From 45088004001a6cc4227517c26b11a8ddd4e28db5 Mon Sep 17 00:00:00 2001 From: Laserlicht <13953785+Laserlicht@users.noreply.github.com> Date: Sat, 27 Jan 2024 17:41:21 +0100 Subject: [PATCH] fix transl --- Mods/vcmi/config/vcmi/english.json | 9 +++++---- Mods/vcmi/config/vcmi/german.json | 4 ++-- 2 files changed, 7 insertions(+), 6 deletions(-) diff --git a/Mods/vcmi/config/vcmi/english.json b/Mods/vcmi/config/vcmi/english.json index 1beb0b556..8e350796b 100644 --- a/Mods/vcmi/config/vcmi/english.json +++ b/Mods/vcmi/config/vcmi/english.json @@ -73,6 +73,7 @@ "vcmi.lobby.noUnderground" : "no underground", "vcmi.lobby.sortDate" : "Sorts maps by change date", + "vcmi.client.errors.invalidMap" : "{Invalid map or campaign}\n\nFailed to start game! Selected map or campaign might be invalid or corrupted. Reason:\n%s", "vcmi.client.errors.missingCampaigns" : "{Missing data files}\n\nCampaigns data files were not found! You may be using incomplete or corrupted Heroes 3 data files. Please reinstall game data.", "vcmi.server.errors.existingProcess" : "Another VCMI server process is running. Please terminate it before starting a new game.", "vcmi.server.errors.modsToEnable" : "{Following mods are required}", @@ -171,10 +172,8 @@ "vcmi.battleOptions.showStickyHeroInfoWindows.hover": "Show heroes statistics windows", "vcmi.battleOptions.showStickyHeroInfoWindows.help": "{Show heroes statistics windows}\n\nPermanently toggle on heroes statistics windows that show primary stats and spell points.", "vcmi.battleOptions.skipBattleIntroMusic.hover": "Skip Intro Music", - "vcmi.battleOptions.skipBattleIntroMusic.help": "{Skip Intro Music}\n\nAllow actions during the intro music that plays at the beginning of each battle.", - "vcmi.battleOptions.endWithAutocombat.hover": "Ends battle", - "vcmi.battleOptions.endWithAutocombat.help": "{Ends battle}\n\nAuto-Combat plays battle to end instant", - + "vcmi.battleOptions.skipBattleIntroMusic.help": "{Skip Intro Music}\n\nAllow actions during the intro music that plays at the beginning of each battle.", + "vcmi.adventureMap.revisitObject.hover" : "Revisit Object", "vcmi.adventureMap.revisitObject.help" : "{Revisit Object}\n\nIf a hero currently stands on a Map Object, he can revisit the location.", @@ -235,6 +234,8 @@ "vcmi.heroWindow.openBackpack.hover" : "Open artifact backpack window", "vcmi.heroWindow.openBackpack.help" : "Opens window that allows easier artifact backpack management.", + "vcmi.tavernWindow.inviteHero" : "Invite hero", + "vcmi.commanderWindow.artifactMessage" : "Do you want to return this artifact to the hero?", "vcmi.creatureWindow.showBonuses.hover" : "Switch to bonuses view", diff --git a/Mods/vcmi/config/vcmi/german.json b/Mods/vcmi/config/vcmi/german.json index 8457d20b1..a64f7a1ef 100644 --- a/Mods/vcmi/config/vcmi/german.json +++ b/Mods/vcmi/config/vcmi/german.json @@ -172,8 +172,6 @@ "vcmi.battleOptions.showStickyHeroInfoWindows.help": "{Statistikfenster für Helden anzeigen}\n\nDauerhaftes Einschalten des Statistikfenster für Helden, das die primären Werte und Zauberpunkte anzeigt.", "vcmi.battleOptions.skipBattleIntroMusic.hover": "Intro-Musik überspringen", "vcmi.battleOptions.skipBattleIntroMusic.help": "{Intro-Musik überspringen}\n\n Überspringe die kurze Musik, die zu Beginn eines jeden Kampfes gespielt wird, bevor die Action beginnt. Kann auch durch Drücken der ESC-Taste übersprungen werden.", - "vcmi.battleOptions.endWithAutocombat.hover": "Kampf beenden", - "vcmi.battleOptions.endWithAutocombat.help": "{Kampf beenden}\n\nAutokampf spielt den Kampf sofort zu Ende", "vcmi.adventureMap.revisitObject.hover" : "Objekt erneut besuchen", "vcmi.adventureMap.revisitObject.help" : "{Objekt erneut besuchen}\n\nSteht ein Held gerade auf einem Kartenobjekt, kann er den Ort erneut aufsuchen.", @@ -235,6 +233,8 @@ "vcmi.heroWindow.openBackpack.hover" : "Artefakt-Rucksack-Fenster öffnen", "vcmi.heroWindow.openBackpack.help" : "Öffnet ein Fenster, das die Verwaltung des Artefakt-Rucksacks erleichtert", + "vcmi.tavernWindow.inviteHero" : "Helden einladen", + "vcmi.commanderWindow.artifactMessage" : "Möchtet Ihr diesen Artefakt dem Helden zurückgeben?", "vcmi.creatureWindow.showBonuses.hover" : "Wechsle zur Bonus-Ansicht",