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mirror of https://github.com/vcmi/vcmi.git synced 2025-06-17 00:07:41 +02:00

Use API identical to std classes where possible

This commit is contained in:
Ivan Savenko
2023-08-20 23:45:41 +03:00
parent 87957e74c1
commit 44d16b32fe
32 changed files with 72 additions and 87 deletions

View File

@ -231,7 +231,7 @@ void CServerHandler::startLocalServerAndConnect()
while(!androidTestServerReadyFlag.load())
{
logNetwork->info("still waiting...");
boost::this_thread::sleep(boost::posix_time::milliseconds(1000));
boost::this_thread::sleep_for(boost::chrono::milliseconds(1000));
}
logNetwork->info("waiting for server finished...");
androidTestServerReadyFlag = false;
@ -261,7 +261,7 @@ void CServerHandler::justConnectToServer(const std::string & addr, const ui16 po
catch(std::runtime_error & error)
{
logNetwork->warn("\nCannot establish connection. %s Retrying in 1 second", error.what());
boost::this_thread::sleep(boost::posix_time::seconds(1));
boost::this_thread::sleep_for(boost::chrono::milliseconds(1000));
}
}
@ -307,7 +307,7 @@ void CServerHandler::stopServerConnection()
{
if(c->handler)
{
while(!c->handler->timed_join(boost::posix_time::milliseconds(50)))
while(!c->handler->timed_join(boost::chrono::milliseconds(50)))
applyPacksOnLobbyScreen();
c->handler->join();
}
@ -761,20 +761,20 @@ void CServerHandler::debugStartTest(std::string filename, bool save)
else
startLocalServerAndConnect();
boost::this_thread::sleep(boost::posix_time::milliseconds(100));
boost::this_thread::sleep_for(boost::chrono::milliseconds(100));
while(!settings["session"]["headless"].Bool() && !GH.windows().topWindow<CLobbyScreen>())
boost::this_thread::sleep(boost::posix_time::milliseconds(50));
boost::this_thread::sleep_for(boost::chrono::milliseconds(50));
while(!mi || mapInfo->fileURI != CSH->mi->fileURI)
{
setMapInfo(mapInfo);
boost::this_thread::sleep(boost::posix_time::milliseconds(50));
boost::this_thread::sleep_for(boost::chrono::milliseconds(50));
}
// "Click" on color to remove us from it
setPlayer(myFirstColor());
while(myFirstColor() != PlayerColor::CANNOT_DETERMINE)
boost::this_thread::sleep(boost::posix_time::milliseconds(50));
boost::this_thread::sleep_for(boost::chrono::milliseconds(50));
while(true)
{
@ -787,7 +787,7 @@ void CServerHandler::debugStartTest(std::string filename, bool save)
{
}
boost::this_thread::sleep(boost::posix_time::milliseconds(50));
boost::this_thread::sleep_for(boost::chrono::milliseconds(50));
}
}
@ -826,7 +826,7 @@ void CServerHandler::threadHandleConnection()
while(c->connected)
{
while(state == EClientState::STARTING)
boost::this_thread::sleep(boost::posix_time::milliseconds(10));
boost::this_thread::sleep_for(boost::chrono::milliseconds(10));
CPack * pack = c->retrievePack();
if(state == EClientState::DISCONNECTING)