added AB intro; play only when resource exists
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@@ -32,6 +32,7 @@
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#include "widgets/Buttons.h"
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#include "widgets/TextControls.h"
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#include "media/CMusicHandler.h"
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#include "media/IVideoPlayer.h"
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#include "../lib/CConfigHandler.h"
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#include "../lib/texts/CGeneralTextHandler.h"
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@@ -206,7 +207,7 @@ void ApplyOnLobbyScreenNetPackVisitor::visitLobbyUpdateState(LobbyUpdateState &
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{
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auto bonusSel = std::make_shared<CBonusSelection>();
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lobby->bonusSel = bonusSel;
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if(!handler.si->campState->conqueredScenarios().size() && !handler.si->campState->getIntroVideo().empty())
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if(!handler.si->campState->conqueredScenarios().size() && !handler.si->campState->getIntroVideo().empty() && CCS->videoh->open(handler.si->campState->getIntroVideo(), false))
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{
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CCS->musich->stopMusic();
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GH.windows().createAndPushWindow<CampaignRimVideo>(handler.si->campState->getIntroVideo(), handler.si->campState->getVideoRim().empty() ? ImagePath::builtin("INTRORIM") : handler.si->campState->getVideoRim(), [bonusSel](){
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