mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-24 08:32:34 +02:00
Replaced all usage of SDL_Color outside of render with ColorRGBA
This commit is contained in:
parent
323537e4bd
commit
43795c39a5
@ -25,6 +25,7 @@
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#include "ClientCommandManager.h"
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#include "windows/CMessage.h"
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#include "render/IScreenHandler.h"
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#include "render/Graphics.h"
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#include "../lib/filesystem/Filesystem.h"
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#include "../lib/CGeneralTextHandler.h"
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@ -226,6 +226,7 @@ set(client_HEADERS
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render/Canvas.h
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render/ColorFilter.h
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render/Colors.h
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render/EFont.h
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render/Graphics.h
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render/ICursor.h
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render/IFont.h
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@ -68,7 +68,7 @@ void ApplyOnLobbyScreenNetPackVisitor::visitLobbyChatMessage(LobbyChatMessage &
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lobby->card->chat->addNewMessage(pack.playerName + ": " + pack.message);
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lobby->card->setChat(true);
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if(lobby->buttonChat)
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lobby->buttonChat->addTextOverlay(CGI->generaltexth->allTexts[531], FONT_SMALL);
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lobby->buttonChat->addTextOverlay(CGI->generaltexth->allTexts[531], FONT_SMALL, Colors::WHITE);
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}
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}
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@ -11,6 +11,7 @@
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#include "../gui/InterfaceObjectConfigurable.h"
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class CAnimation;
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class CHeroList;
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class CTownList;
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class CMinimap;
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@ -22,6 +22,7 @@
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#include "../PlayerLocalState.h"
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#include "../gui/CGuiHandler.h"
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#include "../render/Canvas.h"
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#include "../render/Colors.h"
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#include "../../lib/CGeneralTextHandler.h"
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#include "../../lib/CHeroHandler.h"
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@ -20,8 +20,9 @@
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#include "../gui/MouseButton.h"
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#include "../gui/WindowHandler.h"
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#include "../render/Colors.h"
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#include "../renderSDL/SDL_Extensions.h"
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#include "../render/Canvas.h"
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#include "../render/Graphics.h"
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#include "../renderSDL/SDL_Extensions.h"
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#include "../windows/InfoWindows.h"
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#include "../../CCallback.h"
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@ -30,25 +31,23 @@
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#include "../../lib/mapObjects/CGHeroInstance.h"
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#include "../../lib/mapping/CMapDefines.h"
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#include <SDL_pixels.h>
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ColorRGBA CMinimapInstance::getTileColor(const int3 & pos) const
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{
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const TerrainTile * tile = LOCPLINT->cb->getTile(pos, false);
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// if tile is not visible it will be black on minimap
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if(!tile)
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return CSDL_Ext::fromSDL(Colors::BLACK);
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return Colors::BLACK;
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// if object at tile is owned - it will be colored as its owner
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for (const CGObjectInstance *obj : tile->blockingObjects)
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{
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PlayerColor player = obj->getOwner();
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if(player == PlayerColor::NEUTRAL)
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return CSDL_Ext::fromSDL(*graphics->neutralColor);
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return graphics->neutralColor;
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if (player < PlayerColor::PLAYER_LIMIT)
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return CSDL_Ext::fromSDL(graphics->playerColors[player.getNum()]);
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return graphics->playerColors[player.getNum()];
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}
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if (tile->blocked && (!tile->visitable))
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@ -185,7 +184,7 @@ void CMinimap::showAll(Canvas & to)
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};
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Canvas clippedTarget(to, pos);
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clippedTarget.drawBorderDashed(radar, CSDL_Ext::fromSDL(Colors::PURPLE));
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clippedTarget.drawBorderDashed(radar, Colors::PURPLE);
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}
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}
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@ -14,6 +14,7 @@
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#include "../CPlayerInterface.h"
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#include "../render/Canvas.h"
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#include "../render/Colors.h"
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#include "../render/EFont.h"
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#include "../gui/CGuiHandler.h"
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#include "../gui/TextAlignment.h"
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#include "../widgets/Images.h"
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@ -384,8 +384,8 @@ void MovementAnimation::tick(uint32_t msPassed)
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progress += float(msPassed) / 1000 * progressPerSecond;
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//moving instructions
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myAnim->pos.x = static_cast<Sint16>(begX + distanceX * progress );
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myAnim->pos.y = static_cast<Sint16>(begY + distanceY * progress );
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myAnim->pos.x = begX + distanceX * progress;
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myAnim->pos.y = begY + distanceY * progress;
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BattleAnimation::tick(msPassed);
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@ -21,7 +21,6 @@ class Point;
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VCMI_LIB_NAMESPACE_END
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struct SDL_Color;
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class ColorFilter;
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class BattleHero;
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class CAnimation;
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@ -23,6 +23,7 @@
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#include "../CPlayerInterface.h"
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#include "../render/Canvas.h"
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#include "../render/CAnimation.h"
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#include "../render/Graphics.h"
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#include "../../CCallback.h"
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#include "../../lib/battle/BattleAction.h"
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@ -19,6 +19,7 @@ class Rect;
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VCMI_LIB_NAMESPACE_END
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class BattleHero;
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class CAnimation;
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class Canvas;
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class IImage;
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class BattleInterface;
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@ -29,6 +29,8 @@
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#include "../gui/WindowHandler.h"
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#include "../render/Canvas.h"
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#include "../render/IImage.h"
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#include "../render/IFont.h"
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#include "../render/Graphics.h"
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#include "../widgets/Buttons.h"
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#include "../widgets/Images.h"
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#include "../widgets/TextControls.h"
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@ -19,6 +19,7 @@ VCMI_LIB_NAMESPACE_BEGIN
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class CGHeroInstance;
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struct BattleResult;
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struct InfoAboutHero;
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class CStack;
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namespace battle
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@ -28,6 +29,7 @@ class Unit;
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VCMI_LIB_NAMESPACE_END
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class CAnimation;
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class Canvas;
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class BattleInterface;
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class CPicture;
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@ -15,28 +15,27 @@
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#include "../render/Canvas.h"
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#include "../render/ColorFilter.h"
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#include "../renderSDL/SDL_Extensions.h"
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static const SDL_Color creatureBlueBorder = { 0, 255, 255, 255 };
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static const SDL_Color creatureGoldBorder = { 255, 255, 0, 255 };
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static const SDL_Color creatureNoBorder = { 0, 0, 0, 0 };
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static const ColorRGBA creatureBlueBorder = { 0, 255, 255, 255 };
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static const ColorRGBA creatureGoldBorder = { 255, 255, 0, 255 };
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static const ColorRGBA creatureNoBorder = { 0, 0, 0, 0 };
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static SDL_Color genShadow(ui8 alpha)
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static ColorRGBA genShadow(ui8 alpha)
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{
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return CSDL_Ext::makeColor(0, 0, 0, alpha);
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return ColorRGBA(0, 0, 0, alpha);
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}
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SDL_Color AnimationControls::getBlueBorder()
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ColorRGBA AnimationControls::getBlueBorder()
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{
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return creatureBlueBorder;
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}
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SDL_Color AnimationControls::getGoldBorder()
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ColorRGBA AnimationControls::getGoldBorder()
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{
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return creatureGoldBorder;
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}
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SDL_Color AnimationControls::getNoBorder()
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ColorRGBA AnimationControls::getNoBorder()
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{
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return creatureNoBorder;
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}
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@ -194,7 +193,6 @@ CreatureAnimation::CreatureAnimation(const std::string & name_, TSpeedController
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animationEnd(-1),
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elapsedTime(0),
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type(ECreatureAnimType::HOLDING),
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border(CSDL_Ext::makeColor(0, 0, 0, 0)),
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speedController(controller),
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once(false)
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{
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@ -288,7 +286,7 @@ bool CreatureAnimation::incrementFrame(float timePassed)
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return false;
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}
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void CreatureAnimation::setBorderColor(SDL_Color palette)
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void CreatureAnimation::setBorderColor(ColorRGBA palette)
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{
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border = palette;
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}
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@ -321,9 +319,9 @@ inline int getBorderStrength(float time)
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return static_cast<int>(borderStrength * 155 + 100); // scale to 0-255
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}
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static SDL_Color genBorderColor(ui8 alpha, const SDL_Color & base)
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static ColorRGBA genBorderColor(ui8 alpha, const ColorRGBA & base)
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{
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return CSDL_Ext::makeColor(base.r, base.g, base.b, ui8(base.a * alpha / 256));
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return ColorRGBA(base.r, base.g, base.b, ui8(base.a * alpha / 256));
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}
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static ui8 mixChannels(ui8 c1, ui8 c2, ui8 a1, ui8 a2)
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@ -331,9 +329,9 @@ static ui8 mixChannels(ui8 c1, ui8 c2, ui8 a1, ui8 a2)
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return c1*a1 / 256 + c2*a2*(255 - a1) / 256 / 256;
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}
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static SDL_Color addColors(const SDL_Color & base, const SDL_Color & over)
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static ColorRGBA addColors(const ColorRGBA & base, const ColorRGBA & over)
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{
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return CSDL_Ext::makeColor(
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return ColorRGBA(
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mixChannels(over.r, base.r, over.a, base.a),
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mixChannels(over.g, base.g, over.a, base.a),
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mixChannels(over.b, base.b, over.a, base.a),
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@ -355,7 +353,7 @@ void CreatureAnimation::genSpecialPalette(IImage::SpecialPalette & target)
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void CreatureAnimation::nextFrame(Canvas & canvas, const ColorFilter & shifter, bool facingRight)
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{
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SDL_Color shadowTest = shifter.shiftColor(genShadow(128));
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ColorRGBA shadowTest = shifter.shiftColor(genShadow(128));
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shadowAlpha = shadowTest.a;
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size_t frame = static_cast<size_t>(floor(currentFrame));
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@ -10,12 +10,11 @@
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#pragma once
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#include "../../lib/FunctionList.h"
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#include "../../lib/Color.h"
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#include "../widgets/Images.h"
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#include "../render/CAnimation.h"
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#include "../render/IImage.h"
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#include <SDL_pixels.h>
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class CIntObject;
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class CreatureAnimation;
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class Canvas;
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@ -23,10 +22,10 @@ class Canvas;
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/// Namespace for some common controls of animations
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namespace AnimationControls
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{
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/// get SDL_Color for creature selection borders
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SDL_Color getBlueBorder();
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SDL_Color getGoldBorder();
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SDL_Color getNoBorder();
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/// get color for creature selection borders
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ColorRGBA getBlueBorder();
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ColorRGBA getGoldBorder();
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ColorRGBA getNoBorder();
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/// returns animation speed factor according to game settings,
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/// slow speed is considered to be "base speed" and will return 1.0
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@ -100,7 +99,7 @@ private:
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uint8_t shadowAlpha;
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/// border color, disabled if alpha = 0
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SDL_Color border;
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ColorRGBA border;
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TSpeedController speedController;
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@ -136,7 +135,7 @@ public:
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/// should be called every frame, return true when animation was reset to beginning
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bool incrementFrame(float timePassed);
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void setBorderColor(SDL_Color palette);
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void setBorderColor(ColorRGBA palette);
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/// Gets the current frame ID within current group.
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float getCurrentFrame() const;
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@ -21,6 +21,9 @@
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#include "../CGameInfo.h"
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#include "../render/Colors.h"
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#include "../render/Graphics.h"
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#include "../render/IFont.h"
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#include "../render/EFont.h"
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#include "../renderSDL/ScreenHandler.h"
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#include "../CMT.h"
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#include "../CPlayerInterface.h"
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@ -9,10 +9,12 @@
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*/
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#pragma once
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#include "../render/Graphics.h"
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#include "../../lib/Rect.h"
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#include "EventsReceiver.h"
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#include "../../lib/Rect.h"
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#include "../../lib/Color.h"
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#include "../../lib/GameConstants.h"
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class CGuiHandler;
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class CPicture;
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class Canvas;
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@ -185,7 +185,7 @@ ETextAlignment InterfaceObjectConfigurable::readTextAlignment(const JsonNode & c
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return ETextAlignment::CENTER;
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}
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SDL_Color InterfaceObjectConfigurable::readColor(const JsonNode & config) const
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ColorRGBA InterfaceObjectConfigurable::readColor(const JsonNode & config) const
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{
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logGlobal->debug("Reading color");
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if(!config.isNull())
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@ -12,6 +12,7 @@
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#include "CIntObject.h"
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#include "TextAlignment.h"
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#include "../render/EFont.h"
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#include "../../lib/JsonNode.h"
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@ -73,7 +74,7 @@ protected:
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Point readPosition(const JsonNode &) const;
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Rect readRect(const JsonNode &) const;
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ETextAlignment readTextAlignment(const JsonNode &) const;
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SDL_Color readColor(const JsonNode &) const;
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ColorRGBA readColor(const JsonNode &) const;
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EFonts readFont(const JsonNode &) const;
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std::string readText(const JsonNode &) const;
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std::pair<std::string, std::string> readHintText(const JsonNode &) const;
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@ -105,7 +105,6 @@ void WindowHandler::totalRedraw()
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void WindowHandler::totalRedrawImpl()
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{
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logGlobal->debug("totalRedraw requested!");
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CSDL_Ext::fillSurface(screen2, Colors::BLACK);
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Canvas target = Canvas::createFromSurface(screen2);
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@ -32,6 +32,7 @@
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#include "../windows/InfoWindows.h"
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#include "../render/IImage.h"
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#include "../render/CAnimation.h"
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#include "../render/Graphics.h"
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#include "../gui/CGuiHandler.h"
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#include "../gui/Shortcut.h"
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#include "../gui/WindowHandler.h"
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@ -20,6 +20,7 @@
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#include "../gui/Shortcut.h"
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#include "../widgets/Buttons.h"
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#include "../windows/InfoWindows.h"
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#include "../render/Colors.h"
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#include "../../CCallback.h"
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@ -53,7 +54,7 @@ CLobbyScreen::CLobbyScreen(ESelectionScreen screenType)
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};
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buttonChat = std::make_shared<CButton>(Point(619, 80), "GSPBUT2.DEF", CGI->generaltexth->zelp[48], std::bind(&CLobbyScreen::toggleChat, this), EShortcut::LOBBY_HIDE_CHAT);
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buttonChat->addTextOverlay(CGI->generaltexth->allTexts[532], FONT_SMALL);
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buttonChat->addTextOverlay(CGI->generaltexth->allTexts[532], FONT_SMALL, Colors::WHITE);
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switch(screenType)
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{
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@ -182,9 +183,9 @@ void CLobbyScreen::toggleChat()
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{
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card->toggleChat();
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if(card->showChat)
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buttonChat->addTextOverlay(CGI->generaltexth->allTexts[531], FONT_SMALL);
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buttonChat->addTextOverlay(CGI->generaltexth->allTexts[531], FONT_SMALL, Colors::WHITE);
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else
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buttonChat->addTextOverlay(CGI->generaltexth->allTexts[532], FONT_SMALL);
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buttonChat->addTextOverlay(CGI->generaltexth->allTexts[532], FONT_SMALL, Colors::WHITE);
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}
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void CLobbyScreen::updateAfterStateChange()
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@ -37,6 +37,8 @@
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#include "../windows/GUIClasses.h"
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#include "../windows/InfoWindows.h"
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#include "../render/CAnimation.h"
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#include "../render/Graphics.h"
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#include "../render/IFont.h"
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#include "../../lib/NetPacksLobby.h"
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#include "../../lib/CGeneralTextHandler.h"
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@ -16,6 +16,8 @@
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#include "../CServerHandler.h"
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#include "../gui/CGuiHandler.h"
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#include "../gui/WindowHandler.h"
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#include "../render/Graphics.h"
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#include "../render/IFont.h"
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#include "../widgets/CComponent.h"
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#include "../widgets/Buttons.h"
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#include "../widgets/MiscWidgets.h"
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@ -304,9 +304,9 @@ void RandomMapTab::setMapGenOptions(std::shared_ptr<CMapGenOptions> opts)
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if(auto w = widget<CButton>("templateButton"))
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{
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if(tmpl)
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w->addTextOverlay(tmpl->getName(), EFonts::FONT_SMALL);
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w->addTextOverlay(tmpl->getName(), EFonts::FONT_SMALL, Colors::WHITE);
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else
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w->addTextOverlay(readText(variables["randomTemplate"]), EFonts::FONT_SMALL);
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w->addTextOverlay(readText(variables["randomTemplate"]), EFonts::FONT_SMALL, Colors::WHITE);
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}
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for(auto r : VLC->roadTypeHandler->objects)
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{
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@ -324,9 +324,9 @@ void RandomMapTab::setTemplate(const CRmgTemplate * tmpl)
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if(auto w = widget<CButton>("templateButton"))
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{
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if(tmpl)
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w->addTextOverlay(tmpl->getName(), EFonts::FONT_SMALL);
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w->addTextOverlay(tmpl->getName(), EFonts::FONT_SMALL, Colors::WHITE);
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else
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w->addTextOverlay(readText(variables["randomTemplate"]), EFonts::FONT_SMALL);
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w->addTextOverlay(readText(variables["randomTemplate"]), EFonts::FONT_SMALL, Colors::WHITE);
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}
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updateMapInfoByHost();
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}
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@ -13,6 +13,7 @@
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VCMI_LIB_NAMESPACE_BEGIN
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struct ObjectPosInfo;
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class CGObjectInstance;
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VCMI_LIB_NAMESPACE_END
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class Canvas;
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@ -14,8 +14,10 @@
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#include "Colors.h"
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#include "IImage.h"
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#include "Graphics.h"
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#include "IFont.h"
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#include <SDL_surface.h>
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||||
#include <SDL_pixels.h>
|
||||
|
||||
Canvas::Canvas(SDL_Surface * surface):
|
||||
surface(surface),
|
||||
@ -48,7 +50,7 @@ Canvas::Canvas(const Point & size):
|
||||
renderArea(Point(0,0), size),
|
||||
surface(CSDL_Ext::newSurface(size.x, size.y))
|
||||
{
|
||||
CSDL_Ext::fillSurface(surface, Colors::TRANSPARENCY );
|
||||
CSDL_Ext::fillSurface(surface, CSDL_Ext::toSDL(Colors::TRANSPARENCY) );
|
||||
SDL_SetSurfaceBlendMode(surface, SDL_BLENDMODE_NONE);
|
||||
}
|
||||
|
||||
@ -127,11 +129,11 @@ void Canvas::drawLineDashed(const Point & from, const Point & dest, const ColorR
|
||||
CSDL_Ext::drawLineDashed(surface, renderArea.topLeft() + from, renderArea.topLeft() + dest, CSDL_Ext::toSDL(color));
|
||||
}
|
||||
|
||||
void Canvas::drawBorder(const Rect & target, const SDL_Color & color, int width)
|
||||
void Canvas::drawBorder(const Rect & target, const ColorRGBA & color, int width)
|
||||
{
|
||||
Rect realTarget = target + renderArea.topLeft();
|
||||
|
||||
CSDL_Ext::drawBorder(surface, realTarget.x, realTarget.y, realTarget.w, realTarget.h, color, width);
|
||||
CSDL_Ext::drawBorder(surface, realTarget.x, realTarget.y, realTarget.w, realTarget.h, CSDL_Ext::toSDL(color), width);
|
||||
}
|
||||
|
||||
void Canvas::drawBorderDashed(const Rect & target, const ColorRGBA & color)
|
||||
@ -144,7 +146,7 @@ void Canvas::drawBorderDashed(const Rect & target, const ColorRGBA & color)
|
||||
CSDL_Ext::drawLineDashed(surface, realTarget.topRight(), realTarget.bottomRight(), CSDL_Ext::toSDL(color));
|
||||
}
|
||||
|
||||
void Canvas::drawText(const Point & position, const EFonts & font, const SDL_Color & colorDest, ETextAlignment alignment, const std::string & text )
|
||||
void Canvas::drawText(const Point & position, const EFonts & font, const ColorRGBA & colorDest, ETextAlignment alignment, const std::string & text )
|
||||
{
|
||||
switch (alignment)
|
||||
{
|
||||
@ -154,7 +156,7 @@ void Canvas::drawText(const Point & position, const EFonts & font, const SDL_Col
|
||||
}
|
||||
}
|
||||
|
||||
void Canvas::drawText(const Point & position, const EFonts & font, const SDL_Color & colorDest, ETextAlignment alignment, const std::vector<std::string> & text )
|
||||
void Canvas::drawText(const Point & position, const EFonts & font, const ColorRGBA & colorDest, ETextAlignment alignment, const std::vector<std::string> & text )
|
||||
{
|
||||
switch (alignment)
|
||||
{
|
||||
@ -164,11 +166,11 @@ void Canvas::drawText(const Point & position, const EFonts & font, const SDL_Col
|
||||
}
|
||||
}
|
||||
|
||||
void Canvas::drawColor(const Rect & target, const SDL_Color & color)
|
||||
void Canvas::drawColor(const Rect & target, const ColorRGBA & color)
|
||||
{
|
||||
Rect realTarget = target + renderArea.topLeft();
|
||||
|
||||
CSDL_Ext::fillRect(surface, realTarget, color);
|
||||
CSDL_Ext::fillRect(surface, realTarget, CSDL_Ext::toSDL(color));
|
||||
}
|
||||
|
||||
SDL_Surface * Canvas::getInternalSurface()
|
||||
|
@ -13,7 +13,6 @@
|
||||
#include "../../lib/Rect.h"
|
||||
#include "../../lib/Color.h"
|
||||
|
||||
struct SDL_Color;
|
||||
struct SDL_Surface;
|
||||
class IImage;
|
||||
enum EFonts : int;
|
||||
@ -83,19 +82,19 @@ public:
|
||||
void drawLineDashed(const Point & from, const Point & dest, const ColorRGBA & color);
|
||||
|
||||
/// renders rectangular, solid-color border in specified location
|
||||
void drawBorder(const Rect & target, const SDL_Color & color, int width = 1);
|
||||
void drawBorder(const Rect & target, const ColorRGBA & color, int width = 1);
|
||||
|
||||
/// renders rectangular, dashed border in specified location
|
||||
void drawBorderDashed(const Rect & target, const ColorRGBA & color);
|
||||
|
||||
/// renders single line of text with specified parameters
|
||||
void drawText(const Point & position, const EFonts & font, const SDL_Color & colorDest, ETextAlignment alignment, const std::string & text );
|
||||
void drawText(const Point & position, const EFonts & font, const ColorRGBA & colorDest, ETextAlignment alignment, const std::string & text );
|
||||
|
||||
/// renders multiple lines of text with specified parameters
|
||||
void drawText(const Point & position, const EFonts & font, const SDL_Color & colorDest, ETextAlignment alignment, const std::vector<std::string> & text );
|
||||
void drawText(const Point & position, const EFonts & font, const ColorRGBA & colorDest, ETextAlignment alignment, const std::vector<std::string> & text );
|
||||
|
||||
/// fills selected area with solid color, ignoring any transparency
|
||||
void drawColor(const Rect & target, const SDL_Color & color);
|
||||
void drawColor(const Rect & target, const ColorRGBA & color);
|
||||
|
||||
/// Compatibility method. AVOID USAGE. To be removed once SDL abstraction layer is finished.
|
||||
SDL_Surface * getInternalSurface();
|
||||
|
@ -10,11 +10,10 @@
|
||||
#include "StdInc.h"
|
||||
#include "ColorFilter.h"
|
||||
|
||||
#include <SDL_pixels.h>
|
||||
|
||||
#include "../../lib/JsonNode.h"
|
||||
#include "../../lib/Color.h"
|
||||
|
||||
SDL_Color ColorFilter::shiftColor(const SDL_Color & in) const
|
||||
ColorRGBA ColorFilter::shiftColor(const ColorRGBA & in) const
|
||||
{
|
||||
int r_out = in.r * r.r + in.g * r.g + in.b * r.b + 255 * r.a;
|
||||
int g_out = in.r * g.r + in.g * g.g + in.b * g.b + 255 * g.a;
|
||||
|
@ -10,10 +10,9 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
struct SDL_Color;
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
class JsonNode;
|
||||
class ColorRGBA;
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
||||
/// Base class for applying palette transformation on images
|
||||
@ -32,7 +31,7 @@ class ColorFilter
|
||||
r(r), g(g), b(b), a(a)
|
||||
{}
|
||||
public:
|
||||
SDL_Color shiftColor(const SDL_Color & in) const;
|
||||
ColorRGBA shiftColor(const ColorRGBA & in) const;
|
||||
|
||||
bool operator == (const ColorFilter & other) const;
|
||||
bool operator != (const ColorFilter & other) const;
|
||||
|
@ -11,17 +11,15 @@
|
||||
#include "StdInc.h"
|
||||
#include "Colors.h"
|
||||
|
||||
#include <SDL_pixels.h>
|
||||
|
||||
const SDL_Color Colors::YELLOW = { 229, 215, 123, SDL_ALPHA_OPAQUE };
|
||||
const SDL_Color Colors::WHITE = { 255, 243, 222, SDL_ALPHA_OPAQUE };
|
||||
const SDL_Color Colors::METALLIC_GOLD = { 173, 142, 66, SDL_ALPHA_OPAQUE };
|
||||
const SDL_Color Colors::GREEN = { 0, 255, 0, SDL_ALPHA_OPAQUE };
|
||||
const SDL_Color Colors::CYAN = { 0, 255, 255, SDL_ALPHA_OPAQUE };
|
||||
const SDL_Color Colors::ORANGE = { 232, 184, 32, SDL_ALPHA_OPAQUE };
|
||||
const SDL_Color Colors::BRIGHT_YELLOW = { 242, 226, 110, SDL_ALPHA_OPAQUE };
|
||||
const SDL_Color Colors::DEFAULT_KEY_COLOR = {0, 255, 255, SDL_ALPHA_OPAQUE};
|
||||
const SDL_Color Colors::RED = {255, 0, 0, SDL_ALPHA_OPAQUE};
|
||||
const SDL_Color Colors::PURPLE = {255, 75, 125, SDL_ALPHA_OPAQUE};
|
||||
const SDL_Color Colors::BLACK = {0, 0, 0, SDL_ALPHA_OPAQUE};
|
||||
const SDL_Color Colors::TRANSPARENCY = {0, 0, 0, SDL_ALPHA_TRANSPARENT};
|
||||
const ColorRGBA Colors::YELLOW = { 229, 215, 123, ColorRGBA::ALPHA_OPAQUE };
|
||||
const ColorRGBA Colors::WHITE = { 255, 243, 222, ColorRGBA::ALPHA_OPAQUE };
|
||||
const ColorRGBA Colors::METALLIC_GOLD = { 173, 142, 66, ColorRGBA::ALPHA_OPAQUE };
|
||||
const ColorRGBA Colors::GREEN = { 0, 255, 0, ColorRGBA::ALPHA_OPAQUE };
|
||||
const ColorRGBA Colors::CYAN = { 0, 255, 255, ColorRGBA::ALPHA_OPAQUE };
|
||||
const ColorRGBA Colors::ORANGE = { 232, 184, 32, ColorRGBA::ALPHA_OPAQUE };
|
||||
const ColorRGBA Colors::BRIGHT_YELLOW = { 242, 226, 110, ColorRGBA::ALPHA_OPAQUE };
|
||||
const ColorRGBA Colors::DEFAULT_KEY_COLOR = {0, 255, 255, ColorRGBA::ALPHA_OPAQUE};
|
||||
const ColorRGBA Colors::RED = {255, 0, 0, ColorRGBA::ALPHA_OPAQUE};
|
||||
const ColorRGBA Colors::PURPLE = {255, 75, 125, ColorRGBA::ALPHA_OPAQUE};
|
||||
const ColorRGBA Colors::BLACK = {0, 0, 0, ColorRGBA::ALPHA_OPAQUE};
|
||||
const ColorRGBA Colors::TRANSPARENCY = {0, 0, 0, ColorRGBA::ALPHA_TRANSPARENT};
|
||||
|
@ -9,44 +9,44 @@
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
struct SDL_Color;
|
||||
#include "../../lib/Color.h"
|
||||
|
||||
/**
|
||||
* The colors class defines color constants of type SDL_Color.
|
||||
* The colors class defines color constants of type ColorRGBA.
|
||||
*/
|
||||
class Colors
|
||||
{
|
||||
public:
|
||||
/** the h3 yellow color, typically used for headlines */
|
||||
static const SDL_Color YELLOW;
|
||||
static const ColorRGBA YELLOW;
|
||||
|
||||
/** the standard h3 white color */
|
||||
static const SDL_Color WHITE;
|
||||
static const ColorRGBA WHITE;
|
||||
|
||||
/** the metallic gold color used mostly as a border around buttons */
|
||||
static const SDL_Color METALLIC_GOLD;
|
||||
static const ColorRGBA METALLIC_GOLD;
|
||||
|
||||
/** green color used for in-game console */
|
||||
static const SDL_Color GREEN;
|
||||
static const ColorRGBA GREEN;
|
||||
|
||||
/** the h3 orange color, used for blocked buttons */
|
||||
static const SDL_Color ORANGE;
|
||||
static const ColorRGBA ORANGE;
|
||||
|
||||
/** the h3 bright yellow color, used for selection border */
|
||||
static const SDL_Color BRIGHT_YELLOW;
|
||||
static const ColorRGBA BRIGHT_YELLOW;
|
||||
|
||||
/** default key color for all 8 & 24 bit graphics */
|
||||
static const SDL_Color DEFAULT_KEY_COLOR;
|
||||
static const ColorRGBA DEFAULT_KEY_COLOR;
|
||||
|
||||
/// Selected creature card
|
||||
static const SDL_Color RED;
|
||||
static const ColorRGBA RED;
|
||||
|
||||
/// Minimap border
|
||||
static const SDL_Color PURPLE;
|
||||
static const ColorRGBA PURPLE;
|
||||
|
||||
static const SDL_Color CYAN;
|
||||
static const ColorRGBA CYAN;
|
||||
|
||||
static const SDL_Color BLACK;
|
||||
static const ColorRGBA BLACK;
|
||||
|
||||
static const SDL_Color TRANSPARENCY;
|
||||
static const ColorRGBA TRANSPARENCY;
|
||||
};
|
||||
|
15
client/render/EFont.h
Normal file
15
client/render/EFont.h
Normal file
@ -0,0 +1,15 @@
|
||||
/*
|
||||
* EFonts.h, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
enum EFonts : int
|
||||
{
|
||||
FONT_BIG, FONT_CALLI, FONT_CREDITS, FONT_HIGH_SCORE, FONT_MEDIUM, FONT_SMALL, FONT_TIMES, FONT_TINY, FONT_VERD
|
||||
};
|
@ -46,22 +46,20 @@ void Graphics::loadPaletteAndColors()
|
||||
auto textFile = CResourceHandler::get()->load(ResourceID("DATA/PLAYERS.PAL"))->readAll();
|
||||
std::string pals((char*)textFile.first.get(), textFile.second);
|
||||
|
||||
playerColorPalette = new SDL_Color[256];
|
||||
neutralColor = new SDL_Color;
|
||||
playerColors = new SDL_Color[PlayerColor::PLAYER_LIMIT_I];
|
||||
int startPoint = 24; //beginning byte; used to read
|
||||
for(int i=0; i<256; ++i)
|
||||
for(int i=0; i<8; ++i)
|
||||
{
|
||||
SDL_Color col;
|
||||
for(int j=0; j<32; ++j)
|
||||
{
|
||||
ColorRGBA col;
|
||||
col.r = pals[startPoint++];
|
||||
col.g = pals[startPoint++];
|
||||
col.b = pals[startPoint++];
|
||||
col.a = SDL_ALPHA_OPAQUE;
|
||||
startPoint++;
|
||||
playerColorPalette[i] = col;
|
||||
playerColorPalette[i][j] = col;
|
||||
}
|
||||
}
|
||||
|
||||
neutralColorPalette = new SDL_Color[32];
|
||||
|
||||
auto stream = CResourceHandler::get()->load(ResourceID("config/NEUTRAL.PAL"));
|
||||
CBinaryReader reader(stream.get());
|
||||
@ -75,7 +73,7 @@ void Graphics::loadPaletteAndColors()
|
||||
neutralColorPalette[i].a = SDL_ALPHA_OPAQUE;
|
||||
}
|
||||
//colors initialization
|
||||
SDL_Color colors[] = {
|
||||
ColorRGBA colors[] = {
|
||||
{0xff,0, 0, SDL_ALPHA_OPAQUE},
|
||||
{0x31,0x52,0xff,SDL_ALPHA_OPAQUE},
|
||||
{0x9c,0x73,0x52,SDL_ALPHA_OPAQUE},
|
||||
@ -91,10 +89,10 @@ void Graphics::loadPaletteAndColors()
|
||||
playerColors[i] = colors[i];
|
||||
}
|
||||
//gray
|
||||
neutralColor->r = 0x84;
|
||||
neutralColor->g = 0x84;
|
||||
neutralColor->b = 0x84;
|
||||
neutralColor->a = SDL_ALPHA_OPAQUE;
|
||||
neutralColor.r = 0x84;
|
||||
neutralColor.g = 0x84;
|
||||
neutralColor.b = 0x84;
|
||||
neutralColor.a = SDL_ALPHA_OPAQUE;
|
||||
}
|
||||
|
||||
void Graphics::initializeBattleGraphics()
|
||||
@ -148,26 +146,20 @@ Graphics::Graphics()
|
||||
//(!) do not load any CAnimation here
|
||||
}
|
||||
|
||||
Graphics::~Graphics()
|
||||
{
|
||||
delete[] playerColors;
|
||||
delete neutralColor;
|
||||
delete[] playerColorPalette;
|
||||
delete[] neutralColorPalette;
|
||||
}
|
||||
|
||||
void Graphics::blueToPlayersAdv(SDL_Surface * sur, PlayerColor player)
|
||||
{
|
||||
if(sur->format->palette)
|
||||
{
|
||||
SDL_Color * palette = nullptr;
|
||||
SDL_Color palette[32];
|
||||
if(player < PlayerColor::PLAYER_LIMIT)
|
||||
{
|
||||
palette = playerColorPalette + 32*player.getNum();
|
||||
for(int i=0; i<32; ++i)
|
||||
palette[i] = CSDL_Ext::toSDL(playerColorPalette[player][i]);
|
||||
}
|
||||
else if(player == PlayerColor::NEUTRAL)
|
||||
{
|
||||
palette = neutralColorPalette;
|
||||
for(int i=0; i<32; ++i)
|
||||
palette[i] = CSDL_Ext::toSDL(neutralColorPalette[i]);
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -176,7 +168,6 @@ void Graphics::blueToPlayersAdv(SDL_Surface * sur, PlayerColor player)
|
||||
}
|
||||
//FIXME: not all player colored images have player palette at last 32 indexes
|
||||
//NOTE: following code is much more correct but still not perfect (bugged with status bar)
|
||||
|
||||
CSDL_Ext::setColors(sur, palette, 224, 32);
|
||||
|
||||
|
||||
|
@ -9,8 +9,8 @@
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include "IFont.h"
|
||||
#include "../lib/GameConstants.h"
|
||||
#include "../lib/Color.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
@ -27,13 +27,8 @@ class JsonNode;
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
||||
struct SDL_Surface;
|
||||
struct SDL_Color;
|
||||
class CAnimation;
|
||||
|
||||
enum EFonts : int
|
||||
{
|
||||
FONT_BIG, FONT_CALLI, FONT_CREDITS, FONT_HIGH_SCORE, FONT_MEDIUM, FONT_SMALL, FONT_TIMES, FONT_TINY, FONT_VERD
|
||||
};
|
||||
class IFont;
|
||||
|
||||
/// Handles fonts, hero images, town images, various graphics
|
||||
class Graphics
|
||||
@ -52,11 +47,14 @@ public:
|
||||
static const int FONTS_NUMBER = 9;
|
||||
std::array< std::shared_ptr<IFont>, FONTS_NUMBER> fonts;
|
||||
|
||||
using PlayerPalette = std::array<ColorRGBA, 32>;
|
||||
|
||||
//various graphics
|
||||
SDL_Color * playerColors; //array [8]
|
||||
SDL_Color * neutralColor;
|
||||
SDL_Color * playerColorPalette; //palette to make interface colors good - array of size [256]
|
||||
SDL_Color * neutralColorPalette;
|
||||
std::array<ColorRGBA, 8> playerColors;
|
||||
std::array<PlayerPalette, 8> playerColorPalette; //palette to make interface colors good - array of size [256]
|
||||
|
||||
PlayerPalette neutralColorPalette;
|
||||
ColorRGBA neutralColor;
|
||||
|
||||
std::map<std::string, JsonNode> imageLists;
|
||||
|
||||
@ -67,7 +65,6 @@ public:
|
||||
|
||||
//functions
|
||||
Graphics();
|
||||
~Graphics();
|
||||
|
||||
void blueToPlayersAdv(SDL_Surface * sur, PlayerColor player); //replaces blue interface colour with a color of player
|
||||
};
|
||||
|
@ -25,24 +25,24 @@ size_t IFont::getStringWidth(const std::string & data) const
|
||||
return width;
|
||||
}
|
||||
|
||||
void IFont::renderTextLeft(SDL_Surface * surface, const std::string & data, const SDL_Color & color, const Point & pos) const
|
||||
void IFont::renderTextLeft(SDL_Surface * surface, const std::string & data, const ColorRGBA & color, const Point & pos) const
|
||||
{
|
||||
renderText(surface, data, color, pos);
|
||||
}
|
||||
|
||||
void IFont::renderTextRight(SDL_Surface * surface, const std::string & data, const SDL_Color & color, const Point & pos) const
|
||||
void IFont::renderTextRight(SDL_Surface * surface, const std::string & data, const ColorRGBA & color, const Point & pos) const
|
||||
{
|
||||
Point size((int)getStringWidth(data), (int)getLineHeight());
|
||||
renderText(surface, data, color, pos - size);
|
||||
}
|
||||
|
||||
void IFont::renderTextCenter(SDL_Surface * surface, const std::string & data, const SDL_Color & color, const Point & pos) const
|
||||
void IFont::renderTextCenter(SDL_Surface * surface, const std::string & data, const ColorRGBA & color, const Point & pos) const
|
||||
{
|
||||
Point size((int)getStringWidth(data), (int)getLineHeight());
|
||||
renderText(surface, data, color, pos - size / 2);
|
||||
}
|
||||
|
||||
void IFont::renderTextLinesLeft(SDL_Surface * surface, const std::vector<std::string> & data, const SDL_Color & color, const Point & pos) const
|
||||
void IFont::renderTextLinesLeft(SDL_Surface * surface, const std::vector<std::string> & data, const ColorRGBA & color, const Point & pos) const
|
||||
{
|
||||
Point currPos = pos;
|
||||
|
||||
@ -53,7 +53,7 @@ void IFont::renderTextLinesLeft(SDL_Surface * surface, const std::vector<std::st
|
||||
}
|
||||
}
|
||||
|
||||
void IFont::renderTextLinesRight(SDL_Surface * surface, const std::vector<std::string> & data, const SDL_Color & color, const Point & pos) const
|
||||
void IFont::renderTextLinesRight(SDL_Surface * surface, const std::vector<std::string> & data, const ColorRGBA & color, const Point & pos) const
|
||||
{
|
||||
Point currPos = pos;
|
||||
currPos.y -= (int)data.size() * (int)getLineHeight();
|
||||
@ -65,7 +65,7 @@ void IFont::renderTextLinesRight(SDL_Surface * surface, const std::vector<std::s
|
||||
}
|
||||
}
|
||||
|
||||
void IFont::renderTextLinesCenter(SDL_Surface * surface, const std::vector<std::string> & data, const SDL_Color & color, const Point & pos) const
|
||||
void IFont::renderTextLinesCenter(SDL_Surface * surface, const std::vector<std::string> & data, const ColorRGBA & color, const Point & pos) const
|
||||
{
|
||||
Point currPos = pos;
|
||||
currPos.y -= (int)data.size() * (int)getLineHeight() / 2;
|
||||
|
@ -11,16 +11,16 @@
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
class Point;
|
||||
class ColorRGBA;
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
||||
struct SDL_Surface;
|
||||
struct SDL_Color;
|
||||
|
||||
class IFont
|
||||
{
|
||||
protected:
|
||||
/// Internal function to render font, see renderTextLeft
|
||||
virtual void renderText(SDL_Surface * surface, const std::string & data, const SDL_Color & color, const Point & pos) const = 0;
|
||||
virtual void renderText(SDL_Surface * surface, const std::string & data, const ColorRGBA & color, const Point & pos) const = 0;
|
||||
|
||||
public:
|
||||
virtual ~IFont()
|
||||
@ -40,17 +40,17 @@ public:
|
||||
* @param pos - position of rendered font
|
||||
*/
|
||||
/// pos = topleft corner of the text
|
||||
void renderTextLeft(SDL_Surface * surface, const std::string & data, const SDL_Color & color, const Point & pos) const;
|
||||
void renderTextLeft(SDL_Surface * surface, const std::string & data, const ColorRGBA & color, const Point & pos) const;
|
||||
/// pos = center of the text
|
||||
void renderTextRight(SDL_Surface * surface, const std::string & data, const SDL_Color & color, const Point & pos) const;
|
||||
void renderTextRight(SDL_Surface * surface, const std::string & data, const ColorRGBA & color, const Point & pos) const;
|
||||
/// pos = bottomright corner of the text
|
||||
void renderTextCenter(SDL_Surface * surface, const std::string & data, const SDL_Color & color, const Point & pos) const;
|
||||
void renderTextCenter(SDL_Surface * surface, const std::string & data, const ColorRGBA & color, const Point & pos) const;
|
||||
|
||||
/// pos = topleft corner of the text
|
||||
void renderTextLinesLeft(SDL_Surface * surface, const std::vector<std::string> & data, const SDL_Color & color, const Point & pos) const;
|
||||
void renderTextLinesLeft(SDL_Surface * surface, const std::vector<std::string> & data, const ColorRGBA & color, const Point & pos) const;
|
||||
/// pos = center of the text
|
||||
void renderTextLinesRight(SDL_Surface * surface, const std::vector<std::string> & data, const SDL_Color & color, const Point & pos) const;
|
||||
void renderTextLinesRight(SDL_Surface * surface, const std::vector<std::string> & data, const ColorRGBA & color, const Point & pos) const;
|
||||
/// pos = bottomright corner of the text
|
||||
void renderTextLinesCenter(SDL_Surface * surface, const std::vector<std::string> & data, const SDL_Color & color, const Point & pos) const;
|
||||
void renderTextLinesCenter(SDL_Surface * surface, const std::vector<std::string> & data, const ColorRGBA & color, const Point & pos) const;
|
||||
};
|
||||
|
||||
|
@ -14,11 +14,11 @@ VCMI_LIB_NAMESPACE_BEGIN
|
||||
class PlayerColor;
|
||||
class Rect;
|
||||
class Point;
|
||||
class ColorRGBA;
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
||||
struct SDL_Surface;
|
||||
struct SDL_Color;
|
||||
class ColorFilter;
|
||||
|
||||
/// Defines which blit method will be selected when image is used for rendering
|
||||
@ -40,7 +40,7 @@ enum class EImageBlitMode : uint8_t
|
||||
class IImage
|
||||
{
|
||||
public:
|
||||
using SpecialPalette = std::vector<SDL_Color>;
|
||||
using SpecialPalette = std::vector<ColorRGBA>;
|
||||
static constexpr int32_t SPECIAL_PALETTE_MASK_CREATURES = 0b11110011;
|
||||
|
||||
//draws image on surface "where" at position
|
||||
|
@ -112,7 +112,7 @@ bool CBitmapFont::canRepresentString(const std::string & data) const
|
||||
return true;
|
||||
}
|
||||
|
||||
void CBitmapFont::renderCharacter(SDL_Surface * surface, const BitmapChar & character, const SDL_Color & color, int &posX, int &posY) const
|
||||
void CBitmapFont::renderCharacter(SDL_Surface * surface, const BitmapChar & character, const ColorRGBA & color, int &posX, int &posY) const
|
||||
{
|
||||
Rect clipRect;
|
||||
CSDL_Ext::getClipRect(surface, clipRect);
|
||||
@ -162,7 +162,7 @@ void CBitmapFont::renderCharacter(SDL_Surface * surface, const BitmapChar & char
|
||||
posX += character.rightOffset;
|
||||
}
|
||||
|
||||
void CBitmapFont::renderText(SDL_Surface * surface, const std::string & data, const SDL_Color & color, const Point & pos) const
|
||||
void CBitmapFont::renderText(SDL_Surface * surface, const std::string & data, const ColorRGBA & color, const Point & pos) const
|
||||
{
|
||||
if (data.empty())
|
||||
return;
|
||||
|
@ -33,8 +33,8 @@ class CBitmapFont : public IFont
|
||||
|
||||
void loadModFont(const std::string & modName, const ResourceID & resource);
|
||||
|
||||
void renderCharacter(SDL_Surface * surface, const BitmapChar & character, const SDL_Color & color, int &posX, int &posY) const;
|
||||
void renderText(SDL_Surface * surface, const std::string & data, const SDL_Color & color, const Point & pos) const override;
|
||||
void renderCharacter(SDL_Surface * surface, const BitmapChar & character, const ColorRGBA & color, int &posX, int &posY) const;
|
||||
void renderText(SDL_Surface * surface, const std::string & data, const ColorRGBA & color, const Point & pos) const override;
|
||||
public:
|
||||
explicit CBitmapFont(const std::string & filename);
|
||||
|
||||
|
@ -35,7 +35,7 @@ size_t CBitmapHanFont::getCharacterIndex(ui8 first, ui8 second) const
|
||||
return (first - 0x81) * (12*16 - 2) + (second - 0x40);
|
||||
}
|
||||
|
||||
void CBitmapHanFont::renderCharacter(SDL_Surface * surface, int characterIndex, const SDL_Color & color, int &posX, int &posY) const
|
||||
void CBitmapHanFont::renderCharacter(SDL_Surface * surface, int characterIndex, const ColorRGBA & color, int &posX, int &posY) const
|
||||
{
|
||||
//TODO: somewhat duplicated with CBitmapFont::renderCharacter();
|
||||
Rect clipRect;
|
||||
@ -76,7 +76,7 @@ void CBitmapHanFont::renderCharacter(SDL_Surface * surface, int characterIndex,
|
||||
posX += (int)size + 1;
|
||||
}
|
||||
|
||||
void CBitmapHanFont::renderText(SDL_Surface * surface, const std::string & data, const SDL_Color & color, const Point & pos) const
|
||||
void CBitmapHanFont::renderText(SDL_Surface * surface, const std::string & data, const ColorRGBA & color, const Point & pos) const
|
||||
{
|
||||
int posX = pos.x;
|
||||
int posY = pos.y;
|
||||
|
@ -30,8 +30,8 @@ class CBitmapHanFont : public IFont
|
||||
size_t getCharacterDataOffset(size_t index) const;
|
||||
size_t getCharacterIndex(ui8 first, ui8 second) const;
|
||||
|
||||
void renderCharacter(SDL_Surface * surface, int characterIndex, const SDL_Color & color, int &posX, int &posY) const;
|
||||
void renderText(SDL_Surface * surface, const std::string & data, const SDL_Color & color, const Point & pos) const override;
|
||||
void renderCharacter(SDL_Surface * surface, int characterIndex, const ColorRGBA & color, int &posX, int &posY) const;
|
||||
void renderText(SDL_Surface * surface, const std::string & data, const ColorRGBA & color, const Point & pos) const override;
|
||||
public:
|
||||
CBitmapHanFont(const JsonNode & config);
|
||||
|
||||
|
@ -98,7 +98,7 @@ size_t CTrueTypeFont::getStringWidth(const std::string & data) const
|
||||
return width;
|
||||
}
|
||||
|
||||
void CTrueTypeFont::renderText(SDL_Surface * surface, const std::string & data, const SDL_Color & color, const Point & pos) const
|
||||
void CTrueTypeFont::renderText(SDL_Surface * surface, const std::string & data, const ColorRGBA & color, const Point & pos) const
|
||||
{
|
||||
if (fallbackFont && fallbackFont->canRepresentString(data))
|
||||
{
|
||||
@ -113,9 +113,9 @@ void CTrueTypeFont::renderText(SDL_Surface * surface, const std::string & data,
|
||||
{
|
||||
SDL_Surface * rendered;
|
||||
if (blended)
|
||||
rendered = TTF_RenderUTF8_Blended(font.get(), data.c_str(), color);
|
||||
rendered = TTF_RenderUTF8_Blended(font.get(), data.c_str(), CSDL_Ext::toSDL(color));
|
||||
else
|
||||
rendered = TTF_RenderUTF8_Solid(font.get(), data.c_str(), color);
|
||||
rendered = TTF_RenderUTF8_Solid(font.get(), data.c_str(), CSDL_Ext::toSDL(color));
|
||||
|
||||
assert(rendered);
|
||||
|
||||
|
@ -32,7 +32,7 @@ class CTrueTypeFont : public IFont
|
||||
TTF_Font * loadFont(const JsonNode & config);
|
||||
int getFontStyle(const JsonNode & config);
|
||||
|
||||
void renderText(SDL_Surface * surface, const std::string & data, const SDL_Color & color, const Point & pos) const override;
|
||||
void renderText(SDL_Surface * surface, const std::string & data, const ColorRGBA & color, const Point & pos) const override;
|
||||
public:
|
||||
CTrueTypeFont(const JsonNode & fontConfig);
|
||||
~CTrueTypeFont();
|
||||
|
@ -52,7 +52,7 @@ void CursorHardware::setImage(std::shared_ptr<IImage> image, const Point & pivot
|
||||
{
|
||||
auto cursorSurface = CSDL_Ext::newSurface(image->dimensions().x, image->dimensions().y);
|
||||
|
||||
CSDL_Ext::fillSurface(cursorSurface, Colors::TRANSPARENCY);
|
||||
CSDL_Ext::fillSurface(cursorSurface, CSDL_Ext::toSDL(Colors::TRANSPARENCY));
|
||||
|
||||
image->draw(cursorSurface);
|
||||
|
||||
|
@ -56,7 +56,7 @@ void CursorSoftware::updateTexture()
|
||||
if (!cursorSurface || Point(cursorSurface->w, cursorSurface->h) != cursorImage->dimensions())
|
||||
createTexture(cursorImage->dimensions());
|
||||
|
||||
CSDL_Ext::fillSurface(cursorSurface, Colors::TRANSPARENCY);
|
||||
CSDL_Ext::fillSurface(cursorSurface, CSDL_Ext::toSDL(Colors::TRANSPARENCY));
|
||||
|
||||
cursorImage->draw(cursorSurface);
|
||||
SDL_UpdateTexture(cursorTexture, NULL, cursorSurface->pixels, cursorSurface->pitch);
|
||||
|
@ -327,7 +327,7 @@ void SDLImage::adjustPalette(const ColorFilter & shifter, uint32_t colorsToSkipM
|
||||
if(i < std::numeric_limits<uint32_t>::digits && ((colorsToSkipMask >> i) & 1) == 1)
|
||||
continue;
|
||||
|
||||
palette->colors[i] = shifter.shiftColor(originalPalette->colors[i]);
|
||||
palette->colors[i] = CSDL_Ext::toSDL(shifter.shiftColor(CSDL_Ext::fromSDL(originalPalette->colors[i])));
|
||||
}
|
||||
}
|
||||
|
||||
@ -358,7 +358,7 @@ void SDLImage::setSpecialPallete(const IImage::SpecialPalette & specialPalette,
|
||||
for (size_t i = 0; i < last; ++i)
|
||||
{
|
||||
if(i < std::numeric_limits<uint32_t>::digits && ((colorsToSkipMask >> i) & 1) == 1)
|
||||
surf->format->palette->colors[i] = specialPalette[i];
|
||||
surf->format->palette->colors[i] = CSDL_Ext::toSDL(specialPalette[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -16,6 +16,8 @@
|
||||
#include "../render/Colors.h"
|
||||
#include "../CMT.h"
|
||||
|
||||
#include "../../lib/GameConstants.h"
|
||||
|
||||
#include <SDL_render.h>
|
||||
|
||||
Rect CSDL_Ext::fromSDL(const SDL_Rect & rect)
|
||||
@ -506,16 +508,18 @@ void CSDL_Ext::drawBorder( SDL_Surface * sur, const Rect &r, const SDL_Color &co
|
||||
drawBorder(sur, r.x, r.y, r.w, r.h, color, depth);
|
||||
}
|
||||
|
||||
void CSDL_Ext::setPlayerColor(SDL_Surface * sur, PlayerColor player)
|
||||
void CSDL_Ext::setPlayerColor(SDL_Surface * sur, const PlayerColor & player)
|
||||
{
|
||||
if(player==PlayerColor::UNFLAGGABLE)
|
||||
return;
|
||||
if(sur->format->BitsPerPixel==8)
|
||||
{
|
||||
SDL_Color *color = (player == PlayerColor::NEUTRAL
|
||||
ColorRGBA color = (player == PlayerColor::NEUTRAL
|
||||
? graphics->neutralColor
|
||||
: &graphics->playerColors[player.getNum()]);
|
||||
CSDL_Ext::setColors(sur, color, 5, 1);
|
||||
: graphics->playerColors[player.getNum()]);
|
||||
|
||||
SDL_Color colorSDL = toSDL(color);
|
||||
CSDL_Ext::setColors(sur, &colorSDL, 5, 1);
|
||||
}
|
||||
else
|
||||
logGlobal->warn("Warning, setPlayerColor called on not 8bpp surface!");
|
||||
@ -584,22 +588,6 @@ bool CSDL_Ext::isTransparent( SDL_Surface * srf, int x, int y )
|
||||
return pixelTransparent || pixelCyan;
|
||||
}
|
||||
|
||||
void CSDL_Ext::VflipSurf(SDL_Surface * surf)
|
||||
{
|
||||
char buf[4]; //buffer
|
||||
int bpp = surf->format->BytesPerPixel;
|
||||
for (int y=0; y<surf->h; ++y)
|
||||
{
|
||||
char * base = (char*)surf->pixels + y * surf->pitch;
|
||||
for (int x=0; x<surf->w/2; ++x)
|
||||
{
|
||||
memcpy(buf, base + x * bpp, bpp);
|
||||
memcpy(base + x * bpp, base + (surf->w - x - 1) * bpp, bpp);
|
||||
memcpy(base + (surf->w - x - 1) * bpp, buf, bpp);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CSDL_Ext::putPixelWithoutRefresh(SDL_Surface *ekran, const int & x, const int & y, const uint8_t & R, const uint8_t & G, const uint8_t & B, uint8_t A)
|
||||
{
|
||||
uint8_t *p = getPxPtr(ekran, x, y);
|
||||
@ -808,12 +796,6 @@ void CSDL_Ext::fillRect( SDL_Surface *dst, const Rect & dstrect, const SDL_Color
|
||||
SDL_FillRect(dst, &newRect, sdlColor);
|
||||
}
|
||||
|
||||
SDL_Color CSDL_Ext::makeColor(ui8 r, ui8 g, ui8 b, ui8 a)
|
||||
{
|
||||
SDL_Color ret = {r, g, b, a};
|
||||
return ret;
|
||||
}
|
||||
|
||||
STRONG_INLINE static uint32_t mapColor(SDL_Surface * surface, SDL_Color color)
|
||||
{
|
||||
return SDL_MapRGBA(surface->format, color.r, color.g, color.b, color.a);
|
||||
@ -827,12 +809,12 @@ void CSDL_Ext::setColorKey(SDL_Surface * surface, SDL_Color color)
|
||||
|
||||
void CSDL_Ext::setDefaultColorKey(SDL_Surface * surface)
|
||||
{
|
||||
setColorKey(surface, Colors::DEFAULT_KEY_COLOR);
|
||||
setColorKey(surface, toSDL(Colors::DEFAULT_KEY_COLOR));
|
||||
}
|
||||
|
||||
void CSDL_Ext::setDefaultColorKeyPresize(SDL_Surface * surface)
|
||||
{
|
||||
uint32_t key = mapColor(surface, Colors::DEFAULT_KEY_COLOR);
|
||||
uint32_t key = mapColor(surface, toSDL(Colors::DEFAULT_KEY_COLOR));
|
||||
auto & color = surface->format->palette->colors[key];
|
||||
|
||||
// set color key only if exactly such color was found
|
||||
|
@ -9,7 +9,6 @@
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "../../lib/GameConstants.h"
|
||||
#include "../../lib/Rect.h"
|
||||
#include "../../lib/Color.h"
|
||||
|
||||
@ -22,6 +21,7 @@ struct SDL_Color;
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
class PlayerColor;
|
||||
class Rect;
|
||||
class Point;
|
||||
|
||||
@ -79,21 +79,19 @@ using TColorPutterAlpha = void (*)(uint8_t *&, const uint8_t &, const uint8_t &,
|
||||
int blit8bppAlphaTo24bppT(const SDL_Surface * src, const Rect & srcRect, SDL_Surface * dst, const Point & dstPoint); //blits 8 bpp surface with alpha channel to 24 bpp surface
|
||||
int blit8bppAlphaTo24bpp(const SDL_Surface * src, const Rect & srcRect, SDL_Surface * dst, const Point & dstPoint); //blits 8 bpp surface with alpha channel to 24 bpp surface
|
||||
uint32_t colorTouint32_t(const SDL_Color * color); //little endian only
|
||||
SDL_Color makeColor(ui8 r, ui8 g, ui8 b, ui8 a);
|
||||
|
||||
void drawLine(SDL_Surface * sur, const Point & from, const Point & dest, const SDL_Color & color1, const SDL_Color & color2);
|
||||
void drawLineDashed(SDL_Surface * sur, const Point & from, const Point & dest, const SDL_Color & color);
|
||||
|
||||
void drawBorder(SDL_Surface * sur, int x, int y, int w, int h, const SDL_Color & color, int depth = 1);
|
||||
void drawBorder(SDL_Surface * sur, const Rect & r, const SDL_Color & color, int depth = 1);
|
||||
void setPlayerColor(SDL_Surface * sur, PlayerColor player); //sets correct color of flags; -1 for neutral
|
||||
void setPlayerColor(SDL_Surface * sur, const PlayerColor & player); //sets correct color of flags; -1 for neutral
|
||||
|
||||
SDL_Surface * newSurface(int w, int h, SDL_Surface * mod); //creates new surface, with flags/format same as in surface given
|
||||
SDL_Surface * newSurface(int w, int h); //creates new surface, with flags/format same as in screen surface
|
||||
SDL_Surface * copySurface(SDL_Surface * mod); //returns copy of given surface
|
||||
template<int bpp>
|
||||
SDL_Surface * createSurfaceWithBpp(int width, int height); //create surface with give bits per pixels value
|
||||
void VflipSurf(SDL_Surface * surf); //fluipis given surface by vertical axis
|
||||
|
||||
//scale surface to required size.
|
||||
//nearest neighbour algorithm
|
||||
|
@ -59,21 +59,9 @@ void CButton::update()
|
||||
redraw();
|
||||
}
|
||||
|
||||
void CButton::setBorderColor(std::optional<SDL_Color> borderColor)
|
||||
void CButton::setBorderColor(std::optional<ColorRGBA> newBorderColor)
|
||||
{
|
||||
setBorderColor(borderColor, borderColor, borderColor, borderColor);
|
||||
}
|
||||
|
||||
void CButton::setBorderColor(std::optional<SDL_Color> normalBorderColor,
|
||||
std::optional<SDL_Color> pressedBorderColor,
|
||||
std::optional<SDL_Color> blockedBorderColor,
|
||||
std::optional<SDL_Color> highlightedBorderColor)
|
||||
{
|
||||
stateToBorderColor[NORMAL] = normalBorderColor;
|
||||
stateToBorderColor[PRESSED] = pressedBorderColor;
|
||||
stateToBorderColor[BLOCKED] = blockedBorderColor;
|
||||
stateToBorderColor[HIGHLIGHTED] = highlightedBorderColor;
|
||||
update();
|
||||
borderColor = newBorderColor;
|
||||
}
|
||||
|
||||
void CButton::addCallback(std::function<void()> callback)
|
||||
@ -81,7 +69,7 @@ void CButton::addCallback(std::function<void()> callback)
|
||||
this->callback += callback;
|
||||
}
|
||||
|
||||
void CButton::addTextOverlay(const std::string & Text, EFonts font, SDL_Color color)
|
||||
void CButton::addTextOverlay(const std::string & Text, EFonts font, ColorRGBA color)
|
||||
{
|
||||
OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
|
||||
addOverlay(std::make_shared<CLabel>(pos.w/2, pos.h/2, font, ETextAlignment::CENTER, color, Text));
|
||||
@ -298,7 +286,6 @@ void CButton::showAll(Canvas & to)
|
||||
{
|
||||
CIntObject::showAll(to);
|
||||
|
||||
auto borderColor = stateToBorderColor[getState()];
|
||||
if (borderColor)
|
||||
to.drawBorder(Rect::createAround(pos, 1), *borderColor);
|
||||
}
|
||||
|
@ -10,11 +10,9 @@
|
||||
#pragma once
|
||||
|
||||
#include "../gui/CIntObject.h"
|
||||
#include "../render/Colors.h"
|
||||
#include "../render/EFont.h"
|
||||
#include "../../lib/FunctionList.h"
|
||||
|
||||
#include <SDL_pixels.h>
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
class Rect;
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
@ -45,7 +43,7 @@ private:
|
||||
|
||||
std::array<int, 4> stateToIndex; // mapping of button state to index of frame in animation
|
||||
std::array<std::string, 4> hoverTexts; //texts for statusbar, if empty - first entry will be used
|
||||
std::array<std::optional<SDL_Color>, 4> stateToBorderColor; // mapping of button state to border color
|
||||
std::optional<ColorRGBA> borderColor; // mapping of button state to border color
|
||||
std::string helpBox; //for right-click help
|
||||
|
||||
std::shared_ptr<CAnimImage> image; //image for this button
|
||||
@ -64,22 +62,15 @@ public:
|
||||
hoverable,//if true, button will be highlighted when hovered (e.g. main menu)
|
||||
soundDisabled;
|
||||
|
||||
// sets border color for each button state;
|
||||
// if it's set, the button will have 1-px border around it with this color
|
||||
void setBorderColor(std::optional<SDL_Color> normalBorderColor,
|
||||
std::optional<SDL_Color> pressedBorderColor,
|
||||
std::optional<SDL_Color> blockedBorderColor,
|
||||
std::optional<SDL_Color> highlightedBorderColor);
|
||||
|
||||
// sets the same border color for all button states.
|
||||
void setBorderColor(std::optional<SDL_Color> borderColor);
|
||||
void setBorderColor(std::optional<ColorRGBA> borderColor);
|
||||
|
||||
/// adds one more callback to on-click actions
|
||||
void addCallback(std::function<void()> callback);
|
||||
|
||||
/// adds overlay on top of button image. Only one overlay can be active at once
|
||||
void addOverlay(std::shared_ptr<CIntObject> newOverlay);
|
||||
void addTextOverlay(const std::string & Text, EFonts font, SDL_Color color = Colors::WHITE);
|
||||
void addTextOverlay(const std::string & Text, EFonts font, ColorRGBA color);
|
||||
|
||||
void addImage(std::string filename);
|
||||
void addHoverText(ButtonState state, std::string text);
|
||||
|
@ -21,6 +21,8 @@
|
||||
#include "../gui/TextAlignment.h"
|
||||
#include "../gui/Shortcut.h"
|
||||
#include "../render/Canvas.h"
|
||||
#include "../render/IFont.h"
|
||||
#include "../render/Graphics.h"
|
||||
#include "../windows/CMessage.h"
|
||||
#include "../windows/InfoWindows.h"
|
||||
#include "../widgets/TextControls.h"
|
||||
|
@ -10,6 +10,8 @@
|
||||
#pragma once
|
||||
|
||||
#include "../gui/CIntObject.h"
|
||||
#include "../render/EFont.h"
|
||||
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
|
@ -16,7 +16,6 @@ VCMI_LIB_NAMESPACE_BEGIN
|
||||
class Rect;
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
||||
struct SDL_Color;
|
||||
class CAnimImage;
|
||||
class CLabel;
|
||||
class CAnimation;
|
||||
|
@ -16,7 +16,11 @@ VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
class CGGarrison;
|
||||
struct InfoAboutArmy;
|
||||
struct InfoAboutHero;
|
||||
struct InfoAboutTown;
|
||||
class CArmedInstance;
|
||||
class CGTownInstance;
|
||||
class CGHeroInstance;
|
||||
class AFactionMember;
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
@ -17,6 +17,7 @@
|
||||
#include "../gui/Shortcut.h"
|
||||
#include "../gui/CGuiHandler.h"
|
||||
#include "../render/Canvas.h"
|
||||
#include "../render/Colors.h"
|
||||
|
||||
void CSlider::mouseDragged(const Point & cursorPosition, const Point & lastUpdateDistance)
|
||||
{
|
||||
|
@ -20,6 +20,8 @@
|
||||
#include "../adventureMap/CInGameConsole.h"
|
||||
#include "../renderSDL/SDL_Extensions.h"
|
||||
#include "../render/Canvas.h"
|
||||
#include "../render/Graphics.h"
|
||||
#include "../render/IFont.h"
|
||||
|
||||
#include "../../lib/TextOperations.h"
|
||||
|
||||
@ -44,7 +46,7 @@ void CLabel::showAll(Canvas & to)
|
||||
|
||||
}
|
||||
|
||||
CLabel::CLabel(int x, int y, EFonts Font, ETextAlignment Align, const SDL_Color & Color, const std::string & Text)
|
||||
CLabel::CLabel(int x, int y, EFonts Font, ETextAlignment Align, const ColorRGBA & Color, const std::string & Text)
|
||||
: CTextContainer(Align, Font, Color), text(Text)
|
||||
{
|
||||
setRedrawParent(true);
|
||||
@ -87,7 +89,7 @@ void CLabel::setText(const std::string & Txt)
|
||||
}
|
||||
}
|
||||
|
||||
void CLabel::setColor(const SDL_Color & Color)
|
||||
void CLabel::setColor(const ColorRGBA & Color)
|
||||
{
|
||||
color = Color;
|
||||
if(autoRedraw)
|
||||
@ -104,7 +106,7 @@ size_t CLabel::getWidth()
|
||||
return graphics->fonts[font]->getStringWidth(visibleText());;
|
||||
}
|
||||
|
||||
CMultiLineLabel::CMultiLineLabel(Rect position, EFonts Font, ETextAlignment Align, const SDL_Color & Color, const std::string & Text) :
|
||||
CMultiLineLabel::CMultiLineLabel(Rect position, EFonts Font, ETextAlignment Align, const ColorRGBA & Color, const std::string & Text) :
|
||||
CLabel(position.x, position.y, Font, Align, Color, Text),
|
||||
visibleSize(0, 0, position.w, position.h)
|
||||
{
|
||||
@ -193,7 +195,7 @@ void CTextContainer::blitLine(Canvas & to, Rect destRect, std::string what)
|
||||
} while(begin++ != std::string::npos);
|
||||
}
|
||||
|
||||
CTextContainer::CTextContainer(ETextAlignment alignment, EFonts font, SDL_Color color) :
|
||||
CTextContainer::CTextContainer(ETextAlignment alignment, EFonts font, ColorRGBA color) :
|
||||
alignment(alignment),
|
||||
font(font),
|
||||
color(color)
|
||||
@ -275,7 +277,7 @@ Rect CMultiLineLabel::getTextLocation()
|
||||
return Rect();
|
||||
}
|
||||
|
||||
CLabelGroup::CLabelGroup(EFonts Font, ETextAlignment Align, const SDL_Color & Color)
|
||||
CLabelGroup::CLabelGroup(EFonts Font, ETextAlignment Align, const ColorRGBA & Color)
|
||||
: font(Font), align(Align), color(Color)
|
||||
{
|
||||
defActions = 255 - DISPOSE;
|
||||
@ -292,7 +294,7 @@ size_t CLabelGroup::currentSize() const
|
||||
return labels.size();
|
||||
}
|
||||
|
||||
CTextBox::CTextBox(std::string Text, const Rect & rect, int SliderStyle, EFonts Font, ETextAlignment Align, const SDL_Color & Color) :
|
||||
CTextBox::CTextBox(std::string Text, const Rect & rect, int SliderStyle, EFonts Font, ETextAlignment Align, const ColorRGBA & Color) :
|
||||
sliderStyle(SliderStyle),
|
||||
slider(nullptr)
|
||||
{
|
||||
@ -403,7 +405,7 @@ void CGStatusBar::clear()
|
||||
write({});
|
||||
}
|
||||
|
||||
CGStatusBar::CGStatusBar(std::shared_ptr<CIntObject> background_, EFonts Font, ETextAlignment Align, const SDL_Color & Color)
|
||||
CGStatusBar::CGStatusBar(std::shared_ptr<CIntObject> background_, EFonts Font, ETextAlignment Align, const ColorRGBA & Color)
|
||||
: CLabel(background_->pos.x, background_->pos.y, Font, Align, Color, "")
|
||||
, enteringText(false)
|
||||
{
|
||||
|
@ -12,11 +12,9 @@
|
||||
#include "../gui/CIntObject.h"
|
||||
#include "../gui/TextAlignment.h"
|
||||
#include "../render/Colors.h"
|
||||
#include "../render/Graphics.h"
|
||||
#include "../render/EFont.h"
|
||||
#include "../../lib/FunctionList.h"
|
||||
|
||||
#include <SDL_pixels.h>
|
||||
|
||||
class IImage;
|
||||
class CSlider;
|
||||
|
||||
@ -30,12 +28,12 @@ protected:
|
||||
/// do actual blitting of line. Text "what" will be placed at "where" and aligned according to alignment
|
||||
void blitLine(Canvas & to, Rect where, std::string what);
|
||||
|
||||
CTextContainer(ETextAlignment alignment, EFonts font, SDL_Color color);
|
||||
CTextContainer(ETextAlignment alignment, EFonts font, ColorRGBA color);
|
||||
|
||||
public:
|
||||
ETextAlignment alignment;
|
||||
EFonts font;
|
||||
SDL_Color color; // default font color. Can be overridden by placing "{}" into the string
|
||||
ColorRGBA color; // default font color. Can be overridden by placing "{}" into the string
|
||||
};
|
||||
|
||||
/// Label which shows text
|
||||
@ -54,11 +52,11 @@ public:
|
||||
std::string getText();
|
||||
virtual void setAutoRedraw(bool option);
|
||||
virtual void setText(const std::string & Txt);
|
||||
virtual void setColor(const SDL_Color & Color);
|
||||
virtual void setColor(const ColorRGBA & Color);
|
||||
size_t getWidth();
|
||||
|
||||
CLabel(int x = 0, int y = 0, EFonts Font = FONT_SMALL, ETextAlignment Align = ETextAlignment::TOPLEFT,
|
||||
const SDL_Color & Color = Colors::WHITE, const std::string & Text = "");
|
||||
const ColorRGBA & Color = Colors::WHITE, const std::string & Text = "");
|
||||
void showAll(Canvas & to) override; //shows statusbar (with current text)
|
||||
};
|
||||
|
||||
@ -68,9 +66,9 @@ class CLabelGroup : public CIntObject
|
||||
std::vector<std::shared_ptr<CLabel>> labels;
|
||||
EFonts font;
|
||||
ETextAlignment align;
|
||||
SDL_Color color;
|
||||
ColorRGBA color;
|
||||
public:
|
||||
CLabelGroup(EFonts Font = FONT_SMALL, ETextAlignment Align = ETextAlignment::TOPLEFT, const SDL_Color & Color = Colors::WHITE);
|
||||
CLabelGroup(EFonts Font = FONT_SMALL, ETextAlignment Align = ETextAlignment::TOPLEFT, const ColorRGBA & Color = Colors::WHITE);
|
||||
void add(int x = 0, int y = 0, const std::string & text = "");
|
||||
size_t currentSize() const;
|
||||
};
|
||||
@ -91,7 +89,7 @@ public:
|
||||
// total size of text, x = longest line of text, y = total height of lines
|
||||
Point textSize;
|
||||
|
||||
CMultiLineLabel(Rect position, EFonts Font = FONT_SMALL, ETextAlignment Align = ETextAlignment::TOPLEFT, const SDL_Color & Color = Colors::WHITE, const std::string & Text = "");
|
||||
CMultiLineLabel(Rect position, EFonts Font = FONT_SMALL, ETextAlignment Align = ETextAlignment::TOPLEFT, const ColorRGBA & Color = Colors::WHITE, const std::string & Text = "");
|
||||
|
||||
void setText(const std::string & Txt) override;
|
||||
void showAll(Canvas & to) override;
|
||||
@ -111,7 +109,7 @@ public:
|
||||
std::shared_ptr<CMultiLineLabel> label;
|
||||
std::shared_ptr<CSlider> slider;
|
||||
|
||||
CTextBox(std::string Text, const Rect & rect, int SliderStyle, EFonts Font = FONT_SMALL, ETextAlignment Align = ETextAlignment::TOPLEFT, const SDL_Color & Color = Colors::WHITE);
|
||||
CTextBox(std::string Text, const Rect & rect, int SliderStyle, EFonts Font = FONT_SMALL, ETextAlignment Align = ETextAlignment::TOPLEFT, const ColorRGBA & Color = Colors::WHITE);
|
||||
|
||||
void resize(Point newSize);
|
||||
void setText(const std::string & Txt);
|
||||
@ -125,7 +123,7 @@ class CGStatusBar : public CLabel, public std::enable_shared_from_this<CGStatusB
|
||||
std::string consoleText;
|
||||
bool enteringText;
|
||||
|
||||
CGStatusBar(std::shared_ptr<CIntObject> background_, EFonts Font = FONT_SMALL, ETextAlignment Align = ETextAlignment::CENTER, const SDL_Color & Color = Colors::WHITE);
|
||||
CGStatusBar(std::shared_ptr<CIntObject> background_, EFonts Font = FONT_SMALL, ETextAlignment Align = ETextAlignment::CENTER, const ColorRGBA & Color = Colors::WHITE);
|
||||
CGStatusBar(int x, int y, std::string name, int maxw = -1);
|
||||
|
||||
//make CLabel API private
|
||||
|
@ -12,6 +12,10 @@
|
||||
#include "../widgets/CWindowWithArtifacts.h"
|
||||
#include "CWindowObject.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
class CGObjectInstance;
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
||||
class CButton;
|
||||
class CAnimImage;
|
||||
class CToggleGroup;
|
||||
|
@ -24,6 +24,8 @@
|
||||
#include "../render/CAnimation.h"
|
||||
#include "../render/IImage.h"
|
||||
#include "../render/Canvas.h"
|
||||
#include "../render/Graphics.h"
|
||||
#include "../render/IFont.h"
|
||||
#include "../renderSDL/SDL_Extensions.h"
|
||||
|
||||
#include <SDL_surface.h>
|
||||
|
@ -9,7 +9,7 @@
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include "../render/Graphics.h"
|
||||
#include "../render/EFont.h"
|
||||
#include "../../lib/GameConstants.h"
|
||||
|
||||
struct SDL_Surface;
|
||||
|
@ -30,7 +30,7 @@
|
||||
CPuzzleWindow::CPuzzleWindow(const int3 & GrailPos, double discoveredRatio)
|
||||
: CWindowObject(PLAYER_COLORED | BORDERED, "PUZZLE"),
|
||||
grailPos(GrailPos),
|
||||
currentAlpha(SDL_ALPHA_OPAQUE)
|
||||
currentAlpha(ColorRGBA::ALPHA_OPAQUE)
|
||||
{
|
||||
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
|
||||
|
||||
|
@ -43,7 +43,7 @@ class CQuestLabel : public LRClickableAreaWText, public CMultiLineLabel
|
||||
public:
|
||||
std::function<void()> callback;
|
||||
|
||||
CQuestLabel(Rect position, EFonts Font = FONT_SMALL, ETextAlignment Align = ETextAlignment::TOPLEFT, const SDL_Color &Color = Colors::WHITE, const std::string &Text = "")
|
||||
CQuestLabel(Rect position, EFonts Font = FONT_SMALL, ETextAlignment Align = ETextAlignment::TOPLEFT, const ColorRGBA &Color = Colors::WHITE, const std::string &Text = "")
|
||||
: CMultiLineLabel (position, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, Text){};
|
||||
void clickPressed(const Point & cursorPosition) override;
|
||||
void showAll(Canvas & to) override;
|
||||
|
@ -590,7 +590,7 @@ void CSpellWindow::SpellArea::setSpell(const CSpell * spell)
|
||||
schoolBorder = std::make_shared<CAnimImage>(owner->schoolBorders[owner->selectedTab >= 4 ? whichSchool : owner->selectedTab], schoolLevel);
|
||||
}
|
||||
|
||||
SDL_Color firstLineColor, secondLineColor;
|
||||
ColorRGBA firstLineColor, secondLineColor;
|
||||
if(spellCost > owner->myHero->mana) //hero cannot cast this spell
|
||||
{
|
||||
firstLineColor = Colors::WHITE;
|
||||
|
@ -19,6 +19,7 @@ class CSpell;
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
||||
class IImage;
|
||||
class CAnimation;
|
||||
class CAnimImage;
|
||||
class CPicture;
|
||||
class CLabel;
|
||||
|
@ -18,6 +18,7 @@
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
class CGObjectInstance;
|
||||
class CGDwelling;
|
||||
class IMarket;
|
||||
|
||||
|
@ -15,6 +15,9 @@
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
class CGObjectInstance;
|
||||
class CGTownInstance;
|
||||
class CGHeroInstance;
|
||||
class CGGarrison;
|
||||
class Rect;
|
||||
|
||||
|
@ -11,6 +11,10 @@
|
||||
|
||||
#include "../windows/CWindowObject.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
class CGTownInstance;
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
||||
class CButton;
|
||||
class CreatureCostBox;
|
||||
class CreaturePurchaseCard;
|
||||
|
Loading…
Reference in New Issue
Block a user