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vcmi: convert scholar to new bonus
Convert scholar to new skill-agnostic bonus. Now works only for any school (not from specific). In all schools form identical to past's SECONDARY_SKILL_PREMY::SCHOLAR
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@@ -517,8 +517,8 @@
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"base" : {
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"effects" : {
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"main" : {
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"subtype" : "skill.scholar",
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"type" : "SECONDARY_SKILL_PREMY",
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"subtype" : -1,
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"type" : "LEARN_MEETING_SPELL_LIMIT",
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"valueType" : "BASE_NUMBER"
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}
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}
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@@ -335,6 +335,7 @@ public:
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BONUS_NAME(LEARN_BATTLE_SPELL_CHANCE) /*skill-agnostic eagle eye chance. subtype = 0 - from enemy, 1 - TODO: from entire battlefield*/\
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BONUS_NAME(LEARN_BATTLE_SPELL_LEVEL_LIMIT) /*skill-agnostic eagle eye limit, subtype - school (-1 for all), others TODO*/\
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BONUS_NAME(PERCENTAGE_DAMAGE_BOOST) /*skill-agnostic archery and offence, subtype is 0 for offence and 1 for archery*/\
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BONUS_NAME(LEARN_MEETING_SPELL_LIMIT) /*skill-agnostic scholar, subtype is -1 for all, TODO for others (> 0)*/
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/* end of list */
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@@ -2781,8 +2781,8 @@ void CGameHandler::useScholarSkill(ObjectInstanceID fromHero, ObjectInstanceID t
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{
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const CGHeroInstance * h1 = getHero(fromHero);
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const CGHeroInstance * h2 = getHero(toHero);
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int h1_scholarSpellLevel = h1->valOfBonuses(Bonus::SECONDARY_SKILL_PREMY, SecondarySkill::SCHOLAR);
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int h2_scholarSpellLevel = h2->valOfBonuses(Bonus::SECONDARY_SKILL_PREMY, SecondarySkill::SCHOLAR);
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int h1_scholarSpellLevel = h1->valOfBonuses(Bonus::LEARN_MEETING_SPELL_LIMIT, -1);
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int h2_scholarSpellLevel = h2->valOfBonuses(Bonus::LEARN_MEETING_SPELL_LIMIT, -1);
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if (h1_scholarSpellLevel < h2_scholarSpellLevel)
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{
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