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https://github.com/vcmi/vcmi.git
synced 2024-12-24 22:14:36 +02:00
Remove some useless includes found by cppclean
This of course was tested and shouldn't break anything
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parent
94bb5b9901
commit
452e28d183
@ -1,6 +1,5 @@
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#include "StdInc.h"
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#include "VCAI.h"
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#include "Goals.h"
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#include "Fuzzy.h"
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#include "../../lib/UnlockGuard.h"
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@ -22,7 +22,6 @@
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#include "../lib/CCreatureHandler.h"
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#include "../lib/spells/CSpellHandler.h"
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#include "CMusicHandler.h"
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#include "CVideoHandler.h"
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#include "CDefHandler.h"
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#include "../lib/CGeneralTextHandler.h"
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#include "Graphics.h"
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@ -15,7 +15,6 @@
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#include "CGameInfo.h"
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#include "gui/SDL_Extensions.h"
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#include "../lib/CGeneralTextHandler.h"
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#include "Graphics.h"
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#include "windows/GUIClasses.h"
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#include "../lib/CConfigHandler.h"
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#include "CBitmapHandler.h"
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@ -44,7 +44,6 @@
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#include "widgets/TextControls.h"
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#include "windows/InfoWindows.h"
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#include "../lib/mapping/CMapService.h"
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#include "../lib/mapping/CMap.h"
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#include "../lib/CRandomGenerator.h"
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#include "../lib/CondSh.h"
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@ -30,7 +30,6 @@
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#include "../lib/JsonNode.h"
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#include "mapHandler.h"
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#include "../lib/CConfigHandler.h"
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#include "Client.h"
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#include "CPreGame.h"
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#include "battle/CBattleInterface.h"
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#include "../lib/CThreadHelper.h"
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@ -19,7 +19,6 @@
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#include "../lib/CGameState.h"
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#include "../lib/JsonNode.h"
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#include "../lib/vcmi_endian.h"
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#include "../lib/GameConstants.h"
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#include "../lib/CStopWatch.h"
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#include "../lib/mapObjects/CObjectClassesHandler.h"
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#include "../lib/mapObjects/CObjectHandler.h"
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@ -8,7 +8,6 @@
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#include "../../lib/filesystem/CBinaryReader.h"
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#include "../../lib/filesystem/CMemoryStream.h"
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#include "../gui/SDL_Extensions.h"
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#include "../gui/SDL_Pixels.h"
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/*
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@ -5,7 +5,6 @@
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#include "../gui/CAnimation.h"
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#include "../gui/SDL_Pixels.h"
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#include "../gui/SDL_Extensions.h"
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#include "../gui/CGuiHandler.h"
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#include "../gui/CCursorHandler.h"
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@ -15,7 +15,6 @@
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#include "VCMI_Lib.h"
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#include "mapObjects/CObjectHandler.h"
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#include "CHeroHandler.h"
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#include "CCreatureHandler.h"
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#include "spells/CSpellHandler.h"
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#include "CTownHandler.h"
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#include "NetPacks.h"
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@ -18,7 +18,6 @@
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#include "spells/CSpellHandler.h"
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#include "mapObjects/MapObjects.h"
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#include "NetPacksBase.h"
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#include "GameConstants.h"
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#include "StringConstants.h"
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#include "CRandomGenerator.h"
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@ -10,9 +10,7 @@
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#include "spells/CSpellHandler.h"
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#include "CHeroHandler.h"
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#include "mapObjects/CObjectHandler.h"
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#include "CCreatureHandler.h"
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#include "CModHandler.h"
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#include "VCMI_Lib.h"
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#include "Connection.h"
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#include "mapping/CMap.h"
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#include "mapping/CMapService.h"
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@ -27,9 +25,6 @@
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#include "rmg/CMapGenerator.h"
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#include "CStopWatch.h"
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#include "mapping/CMapEditManager.h"
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#include "CPathfinder.h"
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class CGObjectInstance;
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#ifdef min
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#undef min
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@ -1,9 +1,7 @@
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#include "StdInc.h"
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#include "CModHandler.h"
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#include "mapObjects/CObjectClassesHandler.h"
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#include "JsonNode.h"
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#include "filesystem/FileStream.h"
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#include "filesystem/Filesystem.h"
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#include "filesystem/AdapterLoaders.h"
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#include "filesystem/CFilesystemLoader.h"
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@ -13,7 +13,6 @@
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#include "filesystem/Filesystem.h"
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#include "mapObjects/CObjectClassesHandler.h"
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#include "mapObjects/CObjectHandler.h"
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#include "BattleHex.h"
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/*
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* CTownHandler.cpp, part of VCMI engine
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@ -19,7 +19,6 @@
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#include "CGeneralTextHandler.h"
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#include "BattleState.h"
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#include "CArtHandler.h"
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#include "GameConstants.h"
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#define FOREACH_PARENT(pname) TNodes lparents; getParents(lparents); for(CBonusSystemNode *pname : lparents)
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#define FOREACH_CPARENT(pname) TCNodes lparents; getParents(lparents); for(const CBonusSystemNode *pname : lparents)
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@ -2,8 +2,6 @@
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#include "CMapInfo.h"
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#include "../StartInfo.h"
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#include "CMap.h"
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#include "CCampaignHandler.h"
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#include "../GameConstants.h"
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#include "CMapService.h"
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@ -7,17 +7,10 @@
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#include "../BattleState.h"
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#include "../CGameState.h"
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#include "../mapping/CMap.h"
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#include "../CModHandler.h"
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#include "../mapObjects/CObjectHandler.h"
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#include "../CCreatureHandler.h"
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#include "../VCMI_Lib.h"
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#include "../CArtHandler.h"
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#include "../CHeroHandler.h"
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#include "../spells/CSpellHandler.h"
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#include "../CTownHandler.h"
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#include "../mapping/CCampaignHandler.h"
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#include "../NetPacks.h"
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#include "../mapObjects/CObjectClassesHandler.h"
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// For reference: peak memory usage by gcc during compilation of register type templates
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// registerTypesMapObjects: 1.9 Gb
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@ -12,7 +12,6 @@
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#include "StdInc.h"
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#include "CMapGenOptions.h"
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#include "../GameConstants.h"
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#include "../mapping/CMap.h"
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#include "CRmgTemplateStorage.h"
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#include "CRmgTemplate.h"
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@ -8,8 +8,6 @@
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#include "../CTownHandler.h"
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#include "../StringConstants.h"
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#include "../filesystem/Filesystem.h"
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#include "CRmgTemplate.h"
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#include "CRmgTemplateZone.h"
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#include "CZonePlacer.h"
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#include "../mapObjects/CObjectClassesHandler.h"
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#include "StdInc.h"
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#include "CRmgTemplateStorage.h"
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#include "CRmgTemplate.h"
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#include "CRmgTemplateZone.h"
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#include "../filesystem/Filesystem.h"
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#include "../JsonNode.h"
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#include "../mapping/CMap.h"
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@ -19,7 +19,6 @@
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#include "../JsonNode.h"
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#include "../BattleHex.h"
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#include "../CModHandler.h"
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#include "../StringConstants.h"
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