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Fixing several issues with artifacts in hero window described in note http://bugs.vcmi.eu/view.php?id=761#c1828 . Also resolving #741.
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@ -4779,6 +4779,15 @@ void CArtPlace::select ()
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return;
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picked = true;
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if(ourArt->canBeDisassembled() && slotID < Arts::BACKPACK_START) //worn combined artifact -> locks have to disappear
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{
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for(int i = 0; i < Arts::BACKPACK_START; i++)
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{
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CArtPlace *ap = ourOwner->getArtPlace(i);
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ap->picked = ourArt->isPart(ap->ourArt);
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}
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}
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//int backpackCorrection = -(slotID - Arts::BACKPACK_START < ourOwner->backpackPos);
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CCS->curh->dragAndDropCursor(graphics->artDefs->ourImages[ourArt->artType->id].bitmap);
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@ -4798,6 +4807,12 @@ void CArtPlace::select ()
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void CArtPlace::deselect ()
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{
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picked = false;
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if(ourArt && ourArt->canBeDisassembled()) //combined art returned to its slot -> restore locks
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{
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for(int i = 0; i < Arts::BACKPACK_START; i++)
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ourOwner->getArtPlace(i)->picked = false;
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}
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CCS->curh->dragAndDropCursor(NULL);
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ourOwner->unmarkSlots();
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ourOwner->commonInfo->src.clear();
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@ -5427,7 +5442,6 @@ void CArtifactsOfHero::artifactMoved(const ArtifactLocation &src, const Artifact
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assert(commonInfo->dst == dst || dst.slot == dst.hero->artifactsInBackpack.size() + Arts::BACKPACK_START);
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commonInfo->reset();
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unmarkSlots();
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updateParentWindow();
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}
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else if(commonInfo->dst == src) //the dest artifact was moved -> we are picking it
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{
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@ -5456,7 +5470,6 @@ void CArtifactsOfHero::artifactMoved(const ArtifactLocation &src, const Artifact
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assert(commonInfo->src.AOH);
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CCS->curh->dragAndDropCursor(graphics->artDefs->ourImages[dst.getArt()->artType->id].bitmap);
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markPossibleSlots(dst.getArt());
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updateParentWindow();
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}
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}
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else if(src.slot >= Arts::BACKPACK_START &&
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@ -5466,13 +5479,16 @@ void CArtifactsOfHero::artifactMoved(const ArtifactLocation &src, const Artifact
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//int fixedSlot = src.hero->getArtPos(commonInfo->src.art);
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commonInfo->src.slotID--;
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assert(commonInfo->src.valid());
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updateParentWindow();
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}
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else
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{
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tlog1 << "Unexpected artifact movement...\n";
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//when moving one artifact onto another it leads to two art movements: dst->backapck; src->dst
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// however after first movement we pick the art from backpack and the second movement coming when
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// we have a different artifact may look surprising... but it's valid.
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//tlog1 << "Unexpected artifact movement...\n";
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}
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updateParentWindow();
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int shift = 0;
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// if(dst.slot >= Arts::BACKPACK_START && dst.slot - Arts::BACKPACK_START < backpackPos)
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// shift++;
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@ -1045,6 +1045,11 @@ int CArtifactInstance::getGivenSpellID() const
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return b->subtype;
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}
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bool CArtifactInstance::isPart(const CArtifactInstance *supposedPart) const
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{
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return supposedPart == this;
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}
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bool CCombinedArtifactInstance::canBePutAt(const ArtifactLocation &al, bool assumeDestRemoved /*= false*/) const
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{
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bool canMainArtifactBePlaced = CArtifactInstance::canBePutAt(al, assumeDestRemoved);
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@ -1057,6 +1062,14 @@ bool CCombinedArtifactInstance::canBePutAt(const ArtifactLocation &al, bool assu
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assert(artType->constituents);
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std::vector<ConstituentInfo> constituentsToBePlaced = constituentsInfo; //we'll remove constituents from that list, as we find a suitable slot for them
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//it may be that we picked a combined artifact in hero screen (though technically it's still there) to move it
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//so we remove from the list all constituents that are already present on dst hero in the form of locks
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BOOST_FOREACH(const ConstituentInfo &constituent, constituentsInfo)
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{
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if(constituent.art == al.hero->getArt(constituent.slot, false)) //no need to worry about locked constituent
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constituentsToBePlaced -= constituent;
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}
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//we iterate over all active slots and check if constituents fits them
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for (int i = 0; i < Arts::BACKPACK_START; i++)
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{
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@ -1191,12 +1204,31 @@ void CCombinedArtifactInstance::deserializationFix()
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attachTo(ci.art);
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}
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bool CCombinedArtifactInstance::isPart(const CArtifactInstance *supposedPart) const
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{
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bool me = CArtifactInstance::isPart(supposedPart);
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if(me)
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return true;
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//check for constituents
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BOOST_FOREACH(const ConstituentInfo &constituent, constituentsInfo)
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if(constituent.art == supposedPart)
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return true;
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return false;
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}
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CCombinedArtifactInstance::ConstituentInfo::ConstituentInfo(CArtifactInstance *Art /*= NULL*/, ui16 Slot /*= -1*/)
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{
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art = Art;
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slot = Slot;
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}
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bool CCombinedArtifactInstance::ConstituentInfo::operator==(const ConstituentInfo &rhs) const
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{
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return art == rhs.art && slot == rhs.slot;
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}
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const CArtifactInstance* CArtifactSet::getArt(ui16 pos, bool excludeLocked /*= true*/) const
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{
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if(const ArtSlotInfo *si = getSlot(pos))
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@ -79,6 +79,7 @@ public:
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virtual bool canBeDisassembled() const;
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virtual void putAt(CGHeroInstance *h, ui16 slot);
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virtual void removeFrom(CGHeroInstance *h, ui16 slot);
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virtual bool isPart(const CArtifactInstance *supposedPart) const; //checks if this a part of this artifact: artifact instance is a part of itself, additionally truth is returned for consituents of combined arts
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std::vector<const CArtifact *> assemblyPossibilities(const CGHeroInstance *h) const;
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void move(ArtifactLocation &src, ArtifactLocation &dst);
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@ -108,6 +109,7 @@ public:
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h & art & slot;
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}
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bool operator==(const ConstituentInfo &rhs) const;
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ConstituentInfo(CArtifactInstance *art = NULL, ui16 slot = -1);
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};
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@ -117,6 +119,7 @@ public:
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bool canBeDisassembled() const OVERRIDE;
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void putAt(CGHeroInstance *h, ui16 slot) OVERRIDE;
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void removeFrom(CGHeroInstance *h, ui16 slot) OVERRIDE;
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bool isPart(const CArtifactInstance *supposedPart) const OVERRIDE;
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void createConstituents();
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void addAsConstituent(CArtifactInstance *art, int slot);
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