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https://github.com/vcmi/vcmi.git
synced 2025-02-15 13:33:36 +02:00
1. Fixed #843
2. Refactoring for battle console hoover texts 3. Clone should work only for creatures of certain tier. However, ALL creature immunities stopped working in the meantime. Looking for an earlier bug.
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@ -912,6 +912,8 @@ void CBattleInterface::keyPressed(const SDL_KeyboardEvent & key)
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}
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void CBattleInterface::mouseMoved(const SDL_MouseMotionEvent &sEvent)
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{
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std::string consoleMsg;
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if(activeStack && !spellDestSelectMode)
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{
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int lastMouseHoveredStack = mouseHoveredStack;
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@ -977,7 +979,7 @@ void CBattleInterface::mouseMoved(const SDL_MouseMotionEvent &sEvent)
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CCS->curh->changeGraphic(3, 0);
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stackCastsSpell = true;
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std::string buf = CGI->generaltexth->allTexts[301]; //Cast spell on %s
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boost::replace_first (buf, "%s", shere->getName());
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boost::replace_first (buf, "%s", shere->getName().c_str());
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console->alterTxt = buf;
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console->whoSetAlter = 0;
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}
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@ -1002,9 +1004,9 @@ void CBattleInterface::mouseMoved(const SDL_MouseMotionEvent &sEvent)
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CCS->curh->changeGraphic(1,5);
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}
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//setting console text
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char buf[500];
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sprintf(buf, CGI->generaltexth->allTexts[297].c_str(), shere->count == 1 ? shere->getCreature()->nameSing.c_str() : shere->getCreature()->namePl.c_str());
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console->alterTxt = buf;
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consoleMsg += CGI->generaltexth->allTexts[297];
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boost::replace_first (consoleMsg, "%s", shere->getName());
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console->alterText (consoleMsg);
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console->whoSetAlter = 0;
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const time_t curTime = time(NULL);
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if (shere->ID != lastMouseHoveredStack &&
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@ -1037,16 +1039,17 @@ void CBattleInterface::mouseMoved(const SDL_MouseMotionEvent &sEvent)
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{
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CCS->curh->changeGraphic(1,3);
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}
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//setting console text
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char buf[500];
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//calculating estimated dmg
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std::pair<ui32, ui32> estimatedDmg = curInt->cb->battleEstimateDamage(sactive, shere);
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std::ostringstream estDmg;
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estDmg << estimatedDmg.first << " - " << estimatedDmg.second;
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std::string estDmg;
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estDmg += boost::lexical_cast<std::string>(estimatedDmg.first) += " - ";
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estDmg += boost::lexical_cast<std::string>(estimatedDmg.second);
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//printing
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sprintf(buf, CGI->generaltexth->allTexts[296].c_str(), shere->count == 1 ? shere->getCreature()->nameSing.c_str() : shere->getCreature()->namePl.c_str(),
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sactive->shots, estDmg.str().c_str());
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console->alterTxt = buf;
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consoleMsg += CGI->generaltexth->allTexts[296];
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boost::replace_first (consoleMsg, "%s", shere->getName());
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boost::replace_first (consoleMsg, "%d", boost::lexical_cast<std::string>(sactive->shots));
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boost::replace_first (consoleMsg, "%s", estDmg);
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console->alterText (consoleMsg);
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console->whoSetAlter = 0;
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}
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else if (isTileAttackable(myNumber)) //available enemy (melee attackable)
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@ -1054,21 +1057,21 @@ void CBattleInterface::mouseMoved(const SDL_MouseMotionEvent &sEvent)
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//handle direction of cursor and attackable tile
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setBattleCursor(myNumber);
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//setting console info
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char buf[500];
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//calculating estimated dmg
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std::pair<ui32, ui32> estimatedDmg = curInt->cb->battleEstimateDamage(sactive, shere);
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std::ostringstream estDmg;
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estDmg << estimatedDmg.first << " - " << estimatedDmg.second;
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std::string estDmg;
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estDmg += boost::lexical_cast<std::string>(estimatedDmg.first) += " - ";
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estDmg += boost::lexical_cast<std::string>(estimatedDmg.second);
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//printing
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sprintf(buf, CGI->generaltexth->allTexts[36].c_str(),
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shere->count == 1 ? shere->getCreature()->nameSing.c_str() : shere->getCreature()->namePl.c_str(), estDmg.str().c_str());
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console->alterTxt = buf;
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consoleMsg += CGI->generaltexth->allTexts[36];
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boost::replace_first (consoleMsg, "%s", shere->getName());
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boost::replace_first (consoleMsg, "%s", estDmg);
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console->alterText (consoleMsg);
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console->whoSetAlter = 0;
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}
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else //unavailable enemy
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{
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CCS->curh->changeGraphic(1,0);
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CCS->curh->changeGraphic (1,0);
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console->alterTxt = "";
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console->whoSetAlter = 0;
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}
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@ -1091,29 +1094,27 @@ void CBattleInterface::mouseMoved(const SDL_MouseMotionEvent &sEvent)
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else //available tile
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{
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//setting console text and cursor
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if(activeStack) //there can be a moment when stack is dead ut next is not yet activated
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if (activeStack) //there can be a moment when stack is dead ut next is not yet activated
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{
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char buf[500];
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if(activeStack->hasBonusOfType(Bonus::FLYING))
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{
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CCS->curh->changeGraphic(1,2);
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sprintf(buf, CGI->generaltexth->allTexts[295].c_str(),
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activeStack->count == 1 ? activeStack->getCreature()->nameSing.c_str() : activeStack->getCreature()->namePl.c_str());
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consoleMsg += CGI->generaltexth->allTexts[295]; //Fly %s here
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}
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else
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{
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CCS->curh->changeGraphic(1,1);
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sprintf(buf, CGI->generaltexth->allTexts[294].c_str(),
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activeStack->count == 1 ? activeStack->getCreature()->nameSing.c_str() : activeStack->getCreature()->namePl.c_str());
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consoleMsg += CGI->generaltexth->allTexts[294]; //Move %s here
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}
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console->alterTxt = buf;
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boost::replace_first (consoleMsg, "%s", activeStack->getName());
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console->alterText(consoleMsg);
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console->whoSetAlter = 0;
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}
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}
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}
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}
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else if(spellDestSelectMode)
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else if (spellDestSelectMode)
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{
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int myNumber = -1; //number of hovered tile
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for(int g=0; g<GameConstants::BFIELD_SIZE; ++g)
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@ -1134,65 +1135,68 @@ void CBattleInterface::mouseMoved(const SDL_MouseMotionEvent &sEvent)
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else
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{
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//get dead stack if we cast resurrection or animate dead
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const CStack * stackUnder = curInt->cb->battleGetStackByPos(myNumber, spellToCast->additionalInfo != 38 && spellToCast->additionalInfo != 39);
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const CStack * stackUnder = curInt->cb->battleGetStackByPos(myNumber, vstd::contains(CGI->spellh->risingSpells, spellToCast->additionalInfo));
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if(stackUnder && spellToCast->additionalInfo == 39 && !stackUnder->hasBonusOfType(Bonus::UNDEAD)) //animate dead can be cast only on undead creatures
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stackUnder = NULL;
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bool whichCase; //for cases 1, 2 and 3
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switch(spellSelMode)
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bool potentialTargetStack; //for cases 1, 2 and 3
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switch (spellSelMode)
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{
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case 1:
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whichCase = stackUnder != NULL && curInt->playerID == stackUnder->owner;
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break;
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case 2:
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whichCase = stackUnder != NULL && curInt->playerID != stackUnder->owner;
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break;
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case 3:
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whichCase = stackUnder != NULL;
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break;
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case SpellSelectionType::FRIENDLY_CREATURE:
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potentialTargetStack = stackUnder != NULL && curInt->playerID == stackUnder->owner;
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break;
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case SpellSelectionType::HOSTILE_CREATURE:
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potentialTargetStack = stackUnder != NULL && curInt->playerID != stackUnder->owner;
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break;
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case SpellSelectionType::ANY_CREATURE:
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potentialTargetStack = stackUnder != NULL;
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break;
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}
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switch(spellSelMode)
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{
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case 0:
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CCS->curh->changeGraphic(3, 0);
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//setting console text
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char buf[500];
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sprintf(buf, CGI->generaltexth->allTexts[26].c_str(), CGI->spellh->spells[spellToCast->additionalInfo]->name.c_str());
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console->alterTxt = buf;
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console->whoSetAlter = 0;
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break;
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case 1: case 2: case 3:
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if( whichCase )
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{
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case SpellSelectionType::ANY_LOCATION:
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CCS->curh->changeGraphic(3, 0);
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//setting console text
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char buf[500];
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std::string creName = stackUnder->count > 1 ? stackUnder->getCreature()->namePl : stackUnder->getCreature()->nameSing;
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sprintf(buf, CGI->generaltexth->allTexts[27].c_str(), CGI->spellh->spells[spellToCast->additionalInfo]->name.c_str(), creName.c_str());
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console->alterTxt = buf;
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consoleMsg += CGI->generaltexth->allTexts[26] += CGI->spellh->spells[spellToCast->additionalInfo]->name;
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console->alterText (consoleMsg);
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console->whoSetAlter = 0;
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break;
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}
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else
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{
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CCS->curh->changeGraphic(1, 0);
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//setting console text
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console->alterTxt = CGI->generaltexth->allTexts[23];
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console->whoSetAlter = 0;
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}
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break;
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case 4: //TODO: implement this case
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if( blockedByObstacle(myNumber) )
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{
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CCS->curh->changeGraphic(3, 0);
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}
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else
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{
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CCS->curh->changeGraphic(1, 0);
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}
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break;
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case SpellSelectionType::FRIENDLY_CREATURE:
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case SpellSelectionType::HOSTILE_CREATURE:
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case SpellSelectionType::ANY_CREATURE:
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if( potentialTargetStack )
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{
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if (curInt->cb->battleCanCastThisSpell (CGI->spellh->spells[spellToCast->additionalInfo], BattleHex(myNumber)))
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CCS->curh->changeGraphic(3, 0);
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else
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CCS->curh->changeGraphic(1, 0);
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//setting console text
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consoleMsg += CGI->generaltexth->allTexts[27] += CGI->spellh->spells[spellToCast->additionalInfo]->name;
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consoleMsg += stackUnder->getName();
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console->alterText (consoleMsg);
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console->whoSetAlter = 0;
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break;
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}
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else
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{
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CCS->curh->changeGraphic(1, 0);
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//setting console text
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console->alterTxt = CGI->generaltexth->allTexts[23];
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console->whoSetAlter = 0;
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}
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break;
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case SpellSelectionType::OBSTACLE: //TODO: implement this case
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if ( blockedByObstacle(myNumber) )
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{
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CCS->curh->changeGraphic(3, 0);
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}
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else
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{
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CCS->curh->changeGraphic(1, 0);
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}
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break;
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}
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}
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}
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@ -72,6 +72,13 @@ bool CBattleConsole::addText(const std::string & text)
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return true;
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}
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void CBattleConsole::alterText(const std::string &text)
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{
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char buf[500];
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sprintf(buf, text.c_str());
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alterTxt = buf;
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}
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void CBattleConsole::eraseText(ui32 pos)
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{
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if(pos < texts.size())
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@ -38,6 +38,7 @@ public:
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~CBattleConsole(); //d-tor
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void show(SDL_Surface * to = 0);
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bool addText(const std::string &text); //adds text at the last position; returns false if failed (e.g. text longer than 70 characters)
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void alterText(const std::string &text); //place string at alterTxt
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void eraseText(ui32 pos); //erases added text at position pos
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void changeTextAt(const std::string &text, ui32 pos); //if we have more than pos texts, pos-th is changed to given one
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void scrollUp(ui32 by = 1); //scrolls console up by 'by' positions
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@ -130,7 +130,9 @@ void CCreatureWindow::init(const CStackInstance *Stack, const CBonusSystemNode *
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const CStack *battleStack = dynamic_cast<const CStack*>(stackNode); //only during battle
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heroOwner = HeroOwner;
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if (Stack->count)
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if (battleStack)
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count = boost::lexical_cast<std::string>(battleStack->count);
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else if (Stack->count)
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count = boost::lexical_cast<std::string>(Stack->count);
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//Basic graphics - need to calculate size
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@ -2121,6 +2121,13 @@ ESpellCastProblem::ESpellCastProblem BattleInfo::battleIsImmune(const CGHeroInst
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case Spells::CLONE:
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if (subject->hasBonusOfType(Bonus::SIEGE_WEAPON))
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return ESpellCastProblem::STACK_IMMUNE_TO_SPELL; //war machines are mmune to some spells than involve movement
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if (spell->id == Spells::CLONE)
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{
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int maxLevel = (std::max(caster->getSpellSchoolLevel(spell), (ui8)1) + 4);
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int creLevel = subject->getCreature()->level;
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if (maxLevel < creLevel) //tier 1-5 for basic, 1-6 for advanced, 1-7 for expert
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return ESpellCastProblem::STACK_IMMUNE_TO_SPELL;
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}
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break;
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case Spells::FORGETFULNESS:
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if (!subject->hasBonusOfType(Bonus::SHOOTER))
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