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assign colors for bonuses
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@ -264,29 +264,18 @@ CStackWindow::BonusLineSection::BonusLineSection(CStackWindow * owner, size_t li
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description[leftRight] = std::make_shared<CMultiLineLabel>(Rect(position.x + 60, position.y + 17, 137, 30), FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, bi.description);
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std::map<BonusSource, ColorRGBA> bonusColors = {
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{BonusSource::ARTIFACT, ColorRGBA(255, 0, 0)},
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{BonusSource::ARTIFACT_INSTANCE, ColorRGBA(255, 0, 0)},
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{BonusSource::OBJECT_TYPE, ColorRGBA(255, 0, 0)},
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{BonusSource::OBJECT_INSTANCE, ColorRGBA(255, 0, 0)},
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{BonusSource::CREATURE_ABILITY, ColorRGBA(255, 0, 0)},
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{BonusSource::TERRAIN_NATIVE, ColorRGBA(255, 0, 0)},
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{BonusSource::TERRAIN_OVERLAY, ColorRGBA(255, 0, 0)},
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{BonusSource::SPELL_EFFECT, ColorRGBA(255, 0, 0)},
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{BonusSource::TOWN_STRUCTURE, ColorRGBA(255, 0, 0)},
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{BonusSource::HERO_BASE_SKILL, ColorRGBA(255, 0, 0)},
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{BonusSource::SECONDARY_SKILL, ColorRGBA(0, 0, 255)},
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{BonusSource::HERO_SPECIAL, ColorRGBA(0, 0, 255)},
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{BonusSource::ARMY, ColorRGBA(0, 255, 0)},
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{BonusSource::CAMPAIGN_BONUS, ColorRGBA(255, 0, 0)},
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{BonusSource::STACK_EXPERIENCE, ColorRGBA(255, 0, 0)},
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{BonusSource::COMMANDER, ColorRGBA(255, 0, 0)},
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{BonusSource::GLOBAL, ColorRGBA(255, 0, 0)},
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{BonusSource::OTHER, ColorRGBA(255, 0, 0)}
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{BonusSource::ARTIFACT, Colors::GREEN},
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{BonusSource::ARTIFACT_INSTANCE, Colors::GREEN},
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{BonusSource::CREATURE_ABILITY, Colors::YELLOW},
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{BonusSource::SPELL_EFFECT, Colors::ORANGE},
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{BonusSource::SECONDARY_SKILL, Colors::PURPLE},
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{BonusSource::HERO_SPECIAL, Colors::PURPLE},
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{BonusSource::STACK_EXPERIENCE, Colors::CYAN},
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{BonusSource::COMMANDER, Colors::CYAN},
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};
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frame[leftRight] = std::make_shared<GraphicalPrimitiveCanvas>(Rect(position.x, position.y, 50, 50));
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if(bonusColors.count(bi.bonus->source))
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frame[leftRight]->addRectangle(Point(0, 0), Point(50, 50), bonusColors[bi.bonus->source]);
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frame[leftRight] = std::make_shared<GraphicalPrimitiveCanvas>(Rect(position.x - 1, position.y - 1, 52, 52));
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frame[leftRight]->addRectangle(Point(0, 0), Point(52, 52), bonusColors.count(bi.bonusSource) ? bonusColors[bi.bonusSource] : Colors::BLACK);
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}
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}
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}
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@ -827,7 +816,7 @@ void CStackWindow::initBonusesList()
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bonusInfo.name = info->stackNode->bonusToString(b, false);
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bonusInfo.description = info->stackNode->bonusToString(b, true);
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bonusInfo.imagePath = info->stackNode->bonusToGraphics(b);
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bonusInfo.bonus = b;
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bonusInfo.bonusSource = b->source;
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//if it's possible to give any description or image for this kind of bonus
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//TODO: figure out why half of bonuses don't have proper description
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