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Split BattleProcessor into few more parts
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@@ -4212,7 +4212,7 @@ void CGameHandler::deserializationFix()
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//FIXME: pointer to GameHandler itself can't be deserialized at the moment since GameHandler is top-level entity in serialization
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// restore any places that requires such pointer manually
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heroPool->gameHandler = this;
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battles->gameHandler = this;
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battles->setGameHandler(this);
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playerMessages->gameHandler = this;
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}
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