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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00

Implemented selectable messages for visited & empty state

This commit is contained in:
Ivan Savenko 2023-01-24 23:31:07 +02:00
parent ca6947b2cc
commit 44bdd2cbf3
9 changed files with 173 additions and 88 deletions

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@ -313,9 +313,24 @@
"rarity" : 40
},
"onVisitedMessage" : 136, // TODO: alternative message with Cavalier -> Champions upgrade & text ID 139
"visitMode" : "bonus",
"selectMode" : "selectFirst",
"onVisited" : [
{
"message" : 139,
"limiter" : {
"creatures" : [ { "type" : "cavalier", "amount" : 1 } ],
},
"changeCreatures" : {
"cavalier" : "champion"
}
},
{
"message" : 136
},
],
"rewards" : [
{
"limiter" : {

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@ -215,7 +215,17 @@
"rarity" : 50
},
"onEmptyMessage" : 150, //TODO: ID 150 should be used for Gold version, ID 152 - for Gems version
"onEmpty" : [
{
"message" : 150,
"appearChance" : { "min" : 34, "max" : 67 }
},
{
"message" : 152,
"appearChance" : { "min" : 67, "max" : 67 }
}
],
"onVisitedMessage" : 147,
"visitMode" : "hero",
"selectMode" : "selectFirst",
"canRefuse" : true,
@ -271,12 +281,12 @@
{
"limiter" : { "resources" : { "gold" : 1000 } },
"resources" : { "gold" : -1000 },
"primary" : { "spellpower" : 2 }
"primary" : { "spellpower" : 1 }
},
{
"limiter" : { "resources" : { "gold" : 1000 } },
"resources" : { "gold" : -1000 },
"primary" : { "knowledge" : 2 }
"primary" : { "knowledge" : 1 }
}
]
}

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@ -93,7 +93,7 @@
"rarity" : 50
},
"onEmptyMessage" : 93,
"onVisitedMessage" : 93,
"resetParameters" : {
"period" : 7,
"visitors" : true,
@ -134,7 +134,7 @@
"rarity" : 80
},
"onEmptyMessage" : 169,
"onVisitedMessage" : 169,
"resetParameters" : {
"period" : 7,
"visitors" : true,
@ -175,7 +175,7 @@
"rarity" : 50
},
"onEmptyMessage" : 165,
"onVisitedMessage" : 165,
"resetParameters" : {
"period" : 7,
"visitors" : true
@ -187,7 +187,7 @@
"limiter" : { "daysPassed" : 8 },
"message" : 164,
"resources" : { "gold" : 1000 }
}
},
{
"message" : 164,
"resources" : { "gold" : 500 }

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@ -18,7 +18,7 @@
"rarity" : 100
},
"onEmptyMessage" : 65,
"onVisitedMessage" : 65,
"visitMode" : "once",
"selectMode" : "selectFirst",
"rewards" : [
@ -53,7 +53,7 @@
"rarity" : 100
},
"onEmptyMessage" : 38,
"onVisitedMessage" : 38,
"blockedVisitable" : true,
"visitMode" : "once",
"selectMode" : "selectFirst",
@ -89,7 +89,7 @@
"rarity" : 50
},
"onEmptyMessage" : 156,
"onVisitedMessage" : 156,
"visitMode" : "once",
"selectMode" : "selectFirst",
"rewards" : [
@ -136,9 +136,15 @@
},
"onSelectMessage" : 161,
"onEmptyMessage" : 163,
"visitMode" : "once",
"selectMode" : "selectFirst",
"onVisited" : [
{
"message" : 163,
"bonuses" : [ { "type" : "MORALE", "val" : -3, "duration" : "ONE_BATTLE" } ]
}
],
"rewards" : [
{
"appearChance" : { "max" : 30 },

View File

@ -1178,7 +1178,7 @@ namespace ObjProperty
BANK_DAYCOUNTER, BANK_RESET, BANK_CLEAR,
//object with reward
REWARD_RANDOMIZE, REWARD_SELECT
REWARD_RANDOMIZE, REWARD_SELECT, REWARD_CLEARED
};
}

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@ -138,13 +138,14 @@ void CRandomRewardObjectInfo::configureResetInfo(CRewardableObject * object, CRa
resetParameters.rewards = source["rewards"].Bool();
}
void CRandomRewardObjectInfo::configureObject(CRewardableObject * object, CRandomGenerator & rng) const
void CRandomRewardObjectInfo::configureRewards(
CRewardableObject * object,
CRandomGenerator & rng, const
JsonNode & source,
std::map<si32, si32> & thrownDice,
CRewardVisitInfo::ERewardEventType event ) const
{
object->info.clear();
std::map<si32, si32> thrownDice;
for (const JsonNode & reward : parameters["rewards"].Vector())
for (const JsonNode & reward : source.Vector())
{
if (!reward["appearChance"].isNull())
{
@ -172,21 +173,47 @@ void CRandomRewardObjectInfo::configureObject(CRewardableObject * object, CRando
configureLimiter(object, rng, info.limiter, reward["limiter"]);
configureReward(object, rng, info.reward, reward);
info.visitType = event;
info.message = loadMessage(reward["message"]);
for (const auto & artifact : info.reward.artifacts )
info.message.addReplacement(MetaString::ART_NAMES, artifact.getNum());
for (const auto & artifact : info.reward.spells )
info.message.addReplacement(MetaString::SPELL_NAME, artifact.getNum());
object->info.push_back(info);
}
}
void CRandomRewardObjectInfo::configureObject(CRewardableObject * object, CRandomGenerator & rng) const
{
object->info.clear();
std::map<si32, si32> thrownDice;
configureRewards(object, rng, parameters["rewards"], thrownDice, CRewardVisitInfo::EVENT_FIRST_VISIT);
configureRewards(object, rng, parameters["onVisited"], thrownDice, CRewardVisitInfo::EVENT_ALREADY_VISITED);
configureRewards(object, rng, parameters["onEmpty"], thrownDice, CRewardVisitInfo::EVENT_NOT_AVAILABLE);
object->blockVisit= parameters["blockedVisitable"].Bool();
object->onSelect = loadMessage(parameters["onSelectMessage"]);
object->onVisited = loadMessage(parameters["onVisitedMessage"]);
object->onEmpty = loadMessage(parameters["onEmptyMessage"]);
if (!parameters["onVisitedMessage"].isNull())
{
CRewardVisitInfo onVisited;
onVisited.visitType = CRewardVisitInfo::EVENT_ALREADY_VISITED;
onVisited.message = loadMessage(parameters["onVisitedMessage"]);
object->info.push_back(onVisited);
}
if (!parameters["onEmptyMessage"].isNull())
{
CRewardVisitInfo onEmpty;
onEmpty.visitType = CRewardVisitInfo::EVENT_NOT_AVAILABLE;
onEmpty.message = loadMessage(parameters["onEmptyMessage"]);
object->info.push_back(onEmpty);
}
configureResetInfo(object, rng, object->resetParameters, parameters["resetParameters"]);

View File

@ -20,6 +20,8 @@ class DLL_LINKAGE CRandomRewardObjectInfo : public IObjectInfo
{
JsonNode parameters;
void configureRewards(CRewardableObject * object, CRandomGenerator & rng, const JsonNode & source, std::map<si32, si32> & thrownDice, CRewardVisitInfo::ERewardEventType mode) const;
void configureLimiter(CRewardableObject * object, CRandomGenerator & rng, CRewardLimiter & limiter, const JsonNode & source) const;
TRewardLimitersList configureSublimiters(CRewardableObject * object, CRandomGenerator & rng, const JsonNode & source) const;

View File

@ -102,7 +102,7 @@ bool CRewardLimiter::heroAllowed(const CGHeroInstance * hero) const
return false;
}
std::vector<ui32> CRewardableObject::getAvailableRewards(const CGHeroInstance * hero) const
std::vector<ui32> CRewardableObject::getAvailableRewards(const CGHeroInstance * hero, CRewardVisitInfo::ERewardEventType event) const
{
std::vector<ui32> ret;
@ -110,7 +110,7 @@ std::vector<ui32> CRewardableObject::getAvailableRewards(const CGHeroInstance *
{
const CRewardVisitInfo & visit = info[i];
if(visit.limiter.heroAllowed(hero))
if(event == visit.visitType && visit.limiter.heroAllowed(hero))
{
logGlobal->trace("Reward %d is allowed", i);
ret.push_back(static_cast<ui32>(i));
@ -119,16 +119,11 @@ std::vector<ui32> CRewardableObject::getAvailableRewards(const CGHeroInstance *
return ret;
}
CRewardVisitInfo CRewardableObject::getVisitInfo(int index, const CGHeroInstance *) const
{
return info[index];
}
void CRewardableObject::onHeroVisit(const CGHeroInstance *h) const
{
auto grantRewardWithMessage = [&](int index) -> void
auto grantRewardWithMessage = [&](int index, bool markAsVisit) -> void
{
auto vi = getVisitInfo(index, h);
auto vi = info[index];
logGlobal->debug("Granting reward %d. Message says: %s", index, vi.message.toString());
// show message only if it is not empty
if (!vi.message.toString().empty())
@ -140,7 +135,7 @@ void CRewardableObject::onHeroVisit(const CGHeroInstance *h) const
cb->showInfoDialog(&iw);
}
// grant reward afterwards. Note that it may remove object
grantReward(index, h);
grantReward(index, h, markAsVisit);
};
auto selectRewardsMessage = [&](std::vector<ui32> rewards, const MetaString & dialog) -> void
{
@ -148,40 +143,38 @@ void CRewardableObject::onHeroVisit(const CGHeroInstance *h) const
sd.player = h->tempOwner;
sd.text = dialog;
for (auto index : rewards)
sd.components.push_back(getVisitInfo(index, h).reward.getDisplayedComponent(h));
sd.components.push_back(info[index].reward.getDisplayedComponent(h));
cb->showBlockingDialog(&sd);
};
if(!wasVisited(h))
if(!wasVisitedBefore(h))
{
auto rewards = getAvailableRewards(h);
auto rewards = getAvailableRewards(h, CRewardVisitInfo::EVENT_FIRST_VISIT);
bool objectRemovalPossible = false;
for(auto index : rewards)
{
if(getVisitInfo(index, h).reward.removeObject)
if(info[index].reward.removeObject)
objectRemovalPossible = true;
}
logGlobal->debug("Visiting object with %d possible rewards", rewards.size());
switch (rewards.size())
{
case 0: // no available rewards, e.g. empty flotsam
case 0: // no available rewards, e.g. visiting School of War without gold
{
InfoWindow iw;
iw.player = h->tempOwner;
if (!onEmpty.toString().empty())
iw.text = onEmpty;
auto emptyRewards = getAvailableRewards(h, CRewardVisitInfo::EVENT_NOT_AVAILABLE);
if (!emptyRewards.empty())
grantRewardWithMessage(emptyRewards[0], false);
else
iw.text = onVisited;
cb->showInfoDialog(&iw);
logMod->warn("No applicable message for visiting empty object!");
break;
}
case 1: // one reward. Just give it with message
{
if (canRefuse)
selectRewardsMessage(rewards, getVisitInfo(rewards[0], h).message);
selectRewardsMessage(rewards, info[rewards[0]].message);
else
grantRewardWithMessage(rewards[0]);
grantRewardWithMessage(rewards[0], true);
break;
}
default: // multiple rewards. Act according to select mode
@ -191,14 +184,14 @@ void CRewardableObject::onHeroVisit(const CGHeroInstance *h) const
selectRewardsMessage(rewards, onSelect);
break;
case SELECT_FIRST: // give first available
grantRewardWithMessage(rewards[0]);
grantRewardWithMessage(rewards[0], true);
break;
}
break;
}
}
if(!objectRemovalPossible && getAvailableRewards(h).size() == 0)
if(!objectRemovalPossible && getAvailableRewards(h, CRewardVisitInfo::EVENT_FIRST_VISIT).size() == 0)
{
ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_ADD_TEAM, id, h->id);
cb->sendAndApply(&cov);
@ -207,19 +200,18 @@ void CRewardableObject::onHeroVisit(const CGHeroInstance *h) const
else
{
logGlobal->debug("Revisiting already visited object");
InfoWindow iw;
iw.player = h->tempOwner;
if (!onVisited.toString().empty())
iw.text = onVisited;
auto visitedRewards = getAvailableRewards(h, CRewardVisitInfo::EVENT_ALREADY_VISITED);
if (!visitedRewards.empty())
grantRewardWithMessage(visitedRewards[0], false);
else
iw.text = onEmpty;
cb->showInfoDialog(&iw);
logMod->warn("No applicable message for visiting already visited object!");
}
}
void CRewardableObject::heroLevelUpDone(const CGHeroInstance *hero) const
{
grantRewardAfterLevelup(getVisitInfo(selectedReward, hero), hero);
grantRewardAfterLevelup(info[selectedReward], hero);
}
void CRewardableObject::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
@ -229,8 +221,8 @@ void CRewardableObject::blockingDialogAnswered(const CGHeroInstance *hero, ui32
if(answer > 0 && answer-1 < info.size())
{
auto list = getAvailableRewards(hero);
grantReward(list[answer - 1], hero);
auto list = getAvailableRewards(hero, CRewardVisitInfo::EVENT_FIRST_VISIT);
grantReward(list[answer - 1], hero, true);
}
else
{
@ -238,18 +230,18 @@ void CRewardableObject::blockingDialogAnswered(const CGHeroInstance *hero, ui32
}
}
void CRewardableObject::onRewardGiven(const CGHeroInstance * hero) const
void CRewardableObject::grantReward(ui32 rewardID, const CGHeroInstance * hero, bool markVisited) const
{
// no implementation, virtual function for overrides
}
if (markVisited)
{
cb->setObjProperty(id, ObjProperty::REWARD_CLEARED, true);
ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_ADD, id, hero->id);
cb->sendAndApply(&cov);
}
void CRewardableObject::grantReward(ui32 rewardID, const CGHeroInstance * hero) const
{
ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_ADD, id, hero->id);
cb->sendAndApply(&cov);
cb->setObjProperty(id, ObjProperty::REWARD_SELECT, rewardID);
grantRewardBeforeLevelup(getVisitInfo(rewardID, hero), hero);
grantRewardBeforeLevelup(info[rewardID], hero);
}
void CRewardableObject::grantRewardBeforeLevelup(const CRewardVisitInfo & info, const CGHeroInstance * hero) const
@ -366,23 +358,39 @@ void CRewardableObject::grantRewardAfterLevelup(const CRewardVisitInfo & info, c
cb->giveCreatures(this, hero, creatures, false);
}
onRewardGiven(hero);
if(info.reward.removeObject)
cb->removeObject(this);
}
bool CRewardableObject::wasVisitedBefore(const CGHeroInstance * contextHero) const
{
switch (visitMode)
{
case VISIT_UNLIMITED:
return false;
case VISIT_ONCE:
return onceVisitableObjectCleared;
case VISIT_PLAYER:
return vstd::contains(cb->getPlayerState(contextHero->getOwner())->visitedObjects, ObjectInstanceID(id));
case VISIT_BONUS:
return contextHero->hasBonusFrom(Bonus::OBJECT, ID);
case VISIT_HERO:
return contextHero->visitedObjects.count(ObjectInstanceID(id));
default:
return false;
}
}
bool CRewardableObject::wasVisited(PlayerColor player) const
{
switch (visitMode)
{
case VISIT_UNLIMITED:
case VISIT_BONUS:
return false;
case VISIT_ONCE:
return vstd::contains(cb->getPlayerState(player)->visitedObjects, ObjectInstanceID(id));
case VISIT_HERO:
return false;
case VISIT_ONCE:
case VISIT_PLAYER:
return vstd::contains(cb->getPlayerState(player)->visitedObjects, ObjectInstanceID(id));
default:
@ -394,8 +402,6 @@ bool CRewardableObject::wasVisited(const CGHeroInstance * h) const
{
switch (visitMode)
{
case VISIT_UNLIMITED:
return false;
case VISIT_BONUS:
return h->hasBonusFrom(Bonus::OBJECT, ID);
case VISIT_HERO:
@ -429,7 +435,8 @@ void CRewardInfo::loadComponents(std::vector<Component> & comps,
if (gainedLevels)
comps.push_back(Component(Component::EXPERIENCE, 1, gainedLevels, 0));
if (manaDiff) comps.push_back(Component(Component::PRIM_SKILL, 5, manaDiff, 0));
if (manaDiff || manaPercentage >= 0)
comps.push_back(Component(Component::PRIM_SKILL, 5, manaDiff, 0));
for (size_t i=0; i<primary.size(); i++)
{
@ -495,6 +502,9 @@ void CRewardableObject::setPropertyDer(ui8 what, ui32 val)
case ObjProperty::REWARD_SELECT:
selectedReward = val;
break;
case ObjProperty::REWARD_CLEARED:
onceVisitableObjectCleared = val;
break;
}
}
@ -506,6 +516,8 @@ void CRewardableObject::triggerReset() const
}
if (resetParameters.visitors)
{
cb->setObjProperty(id, ObjProperty::REWARD_CLEARED, false);
ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_CLEAR, id);
cb->sendAndApply(&cov);
}
@ -526,6 +538,7 @@ CRewardableObject::CRewardableObject():
selectMode(0),
visitMode(0),
selectedReward(0),
onceVisitableObjectCleared(false),
canRefuse(false)
{}

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@ -207,12 +207,23 @@ public:
class DLL_LINKAGE CRewardVisitInfo
{
public:
enum ERewardEventType
{
EVENT_INVALID,
EVENT_FIRST_VISIT,
EVENT_ALREADY_VISITED,
EVENT_NOT_AVAILABLE
};
CRewardLimiter limiter;
CRewardInfo reward;
/// Message that will be displayed on granting of this reward, if not empty
MetaString message;
/// Event to which this reward is assigned
ERewardEventType visitType;
CRewardVisitInfo() = default;
template <typename Handler> void serialize(Handler &h, const int version)
@ -220,6 +231,7 @@ public:
h & limiter;
h & reward;
h & message;
h & visitType;
}
};
@ -258,26 +270,24 @@ protected:
};
/// filters list of visit info and returns rewards that can be granted to current hero
virtual std::vector<ui32> getAvailableRewards(const CGHeroInstance * hero) const;
virtual std::vector<ui32> getAvailableRewards(const CGHeroInstance * hero, CRewardVisitInfo::ERewardEventType event ) const;
virtual void grantReward(ui32 rewardID, const CGHeroInstance * hero) const;
virtual CRewardVisitInfo getVisitInfo(int index, const CGHeroInstance *h) const;
virtual void grantReward(ui32 rewardID, const CGHeroInstance * hero, bool markVisited) const;
virtual void triggerReset() const;
/// Rewards that can be granted by an object
std::vector<CRewardVisitInfo> info;
/// MetaString's that contain text for messages for specific situations
/// Message that will be shown if player needs to select one of multiple rewards
MetaString onSelect;
MetaString onVisited;
MetaString onEmpty;
/// Rewards that can be applied by an object
std::vector<CRewardVisitInfo> info;
/// how reward will be selected, uses ESelectMode enum
ui8 selectMode;
/// contols who can visit an object, uses EVisitMode enum
ui8 visitMode;
/// reward selected by player
ui16 selectedReward;
@ -287,6 +297,12 @@ protected:
/// if true - player can refuse visiting an object (e.g. Tomb)
bool canRefuse;
/// return true if this object was "cleared" before and no longer has rewards applicable to selected hero
/// unlike wasVisited, this method uses information not available to player owner, for example, if object was cleared by another player before
bool wasVisitedBefore(const CGHeroInstance * contextHero) const;
bool onceVisitableObjectCleared;
public:
EVisitMode getVisitMode() const;
ui16 getResetDuration() const;
@ -311,9 +327,6 @@ public:
/// applies player selection of reward
void blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const override;
/// function that will be called once reward is fully granted to hero
virtual void onRewardGiven(const CGHeroInstance * hero) const;
void initObj(CRandomGenerator & rand) override;
CRewardableObject();
@ -325,11 +338,10 @@ public:
h & canRefuse;
h & resetParameters;
h & onSelect;
h & onVisited;
h & onEmpty;
h & visitMode;
h & selectMode;
h & selectedReward;
h & onceVisitableObjectCleared;
}
// for configuration/object setup