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Fixing several issues with artifacts in hero window described in note http://bugs.vcmi.eu/view.php?id=761#c1828 . Also resolving #741.
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@ -4779,6 +4779,15 @@ void CArtPlace::select ()
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return;
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picked = true;
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if(ourArt->canBeDisassembled() && slotID < Arts::BACKPACK_START) //worn combined artifact -> locks have to disappear
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{
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for(int i = 0; i < Arts::BACKPACK_START; i++)
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{
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CArtPlace *ap = ourOwner->getArtPlace(i);
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ap->picked = ourArt->isPart(ap->ourArt);
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}
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}
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//int backpackCorrection = -(slotID - Arts::BACKPACK_START < ourOwner->backpackPos);
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CCS->curh->dragAndDropCursor(graphics->artDefs->ourImages[ourArt->artType->id].bitmap);
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@ -4798,6 +4807,12 @@ void CArtPlace::select ()
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void CArtPlace::deselect ()
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{
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picked = false;
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if(ourArt && ourArt->canBeDisassembled()) //combined art returned to its slot -> restore locks
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{
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for(int i = 0; i < Arts::BACKPACK_START; i++)
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ourOwner->getArtPlace(i)->picked = false;
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}
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CCS->curh->dragAndDropCursor(NULL);
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ourOwner->unmarkSlots();
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ourOwner->commonInfo->src.clear();
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@ -5427,7 +5442,6 @@ void CArtifactsOfHero::artifactMoved(const ArtifactLocation &src, const Artifact
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assert(commonInfo->dst == dst || dst.slot == dst.hero->artifactsInBackpack.size() + Arts::BACKPACK_START);
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commonInfo->reset();
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unmarkSlots();
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updateParentWindow();
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}
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else if(commonInfo->dst == src) //the dest artifact was moved -> we are picking it
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{
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@ -5456,7 +5470,6 @@ void CArtifactsOfHero::artifactMoved(const ArtifactLocation &src, const Artifact
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assert(commonInfo->src.AOH);
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CCS->curh->dragAndDropCursor(graphics->artDefs->ourImages[dst.getArt()->artType->id].bitmap);
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markPossibleSlots(dst.getArt());
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updateParentWindow();
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}
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}
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else if(src.slot >= Arts::BACKPACK_START &&
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@ -5466,13 +5479,16 @@ void CArtifactsOfHero::artifactMoved(const ArtifactLocation &src, const Artifact
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//int fixedSlot = src.hero->getArtPos(commonInfo->src.art);
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commonInfo->src.slotID--;
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assert(commonInfo->src.valid());
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updateParentWindow();
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}
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else
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{
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tlog1 << "Unexpected artifact movement...\n";
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//when moving one artifact onto another it leads to two art movements: dst->backapck; src->dst
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// however after first movement we pick the art from backpack and the second movement coming when
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// we have a different artifact may look surprising... but it's valid.
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//tlog1 << "Unexpected artifact movement...\n";
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}
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updateParentWindow();
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int shift = 0;
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// if(dst.slot >= Arts::BACKPACK_START && dst.slot - Arts::BACKPACK_START < backpackPos)
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// shift++;
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