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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00

- Buttons optimization - less memory and CPU usage

- gcc compilation fixes
This commit is contained in:
Ivan Savenko 2011-02-20 09:24:53 +00:00
parent 872c893789
commit 450ae1772c
16 changed files with 614 additions and 524 deletions

View File

@ -1,18 +1,18 @@
#include "AdventureMapButton.h"
#include "CAnimation.h"
#include "CAdvmapInterface.h"
//#include "CAdvmapInterface.h"
#include "SDL_Extensions.h"
#include "CGameInfo.h"
#include "../lib/CLodHandler.h"
#include "../lib/CGeneralTextHandler.h"
#include "../lib/CTownHandler.h"
//#include "../lib/CGeneralTextHandler.h"
//#include "../lib/CTownHandler.h"
#include "../CCallback.h"
#include "CConfigHandler.h"
#include "Graphics.h"
//#include "Graphics.h"
#include "CBattleInterface.h"
#include "CPlayerInterface.h"
#include "CMessage.h"
#include "CMusicHandler.h"
#include "GUIClasses.h"
/*
* AdventureMapButton.cpp, part of VCMI engine
@ -26,90 +26,88 @@
CButtonBase::CButtonBase()
{
swappedImages = false;
bitmapOffset = 0;
curimg=0;
type=-1;
abs=false;
//active=false;
notFreeButton = false;
ourObj=NULL;
state=0;
state=NORMAL;
image = NULL;
text = NULL;
}
CButtonBase::~CButtonBase()
{
delete text;
if(notFreeButton)
return;
for (size_t i = 0; i<imgs.size(); i++)
delete imgs[i];
imgs.clear();
}
void CButtonBase::show(SDL_Surface * to)
void CButtonBase::update()
{
int img = std::min(state+bitmapOffset,int(imgs[curimg]->size()-1));
img = std::max(0, img);
IImage *toBlit = imgs[curimg]->getImage(img);
if (abs)
if (text)
{
if(toBlit)
{
toBlit->draw(to, pos.x, pos.y);
}
if (state == PRESSED)
text->moveTo(Point(pos.x+pos.w/2+1, pos.y+pos.h/2+1));
else
{
SDL_Rect r = pos;
SDL_FillRect(to, &r, 0x505000);
}
if(text)
{//using "state" instead of "state == 1" screwed up hoverable buttons with text
CSDL_Ext::printAt(text->text, text->x + pos.x + (state == 1), text->y + pos.y + (state == 1), text->font, text->color, to);
}
text->moveTo(Point(pos.x+pos.w/2, pos.y+pos.h/2));
}
else
size_t newPos = (int)state + bitmapOffset;
if (swappedImages)
{
toBlit->draw(to, pos.x+ourObj->pos.x,pos.y+ourObj->pos.y);
if (newPos == 0) newPos = 1;
else if (newPos == 1) newPos = 0;
}
image->setFrame(newPos);
showAll(screen);
showAll(screen2);//Any way to remove one of showAll()?
}
void CButtonBase::showAll( SDL_Surface * to )
void CButtonBase::addTextOverlay( const std::string &Text, EFonts font, SDL_Color color)
{
show(to);
OBJ_CONSTRUCTION_CAPTURING_ALL;
delChild(text);
text = new CLabel(pos.w/2, pos.h/2, font, CENTER, color, Text);
update();
}
void CButtonBase::addTextOverlay( const std::string Text, EFonts font, SDL_Color color)
void CButtonBase::setOffset(int newOffset)
{
delete text;
text = new TextOverlay;
text->text = Text;
const Font *f = graphics->fonts[font];
text->x = pos.w/2 - f->getWidth(Text.c_str())/2;
text->y = pos.h/2 - f->height/2;
text->font = font;
text->color = color;
if (bitmapOffset == newOffset)
return;
bitmapOffset = newOffset;
update();
}
void CButtonBase::setState(ButtonState newState)
{
if (state == newState)
return;
state = newState;
update();
}
CButtonBase::ButtonState CButtonBase::getState()
{
return state;
}
bool CButtonBase::isBlocked()
{
return state == BLOCKED;
}
bool CButtonBase::isHighlighted()
{
return state == HIGHLIGHTED;
}
void CButtonBase::block(bool on)
{
setState(on?BLOCKED:NORMAL);
}
AdventureMapButton::AdventureMapButton ()
{
type=2;
abs=true;
hoverable = false;
//active=false;
ourObj=NULL;
state=0;
blocked = actOnDown = false;
hoverable = actOnDown = false;
used = LCLICK | RCLICK | HOVER | KEYBOARD;
}
//AdventureMapButton::AdventureMapButton( std::string Name, std::string HelpBox, boost::function<void()> Callback, int x, int y, std::string defName, bool activ, std::vector<std::string> * add, bool playerColoredButton)
//{
// init(Callback, Name, HelpBox, playerColoredButton, defName, add, x, y, activ);
//}
AdventureMapButton::AdventureMapButton( const std::string &Name, const std::string &HelpBox, const CFunctionList<void()> &Callback, int x, int y, const std::string &defName,int key, std::vector<std::string> * add, bool playerColoredButton )
{
std::map<int,std::string> pom;
@ -117,11 +115,6 @@ AdventureMapButton::AdventureMapButton( const std::string &Name, const std::stri
init(Callback, pom, HelpBox, playerColoredButton, defName, add, x, y, key);
}
AdventureMapButton::AdventureMapButton( const std::map<int,std::string> &Name, const std::string &HelpBox, const CFunctionList<void()> &Callback, int x, int y, const std::string &defName, int key, std::vector<std::string> * add /*= NULL*/, bool playerColoredButton /*= false */ )
{
init(Callback, Name, HelpBox, playerColoredButton, defName, add, x, y, key);
}
AdventureMapButton::AdventureMapButton( const std::string &Name, const std::string &HelpBox, const CFunctionList<void()> &Callback, config::ButtonInfo *info, int key/*=0*/ )
{
std::map<int,std::string> pom;
@ -129,7 +122,7 @@ AdventureMapButton::AdventureMapButton( const std::string &Name, const std::stri
init(Callback, pom, HelpBox, info->playerColoured, info->defName, &info->additionalDefs, info->x, info->y, key);
}
AdventureMapButton::AdventureMapButton( const std::pair<std::string, std::string> help, const CFunctionList<void()> &Callback, int x, int y, const std::string &defName, int key/*=0*/, std::vector<std::string> * add /*= NULL*/, bool playerColoredButton /*= false */ )
AdventureMapButton::AdventureMapButton( const std::pair<std::string, std::string> &help, const CFunctionList<void()> &Callback, int x, int y, const std::string &defName, int key/*=0*/, std::vector<std::string> * add /*= NULL*/, bool playerColoredButton /*= false */ )
{
std::map<int,std::string> pom;
pom[0] = help.first;
@ -137,20 +130,19 @@ AdventureMapButton::AdventureMapButton( const std::pair<std::string, std::string
}
void AdventureMapButton::clickLeft(tribool down, bool previousState)
{
if(blocked)
if(isBlocked())
return;
if (down)
{
CCS->soundh->playSound(soundBase::button);
state = 1;
setState(PRESSED);
}
else if(hoverable && hovered)
state = 3;
setState(HIGHLIGHTED);
else
state = 0;
setState(NORMAL);
show(screenBuf);
if (actOnDown && down)
{
callback();
@ -172,24 +164,18 @@ void AdventureMapButton::hover (bool on)
if(hoverable)
{
if(on)
state = 3;
setState(HIGHLIGHTED);
else
state = 0;
setState(NORMAL);
}
if(pressedL)
{
if(on)
state = 1;
else
state = hoverable ? 3 : 0;
}
if(pressedL && on)
setState(PRESSED);
////Hoverable::hover(on);
std::string *name = (vstd::contains(hoverTexts,state))
? (&hoverTexts[state])
std::string *name = (vstd::contains(hoverTexts,getState()))
? (&hoverTexts[getState()])
: (vstd::contains(hoverTexts,0) ? (&hoverTexts[0]) : NULL);
if(name && name->size() && blocked!=1) //if there is no name, there is nohing to display also
if(name && name->size() && !isBlocked()) //if there is no name, there is nohing to display also
{
if (LOCPLINT && LOCPLINT->battleInt) //for battle buttons
{
@ -216,69 +202,62 @@ void AdventureMapButton::hover (bool on)
void AdventureMapButton::init(const CFunctionList<void()> &Callback, const std::map<int,std::string> &Name, const std::string &HelpBox, bool playerColoredButton, const std::string &defName, std::vector<std::string> * add, int x, int y, int key)
{
currentImage = -1;
used = LCLICK | RCLICK | HOVER | KEYBOARD;
callback = Callback;
blocked = actOnDown = false;
type=2;
abs=true;
hoverable = false;
//active=false;
ourObj=NULL;
actOnDown = hoverable = false;
assignedKeys.insert(key);
state=0;
hoverTexts = Name;
helpBox=HelpBox;
setDef(defName, playerColoredButton);
if (add && add->size())
for (size_t i=0; i<add->size();i++)
setDef((*add)[i], playerColoredButton);
if (playerColoredButton)
setPlayerColor(LOCPLINT->playerID);
pos.x += x;
pos.y += y;
pos.w = imgs[curimg]->getImage(0)->width();
pos.h = imgs[curimg]->getImage(0)->height() -1;
if (!defName.empty())
imageNames.push_back(defName);
if (add)
for (size_t i=0; i<add->size();i++ )
imageNames.push_back(add->at(i));
setIndex(0, playerColoredButton);
}
void AdventureMapButton::block( ui8 on )
void AdventureMapButton::setIndex(size_t index, bool playerColoredButton)
{
blocked = on;
state = 0;
bitmapOffset = on ? 2 : 0;
show(screenBuf);
if (index == currentImage || index>=imageNames.size())
return;
currentImage = index;
setImage(new CAnimation(imageNames[index]), playerColoredButton);
}
void AdventureMapButton::setDef(const std::string & defName, bool playerColoredButton, bool reset/*=false*/)
void AdventureMapButton::setImage(CAnimation* anim, bool playerColoredButton)
{
if (reset)
{
for (size_t i=0; i<imgs.size(); i++)
delete imgs[i];
imgs.clear();
}
OBJ_CONSTRUCTION_CAPTURING_ALL;
if (image && active)
image->deactivate();
delChild(image);
image = new CAnimImage(anim, getState());
if (active)
image->activate();
if (playerColoredButton)
image->playerColored(LOCPLINT->playerID);
pos.w = image->pos.w;
pos.h = image->pos.h;
imgs.push_back(new CAnimation(defName));
imgs.back()->load();
}
void AdventureMapButton::setPlayerColor(int player)
{
for(size_t i =0; i<imgs.size();i++)
for(size_t j=0;j<imgs[i]->size();j++)
{
imgs[i]->getImage(j)->playerColored(player);
}
if (image)
image->playerColored(player);
}
void CHighlightableButton::select(bool on)
{
selected = on;
state = selected ? 3 : 0;
setState(on?HIGHLIGHTED:NORMAL);
if(selected)
if(on)
callback();
else
callback2();
@ -291,32 +270,30 @@ void CHighlightableButton::select(bool on)
void CHighlightableButton::clickLeft(tribool down, bool previousState)
{
if(blocked)
if(isBlocked())
return;
if (down)
if (down && !(onlyOn && isHighlighted()))
{
CCS->soundh->playSound(soundBase::button);
state = 1;
}
else
state = selected ? 3 : 0;
setState(PRESSED);
}
show(screenBuf);
if(previousState && down == false)
if(previousState && down == false && getState() == PRESSED)
{
if(!onlyOn || !selected)
select(!selected);
//if(!onlyOn || !isHighlighted())
select(!isHighlighted());
}
}
CHighlightableButton::CHighlightableButton( const CFunctionList<void()> &onSelect, const CFunctionList<void()> &onDeselect, const std::map<int,std::string> &Name, const std::string &HelpBox, bool playerColoredButton, const std::string &defName, std::vector<std::string> * add, int x, int y, int key)
: onlyOn(false), selected(false), callback2(onDeselect)
: onlyOn(false), callback2(onDeselect)
{
init(onSelect,Name,HelpBox,playerColoredButton,defName,add,x,y,key);
}
CHighlightableButton::CHighlightableButton( const std::pair<std::string, std::string> help, const CFunctionList<void()> &onSelect, int x, int y, const std::string &defName, int myid, int key/*=0*/, std::vector<std::string> * add /*= NULL*/, bool playerColoredButton /*= false */ )
: onlyOn(false), selected(false) // TODO: callback2(???)
CHighlightableButton::CHighlightableButton( const std::pair<std::string, std::string> &help, const CFunctionList<void()> &onSelect, int x, int y, const std::string &defName, int myid, int key/*=0*/, std::vector<std::string> * add /*= NULL*/, bool playerColoredButton /*= false */ )
: onlyOn(false) // TODO: callback2(???)
{
ID = myid;
std::map<int,std::string> pom;
@ -325,7 +302,7 @@ CHighlightableButton::CHighlightableButton( const std::pair<std::string, std::st
}
CHighlightableButton::CHighlightableButton( const std::string &Name, const std::string &HelpBox, const CFunctionList<void()> &onSelect, int x, int y, const std::string &defName, int myid, int key/*=0*/, std::vector<std::string> * add /*= NULL*/, bool playerColoredButton /*= false */ )
: onlyOn(false), selected(false) // TODO: callback2(???)
: onlyOn(false) // TODO: callback2(???)
{
ID = myid;
std::map<int,std::string> pom;
@ -335,6 +312,11 @@ CHighlightableButton::CHighlightableButton( const std::string &Name, const std::
void CHighlightableButtonsGroup::addButton(CHighlightableButton* bt)
{
if (bt->parent)
bt->parent->removeChild(bt);
addChild(bt);
bt->recActions = defActions;//FIXME: not needed?
bt->callback += boost::bind(&CHighlightableButtonsGroup::selectionChanged,this,bt->ID);
bt->onlyOn = true;
buttons.push_back(bt);
@ -342,10 +324,11 @@ void CHighlightableButtonsGroup::addButton(CHighlightableButton* bt)
void CHighlightableButtonsGroup::addButton(const std::map<int,std::string> &tooltip, const std::string &HelpBox, const std::string &defName, int x, int y, int uid, const CFunctionList<void()> &OnSelect, int key)
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
CHighlightableButton *bt = new CHighlightableButton(OnSelect, 0, tooltip, HelpBox, false, defName, 0, x, y, key);
if(musicLike)
{
bt->bitmapOffset = buttons.size() - 3;
bt->setOffset(buttons.size() - 3);
}
bt->ID = uid;
bt->callback += boost::bind(&CHighlightableButtonsGroup::selectionChanged,this,bt->ID);
@ -359,26 +342,7 @@ CHighlightableButtonsGroup::CHighlightableButtonsGroup(const CFunctionList2<void
CHighlightableButtonsGroup::~CHighlightableButtonsGroup()
{
for(size_t i=0;i<buttons.size();i++)
{
delete buttons[i];
}
}
void CHighlightableButtonsGroup::activate()
{
for(size_t i=0;i<buttons.size();i++)
{
buttons[i]->activate();
}
}
void CHighlightableButtonsGroup::deactivate()
{
for(size_t i=0;i<buttons.size();i++)
{
buttons[i]->deactivate();
}
}
void CHighlightableButtonsGroup::select(int id, bool mode)
@ -401,23 +365,33 @@ void CHighlightableButtonsGroup::select(int id, bool mode)
void CHighlightableButtonsGroup::selectionChanged(int to)
{
for(size_t i=0;i<buttons.size(); ++i)
if(buttons[i]->ID!=to && buttons[i]->selected)
if(buttons[i]->ID!=to && buttons[i]->isHighlighted())
buttons[i]->select(false);
onChange(to);
}
void CHighlightableButtonsGroup::show(SDL_Surface * to )
{
for(size_t i=0;i<buttons.size(); ++i)
if (musicLike)
{
if(!musicLike || (musicLike && buttons[i]->selected)) //if musicLike, print only selected button
buttons[i]->show(to);
for(size_t i=0;i<buttons.size(); ++i)
if(buttons[i]->isHighlighted())
buttons[i]->show(to);
}
else
CIntObject::show(to);
}
void CHighlightableButtonsGroup::showAll( SDL_Surface * to )
{
show(to);
if (musicLike)
{
for(size_t i=0;i<buttons.size(); ++i)
if(buttons[i]->isHighlighted())
buttons[i]->showAll(to);
}
else
CIntObject::showAll(to);
}
void CHighlightableButtonsGroup::block( ui8 on )
@ -495,10 +469,11 @@ void CSlider::moveTo(int to)
{
float part = (float)to/positions;
part*=(pos.w-48);
slider->pos.x = part + pos.x + 16;
int newPos = part + pos.x + 16 - slider->pos.x;
slider->moveBy(Point(newPos, 0));
}
else
slider->pos.x = pos.x+16;
slider->moveTo(Point(pos.x+16, pos.y));
}
else
{
@ -506,10 +481,11 @@ void CSlider::moveTo(int to)
{
float part = (float)to/positions;
part*=(pos.h-48);
slider->pos.y = part + pos.y + 16;
int newPos = part + pos.y + 16 - slider->pos.y;
slider->moveBy(Point(0, newPos));
}
else
slider->pos.y = pos.y+16;
slider->moveTo(Point(pos.x, pos.y+16));
}
if(moved)
@ -518,7 +494,7 @@ void CSlider::moveTo(int to)
void CSlider::clickLeft(tribool down, bool previousState)
{
if(down && !slider->blocked)
if(down && !slider->isBlocked())
{
float pw = 0;
float rw = 0;
@ -600,24 +576,25 @@ CSlider::CSlider(int x, int y, int totalw, boost::function<void(int)> Moved, int
if(style == 0)
{
std::string name = horizontal?"IGPCRDIV.DEF":"OVBUTN2.DEF";
CAnimation *animLeft = new CAnimation();
animLeft->setCustom(name + ":0", 0);
animLeft->setCustom(name + ":1", 1);
left->setImage(animLeft);
CAnimation *animRight = new CAnimation();
animRight->setCustom(name + ":2", 0);
animRight->setCustom(name + ":3", 1);
right->setImage(animRight);
left->imgs.push_back(new CAnimation(name));
left->imgs.back()->load();
left->bitmapOffset = 0;
right->imgs.push_back(new CAnimation(name));
right->imgs.back()->load();
right->bitmapOffset = 2;
slider->imgs.push_back(new CAnimation(name));
slider->imgs.back()->load();
slider->bitmapOffset = 4;
CAnimation *animSlider = new CAnimation();
animSlider->setCustom(name + ":4", 0);
slider->setImage(animSlider);
}
else
{
left->setDef(horizontal ? "SCNRBLF.DEF" : "SCNRBUP.DEF", false);
right->setDef(horizontal ? "SCNRBRT.DEF" : "SCNRBDN.DEF", false);
slider->setDef("SCNRBSL.DEF", false);
left->setImage(new CAnimation(horizontal ? "SCNRBLF.DEF" : "SCNRBUP.DEF"));
right->setImage(new CAnimation(horizontal ? "SCNRBRT.DEF" : "SCNRBDN.DEF"));
slider->setImage(new CAnimation("SCNRBSL.DEF"));
}
slider->actOnDown = true;

View File

@ -18,6 +18,8 @@
extern SDL_Color tytulowy, tlo, zwykly ;
class CAnimation;
class CAnimImage;
class CLabel;
namespace config{struct ButtonInfo;}
@ -25,59 +27,63 @@ namespace config{struct ButtonInfo;}
class CButtonBase : public KeyShortcut//basic button class
{
public:
struct TextOverlay
enum ButtonState
{
EFonts font;
std::string text;
SDL_Color color;
int x, y;
} *text;
void addTextOverlay(const std::string Text, EFonts font, SDL_Color color = zwykly);
NORMAL=0,
PRESSED=1,
BLOCKED=2,
HIGHLIGHTED=3
};
private:
int bitmapOffset; // base offset of visible bitmap from animation
ButtonState state;//current state of button from enum
public:
bool swappedImages;//fix for some buttons: normal and pressed image are swapped
void addTextOverlay(const std::string &Text, EFonts font, SDL_Color color = zwykly);
void update();//to refresh button after image or text change
void setOffset(int newOffset);
void setState(ButtonState newState);
ButtonState getState();
//just to make code clearer
void block(bool on);
bool isBlocked();
bool isHighlighted();
CAnimImage * image; //image for this button
CLabel * text;//text overlay
int bitmapOffset; //TODO: comment me
int type; //advmapbutton=2 //TODO: comment me
bool abs;//TODO: comment me
//bool active; //if true, this button is active and can be pressed
bool notFreeButton; //TODO: comment me
CIntObject * ourObj; // "owner"
int state; //TODO: comment me
std::vector< CAnimation * > imgs; //images for this button
int curimg; //curently displayed image from imgs
virtual void show(SDL_Surface * to);
virtual void showAll(SDL_Surface * to);
//virtual void activate()=0;
//virtual void deactivate()=0;
CButtonBase(); //c-tor
virtual ~CButtonBase(); //d-tor
};
class AdventureMapButton : public CButtonBase
{
std::vector<std::string> imageNames;//store list of images that can be used by this button
size_t currentImage;
public:
std::map<int,std::string> hoverTexts; //state -> text for statusbar
std::map<int, std::string> hoverTexts; //text for statusbar
std::string helpBox; //for right-click help
CFunctionList<void()> callback;
bool actOnDown, //runs when mouse is pressed down over it, not when up
hoverable; //if true, button will be highlighted when hovered
ui8 blocked;
bool actOnDown,//runs when mouse is pressed down over it, not when up
hoverable;//if true, button will be highlighted when hovered
void clickRight(tribool down, bool previousState);
virtual void clickLeft(tribool down, bool previousState);
void hover (bool on);
void block(ui8 on); //if button is blocked then it'll change it's graphic to inactive (offset==2) and won't react on l-clicks
//void activate(); // makes button active
//void deactivate(); // makes button inactive (but doesn't delete)
AdventureMapButton(); //c-tor
AdventureMapButton( const std::map<int,std::string> &, const std::string &HelpBox, const CFunctionList<void()> &Callback, int x, int y, const std::string &defName, int key=0, std::vector<std::string> * add = NULL, bool playerColoredButton = false );//c-tor
AdventureMapButton( const std::string &Name, const std::string &HelpBox, const CFunctionList<void()> &Callback, int x, int y, const std::string &defName, int key=0, std::vector<std::string> * add = NULL, bool playerColoredButton = false );//c-tor
AdventureMapButton( const std::pair<std::string, std::string> help, const CFunctionList<void()> &Callback, int x, int y, const std::string &defName, int key=0, std::vector<std::string> * add = NULL, bool playerColoredButton = false );//c-tor
AdventureMapButton( const std::pair<std::string, std::string> &help, const CFunctionList<void()> &Callback, int x, int y, const std::string &defName, int key=0, std::vector<std::string> * add = NULL, bool playerColoredButton = false );//c-tor
AdventureMapButton( const std::string &Name, const std::string &HelpBox, const CFunctionList<void()> &Callback, config::ButtonInfo *info, int key=0);//c-tor
//AdventureMapButton( std::string Name, std::string HelpBox, boost::function<void()> Callback, int x, int y, std::string defName, bool activ=false, std::vector<std::string> * add = NULL, bool playerColoredButton = false );//c-tor
void init(const CFunctionList<void()> &Callback, const std::map<int,std::string> &Name, const std::string &HelpBox, bool playerColoredButton, const std::string &defName, std::vector<std::string> * add, int x, int y, int key );
void setDef(const std::string & defName, bool playerColoredButton, bool reset=false);
void setIndex(size_t index, bool playerColoredButton=false);
void setImage(CAnimation* anim, bool playerColoredButton=false);
void setPlayerColor(int player);
};
@ -86,9 +92,9 @@ class CHighlightableButton
{
public:
CHighlightableButton(const CFunctionList<void()> &onSelect, const CFunctionList<void()> &onDeselect, const std::map<int,std::string> &Name, const std::string &HelpBox, bool playerColoredButton, const std::string &defName, std::vector<std::string> * add, int x, int y, int key=0);
CHighlightableButton(const std::pair<std::string, std::string> help, const CFunctionList<void()> &onSelect, int x, int y, const std::string &defName, int myid, int key=0, std::vector<std::string> * add = NULL, bool playerColoredButton = false );//c-tor
CHighlightableButton(const std::pair<std::string, std::string> &help, const CFunctionList<void()> &onSelect, int x, int y, const std::string &defName, int myid, int key=0, std::vector<std::string> * add = NULL, bool playerColoredButton = false );//c-tor
CHighlightableButton(const std::string &Name, const std::string &HelpBox, const CFunctionList<void()> &onSelect, int x, int y, const std::string &defName, int myid, int key=0, std::vector<std::string> * add = NULL, bool playerColoredButton = false );//c-tor
bool onlyOn, selected;
bool onlyOn;//button can not be de-selected
int ID; //for identification
CFunctionList<void()> callback2; //when de-selecting
void select(bool on);
@ -107,8 +113,6 @@ public:
void addButton(const std::map<int,std::string> &tooltip, const std::string &HelpBox, const std::string &defName, int x, int y, int uid, const CFunctionList<void()> &OnSelect=0, int key=0); //creates new button
CHighlightableButtonsGroup(const CFunctionList2<void(int)> &OnChange, bool musicLikeButtons = false);
~CHighlightableButtonsGroup();
void activate();
void deactivate();
void select(int id, bool mode); //mode==0: id is serial; mode==1: id is unique button id
void selectionChanged(int to);
void show(SDL_Surface * to);

View File

@ -797,50 +797,52 @@ void CTerrainRect::showPath(const SDL_Rect * extRect, SDL_Surface * to)
{
if (hvx<0 && hvy<0)
{
CSDL_Ext::blit8bppAlphaTo24bpp(arrows->ourImages[pn].bitmap, NULL, to, &genRect(32, 32, x + moveX, y + moveY));
Rect dstRect = genRect(32, 32, x + moveX, y + moveY);
CSDL_Ext::blit8bppAlphaTo24bpp(arrows->ourImages[pn].bitmap, NULL, to, &dstRect);
}
else if(hvx<0)
{
CSDL_Ext::blit8bppAlphaTo24bpp
(arrows->ourImages[pn].bitmap,&genRect(arrows->ourImages[pn].bitmap->h-hvy, arrows->ourImages[pn].bitmap->w, 0, 0),
to, &genRect(arrows->ourImages[pn].bitmap->h-hvy, arrows->ourImages[pn].bitmap->w, x + moveX, y + moveY));
Rect srcRect = genRect(arrows->ourImages[pn].bitmap->h-hvy, arrows->ourImages[pn].bitmap->w, 0, 0);
Rect dstRect = genRect(arrows->ourImages[pn].bitmap->h-hvy, arrows->ourImages[pn].bitmap->w, x + moveX, y + moveY);
CSDL_Ext::blit8bppAlphaTo24bpp(arrows->ourImages[pn].bitmap, &srcRect, to, &dstRect);
}
else if (hvy<0)
{
CSDL_Ext::blit8bppAlphaTo24bpp
(arrows->ourImages[pn].bitmap,&genRect(arrows->ourImages[pn].bitmap->h, arrows->ourImages[pn].bitmap->w-hvx, 0, 0),
to, &genRect(arrows->ourImages[pn].bitmap->h, arrows->ourImages[pn].bitmap->w-hvx, x + moveX, y + moveY));
Rect srcRect = genRect(arrows->ourImages[pn].bitmap->h, arrows->ourImages[pn].bitmap->w-hvx, 0, 0);
Rect dstRect = genRect(arrows->ourImages[pn].bitmap->h, arrows->ourImages[pn].bitmap->w-hvx, x + moveX, y + moveY);
CSDL_Ext::blit8bppAlphaTo24bpp(arrows->ourImages[pn].bitmap, &srcRect, to, &dstRect);
}
else
{
CSDL_Ext::blit8bppAlphaTo24bpp
(arrows->ourImages[pn].bitmap, &genRect(arrows->ourImages[pn].bitmap->h-hvy,arrows->ourImages[pn].bitmap->w-hvx, 0, 0),
to, &genRect(arrows->ourImages[pn].bitmap->h-hvy, arrows->ourImages[pn].bitmap->w-hvx, x + moveX, y + moveY));
Rect srcRect = genRect(arrows->ourImages[pn].bitmap->h-hvy, arrows->ourImages[pn].bitmap->w-hvx, 0, 0);
Rect dstRect = genRect(arrows->ourImages[pn].bitmap->h-hvy, arrows->ourImages[pn].bitmap->w-hvx, x + moveX, y + moveY);
CSDL_Ext::blit8bppAlphaTo24bpp(arrows->ourImages[pn].bitmap, &srcRect, to, &dstRect);
}
}
else //standard version
{
if (hvx<0 && hvy<0)
{
CSDL_Ext::blit8bppAlphaTo24bpp(arrows->ourImages[pn].bitmap, NULL, to, &genRect(32, 32, x, y));
Rect dstRect = genRect(32, 32, x, y);
CSDL_Ext::blit8bppAlphaTo24bpp(arrows->ourImages[pn].bitmap, NULL, to, &dstRect);
}
else if(hvx<0)
{
CSDL_Ext::blit8bppAlphaTo24bpp
(arrows->ourImages[pn].bitmap,&genRect(arrows->ourImages[pn].bitmap->h-hvy, arrows->ourImages[pn].bitmap->w, 0, 0),
to, &genRect(arrows->ourImages[pn].bitmap->h-hvy, arrows->ourImages[pn].bitmap->w, x, y));
Rect srcRect = genRect(arrows->ourImages[pn].bitmap->h-hvy, arrows->ourImages[pn].bitmap->w, 0, 0);
Rect dstRect = genRect(arrows->ourImages[pn].bitmap->h-hvy, arrows->ourImages[pn].bitmap->w, x, y);
CSDL_Ext::blit8bppAlphaTo24bpp(arrows->ourImages[pn].bitmap, &srcRect, to, &dstRect);
}
else if (hvy<0)
{
CSDL_Ext::blit8bppAlphaTo24bpp
(arrows->ourImages[pn].bitmap,&genRect(arrows->ourImages[pn].bitmap->h, arrows->ourImages[pn].bitmap->w-hvx, 0, 0),
to, &genRect(arrows->ourImages[pn].bitmap->h, arrows->ourImages[pn].bitmap->w-hvx, x, y));
Rect srcRect = genRect(arrows->ourImages[pn].bitmap->h, arrows->ourImages[pn].bitmap->w-hvx, 0, 0);
Rect dstRect = genRect(arrows->ourImages[pn].bitmap->h, arrows->ourImages[pn].bitmap->w-hvx, x, y);
CSDL_Ext::blit8bppAlphaTo24bpp(arrows->ourImages[pn].bitmap, &srcRect, to, &dstRect);
}
else
{
CSDL_Ext::blit8bppAlphaTo24bpp
(arrows->ourImages[pn].bitmap, &genRect(arrows->ourImages[pn].bitmap->h-hvy,arrows->ourImages[pn].bitmap->w-hvx, 0, 0),
to, &genRect(arrows->ourImages[pn].bitmap->h-hvy, arrows->ourImages[pn].bitmap->w-hvx, x, y));
Rect srcRect = genRect(arrows->ourImages[pn].bitmap->h-hvy, arrows->ourImages[pn].bitmap->w-hvx, 0, 0);
Rect dstRect = genRect(arrows->ourImages[pn].bitmap->h-hvy, arrows->ourImages[pn].bitmap->w-hvx, x, y);
CSDL_Ext::blit8bppAlphaTo24bpp(arrows->ourImages[pn].bitmap, &srcRect, to, &dstRect);
}
}
SDL_SetClipRect(to, &prevClip);
@ -1219,14 +1221,14 @@ void CAdvMapInt::fswitchLevel()
if (position.z)
{
position.z--;
underground.curimg=0;
underground.show(screenBuf);
underground.setIndex(0,true);
underground.showAll(screenBuf);
}
else
{
underground.curimg=1;
underground.setIndex(1,true);
position.z++;
underground.show(screenBuf);
underground.showAll(screenBuf);
}
updateScreen = true;
minimap.draw(screenBuf);
@ -1357,16 +1359,16 @@ void CAdvMapInt::showAll(SDL_Surface *to)
if(state != INGAME)
return;
kingOverview.show(to);
underground.show(to);
questlog.show(to);
sleepWake.show(to);
moveHero.show(to);
spellbook.show(to);
advOptions.show(to);
sysOptions.show(to);
nextHero.show(to);
endTurn.show(to);
kingOverview.showAll(to);
underground.showAll(to);
questlog.showAll(to);
sleepWake.showAll(to);
moveHero.showAll(to);
spellbook.showAll(to);
advOptions.showAll(to);
sysOptions.showAll(to);
nextHero.showAll(to);
endTurn.showAll(to);
minimap.draw(to);
heroList.draw(to);
@ -1398,10 +1400,10 @@ void CAdvMapInt::show(SDL_Surface *to)
//if advmap needs updating AND (no dialog is shown OR ctrl is pressed)
if((animValHitCount % (4/LOCPLINT->sysOpts.mapScrollingSpeed)) == 0
&&
&& (
(GH.topInt() == this)
|| SDL_GetKeyState(NULL)[SDLK_LCTRL]
|| SDL_GetKeyState(NULL)[SDLK_RCTRL]
|| SDL_GetKeyState(NULL)[SDLK_RCTRL])
)
{
if( (scrollingDir & LEFT) && (position.x>-CGI->mh->frameW) )
@ -1452,7 +1454,7 @@ void CAdvMapInt::centerOn(int3 on)
adventureInt->position = on;
adventureInt->updateScreen=true;
updateMinimap=true;
underground.curimg = on.z; //change underground switch button image
underground.setIndex(on.z,true); //change underground switch button image
if(GH.topInt() == this)
underground.redraw();
}
@ -2002,7 +2004,7 @@ void CAdvMapInt::tileHovered(const int3 &tile)
}
}
if(const IShipyard *shipyard = ourInaccessibleShipyard(objAtTile))
if(ourInaccessibleShipyard(objAtTile))
{
CCS->curh->changeGraphic(0, 6);
}

View File

@ -1,7 +1,7 @@
#include <boost/bind.hpp>
#include <boost/algorithm/string/trim.hpp>
#include "SDL_image.h"
#include <SDL_image.h>
#include "../lib/CLodHandler.h"
#include "CBitmapHandler.h"
@ -20,6 +20,7 @@
*/
extern DLL_EXPORT CLodHandler *spriteh;
extern DLL_EXPORT CLodHandler *bitmaph;
typedef std::map <size_t, std::vector <std::string> > source_map;
typedef std::map<size_t, IImage* > image_map;
@ -294,9 +295,13 @@ CDefFile::~CDefFile()
delete[] palette;
}
const std::map<size_t, std::vector <size_t> > * CDefFile::getEntries() const
const std::map<size_t, size_t > CDefFile::getEntries() const
{
return &offset;
std::map<size_t, size_t > ret;
for (std::map<size_t, std::vector <size_t> >::const_iterator mapIt = offset.begin(); mapIt!=offset.end(); ++mapIt)
ret[mapIt->first] = mapIt->second.size();
return ret;
}
/*************************************************************************
@ -571,16 +576,30 @@ SDLImage::SDLImage(SDL_Surface * from, bool extraRef):
SDLImage::SDLImage(std::string filename, bool compressed):
margins(0,0)
{
int size;
unsigned char * pic = spriteh->giveFile(filename, FILE_GRAPHICS, &size);
surf = IMG_Load_RW( SDL_RWFromMem((void*)pic, size), 1);
if (spriteh->haveFile(filename, FILE_GRAPHICS))
{
int size;
unsigned char * pic=NULL;
pic = spriteh->giveFile(filename, FILE_GRAPHICS, &size);
surf = IMG_Load_RW( SDL_RWFromMem((void*)pic, size), 1);
delete [] pic;
}
else if(bitmaph->haveFile(filename, FILE_GRAPHICS))
surf = BitmapHandler::loadBitmap(filename);
else
{
tlog0<<"Error: file not found: "<<filename<<"\n";
surf = NULL;
return;
}
fullSize.x = surf->w;
fullSize.y = surf->h;
delete [] pic;
}
void SDLImage::draw(SDL_Surface *where, int posX, int posY, Rect *src) const
{
void SDLImage::draw(SDL_Surface *where, int posX, int posY, Rect *src, unsigned char rotation) const
{
if (!surf)
return;
Rect sourceRect(margins.x, margins.y, surf->w, surf->h);
//TODO: rotation and scaling
if (src)
@ -629,8 +648,10 @@ CompImage::CompImage(SDL_Surface * surf)
assert(0);
}
void CompImage::draw(SDL_Surface *where, int posX, int posY, Rect *src) const
void CompImage::draw(SDL_Surface *where, int posX, int posY, Rect *src, unsigned char rotation) const
{
//rotation & 2 = horizontal rotation
//rotation & 4 = vertical rotation
if (!surf)
return;
Rect sourceRect(sprite);
@ -642,6 +663,11 @@ void CompImage::draw(SDL_Surface *where, int posX, int posY, Rect *src) const
//Starting point on SDL surface
Point dest(posX+sourceRect.x, posY+sourceRect.y);
if (rotation & 2)
dest.y += sourceRect.h;
if (rotation & 4)
dest.x += sourceRect.w;
sourceRect -= sprite.topLeft();
for (int currY = 0; currY <sourceRect.h; currY++)
@ -670,14 +696,17 @@ void CompImage::draw(SDL_Surface *where, int posX, int posY, Rect *src) const
//Calculate position for blitting: pixels + Y + X
ui8* blitPos = (ui8*) where->pixels;
blitPos += (dest.y + currY) * where->pitch;
if (rotation & 4)
blitPos += (dest.y - currY) * where->pitch;
else
blitPos += (dest.y + currY) * where->pitch;
blitPos += dest.x * bpp;
//Blit block that must be fully visible
//Blit blocks that must be fully visible
while (currX + size < sourceRect.w)
{
//blit block, pointers will be incremented if needed
BlitBlockWithBpp(bpp, type, size, data, blitPos);
//blit block, pointers will be modified if needed
BlitBlockWithBpp(bpp, type, size, data, blitPos, rotation & 2);
currX += size;
type = *(data++);
@ -685,30 +714,36 @@ void CompImage::draw(SDL_Surface *where, int posX, int posY, Rect *src) const
}
//Blit last, semi-visible block
size = sourceRect.w - currX;
BlitBlockWithBpp(bpp, type, size, data, blitPos);
BlitBlockWithBpp(bpp, type, size, data, blitPos, rotation & 2);
}
}
void CompImage::BlitBlockWithBpp(ui8 bpp, ui8 type, ui8 size, ui8 *&data, ui8 *&dest) const
#define CASEBPP(x,y) case x: BlitBlock<x,y>(type, size, data, dest); break
//FIXME: better way to get blitter
void CompImage::BlitBlockWithBpp(ui8 bpp, ui8 type, ui8 size, ui8 *&data, ui8 *&dest, bool rotated) const
{
switch (bpp)
{
case 2: BlitBlock<2>(type, size, data, dest);
break;
case 3: BlitBlock<3>(type, size, data, dest);
break;
case 4: BlitBlock<4>(type, size, data, dest);
break;
default:
assert(0);
break;
}
assert(bpp>1 && bpp<5);
if (rotated)
switch (bpp)
{
CASEBPP(2,1);
CASEBPP(3,1);
CASEBPP(4,1);
}
else
switch (bpp)
{
CASEBPP(2,1);
CASEBPP(3,1);
CASEBPP(4,1);
}
}
#undef CASEBPP
//Blit one block from RLE-d surface
template<int bpp>
template<int bpp, int dir>
void CompImage::BlitBlock(ui8 type, ui8 size, ui8 *&data, ui8 *&dest) const
{
//Raw data
@ -743,15 +778,12 @@ void CompImage::BlitBlock(ui8 type, ui8 size, ui8 *&data, ui8 *&dest) const
case 255:
{
//Put RGB row
//FIXME: can be optimized
for (int i=0; i<size; i++)
ColorPutter<bpp, 1>::PutColor(dest, palette[type]);
ColorPutter<bpp, 1>::PutColorRow(dest, palette[type], size);
break;
}
default:
{
//Put RGBA row
//FIXME: can be optimized
for (int i=0; i<size; i++)
ColorPutter<bpp, 1>::PutColorAlpha(dest, palette[type]);
break;
@ -848,6 +880,27 @@ void TextParser::parseFile(std::map<size_t, std::vector <std::string> > &result)
}
}
IImage * CAnimation::getFromExtraDef(std::string filename)
{
size_t pos = filename.find(':');
if (pos == -1)
return NULL;
CAnimation anim(filename.substr(0, pos));
pos++;
size_t frame = atoi(filename.c_str()+pos);
size_t group = 0;
pos = filename.find(':', pos);
if (pos != -1)
{
group = frame;
frame = atoi(filename.c_str()+pos);
}
anim.load(frame ,group);
IImage * ret = anim.images[group][frame];
anim.images.clear();
return ret;
}
bool CAnimation::loadFrame(CDefFile * file, size_t frame, size_t group)
{
if (size(group) <= frame)
@ -873,8 +926,10 @@ bool CAnimation::loadFrame(CDefFile * file, size_t frame, size_t group)
}
else //load from separate file
{
//TODO: compressed images
images[group][frame] = new SDLImage(source[group][frame].c_str());
IImage * img = getFromExtraDef(source[group][frame].c_str());
if (!img)//TODO: load compressed image
img = new SDLImage(source[group][frame].c_str());
images[group][frame] = img;
return true;
}
return false;
@ -902,12 +957,12 @@ void CAnimation::init(CDefFile * file)
{
TextParser txtFile(name);
if ( txtFile.getType() != 1 )
if ( file && txtFile.getType() != 1 )
{
const std::map<size_t, std::vector <size_t> > * defEntries = file->getEntries();
const std::map<size_t, size_t> defEntries = file->getEntries();
for (std::map<size_t, std::vector <size_t> >::const_iterator mapIt = defEntries->begin(); mapIt!=defEntries->end(); ++mapIt)
source[mapIt->first].resize(mapIt->second.size());
for (std::map<size_t, size_t>::const_iterator mapIt = defEntries.begin(); mapIt!=defEntries.end(); ++mapIt)
source[mapIt->first].resize(mapIt->second);
}
txtFile.parseFile(source);
}
@ -942,27 +997,26 @@ CAnimation::CAnimation():
name(""),
compressed(false)
{
init(NULL);
}
CAnimation::~CAnimation()
{
for (group_map::iterator group = images.begin(); group != images.end(); ++group )
for (image_map::iterator image = group->second.begin(); image != group->second.end(); ++image )
delete image->second;
if (!images.empty())
{
tlog2<<"Warning: not all frames were unloaded from "<<name<<"\n";
for (group_map::iterator group = images.begin(); group != images.end(); ++group )
for (image_map::iterator image = group->second.begin(); image != group->second.end(); ++image )
delete image->second;
}
}
void CAnimation::setCustom(IImage * newImage, size_t frame, size_t group)
void CAnimation::setCustom(std::string filename, size_t frame, size_t group)
{
assert(newImage);
IImage * oldImage = getImage(frame,group,false);
if (oldImage);
delete oldImage;
images[group][frame] = newImage;
if (source[group].size() <= frame)
source[group].resize(frame+1);
source[group][frame] = filename;
//FIXME: update image if already loaded
}
IImage * CAnimation::getImage(size_t frame, size_t group, bool verbose) const
@ -1028,20 +1082,6 @@ void CAnimation::unload(size_t frame, size_t group)
unloadFrame(frame, group);
}
void CAnimation::fixButtonPos()
{
group_map::iterator groupIter = images.find(0);
if (groupIter != images.end())
{
image_map::iterator first = groupIter->second.find(0),
second = groupIter->second.find(1);
if (first != second)
{
std::swap (first->second, second->second);
}
}
}
size_t CAnimation::size(size_t group) const
{
source_map::const_iterator iter = source.find(group);
@ -1050,39 +1090,79 @@ size_t CAnimation::size(size_t group) const
return 0;
}
CAnimImage::CAnimImage(int x, int y, std::string name, size_t Frame, size_t Group):
anim(name),
CAnimImage::CAnimImage(std::string name, size_t Frame, size_t Group, int x, int y, unsigned char Flags):
frame(Frame),
group(Group)
group(Group),
player(-1),
flags(Flags)
{
anim.load(frame, group);
pos.w = anim.getImage(frame, group)->width();
pos.h = anim.getImage(frame, group)->height();
pos.x += x;
pos.y += y;
anim = new CAnimation(name);
init();
}
CAnimImage::CAnimImage(CAnimation *Anim, size_t Frame, size_t Group, int x, int y, unsigned char Flags):
anim(Anim),
frame(Frame),
group(Group),
player(-1),
flags(Flags)
{
pos.x += x;
pos.y += y;
init();
}
void CAnimImage::init()
{
anim->load(frame, group);
if (flags & CShowableAnim::BASE)
anim->load(0,group);
IImage *img = anim->getImage(frame, group);
pos.w = img->width();
pos.h = img->height();
}
CAnimImage::~CAnimImage()
{
anim->unload(frame, group);
if (flags & CShowableAnim::BASE)
anim->unload(0,group);
delete anim;
}
void CAnimImage::showAll(SDL_Surface *to)
{
anim.getImage(frame, group)->draw(to);
anim->getImage(frame, group)->draw(to, pos.x, pos.y);
}
void CAnimImage::setFrame(size_t Frame, size_t Group)
{
if (frame == Frame && group==Group)
return;
if (anim.size(Group) > Frame)
if (anim->size(Group) > Frame)
{
anim.unload(frame, group);
anim.load(Frame, Group);
anim->load(Frame, Group);
anim->unload(frame, group);
frame = Frame;
group = Group;
if (flags & CShowableAnim::PLAYER_COLORED)
anim->getImage(frame, group)->playerColored(player);
}
}
void CAnimImage::playerColored(int currPlayer)
{
player = currPlayer;
flags |= CShowableAnim::PLAYER_COLORED;
anim->getImage(frame, group)->playerColored(player);
if (flags & CShowableAnim::BASE)
anim->getImage(0, group)->playerColored(player);
}
CShowableAnim::CShowableAnim(int x, int y, std::string name, unsigned char Flags, unsigned int Delay, size_t Group):
anim(name, Flags & USE_RLE),
group(Group),
@ -1105,7 +1185,7 @@ CShowableAnim::CShowableAnim(int x, int y, std::string name, unsigned char Flags
CShowableAnim::~CShowableAnim()
{
anim.unloadGroup(group);
}
bool CShowableAnim::set(size_t Group, size_t from, size_t to)

View File

@ -58,7 +58,7 @@ public:
template<class ImageLoader>
void loadFrame(size_t frame, size_t group, ImageLoader &loader) const;
const std::map<size_t, std::vector <size_t> > * getEntries() const;
const std::map<size_t, size_t> getEntries() const;
};
/*
@ -70,7 +70,7 @@ class IImage
public:
//draws image on surface "where" at position
virtual void draw(SDL_Surface *where, int posX=0, int posY=0, Rect *src=NULL) const=0;
virtual void draw(SDL_Surface *where, int posX=0, int posY=0, Rect *src=NULL, unsigned char rotation=0) const=0;
//decrease ref count, returns true if image can be deleted (refCount <= 0)
bool decreaseRef();
@ -106,7 +106,7 @@ public:
SDLImage(SDL_Surface * from, bool extraRef);
~SDLImage();
void draw(SDL_Surface *where, int posX=0, int posY=0, Rect *src=NULL) const;
void draw(SDL_Surface *where, int posX=0, int posY=0, Rect *src=NULL, unsigned char rotation=0) const;
void playerColored(int player);
int width() const;
int height() const;
@ -141,9 +141,9 @@ class CompImage : public IImage
SDL_Color *palette;
//Used internally to blit one block of data
template<int bpp>
template<int bpp, int dir>
void BlitBlock(ui8 type, ui8 size, ui8 *&data, ui8 *&dest) const;
void BlitBlockWithBpp(ui8 bpp, ui8 type, ui8 size, ui8 *&data, ui8 *&dest) const;
void BlitBlockWithBpp(ui8 bpp, ui8 type, ui8 size, ui8 *&data, ui8 *&dest, bool rotated) const;
public:
//Load image from def file
@ -152,7 +152,7 @@ public:
CompImage(SDL_Surface * surf);
~CompImage();
void draw(SDL_Surface *where, int posX=0, int posY=0, Rect *src=NULL) const;
void draw(SDL_Surface *where, int posX=0, int posY=0, Rect *src=NULL, unsigned char rotation=0) const;
void playerColored(int player);
int width() const;
int height() const;
@ -193,6 +193,10 @@ private:
//to get rid of copy-pasting error message :]
void printError(size_t frame, size_t group, std::string type) const;
//not a very nice method to get image from another def file
//TODO: remove after implementing resource manager
IImage * getFromExtraDef(std::string filename);
public:
CAnimation(std::string Name, bool Compressed = false);
@ -200,8 +204,7 @@ public:
~CAnimation();
//add custom surface to the selected position.
//Known issue: IImage should not be used in another CAnimation (results in crash othervice)
void setCustom(IImage * newImage, size_t frame, size_t group=0);
void setCustom(std::string filename, size_t frame, size_t group=0);
//get pointer to image from specific group, NULL if not found
IImage * getImage(size_t frame, size_t group=0, bool verbose=true) const;
@ -218,9 +221,6 @@ public:
void load (size_t frame, size_t group=0);
void unload(size_t frame, size_t group=0);
//helper to fix frame order on some buttons
void fixButtonPos();
//total count of frames in group (including not loaded)
size_t size(size_t group=0) const;
};
@ -231,17 +231,26 @@ public:
class CAnimImage: public CIntObject
{
private:
CAnimation anim;
CAnimation* anim;
//displayed frame/group
size_t frame;
size_t group;
int player;
unsigned char flags;
void init();
public:
CAnimImage(int x, int y, std::string name, size_t Frame, size_t Group=0);//c-tor
CAnimImage(std::string name, size_t Frame, size_t Group=0, int x=0, int y=0, unsigned char Flags=0);
CAnimImage(CAnimation* anim, size_t Frame, size_t Group=0, int x=0, int y=0, unsigned char Flags=0);
~CAnimImage();//d-tor
//change displayed frame on this one
void setFrame(size_t Frame, size_t Group=0);
void setFrame(size_t Frame, size_t Group=0);
//makes image player-colored
void playerColored(int player);
void showAll(SDL_Surface *to);
};
@ -257,6 +266,7 @@ public:
HORIZONTAL_FLIP=2, //TODO: will be displayed rotated
VERTICAL_FLIP=4, //TODO: will be displayed rotated
USE_RLE=8, //RLE-d version, support full alpha-channel for 8-bit images
PLAYER_COLORED=16, //TODO: all loaded images will be player-colored
};
protected:
CAnimation anim;

View File

@ -1192,7 +1192,6 @@ CBattleInterface::CBattleInterface(const CCreatureSet * army1, const CCreatureSe
////blitting menu background and terrain
// blitAt(background, pos.x, pos.y);
// blitAt(menu, pos.x, 556 + pos.y);
// CSDL_Ext::update();
//preparing buttons and console
bOptions = new AdventureMapButton (CGI->generaltexth->zelp[381].first, CGI->generaltexth->zelp[381].second, boost::bind(&CBattleInterface::bOptionsf,this), 3 + pos.x, 561 + pos.y, "icm003.def", SDLK_o);
@ -1208,7 +1207,7 @@ CBattleInterface::CBattleInterface(const CCreatureSet * army1, const CCreatureSe
bDefence->assignedKeys.insert(SDLK_SPACE);
bConsoleUp = new AdventureMapButton (std::string(), std::string(), boost::bind(&CBattleInterface::bConsoleUpf,this), 624 + pos.x, 561 + pos.y, "ComSlide.def", SDLK_UP);
bConsoleDown = new AdventureMapButton (std::string(), std::string(), boost::bind(&CBattleInterface::bConsoleDownf,this), 624 + pos.x, 580 + pos.y, "ComSlide.def", SDLK_DOWN);
bConsoleDown->bitmapOffset = 2;
bConsoleDown->setOffset(2);
console = new CBattleConsole();
console->pos.x = 211 + pos.x;
console->pos.y = 560 + pos.y;
@ -1725,13 +1724,13 @@ void CBattleInterface::show(SDL_Surface * to)
}
//showing buttons
bOptions->show(to);
bSurrender->show(to);
bFlee->show(to);
bAutofight->show(to);
bSpell->show(to);
bWait->show(to);
bDefence->show(to);
bOptions->showAll(to);
bSurrender->showAll(to);
bFlee->showAll(to);
bAutofight->showAll(to);
bSpell->showAll(to);
bWait->showAll(to);
bDefence->showAll(to);
//showing window with result of battle
if(resWindow)
@ -3941,7 +3940,7 @@ CBattleResultWindow::CBattleResultWindow(const BattleResult &br, const SDL_Rect
bool weAreAttacker = (owner->curInt->playerID == owner->attackingHeroInstance->tempOwner);
if((br.winner == 0 && weAreAttacker) || (br.winner == 1 && !weAreAttacker)) //we've won
{
int text;
int text=-1;
switch(br.result)
{
case 0: text = 304; break;
@ -4020,7 +4019,7 @@ void CBattleResultWindow::show(SDL_Surface *to)
CCS->videoh->update(107, 70, background, false, true);
SDL_BlitSurface(background, NULL, to, &pos);
exit->show(to);
exit->showAll(to);
}
void CBattleResultWindow::bExitf()
@ -4061,9 +4060,11 @@ CBattleOptionsWindow::CBattleOptionsWindow(const SDL_Rect & position, CBattleInt
animSpeeds->onChange = boost::bind(&CBattleInterface::setAnimSpeed, owner, _1);
setToDefault = new AdventureMapButton (CGI->generaltexth->zelp[392].first, CGI->generaltexth->zelp[392].second, boost::bind(&CBattleOptionsWindow::bDefaultf,this), 405, 443, "codefaul.def");
setToDefault->imgs[0]->fixButtonPos();
setToDefault->swappedImages = true;
setToDefault->update();
exit = new AdventureMapButton (CGI->generaltexth->zelp[393].first, CGI->generaltexth->zelp[393].second, boost::bind(&CBattleOptionsWindow::bExitf,this), 516, 443, "soretrn.def",SDLK_RETURN);
exit->imgs[0]->fixButtonPos();
exit->swappedImages = true;
exit->update();
//printing texts to background
CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[392], 242, 32, FONT_BIG, tytulowy, background); //window title
@ -4132,12 +4133,12 @@ void CBattleOptionsWindow::show(SDL_Surface *to)
SDL_BlitSurface(background, NULL, to, &pos);
setToDefault->show(to);
exit->show(to);
viewGrid->show(to);
movementShadow->show(to);
animSpeeds->show(to);
mouseShadow->show(to);
setToDefault->showAll(to);
exit->showAll(to);
viewGrid->showAll(to);
movementShadow->showAll(to);
animSpeeds->showAll(to);
mouseShadow->showAll(to);
}
void CBattleOptionsWindow::bDefaultf()

View File

@ -157,9 +157,10 @@ void CBuildingRect::show(SDL_Surface *to)
void CBuildingRect::showAll(SDL_Surface *to)
{
if (active)
return;
CShowableAnim::showAll(to);
if(LOCPLINT->castleInt->hBuild == this && border && !active)
if(LOCPLINT->castleInt->hBuild == this && border)
blitAtLoc(border,0,0,to);
}
@ -405,7 +406,7 @@ CCastleInterface::CCastleInterface(const CGTownInstance * Town, int listPos)
amin(townlist->from, LOCPLINT->towns.size() - townlist->SIZE);
graphics->blueToPlayersAdv(townInt,LOCPLINT->playerID);
exit->bitmapOffset = 4;
exit->setOffset(4);
//growth icons and buildings
recreateBuildings();
recreateIcons();
@ -1483,7 +1484,7 @@ void CHallInterface::showAll(SDL_Surface * to)
LOCPLINT->castleInt->statusbar->show(to);
printAtMiddle(CGI->buildh->buildings[LOCPLINT->castleInt->town->subID][bid]->Name(),399+pos.x,12+pos.y,FONT_MEDIUM,zwykly,to);
resdatabar->show(to);
exit->show(to);
exit->showAll(to);
for(int i=0; i<5; i++)
{
for(size_t j=0;j<boxes[i].size(); ++j)
@ -1558,8 +1559,8 @@ void CHallInterface::CBuildWindow::show(SDL_Surface * to)
SDL_BlitSurface(bitmap,&poms,to,&pom);
if(!mode)
{
buy->show(to);
cancel->show(to);
buy->showAll(to);
cancel->showAll(to);
}
}
@ -1648,7 +1649,7 @@ CHallInterface::CBuildWindow::CBuildWindow(int Tid, int Bid, int State, bool Mod
cancel = new AdventureMapButton
("","",boost::bind(&CBuildWindow::close,this),pos.x+290,pos.y+445,"ICANCEL.DEF",SDLK_ESCAPE);
if(state!=7)
buy->state=2;
buy->setState(CButtonBase::BLOCKED);
}
}
@ -1688,7 +1689,7 @@ void CFortScreen::showAll( SDL_Surface * to)
{
crePics[i]->showAll(to);
}
exit->show(to);
exit->showAll(to);
resdatabar->show(to);
GH.statusbar->show(to);
@ -1900,6 +1901,7 @@ CMageGuildScreen::CMageGuildScreen(CCastleInterface * owner)
spells[i]->pos.x += pos.x;
spells[i]->pos.y += pos.y;
}
scrolls.unload();
}
CMageGuildScreen::~CMageGuildScreen()

View File

@ -88,11 +88,8 @@ CHeroWindow::CHeroWindow(const CGHeroInstance *hero)
questlogButton = new AdventureMapButton(CGI->generaltexth->heroscrn[0], std::string(), boost::bind(&CHeroWindow::questlog,this), 314, 429, "hsbtns4.def", SDLK_q);
formations = new CHighlightableButtonsGroup(0);
{
BLOCK_CAPTURING;
formations->addButton(map_list_of(0,CGI->generaltexth->heroscrn[23]),CGI->generaltexth->heroscrn[29], "hsbtns6.def", pos.x+481, pos.y+483, 0, 0, SDLK_t);
formations->addButton(map_list_of(0,CGI->generaltexth->heroscrn[24]),CGI->generaltexth->heroscrn[30], "hsbtns7.def", pos.x+481, pos.y+519, 1, 0, SDLK_l);
}
formations->addButton(map_list_of(0,CGI->generaltexth->heroscrn[23]),CGI->generaltexth->heroscrn[29], "hsbtns6.def", 481, 483, 0, 0, SDLK_t);
formations->addButton(map_list_of(0,CGI->generaltexth->heroscrn[24]),CGI->generaltexth->heroscrn[30], "hsbtns7.def", 481, 519, 1, 0, SDLK_l);
tacticsButton = new CHighlightableButton(0, 0, map_list_of(0,CGI->generaltexth->heroscrn[26])(3,CGI->generaltexth->heroscrn[25]), CGI->generaltexth->heroscrn[31], false, "hsbtns8.def", NULL, 539, 483, SDLK_b);
@ -233,7 +230,7 @@ void CHeroWindow::update(const CGHeroInstance * hero, bool redrawNeeded /*= fals
if(cew->heroInst[g] == hero)
noDismiss = true;
if (CKingdomInterface * cki = dynamic_cast<CKingdomInterface*>(isa))
if (dynamic_cast<CKingdomInterface*>(isa))
noDismiss = true;
}
dismissButton->block(!!hero->visitedTown || noDismiss);

View File

@ -77,7 +77,7 @@ CKingdomInterface::CKingdomInterface()
exit = new AdventureMapButton (CGI->generaltexth->allTexts[600],"",
boost::bind(&CKingdomInterface::close,this),748,99+size*116,"OVBUTN1.DEF", SDLK_RETURN);
exit->bitmapOffset = 3;
exit->setOffset(3);
statusbar = new CStatusBar(7, 91+size*116,"TSTATBAR.bmp",732);
resdatabar = new CResDataBar("KRESBAR.bmp",pos.x+3,pos.y+111+size*116,32,2,76,76);
@ -97,15 +97,15 @@ CKingdomInterface::CKingdomInterface()
ObjUp = new AdventureMapButton ("","", boost::bind(&CKingdomInterface::moveObjectList,this,1),
733,24,"OVBUTN4.DEF");
ObjUp->bitmapOffset = 4;
ObjUp->setOffset(4);
ObjDown = new AdventureMapButton ("","", boost::bind(&CKingdomInterface::moveObjectList,this,2),
733,size*116-18,"OVBUTN4.DEF");
ObjDown->bitmapOffset = 6;
ObjDown->setOffset(6);
ObjBottom = new AdventureMapButton ("","", boost::bind(&CKingdomInterface::moveObjectList,this,3),
733,size*116+2,"OVBUTN4.DEF");
ObjBottom->bitmapOffset = 2;
ObjBottom->setOffset(2);
for (size_t i=0; i<8; i++)
{

View File

@ -419,7 +419,7 @@ void CMessage::drawIWindow(CInfoWindow * ret, std::string text, int player)
// Compute total width of buttons
bw = 20*(ret->buttons.size()-1); // space between all buttons
for(size_t i=0; i<ret->buttons.size(); i++) //and add buttons width
bw+=ret->buttons[i]->imgs[0]->getImage(0)->width();
bw+=ret->buttons[i]->pos.w;
winSize.second += 20 + //before button
ok->ourImages[0].bitmap->h; //button
}
@ -456,13 +456,12 @@ void CMessage::drawIWindow(CInfoWindow * ret, std::string text, int player)
{
// Position the buttons at the bottom of the window
bw = (ret->bitmap->w/2) - (bw/2);
curh = ret->bitmap->h - SIDE_MARGIN - ret->buttons[0]->imgs[0]->getImage(0)->height();
curh = ret->bitmap->h - SIDE_MARGIN - ret->buttons[0]->pos.h;
for(size_t i=0; i<ret->buttons.size(); i++)
{
ret->buttons[i]->pos.x = bw + ret->pos.x;
ret->buttons[i]->pos.y = curh + ret->pos.y;
bw += ret->buttons[i]->imgs[0]->getImage(0)->width() + 20;
ret->buttons[i]->moveBy(Point(bw, curh));
bw += ret->buttons[i]->pos.w + 20;
}
}
for(size_t i=0; i<ret->components.size(); i++)

View File

@ -1426,12 +1426,10 @@ InfoCard::InfoCard( bool Network )
difficulty = new CHighlightableButtonsGroup(0);
{
static const char *difButns[] = {"GSPBUT3.DEF", "GSPBUT4.DEF", "GSPBUT5.DEF", "GSPBUT6.DEF", "GSPBUT7.DEF"};
BLOCK_CAPTURING;
for(int i = 0; i < 5; i++)
{
difficulty->addButton(new CHighlightableButton("", CGI->generaltexth->zelp[24+i].second, 0, 110 + i*32, 450, difButns[i], i));
difficulty->buttons.back()->pos += pos.topLeft();
}
}
@ -2260,7 +2258,7 @@ void OptionsTab::SelectedBox::clickRight( tribool down, bool previousState )
subTitle = getText();
int val;
int val=-1;
switch(which)
{
case TOWN:
@ -2698,8 +2696,8 @@ void CBonusSelection::goBack()
void CBonusSelection::showAll( SDL_Surface * to )
{
CIntObject::showAll(to);
blitAt(background, pos.x, pos.y, to);
CIntObject::showAll(to);
show(to);
}
@ -2764,7 +2762,7 @@ void CBonusSelection::selectMap( int whichOne )
void CBonusSelection::show( SDL_Surface * to )
{
blitAt(background, pos.x, pos.y, to);
//blitAt(background, pos.x, pos.y, to);
//map name
std::string mapName = ourHeader->name;
@ -2835,30 +2833,26 @@ void CBonusSelection::updateBonusSelection()
const CCampaignScenario &scenario = ourCampaign->camp->scenarios[sInfo.whichMapInCampaign];
const std::vector<CScenarioTravel::STravelBonus> & bonDescs = scenario.travelOptions.bonusesToChoose;
CDefEssential * twcp = CDefHandler::giveDefEss("TWCRPORT.DEF"); //for yellow border
bonuses->buttons.clear();
{
BLOCK_CAPTURING;
static const char *bonDefs[] = {"SPELLBON.DEF", "TWCRPORT.DEF", "GSPBUT5.DEF", "ARTIFBON.DEF", "SPELLBON.DEF",
"PSKILBON.DEF", "SSKILBON.DEF", "BORES.DEF", "GSPBUT5.DEF", "GSPBUT5.DEF"};
static const char *bonusPics[] = {"SPELLBON.DEF", "TWCRPORT.DEF", "", "ARTIFBON.DEF", "SPELLBON.DEF",
"PSKILBON.DEF", "SSKILBON.DEF", "BORES.DEF", "CREST58.DEF", "HPL000KN"};
for(int i = 0; i < bonDescs.size(); i++)
{
CDefEssential * de = CDefHandler::giveDefEss(bonDefs[bonDescs[i].type]);
SDL_Surface * surfToDuplicate = NULL;
bool createNewRef = true;
std::string picName=bonusPics[bonDescs[i].type];
size_t picNumber=bonDescs[i].info2;
std::string desc;
switch(bonDescs[i].type)
{
case 0: //spell
surfToDuplicate = de->ourImages[bonDescs[i].info2].bitmap;
desc = CGI->generaltexth->allTexts[715];
boost::algorithm::replace_first(desc, "%s", CGI->spellh->spells[bonDescs[i].info2]->name);
break;
case 1: //monster
surfToDuplicate = de->ourImages[bonDescs[i].info2 + 2].bitmap;
picNumber = bonDescs[i].info2 + 2;
desc = CGI->generaltexth->allTexts[717];
boost::algorithm::replace_first(desc, "%d", boost::lexical_cast<std::string>(bonDescs[i].info3));
boost::algorithm::replace_first(desc, "%s", CGI->creh->creatures[bonDescs[i].info2]->namePl);
@ -2878,19 +2872,15 @@ void CBonusSelection::updateBonusSelection()
}
assert(faction != -1);
std::string bldgBitmapName = graphics->ERMUtoPicture[faction][CBuildingHandler::campToERMU(bonDescs[i].info1, faction, std::set<si32>())];
surfToDuplicate = BitmapHandler::loadBitmap(bldgBitmapName);
createNewRef = false;
picName = graphics->ERMUtoPicture[faction][CBuildingHandler::campToERMU(bonDescs[i].info1, faction, std::set<si32>())];
picNumber = -1;
}
break;
case 3: //artifact
surfToDuplicate = de->ourImages[bonDescs[i].info2].bitmap;
desc = CGI->generaltexth->allTexts[715];
boost::algorithm::replace_first(desc, "%s", CGI->arth->artifacts[bonDescs[i].info2]->Name());
break;
case 4: //spell scroll
surfToDuplicate = de->ourImages[bonDescs[i].info2].bitmap;
desc = CGI->generaltexth->allTexts[716];
boost::algorithm::replace_first(desc, "%s", CGI->spellh->spells[bonDescs[i].info2]->name);
break;
@ -2910,7 +2900,7 @@ void CBonusSelection::updateBonusSelection()
toPrint.push_back(std::make_pair(g, ptr[g]));
}
}
surfToDuplicate = de->ourImages[leadingSkill].bitmap;
picNumber = leadingSkill;
desc = CGI->generaltexth->allTexts[715];
std::string substitute; //text to be printed instead of %s
@ -2928,7 +2918,6 @@ void CBonusSelection::updateBonusSelection()
break;
}
case 6: //secondary skill
surfToDuplicate = de->ourImages[bonDescs[i].info2].bitmap;
desc = CGI->generaltexth->allTexts[718];
boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->levels[bonDescs[i].info3]); //skill level
@ -2950,7 +2939,7 @@ void CBonusSelection::updateBonusSelection()
serialResID = 8;
break;
}
surfToDuplicate = de->ourImages[serialResID].bitmap;
picNumber = serialResID;
desc = CGI->generaltexth->allTexts[717];
boost::algorithm::replace_first(desc, "%d", boost::lexical_cast<std::string>(bonDescs[i].info2));
@ -2967,7 +2956,7 @@ void CBonusSelection::updateBonusSelection()
}
break;
case 8: //player aka hero crossover
surfToDuplicate = graphics->flags->ourImages[bonDescs[i].info1].bitmap;
picNumber = bonDescs[i].info1;
desc = CGI->generaltexth->allTexts[718];
boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->capColors[bonDescs[i].info1]); //player color
@ -2982,40 +2971,37 @@ void CBonusSelection::updateBonusSelection()
if (bonDescs[i].info2 == 0xFFFF)
{
boost::algorithm::replace_first(desc, "%s", CGI->heroh->heroes[0]->name); //hero's name
surfToDuplicate = graphics->portraitLarge[0];
//surfToDuplicate = graphics->portraitLarge[0];
//TODO: re-enable - need to get filename or CAnimation with heroes pics
}
else
{
boost::algorithm::replace_first(desc, "%s", CGI->heroh->heroes[bonDescs[i].info2]->name); //hero's name
surfToDuplicate = graphics->portraitLarge[bonDescs[i].info2];
//surfToDuplicate = graphics->portraitLarge[bonDescs[i].info2];
}
picNumber = -1;
break;
}
bonuses->addButton(new CHighlightableButton(desc, desc, 0, 475 + i*68, 455, bonDefs[bonDescs[i].type], i));
bonuses->addButton(new CHighlightableButton(desc, desc, 0, 475 + i*68, 455, "", i));
//create separate surface with yellow border
SDL_Surface * selected = SDL_ConvertSurface(surfToDuplicate, surfToDuplicate->format, surfToDuplicate->flags);
blitAt(twcp->ourImages[1].bitmap, 0, 0, selected);
//replace images on button with new ones
delete bonuses->buttons.back()->imgs[0];
bonuses->buttons.back()->imgs[0] = new CAnimation();
bonuses->buttons.back()->imgs[0]->setCustom(new SDLImage(surfToDuplicate, createNewRef), 0);
bonuses->buttons.back()->imgs[0]->setCustom(new SDLImage(selected, false), 1);
if (picNumber != -1)
picName += ":" + boost::lexical_cast<std::string>(picNumber);
CAnimation * anim = new CAnimation();
anim->setCustom(picName, 0);
anim->setCustom("TWCRPORT:1", 1);
bonuses->buttons.back()->setImage(anim);
//FIXME: use show base
//cleaning
delete de;
}
}
if (bonuses->buttons.size() > 0)
{
bonuses->select(0, 0);
}
delete twcp;
}
void CBonusSelection::startMap()

View File

@ -473,9 +473,9 @@ CGarrisonInt::CGarrisonInt(int x, int y, int inx, const Point &garsOffset,
void CGarrisonInt::activate()
{
for(size_t i = 0; i<splitButtons.size(); i++)
if(splitButtons[i]->blocked != !highlighted)
if( (splitButtons[i]->isBlocked()) != !highlighted)
splitButtons[i]->block(!highlighted);
CIntObject::activate();
}
@ -517,13 +517,15 @@ CInfoWindow::CInfoWindow()
ID = -1;
setDelComps(false);
text = NULL;
}
}
void CInfoWindow::close()
{
GH.popIntTotally(this);
if(LOCPLINT)
LOCPLINT->showingDialog->setn(false);
}
void CInfoWindow::show(SDL_Surface * to)
{
CIntObject::show(to);
@ -1059,8 +1061,9 @@ void CStatusBar::print(const std::string & text)
void CStatusBar::show(SDL_Surface * to)
{
SDL_Rect pom = genRect(pos.h,pos.w,pos.x,pos.y);
CSDL_Ext::blitSurface(bg,&genRect(pos.h,pos.w,0,0),to,&pom);
SDL_Rect srcRect = genRect(pos.h,pos.w,0,0);
SDL_Rect dstRect = genRect(pos.h,pos.w,pos.x,pos.y);
CSDL_Ext::blitSurface(bg,&srcRect,to,&dstRect);
printAtMiddle(current,middlex,middley,FONT_SMALL,zwykly,to);
}
@ -1142,7 +1145,9 @@ void CHeroList::init()
{
int w = pos.w+1, h = pos.h+4;
bg = CSDL_Ext::newSurface(w,h,screen);
CSDL_Ext::blitSurface(adventureInt->bg,&genRect(w,h,pos.x,pos.y),bg,&genRect(w,h,0,0));
Rect srcRect = genRect(w, h, pos.x, pos.y);
Rect dstRect = genRect(w, h, 0, 0);
CSDL_Ext::blitSurface(adventureInt->bg, &srcRect, bg, &dstRect);
}
void CHeroList::genList()
@ -1738,7 +1743,8 @@ void CRecruitmentWindow::clickRight(tribool down, bool previousState)
for(int i=0;i<creatures.size();i++)
{
const int sCREATURE_WIDTH = CREATURE_WIDTH; // gcc -O0 workaround
if(isItIn(&genRect(132,sCREATURE_WIDTH,pos.x+curx,pos.y+64),GH.current->motion.x,GH.current->motion.y))
Rect creatureRect = genRect(132, sCREATURE_WIDTH, pos.x+curx, pos.y+64);
if(isItIn(&creatureRect, GH.current->motion.x, GH.current->motion.y))
{
CCreInfoWindow *popup = new CCreInfoWindow(creatures[i].ID, 0, 0);
GH.pushInt(popup);
@ -1953,9 +1959,9 @@ void CSplitWindow::sliderMoved(int to)
void CSplitWindow::show(SDL_Surface * to)
{
blitAt(bitmap,pos.x,pos.y,to);
ok->show(to);
cancel->show(to);
slider->show(to);
ok->showAll(to);
cancel->showAll(to);
slider->showAll(to);
printAtMiddle(boost::lexical_cast<std::string>(a1) + (!which ? "_" : ""),pos.x+70,pos.y+237,FONT_BIG,zwykly,to);
printAtMiddle(boost::lexical_cast<std::string>(a2) + (which ? "_" : ""),pos.x+233,pos.y+237,FONT_BIG,zwykly,to);
animLeft->show(to);
@ -2029,11 +2035,11 @@ void CCreInfoWindow::show(SDL_Surface * to)
if(count.size())
printTo(count.c_str(),pos.x+114,pos.y+174,FONT_TIMES,zwykly,to);
if(upgrade)
upgrade->show(to);
upgrade->showAll(to);
if(dismiss)
dismiss->show(to);
dismiss->showAll(to);
if(ok)
ok->show(to);
ok->showAll(to);
}
CCreInfoWindow::CCreInfoWindow(const CStackInstance &st, int Type, boost::function<void()> Upg, boost::function<void()> Dsm, UpgradeInfo *ui)
@ -2069,7 +2075,7 @@ CCreInfoWindow::CCreInfoWindow(const CStackInstance &st, int Type, boost::functi
{
upgrade = new AdventureMapButton("",CGI->generaltexth->zelp[446].second,boost::function<void()>(),76,237,"IVIEWCR.DEF");
upgrade->callback.funcs.clear();
upgrade->bitmapOffset = 2;
upgrade->setOffset(2);
}
}
@ -2309,7 +2315,7 @@ CLevelWindow::CLevelWindow(const CGHeroInstance *hero, int pskill, std::vector<u
}
void CLevelWindow::selectionChanged(unsigned to)
{
if(ok->blocked)
if(ok->isBlocked())
ok->block(false);
for(int i=0;i<comps.size();i++)
if(i==to)
@ -2340,7 +2346,7 @@ void CLevelWindow::show(SDL_Surface * to)
{
blitAt(bitmap,pos.x,pos.y,to);
blitAt(graphics->portraitLarge[heroPortrait],170+pos.x,66+pos.y,to);
ok->show(to);
ok->showAll(to);
for(int i=0;i<comps.size();i++)
comps[i]->show(to);
}
@ -3165,7 +3171,7 @@ void CMarketplaceWindow::makeDeal()
if(slider)
sliderValue = slider->value;
else
sliderValue = !deal->blocked; //should always be 1
sliderValue = !deal->isBlocked(); //should always be 1
if(!sliderValue)
return;
@ -3284,7 +3290,7 @@ std::string CMarketplaceWindow::selectionSubtitle(bool Left) const
assert(itemsType[1] == CREATURE || itemsType[1] == RESOURCE);
int val = slider
? slider->value * r1
: ((deal->blocked) ? 0 : r1);
: (((deal->isBlocked())) ? 0 : r1);
return boost::lexical_cast<std::string>(val);
}
@ -3295,7 +3301,7 @@ std::string CMarketplaceWindow::selectionSubtitle(bool Left) const
case RESOURCE:
return boost::lexical_cast<std::string>( slider->value * r2 );
case ARTIFACT_TYPE:
return (deal->blocked ? "0" : "1");
return ((deal->isBlocked()) ? "0" : "1");
case PLAYER:
return (hRight ? CGI->generaltexth->capColors[hRight->id] : "");
}
@ -3872,19 +3878,22 @@ CSystemOptionsWindow::CSystemOptionsWindow(const SDL_Rect &pos, CPlayerInterface
// std::swap(save->imgs[0][0], load->imgs[0][1]);
save = new AdventureMapButton (CGI->generaltexth->zelp[322].first, CGI->generaltexth->zelp[322].second, boost::bind(&CSystemOptionsWindow::bsavef, this), pos.x+357, pos.y+298, "SOSAVE.DEF", SDLK_s);
save->imgs[0]->fixButtonPos();
save->swappedImages = true;
save->update();
// restart = new AdventureMapButton (CGI->generaltexth->zelp[323].first, CGI->generaltexth->zelp[323].second, boost::bind(&CSystemOptionsWindow::bmainmenuf, this), pos.x+346, pos.y+357, "SORSTRT", SDLK_r);
// std::swap(save->imgs[0][0], restart->imgs[0][1]);
mainMenu = new AdventureMapButton (CGI->generaltexth->zelp[320].first, CGI->generaltexth->zelp[320].second, boost::bind(&CSystemOptionsWindow::bmainmenuf, this), pos.x+357, pos.y+357, "SOMAIN.DEF", SDLK_m);
mainMenu->imgs[0]->fixButtonPos();
mainMenu->swappedImages = true;
mainMenu->update();
quitGame = new AdventureMapButton (CGI->generaltexth->zelp[324].first, CGI->generaltexth->zelp[324].second, boost::bind(&CSystemOptionsWindow::bquitf, this), pos.x+246, pos.y+415, "soquit.def", SDLK_q);
quitGame->imgs[0]->fixButtonPos();
quitGame->swappedImages = true;
quitGame->update();
backToMap = new AdventureMapButton (CGI->generaltexth->zelp[325].first, CGI->generaltexth->zelp[325].second, boost::bind(&CSystemOptionsWindow::breturnf, this), pos.x+357, pos.y+415, "soretrn.def", SDLK_RETURN);
backToMap->imgs[0]->fixButtonPos();
backToMap->swappedImages = true;
backToMap->update();
backToMap->assignedKeys.insert(SDLK_ESCAPE);
heroMoveSpeed = new CHighlightableButtonsGroup(0);
@ -3999,14 +4008,14 @@ void CSystemOptionsWindow::show(SDL_Surface *to)
{
CSDL_Ext::blitSurface(background, NULL, to, &pos);
save->show(to);
quitGame->show(to);
backToMap->show(to);
mainMenu->show(to);
heroMoveSpeed->show(to);
mapScrollSpeed->show(to);
musicVolume->show(to);
effectsVolume->show(to);
save->showAll(to);
quitGame->showAll(to);
backToMap->showAll(to);
mainMenu->showAll(to);
heroMoveSpeed->showAll(to);
mapScrollSpeed->showAll(to);
musicVolume->showAll(to);
effectsVolume->showAll(to);
}
CTavernWindow::CTavernWindow(const CGObjectInstance *TavernObj)
@ -4101,7 +4110,7 @@ void CTavernWindow::show(SDL_Surface * to)
{
HeroPortrait *sel = selected ? h2 : h1;
if (selected != oldSelected && !recruit->blocked)
if (selected != oldSelected && !recruit->isBlocked())
{
// Selected hero just changed. Update RECRUIT button hover text if recruitment is allowed.
oldSelected = selected;
@ -4478,7 +4487,7 @@ void CRClickPopupInt::showAll(SDL_Surface * to)
}
CArtPlace::CArtPlace(const CArtifactInstance* Art)
: marked(false), ourArt(Art), picked(false), locked(false)
:picked(false), marked(false), locked(false), ourArt(Art)
{
}
@ -5209,7 +5218,7 @@ void CArtifactsOfHero::artifactMoved(const ArtifactLocation &src, const Artifact
if(aoh->curHero == dst.hero)
{
commonInfo->src.AOH = aoh;
if(ap = aoh->getArtPlace(dst.slot))
if((ap = aoh->getArtPlace(dst.slot)))
break;
}
}
@ -5383,7 +5392,7 @@ void CExchangeWindow::show(SDL_Surface * to)
{
blitAt(bg, pos, to);
quit->show(to);
quit->showAll(to);
//printing border around window
if(screen->w != 800 || screen->h !=600)
@ -5396,7 +5405,7 @@ void CExchangeWindow::show(SDL_Surface * to)
for(int g=0; g<ARRAY_COUNT(secSkillAreas); g++)
{
questlogButton[g]->show(to);
questlogButton[g]->show(to);//FIXME: for array count(secondary skill) show quest log button? WTF?
}
garr->show(to);
@ -5648,9 +5657,10 @@ void CShipyardWindow::deactivate()
void CShipyardWindow::show( SDL_Surface * to )
{
blitAt(bg,pos,to);
CSDL_Ext::blit8bppAlphaTo24bpp(graphics->boatAnims[boat]->ourImages[21 + frame++/8%8].bitmap, NULL, to, &genRect(64, 96, pos.x+110, pos.y+85));
build->show(to);
quit->show(to);
//FIXME: change to blit by CAnimation
//CSDL_Ext::blit8bppAlphaTo24bpp(graphics->boatAnims[boat]->ourImages[21 + frame++/8%8].bitmap, NULL, to, &genRect(64, 96, pos.x+110, pos.y+85));
build->showAll(to);
quit->showAll(to);
}
CShipyardWindow::~CShipyardWindow()
@ -5727,10 +5737,11 @@ CPuzzleWindow::CPuzzleWindow(const int3 &grailPos, float discoveredRatio)
//printing necessary things to background
int3 moveInt = int3(8, 9, 0);
Rect mapRect = genRect(544, 591, 8, 8);
CGI->mh->terrainRect
(grailPos - moveInt, adventureInt->anim,
&LOCPLINT->cb->getVisibilityMap(), true, adventureInt->heroAnim,
background, &genRect(544, 591, 8, 8), 0, 0, true);
background, &mapRect, 0, 0, true);
//printing X sign
{
@ -5741,7 +5752,8 @@ CPuzzleWindow::CPuzzleWindow(const int3 &grailPos, float discoveredRatio)
}
else
{
CSDL_Ext::blit8bppAlphaTo24bpp(arrows->ourImages[0].bitmap, NULL, background, &genRect(32, 32, x, y));
Rect dstRect = genRect(32, 32, x, y);
CSDL_Ext::blit8bppAlphaTo24bpp(arrows->ourImages[0].bitmap, NULL, background, &dstRect);
}
}
@ -5797,7 +5809,7 @@ void CPuzzleWindow::deactivate()
void CPuzzleWindow::show(SDL_Surface * to)
{
blitAt(background, pos.x, pos.y, to);
quitb->show(to);
quitb->showAll(to);
resdatabar->draw(to);
//blitting disappearing puzzles
@ -6106,14 +6118,20 @@ CHillFortWindow::CHillFortWindow(const CGHeroInstance *visitor, const CGObjectIn
currState.resize(slotsCount+1);
costs.resize(slotsCount);
totalSumm.resize(RESOURCE_QUANTITY);
std::vector<std::string> files;
files += "APHLF1R.DEF", "APHLF1Y.DEF", "APHLF1G.DEF";
for (int i=0; i<slotsCount; i++)
{
currState[i] = getState(i);
upgrade[i] = new AdventureMapButton(getTextForSlot(i),"",boost::bind(&CHillFortWindow::makeDeal, this, i), 107+i*76, 171, getDefForSlot(i));
upgrade[i] = new AdventureMapButton(getTextForSlot(i),"",boost::bind(&CHillFortWindow::makeDeal, this, i),
107+i*76, 171, "", SDLK_1+i, &files);
upgrade[i]->block(currState[i] == -1);
}
files.clear();
files += "APHLF4R.DEF", "APHLF4Y.DEF", "APHLF4G.DEF";
currState[slotsCount] = getState(slotsCount);
upgradeAll = new AdventureMapButton(CGI->generaltexth->allTexts[432],"",boost::bind(&CHillFortWindow::makeDeal, this, slotsCount), 30, 231, getDefForSlot(slotsCount));
upgradeAll = new AdventureMapButton(CGI->generaltexth->allTexts[432],"",boost::bind(&CHillFortWindow::makeDeal, this, slotsCount),
30, 231, "", SDLK_0, &files);
quit = new AdventureMapButton("","",boost::bind(&CGuiHandler::popIntTotally, &GH, this), 294, 275, "IOKAY.DEF", SDLK_RETURN);
bar = new CGStatusBar(327, 332);
@ -6154,21 +6172,15 @@ void CHillFortWindow::updateGarrisons()
}
}
if (currState[i] != newState )//we need to update buttons
{
currState[i] = newState;
upgrade[i]->setDef(getDefForSlot(i), false, true);
upgrade[i]->block(currState[i] == -1);
upgrade[i]->hoverTexts[0] = getTextForSlot(i);
}
currState[i] = newState;
upgrade[i]->setIndex(newState);
upgrade[i]->block(currState[i] == -1);
upgrade[i]->hoverTexts[0] = getTextForSlot(i);
}
int newState = getState(slotsCount);
if (currState[slotsCount] != newState )
{
currState[slotsCount] = newState;
upgradeAll->setDef(getDefForSlot(slotsCount), false, true);
}
currState[slotsCount] = newState;
upgradeAll->setIndex(newState);
garr->recreateSlots();
}
@ -6200,7 +6212,6 @@ void CHillFortWindow::makeDeal(int slot)
void CHillFortWindow::showAll (SDL_Surface *to)
{
CIntObject::showAll(to);
garr->show(to);
for ( int i=0; i<slotsCount; i++)
{
@ -6233,28 +6244,6 @@ void CHillFortWindow::showAll (SDL_Surface *to)
}
}
std::string CHillFortWindow::getDefForSlot(int slot)
{
if ( slot == slotsCount)
switch (currState[slot])
{
case -1:
case 0: return "APHLF4R.DEF";
case 1: return "APHLF4Y.DEF";
case 2: return "APHLF4G.DEF";
}
else
switch (currState[slot])
{
case -1:
case 0: return "APHLF1R.DEF";
case 1: return "APHLF1Y.DEF";
case 2: return "APHLF1G.DEF";
}
assert(0);
return "";
}
std::string CHillFortWindow::getTextForSlot(int slot)
{
if ( !hero->getCreature(slot) )//we dont have creature here
@ -6312,7 +6301,7 @@ void CThievesGuildWindow::show(SDL_Surface * to)
blitAt(background, pos.x, pos.y, to);
statusBar->show(to);
exitb->show(to);
exitb->showAll(to);
resdatabar->show(to);
//showing border around window

View File

@ -100,6 +100,21 @@ STRONG_INLINE void ColorPutter<bpp, incrementPtr>::PutColor(Uint8 *&ptr, const U
}
}
template<int bpp, int incrementPtr>
STRONG_INLINE void ColorPutter<bpp, incrementPtr>::PutColorRow(Uint8 *&ptr, const SDL_Color & Color, size_t count)
{
Uint32 pixel = ((Uint32)Color.b << 0 ) + ((Uint32)Color.g << 8) + ((Uint32)Color.r << 16);
for (size_t i=0; i<count; i++)
{
memcpy(ptr, &pixel, bpp);
if(incrementPtr == -1)
ptr -= bpp;
if(incrementPtr == 1)
ptr += bpp;
}
}
template <int incrementPtr>
STRONG_INLINE void ColorPutter<2, incrementPtr>::PutColor(Uint8 *&ptr, const Uint8 & R, const Uint8 & G, const Uint8 & B)
{
@ -163,6 +178,22 @@ STRONG_INLINE void ColorPutter<2, incrementPtr>::PutColor(Uint8 *&ptr, const SDL
PutColor(ptr, Color.r, Color.g, Color.b);
}
template <int incrementPtr>
STRONG_INLINE void ColorPutter<2, incrementPtr>::PutColorRow(Uint8 *&ptr, const SDL_Color & Color, size_t count)
{
//drop least significant bits of 24 bpp encoded color
Uint16 pixel = (Color.b>>3) + ((Color.g>>2) << 5) + ((Color.r>>3) << 11);
for (size_t i=0; i<count; i++)
{
memcpy(ptr, &pixel, 2);
if(incrementPtr == -1)
ptr -= 2;
if(incrementPtr == 1)
ptr += 2;
}
}
SDL_Surface * CSDL_Ext::newSurface(int w, int h, SDL_Surface * mod) //creates new surface, with flags/format same as in surface given
{
return SDL_CreateRGBSurface(mod->flags,w,h,mod->format->BitsPerPixel,mod->format->Rmask,mod->format->Gmask,mod->format->Bmask,mod->format->Amask);
@ -318,7 +349,8 @@ void printAtMiddle(const std::string & text, int x, int y, TTF_Font * font, SDL_
temp = TTF_RenderText_Blended(font,text.c_str(),kolor);
break;
}
CSDL_Ext::blitSurface(temp,NULL,dst,&genRect(temp->h,temp->w,x-(temp->w/2),y-(temp->h/2)));
SDL_Rect dstRect = genRect(temp->h, temp->w, x-(temp->w/2), y-(temp->h/2));
CSDL_Ext::blitSurface(temp, NULL, dst, &dstRect);
SDL_FreeSurface(temp);
}
@ -361,7 +393,8 @@ void printAt(const std::string & text, int x, int y, TTF_Font * font, SDL_Color
temp = TTF_RenderText_Blended(font,text.c_str(),kolor);
break;
}
CSDL_Ext::blitSurface(temp,NULL,dst,&genRect(temp->h,temp->w,x,y));
SDL_Rect dstRect = genRect(temp->h,temp->w,x,y);
CSDL_Ext::blitSurface(temp,NULL,dst,&dstRect);
if(refresh)
SDL_UpdateRect(dst,x,y,temp->w,temp->h);
SDL_FreeSurface(temp);
@ -463,7 +496,8 @@ void printTo(const std::string & text, int x, int y, TTF_Font * font, SDL_Color
temp = TTF_RenderText_Blended(font,text.c_str(),kolor);
break;
}
CSDL_Ext::blitSurface(temp,NULL,dst,&genRect(temp->h,temp->w,x-temp->w,y-temp->h));
SDL_Rect dstRect = genRect(temp->h,temp->w,x-temp->w,y-temp->h);
CSDL_Ext::blitSurface(temp,NULL,dst,&dstRect);
SDL_UpdateRect(dst,x-temp->w,y-temp->h,temp->w,temp->h);
SDL_FreeSurface(temp);
}
@ -504,7 +538,8 @@ void printToWR(const std::string & text, int x, int y, TTF_Font * font, SDL_Colo
temp = TTF_RenderText_Blended(font,text.c_str(),kolor);
break;
}
CSDL_Ext::blitSurface(temp,NULL,dst,&genRect(temp->h,temp->w,x-temp->w,y-temp->h));
SDL_Rect dstRect = genRect(temp->h,temp->w,x-temp->w,y-temp->h);
CSDL_Ext::blitSurface(temp,NULL,dst,&dstRect);
SDL_FreeSurface(temp);
}
@ -1296,7 +1331,13 @@ void CSDL_Ext::fillRect( SDL_Surface *dst, SDL_Rect *dstrect, Uint32 color )
SDL_Surface * CSDL_Ext::std32bppSurface = NULL;
//instantiation of templates used in CAnimation, required for correct linking
template struct ColorPutter<2,1>;
template struct ColorPutter<3,1>;
template struct ColorPutter<4,1>;
//instantiation of templates used in CAnimation and CCreatureAnimation, required for correct linking
template struct ColorPutter<2,-1>;
template struct ColorPutter<3,-1>;
template struct ColorPutter<4,-1>;
template struct ColorPutter<2, 0>;
template struct ColorPutter<3, 0>;
template struct ColorPutter<4, 0>;
template struct ColorPutter<2, 1>;
template struct ColorPutter<3, 1>;
template struct ColorPutter<4, 1>;

View File

@ -99,6 +99,7 @@ struct ColorPutter
static STRONG_INLINE void PutColorAlphaSwitch(Uint8 *&ptr, const Uint8 & R, const Uint8 & G, const Uint8 & B, const Uint8 & A);
static STRONG_INLINE void PutColor(Uint8 *&ptr, const SDL_Color & Color);
static STRONG_INLINE void PutColorAlpha(Uint8 *&ptr, const SDL_Color & Color);
static STRONG_INLINE void PutColorRow(Uint8 *&ptr, const SDL_Color & Color, size_t count);
};
template <int incrementPtr>
@ -109,6 +110,7 @@ struct ColorPutter<2, incrementPtr>
static STRONG_INLINE void PutColorAlphaSwitch(Uint8 *&ptr, const Uint8 & R, const Uint8 & G, const Uint8 & B, const Uint8 & A);
static STRONG_INLINE void PutColor(Uint8 *&ptr, const SDL_Color & Color);
static STRONG_INLINE void PutColorAlpha(Uint8 *&ptr, const SDL_Color & Color);
static STRONG_INLINE void PutColorRow(Uint8 *&ptr, const SDL_Color & Color, size_t count);
};
typedef void (*BlitterWithRotationVal)(SDL_Surface *src,SDL_Rect srcRect, SDL_Surface * dst, SDL_Rect dstRect, ui8 rotation);

View File

@ -113,7 +113,7 @@ public:
int factionToTurretCreature[F_NUMBER]; //which creature's animation should be used to dispaly creature in turret while siege
std::map<TBonusType, std::pair<std::string, std::string> > stackBonuses; // bonus => name, description
std::vector<std::vector<ui32>> expRanks; // stack experience needed for certain rank, index 0 for other tiers (?)
std::vector<std::vector<ui32> > expRanks; // stack experience needed for certain rank, index 0 for other tiers (?)
std::vector<ui32> maxExpPerBattle; //%, tiers same as above
si8 expAfterUpgrade;//multiplier in %

View File

@ -7,7 +7,6 @@
#ifndef _MSC_VER
#include "../lib/RegisterTypes.cpp"
#include "CObjectHandler.h"
#endif
//for smart objs serialization over net
@ -21,6 +20,7 @@
#include "VCMI_Lib.h"
#include "CArtHandler.h"
#include "CHeroHandler.h"
#include "CSpellHandler.h"
#include "CTownHandler.h"
#include "CCampaignHandler.h"
#include "NetPacks.h"