRight(SDL_Surface * surface, const std::vector<std::string> & data, const ColorRGBA & color, const Point & pos) const;
/// pos = bottomright corner of the text
void renderTextLinesCenter(SDL_Surface * surface, const std::vector<std::string> & data, const SDL_Color & color, const Point & pos) const;
void renderTextLinesCenter(SDL_Surface * surface, const std::vector<std::string> & data, const ColorRGBA & color, const Point & pos) const;
};

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@ -14,11 +14,11 @@ VCMI_LIB_NAMESPACE_BEGIN
class PlayerColor;
class Rect;
class Point;
class ColorRGBA;
VCMI_LIB_NAMESPACE_END
struct SDL_Surface;
struct SDL_Color;
class ColorFilter;
/// Defines which blit method will be selected when image is used for rendering
@ -40,7 +40,7 @@ enum class EImageBlitMode : uint8_t
class IImage
{
public:
using SpecialPalette = std::vector<SDL_Color>;
using SpecialPalette = std::vector<ColorRGBA>;
static constexpr int32_t SPECIAL_PALETTE_MASK_CREATURES = 0b11110011;
//draws image on surface "where" at position

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@ -112,7 +112,7 @@ bool CBitmapFont::canRepresentString(const std::string & data) const
return true;
}
void CBitmapFont::renderCharacter(SDL_Surface * surface, const BitmapChar & character, const SDL_Color & color, int &posX, int &posY) const
void CBitmapFont::renderCharacter(SDL_Surface * surface, const BitmapChar & character, const ColorRGBA & color, int &posX, int &posY) const
{
Rect clipRect;
CSDL_Ext::getClipRect(surface, clipRect);
@ -162,7 +162,7 @@ void CBitmapFont::renderCharacter(SDL_Surface * surface, const BitmapChar & char
posX += character.rightOffset;
}
void CBitmapFont::renderText(SDL_Surface * surface, const std::string & data, const SDL_Color & color, const Point & pos) const
void CBitmapFont::renderText(SDL_Surface * surface, const std::string & data, const ColorRGBA & color, const Point & pos) const
{
if (data.empty())
return;

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@ -33,8 +33,8 @@ class CBitmapFont : public IFont
void loadModFont(const std::string & modName, const ResourceID & resource);
void renderCharacter(SDL_Surface * surface, const BitmapChar & character, const SDL_Color & color, int &posX, int &posY) const;
void renderText(SDL_Surface * surface, const std::string & data, const SDL_Color & color, const Point & pos) const override;
void renderCharacter(SDL_Surface * surface, const BitmapChar & character, const ColorRGBA & color, int &posX, int &posY) const;
void renderText(SDL_Surface * surface, const std::string & data, const ColorRGBA & color, const Point & pos) const override;
public:
explicit CBitmapFont(const std::string & filename);

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@ -35,7 +35,7 @@ size_t CBitmapHanFont::getCharacterIndex(ui8 first, ui8 second) const
return (first - 0x81) * (12*16 - 2) + (second - 0x40);
}
void CBitmapHanFont::renderCharacter(SDL_Surface * surface, int characterIndex, const SDL_Color & color, int &posX, int &posY) const
void CBitmapHanFont::renderCharacter(SDL_Surface * surface, int characterIndex, const ColorRGBA & color, int &posX, int &posY) const
{
//TODO: somewhat duplicated with CBitmapFont::renderCharacter();
Rect clipRect;
@ -76,7 +76,7 @@ void CBitmapHanFont::renderCharacter(SDL_Surface * surface, int characterIndex,
posX += (int)size + 1;
}
void CBitmapHanFont::renderText(SDL_Surface * surface, const std::string & data, const SDL_Color & color, const Point & pos) const
void CBitmapHanFont::renderText(SDL_Surface * surface, const std::string & data, const ColorRGBA & color, const Point & pos) const
{
int posX = pos.x;
int posY = pos.y;

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@ -30,8 +30,8 @@ class CBitmapHanFont : public IFont
size_t getCharacterDataOffset(size_t index) const;
size_t getCharacterIndex(ui8 first, ui8 second) const;
void renderCharacter(SDL_Surface * surface, int characterIndex, const SDL_Color & color, int &posX, int &posY) const;
void renderText(SDL_Surface * surface, const std::string & data, const SDL_Color & color, const Point & pos) const override;
void renderCharacter(SDL_Surface * surface, int characterIndex, const ColorRGBA & color, int &posX, int &posY) const;
void renderText(SDL_Surface * surface, const std::string & data, const ColorRGBA & color, const Point & pos) const override;
public:
CBitmapHanFont(const JsonNode & config);

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@ -98,7 +98,7 @@ size_t CTrueTypeFont::getStringWidth(const std::string & data) const
return width;
}
void CTrueTypeFont::renderText(SDL_Surface * surface, const std::string & data, const SDL_Color & color, const Point & pos) const
void CTrueTypeFont::renderText(SDL_Surface * surface, const std::string & data, const ColorRGBA & color, const Point & pos) const
{
if (fallbackFont && fallbackFont->canRepresentString(data))
{
@ -113,9 +113,9 @@ void CTrueTypeFont::renderText(SDL_Surface * surface, const std::string & data,
{
SDL_Surface * rendered;
if (blended)
rendered = TTF_RenderUTF8_Blended(font.get(), data.c_str(), color);
rendered = TTF_RenderUTF8_Blended(font.get(), data.c_str(), CSDL_Ext::toSDL(color));
else
rendered = TTF_RenderUTF8_Solid(font.get(), data.c_str(), color);
rendered = TTF_RenderUTF8_Solid(font.get(), data.c_str(), CSDL_Ext::toSDL(color));
assert(rendered);

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@ -32,7 +32,7 @@ class CTrueTypeFont : public IFont
TTF_Font * loadFont(const JsonNode & config);
int getFontStyle(const JsonNode & config);
void renderText(SDL_Surface * surface, const std::string & data, const SDL_Color & color, const Point & pos) const override;
void renderText(SDL_Surface * surface, const std::string & data, const ColorRGBA & color, const Point & pos) const override;
public:
CTrueTypeFont(const JsonNode & fontConfig);
~CTrueTypeFont();

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@ -52,7 +52,7 @@ void CursorHardware::setImage(std::shared_ptr<IImage> image, const Point & pivot
{
auto cursorSurface = CSDL_Ext::newSurface(image->dimensions().x, image->dimensions().y);
CSDL_Ext::fillSurface(cursorSurface, Colors::TRANSPARENCY);
CSDL_Ext::fillSurface(cursorSurface, CSDL_Ext::toSDL(Colors::TRANSPARENCY));
image->draw(cursorSurface);

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@ -56,7 +56,7 @@ void CursorSoftware::updateTexture()
if (!cursorSurface || Point(cursorSurface->w, cursorSurface->h) != cursorImage->dimensions())
createTexture(cursorImage->dimensions());
CSDL_Ext::fillSurface(cursorSurface, Colors::TRANSPARENCY);
CSDL_Ext::fillSurface(cursorSurface, CSDL_Ext::toSDL(Colors::TRANSPARENCY));
cursorImage->draw(cursorSurface);
SDL_UpdateTexture(cursorTexture, NULL, cursorSurface->pixels, cursorSurface->pitch);

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@ -327,7 +327,7 @@ void SDLImage::adjustPalette(const ColorFilter & shifter, uint32_t colorsToSkipM
if(i < std::numeric_limits<uint32_t>::digits && ((colorsToSkipMask >> i) & 1) == 1)
continue;
palette->colors[i] = shifter.shiftColor(originalPalette->colors[i]);
palette->colors[i] = CSDL_Ext::toSDL(shifter.shiftColor(CSDL_Ext::fromSDL(originalPalette->colors[i])));
}
}
@ -358,7 +358,7 @@ void SDLImage::setSpecialPallete(const IImage::SpecialPalette & specialPalette,
for (size_t i = 0; i < last; ++i)
{
if(i < std::numeric_limits<uint32_t>::digits && ((colorsToSkipMask >> i) & 1) == 1)
surf->format->palette->colors[i] = specialPalette[i];
surf->format->palette->colors[i] = CSDL_Ext::toSDL(specialPalette[i]);
}
}
}

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@ -16,6 +16,8 @@
#include "../render/Colors.h"
#include "../CMT.h"
#include "../../lib/GameConstants.h"
#include <SDL_render.h>
Rect CSDL_Ext::fromSDL(const SDL_Rect & rect)
@ -506,16 +508,18 @@ void CSDL_Ext::drawBorder( SDL_Surface * sur, const Rect &r, const SDL_Color &co
drawBorder(sur, r.x, r.y, r.w, r.h, color, depth);
}
void CSDL_Ext::setPlayerColor(SDL_Surface * sur, PlayerColor player)
void CSDL_Ext::setPlayerColor(SDL_Surface * sur, const PlayerColor & player)
{
if(player==PlayerColor::UNFLAGGABLE)
return;
if(sur->format->BitsPerPixel==8)
{
SDL_Color *color = (player == PlayerColor::NEUTRAL
ColorRGBA color = (player == PlayerColor::NEUTRAL
? graphics->neutralColor
: &graphics->playerColors[player.getNum()]);
CSDL_Ext::setColors(sur, color, 5, 1);
: graphics->playerColors[player.getNum()]);
SDL_Color colorSDL = toSDL(color);
CSDL_Ext::setColors(sur, &colorSDL, 5, 1);
}
else
logGlobal->warn("Warning, setPlayerColor called on not 8bpp surface!");
@ -584,22 +588,6 @@ bool CSDL_Ext::isTransparent( SDL_Surface * srf, int x, int y )
return pixelTransparent || pixelCyan;
}
void CSDL_Ext::VflipSurf(SDL_Surface * surf)
{
char buf[4]; //buffer
int bpp = surf->format->BytesPerPixel;
for (int y=0; y<surf->h; ++y)
{
char * base = (char*)surf->pixels + y * surf->pitch;
for (int x=0; x<surf->w/2; ++x)
{
memcpy(buf, base + x * bpp, bpp);
memcpy(base + x * bpp, base + (surf->w - x - 1) * bpp, bpp);
memcpy(base + (surf->w - x - 1) * bpp, buf, bpp);
}
}
}
void CSDL_Ext::putPixelWithoutRefresh(SDL_Surface *ekran, const int & x, const int & y, const uint8_t & R, const uint8_t & G, const uint8_t & B, uint8_t A)
{
uint8_t *p = getPxPtr(ekran, x, y);
@ -808,12 +796,6 @@ void CSDL_Ext::fillRect( SDL_Surface *dst, const Rect & dstrect, const SDL_Color
SDL_FillRect(dst, &newRect, sdlColor);
}
SDL_Color CSDL_Ext::makeColor(ui8 r, ui8 g, ui8 b, ui8 a)
{
SDL_Color ret = {r, g, b, a};
return ret;
}
STRONG_INLINE static uint32_t mapColor(SDL_Surface * surface, SDL_Color color)
{
return SDL_MapRGBA(surface->format, color.r, color.g, color.b, color.a);
@ -827,12 +809,12 @@ void CSDL_Ext::setColorKey(SDL_Surface * surface, SDL_Color color)
void CSDL_Ext::setDefaultColorKey(SDL_Surface * surface)
{
setColorKey(surface, Colors::DEFAULT_KEY_COLOR);
setColorKey(surface, toSDL(Colors::DEFAULT_KEY_COLOR));
}
void CSDL_Ext::setDefaultColorKeyPresize(SDL_Surface * surface)
{
uint32_t key = mapColor(surface, Colors::DEFAULT_KEY_COLOR);
uint32_t key = mapColor(surface, toSDL(Colors::DEFAULT_KEY_COLOR));
auto & color = surface->format->palette->colors[key];
// set color key only if exactly such color was found

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@ -9,7 +9,6 @@
*/
#pragma once
#include "../../lib/GameConstants.h"
#include "../../lib/Rect.h"
#include "../../lib/Color.h"
@ -22,6 +21,7 @@ struct SDL_Color;
VCMI_LIB_NAMESPACE_BEGIN
class PlayerColor;
class Rect;
class Point;
@ -79,21 +79,19 @@ using TColorPutterAlpha = void (*)(uint8_t *&, const uint8_t &, const uint8_t &,
int blit8bppAlphaTo24bppT(const SDL_Surface * src, const Rect & srcRect, SDL_Surface * dst, const Point & dstPoint); //blits 8 bpp surface with alpha channel to 24 bpp surface
int blit8bppAlphaTo24bpp(const SDL_Surface * src, const Rect & srcRect, SDL_Surface * dst, const Point & dstPoint); //blits 8 bpp surface with alpha channel to 24 bpp surface
uint32_t colorTouint32_t(const SDL_Color * color); //little endian only
SDL_Color makeColor(ui8 r, ui8 g, ui8 b, ui8 a);
void drawLine(SDL_Surface * sur, const Point & from, const Point & dest, const SDL_Color & color1, const SDL_Color & color2);
void drawLineDashed(SDL_Surface * sur, const Point & from, const Point & dest, const SDL_Color & color);
void drawBorder(SDL_Surface * sur, int x, int y, int w, int h, const SDL_Color & color, int depth = 1);
void drawBorder(SDL_Surface * sur, const Rect & r, const SDL_Color & color, int depth = 1);
void setPlayerColor(SDL_Surface * sur, PlayerColor player); //sets correct color of flags; -1 for neutral
void setPlayerColor(SDL_Surface * sur, const PlayerColor & player); //sets correct color of flags; -1 for neutral
SDL_Surface * newSurface(int w, int h, SDL_Surface * mod); //creates new surface, with flags/format same as in surface given
SDL_Surface * newSurface(int w, int h); //creates new surface, with flags/format same as in screen surface
SDL_Surface * copySurface(SDL_Surface * mod); //returns copy of given surface
template<int bpp>
SDL_Surface * createSurfaceWithBpp(int width, int height); //create surface with give bits per pixels value
void VflipSurf(SDL_Surface * surf); //fluipis given surface by vertical axis
//scale surface to required size.
//nearest neighbour algorithm

View File

@ -59,21 +59,9 @@ void CButton::update()
redraw();
}
void CButton::setBorderColor(std::optional<SDL_Color> borderColor)
void CButton::setBorderColor(std::optional<ColorRGBA> newBorderColor)
{
setBorderColor(borderColor, borderColor, borderColor, borderColor);
}
void CButton::setBorderColor(std::optional<SDL_Color> normalBorderColor,
std::optional<SDL_Color> pressedBorderColor,
std::optional<SDL_Color> blockedBorderColor,
std::optional<SDL_Color> highlightedBorderColor)
{
stateToBorderColor[NORMAL] = normalBorderColor;
stateToBorderColor[PRESSED] = pressedBorderColor;
stateToBorderColor[BLOCKED] = blockedBorderColor;
stateToBorderColor[HIGHLIGHTED] = highlightedBorderColor;
update();
borderColor = newBorderColor;
}
void CButton::addCallback(std::function<void()> callback)
@ -81,7 +69,7 @@ void CButton::addCallback(std::function<void()> callback)
this->callback += callback;
}
void CButton::addTextOverlay(const std::string & Text, EFonts font, SDL_Color color)
void CButton::addTextOverlay(const std::string & Text, EFonts font, ColorRGBA color)
{
OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
addOverlay(std::make_shared<CLabel>(pos.w/2, pos.h/2, font, ETextAlignment::CENTER, color, Text));
@ -298,7 +286,6 @@ void CButton::showAll(Canvas & to)
{
CIntObject::showAll(to);
auto borderColor = stateToBorderColor[getState()];
if (borderColor)
to.drawBorder(Rect::createAround(pos, 1), *borderColor);
}

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@ -10,11 +10,9 @@
#pragma once
#include "../gui/CIntObject.h"
#include "../render/Colors.h"
#include "../render/EFont.h"
#include "../../lib/FunctionList.h"
#include <SDL_pixels.h>
VCMI_LIB_NAMESPACE_BEGIN
class Rect;
VCMI_LIB_NAMESPACE_END
@ -45,7 +43,7 @@ private:
std::array<int, 4> stateToIndex; // mapping of button state to index of frame in animation
std::array<std::string, 4> hoverTexts; //texts for statusbar, if empty - first entry will be used
std::array<std::optional<SDL_Color>, 4> stateToBorderColor; // mapping of button state to border color
std::optional<ColorRGBA> borderColor; // mapping of button state to border color
std::string helpBox; //for right-click help
std::shared_ptr<CAnimImage> image; //image for this button
@ -64,22 +62,15 @@ public:
hoverable,//if true, button will be highlighted when hovered (e.g. main menu)
soundDisabled;
// sets border color for each button state;
// if it's set, the button will have 1-px border around it with this color
void setBorderColor(std::optional<SDL_Color> normalBorderColor,
std::optional<SDL_Color> pressedBorderColor,
std::optional<SDL_Color> blockedBorderColor,
std::optional<SDL_Color> highlightedBorderColor);
// sets the same border color for all button states.
void setBorderColor(std::optional<SDL_Color> borderColor);
void setBorderColor(std::optional<ColorRGBA> borderColor);
/// adds one more callback to on-click actions
void addCallback(std::function<void()> callback);
/// adds overlay on top of button image. Only one overlay can be active at once
void addOverlay(std::shared_ptr<CIntObject> newOverlay);
void addTextOverlay(const std::string & Text, EFonts font, SDL_Color color = Colors::WHITE);
void addTextOverlay(const std::string & Text, EFonts font, ColorRGBA color);
void addImage(std::string filename);
void addHoverText(ButtonState state, std::string text);

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@ -21,6 +21,8 @@
#include "../gui/TextAlignment.h"
#include "../gui/Shortcut.h"
#include "../render/Canvas.h"
#include "../render/IFont.h"
#include "../render/Graphics.h"
#include "../windows/CMessage.h"
#include "../windows/InfoWindows.h"
#include "../widgets/TextControls.h"

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@ -10,6 +10,8 @@
#pragma once
#include "../gui/CIntObject.h"
#include "../render/EFont.h"
VCMI_LIB_NAMESPACE_BEGIN

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@ -16,7 +16,6 @@ VCMI_LIB_NAMESPACE_BEGIN
class Rect;
VCMI_LIB_NAMESPACE_END
struct SDL_Color;
class CAnimImage;
class CLabel;
class CAnimation;

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@ -16,7 +16,11 @@ VCMI_LIB_NAMESPACE_BEGIN
class CGGarrison;
struct InfoAboutArmy;
struct InfoAboutHero;
struct InfoAboutTown;
class CArmedInstance;
class CGTownInstance;
class CGHeroInstance;
class AFactionMember;
VCMI_LIB_NAMESPACE_END

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@ -17,6 +17,7 @@
#include "../gui/Shortcut.h"
#include "../gui/CGuiHandler.h"
#include "../render/Canvas.h"
#include "../render/Colors.h"
void CSlider::mouseDragged(const Point & cursorPosition, const Point & lastUpdateDistance)
{

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@ -20,6 +20,8 @@
#include "../adventureMap/CInGameConsole.h"
#include "../renderSDL/SDL_Extensions.h"
#include "../render/Canvas.h"
#include "../render/Graphics.h"
#include "../render/IFont.h"
#include "../../lib/TextOperations.h"
@ -44,7 +46,7 @@ void CLabel::showAll(Canvas & to)
}
CLabel::CLabel(int x, int y, EFonts Font, ETextAlignment Align, const SDL_Color & Color, const std::string & Text)
CLabel::CLabel(int x, int y, EFonts Font, ETextAlignment Align, const ColorRGBA & Color, const std::string & Text)
: CTextContainer(Align, Font, Color), text(Text)
{
setRedrawParent(true);
@ -87,7 +89,7 @@ void CLabel::setText(const std::string & Txt)
}
}
void CLabel::setColor(const SDL_Color & Color)
void CLabel::setColor(const ColorRGBA & Color)
{
color = Color;
if(autoRedraw)
@ -104,7 +106,7 @@ size_t CLabel::getWidth()
return graphics->fonts[font]->getStringWidth(visibleText());;
}
CMultiLineLabel::CMultiLineLabel(Rect position, EFonts Font, ETextAlignment Align, const SDL_Color & Color, const std::string & Text) :
CMultiLineLabel::CMultiLineLabel(Rect position, EFonts Font, ETextAlignment Align, const ColorRGBA & Color, const std::string & Text) :
CLabel(position.x, position.y, Font, Align, Color, Text),
visibleSize(0, 0, position.w, position.h)
{
@ -193,7 +195,7 @@ void CTextContainer::blitLine(Canvas & to, Rect destRect, std::string what)
} while(begin++ != std::string::npos);
}
CTextContainer::CTextContainer(ETextAlignment alignment, EFonts font, SDL_Color color) :
CTextContainer::CTextContainer(ETextAlignment alignment, EFonts font, ColorRGBA color) :
alignment(alignment),
font(font),
color(color)
@ -275,7 +277,7 @@ Rect CMultiLineLabel::getTextLocation()
return Rect();
}
CLabelGroup::CLabelGroup(EFonts Font, ETextAlignment Align, const SDL_Color & Color)
CLabelGroup::CLabelGroup(EFonts Font, ETextAlignment Align, const ColorRGBA & Color)
: font(Font), align(Align), color(Color)
{
defActions = 255 - DISPOSE;
@ -292,7 +294,7 @@ size_t CLabelGroup::currentSize() const
return labels.size();
}
CTextBox::CTextBox(std::string Text, const Rect & rect, int SliderStyle, EFonts Font, ETextAlignment Align, const SDL_Color & Color) :
CTextBox::CTextBox(std::string Text, const Rect & rect, int SliderStyle, EFonts Font, ETextAlignment Align, const ColorRGBA & Color) :
sliderStyle(SliderStyle),
slider(nullptr)
{
@ -403,7 +405,7 @@ void CGStatusBar::clear()
write({});
}
CGStatusBar::CGStatusBar(std::shared_ptr<CIntObject> background_, EFonts Font, ETextAlignment Align, const SDL_Color & Color)
CGStatusBar::CGStatusBar(std::shared_ptr<CIntObject> background_, EFonts Font, ETextAlignment Align, const ColorRGBA & Color)
: CLabel(background_->pos.x, background_->pos.y, Font, Align, Color, "")
, enteringText(false)
{

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@ -12,11 +12,9 @@
#include "../gui/CIntObject.h"
#include "../gui/TextAlignment.h"
#include "../render/Colors.h"
#include "../render/Graphics.h"
#include "../render/EFont.h"
#include "../../lib/FunctionList.h"
#include <SDL_pixels.h>
class IImage;
class CSlider;
@ -30,12 +28,12 @@ protected:
/// do actual blitting of line. Text "what" will be placed at "where" and aligned according to alignment
void blitLine(Canvas & to, Rect where, std::string what);
CTextContainer(ETextAlignment alignment, EFonts font, SDL_Color color);
CTextContainer(ETextAlignment alignment, EFonts font, ColorRGBA color);
public:
ETextAlignment alignment;
EFonts font;
SDL_Color color; // default font color. Can be overridden by placing "{}" into the string
ColorRGBA color; // default font color. Can be overridden by placing "{}" into the string
};
/// Label which shows text
@ -54,11 +52,11 @@ public:
std::string getText();
virtual void setAutoRedraw(bool option);
virtual void setText(const std::string & Txt);
virtual void setColor(const SDL_Color & Color);
virtual void setColor(const ColorRGBA & Color);
size_t getWidth();
CLabel(int x = 0, int y = 0, EFonts Font = FONT_SMALL, ETextAlignment Align = ETextAlignment::TOPLEFT,
const SDL_Color & Color = Colors::WHITE, const std::string & Text = "");
const ColorRGBA & Color = Colors::WHITE, const std::string & Text = "");
void showAll(Canvas & to) override; //shows statusbar (with current text)
};
@ -68,9 +66,9 @@ class CLabelGroup : public CIntObject
std::vector<std::shared_ptr<CLabel>> labels;
EFonts font;
ETextAlignment align;
SDL_Color color;
ColorRGBA color;
public:
CLabelGroup(EFonts Font = FONT_SMALL, ETextAlignment Align = ETextAlignment::TOPLEFT, const SDL_Color & Color = Colors::WHITE);
CLabelGroup(EFonts Font = FONT_SMALL, ETextAlignment Align = ETextAlignment::TOPLEFT, const ColorRGBA & Color = Colors::WHITE);
void add(int x = 0, int y = 0, const std::string & text = "");
size_t currentSize() const;
};
@ -91,7 +89,7 @@ public:
// total size of text, x = longest line of text, y = total height of lines
Point textSize;
CMultiLineLabel(Rect position, EFonts Font = FONT_SMALL, ETextAlignment Align = ETextAlignment::TOPLEFT, const SDL_Color & Color = Colors::WHITE, const std::string & Text = "");
CMultiLineLabel(Rect position, EFonts Font = FONT_SMALL, ETextAlignment Align = ETextAlignment::TOPLEFT, const ColorRGBA & Color = Colors::WHITE, const std::string & Text = "");
void setText(const std::string & Txt) override;
void showAll(Canvas & to) override;
@ -111,7 +109,7 @@ public:
std::shared_ptr<CMultiLineLabel> label;
std::shared_ptr<CSlider> slider;
CTextBox(std::string Text, const Rect & rect, int SliderStyle, EFonts Font = FONT_SMALL, ETextAlignment Align = ETextAlignment::TOPLEFT, const SDL_Color & Color = Colors::WHITE);
CTextBox(std::string Text, const Rect & rect, int SliderStyle, EFonts Font = FONT_SMALL, ETextAlignment Align = ETextAlignment::TOPLEFT, const ColorRGBA & Color = Colors::WHITE);
void resize(Point newSize);
void setText(const std::string & Txt);
@ -125,7 +123,7 @@ class CGStatusBar : public CLabel, public std::enable_shared_from_this<CGStatusB
std::string consoleText;
bool enteringText;
CGStatusBar(std::shared_ptr<CIntObject> background_, EFonts Font = FONT_SMALL, ETextAlignment Align = ETextAlignment::CENTER, const SDL_Color & Color = Colors::WHITE);
CGStatusBar(std::shared_ptr<CIntObject> background_, EFonts Font = FONT_SMALL, ETextAlignment Align = ETextAlignment::CENTER, const ColorRGBA & Color = Colors::WHITE);
CGStatusBar(int x, int y, std::string name, int maxw = -1);
//make CLabel API private

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@ -12,6 +12,10 @@
#include "../widgets/CWindowWithArtifacts.h"
#include "CWindowObject.h"
VCMI_LIB_NAMESPACE_BEGIN
class CGObjectInstance;
VCMI_LIB_NAMESPACE_END
class CButton;
class CAnimImage;
class CToggleGroup;

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@ -24,6 +24,8 @@
#include "../render/CAnimation.h"
#include "../render/IImage.h"
#include "../render/Canvas.h"
#include "../render/Graphics.h"
#include "../render/IFont.h"
#include "../renderSDL/SDL_Extensions.h"
#include <SDL_surface.h>

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@ -9,7 +9,7 @@
*/
#pragma once
#include "../render/Graphics.h"
#include "../render/EFont.h"
#include "../../lib/GameConstants.h"
struct SDL_Surface;

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@ -30,7 +30,7 @@
CPuzzleWindow::CPuzzleWindow(const int3 & GrailPos, double discoveredRatio)
: CWindowObject(PLAYER_COLORED | BORDERED, "PUZZLE"),
grailPos(GrailPos),
currentAlpha(SDL_ALPHA_OPAQUE)
currentAlpha(ColorRGBA::ALPHA_OPAQUE)
{
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);

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@ -43,7 +43,7 @@ class CQuestLabel : public LRClickableAreaWText, public CMultiLineLabel
public:
std::function<void()> callback;
CQuestLabel(Rect position, EFonts Font = FONT_SMALL, ETextAlignment Align = ETextAlignment::TOPLEFT, const SDL_Color &Color = Colors::WHITE, const std::string &Text = "")
CQuestLabel(Rect position, EFonts Font = FONT_SMALL, ETextAlignment Align = ETextAlignment::TOPLEFT, const ColorRGBA &Color = Colors::WHITE, const std::string &Text = "")
: CMultiLineLabel (position, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, Text){};
void clickPressed(const Point & cursorPosition) override;
void showAll(Canvas & to) override;

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@ -590,7 +590,7 @@ void CSpellWindow::SpellArea::setSpell(const CSpell * spell)
schoolBorder = std::make_shared<CAnimImage>(owner->schoolBorders[owner->selectedTab >= 4 ? whichSchool : owner->selectedTab], schoolLevel);
}
SDL_Color firstLineColor, secondLineColor;
ColorRGBA firstLineColor, secondLineColor;
if(spellCost > owner->myHero->mana) //hero cannot cast this spell
{
firstLineColor = Colors::WHITE;

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@ -19,6 +19,7 @@ class CSpell;
VCMI_LIB_NAMESPACE_END
class IImage;
class CAnimation;
class CAnimImage;
class CPicture;
class CLabel;

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@ -18,6 +18,7 @@
VCMI_LIB_NAMESPACE_BEGIN
class CGObjectInstance;
class CGDwelling;
class IMarket;

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@ -15,6 +15,9 @@
VCMI_LIB_NAMESPACE_BEGIN
class CGObjectInstance;
class CGTownInstance;
class CGHeroInstance;
class CGGarrison;
class Rect;

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@ -11,6 +11,10 @@
#include "../windows/CWindowObject.h"
VCMI_LIB_NAMESPACE_BEGIN
class CGTownInstance;
VCMI_LIB_NAMESPACE_END
class CButton;
class CreatureCostBox;
class CreaturePurchaseCard;