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compilation fixes...
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@ -277,7 +277,7 @@ void CClient::loadGame(const std::string & fname, const bool server, const std::
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else// create entry for server savegame. Triggered if save was made after launch and not yet present in res handler
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{
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controlServerSaveName = boost::filesystem::path(clientSaveName).replace_extension(".vsgm1");
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CResourceHandler::get("local")->createResource(controlServerSaveName, true);
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CResourceHandler::get("local")->createResource(controlServerSaveName.string(), true);
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}
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if(clientSaveName.empty())
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