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Added serializer-based class able to make deep copies of objects — CMemorySerializer.
CGameState::init will work on the deep copy of StartInfo. Some casts to reduce warnings.
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@@ -17,7 +17,7 @@ class CStackInstance;
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class CArmedInstance;
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class CArtifactSet;
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class CBonusSystemNode;
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class ArtSlotInfo;
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struct ArtSlotInfo;
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