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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-21 17:17:06 +02:00

Fix links

This commit is contained in:
Ivan Savenko 2023-09-01 13:14:05 +03:00
parent 704772d6ce
commit 43e52577cc
4 changed files with 12 additions and 9 deletions

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@ -67,6 +67,6 @@ Please see corresponding installation guide articles for details for your platfo
## Copyright and license
VCMI Project source code is licensed under GPL version 2 or later.
VCMI Project assets are licensed under CC-BY-SA 4.0. Assets sources and information about contributors are available under following link: [https://github.com/vcmi/vcmi-assets]
VCMI Project assets are licensed under CC-BY-SA 4.0. Assets sources and information about contributors are available under following link: https://github.com/vcmi/vcmi-assets
Copyright (C) 2007-2023 VCMI Team (check AUTHORS file for the contributors list)

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@ -14,10 +14,13 @@ Full object consists from 3 parts:
generated by the game. When new object is created its starting
appearance will be copied from template
To create visitable object which grants all kinds of rewards (gold,
experience, Bonuses etc...), see
[Rewardable](Map_Objects/Rewardable.md)
page.
### Object types
- [Rewardable](Map_Objects/Rewardable.md) - Visitable object which grants all kinds of rewards (gold, experience, Bonuses etc...)
- [Creature Bank](Map_Objects/Creature_Bank.md) - Object that grants award on defeating guardians
- [Dwelling](Map_Objects/Dwelling.md) - Object that allows recruitments of units outside of towns
- [Market](Map_Objects/Market.md) - Trading resources, artifacts, creatures and such
- [Boat](Map_Objects/Boat.md) - Object to move across different terrains, such as water
## Object group format

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@ -47,16 +47,16 @@ In order to create new object use following steps:
### List of supported new object types
Random Map Generator:
- [Random Map Template](Entities_Format/Random_Map_Template.md)
- [Random Map Template](Random_Map_Template.md)
Game Entities:
- [Artifact](Entities_Format/Artifact_Format.md)
- [Creature](Entities_Format/Creature_Format.md)
- [Faction](Entities_Format/Faction_Format.md)
- [Hero Class](Entities_Format/Hero_Classes_Format.md)
- [Hero Class](Entities_Format/Hero_Class_Format.md)
- [Hero Type](Entities_Format/Hero_Type_Format.md)
- [Spell](Entities_Format/Spell_Format.md)
- [Secondary Skill](Entities_Format/Object_Format.md)
- [Secondary Skill](Entities_Format/Secondary_Skill_Format.md)
Map objects:
- [Map Objects](Map_Object_Format.md)