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Fade-in fixes;
Added more map object fading cases (teleports/(dis)embarking)
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@@ -367,7 +367,7 @@ void TryMoveHero::applyFirstCl( CClient *cl )
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}
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if(result == TELEPORTATION || result == EMBARK || result == DISEMBARK || !humanKnows)
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CGI->mh->removeObject(h);
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CGI->mh->removeObject(h, result == EMBARK && humanKnows);
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if(result == DISEMBARK)
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@@ -381,7 +381,7 @@ void TryMoveHero::applyCl( CClient *cl )
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if(result == TELEPORTATION || result == EMBARK || result == DISEMBARK)
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{
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CGI->mh->printObject(h);
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CGI->mh->printObject(h, result == DISEMBARK);
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}
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if(result == EMBARK)
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