From 45a3d04d25721d530be8a395019274b7ad7de23c Mon Sep 17 00:00:00 2001 From: Ivan Savenko Date: Sat, 13 Jan 2024 23:23:36 +0200 Subject: [PATCH] Fix simturns termination check --- server/processors/TurnOrderProcessor.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/server/processors/TurnOrderProcessor.cpp b/server/processors/TurnOrderProcessor.cpp index 1743bb3be..0d762794e 100644 --- a/server/processors/TurnOrderProcessor.cpp +++ b/server/processors/TurnOrderProcessor.cpp @@ -107,6 +107,7 @@ bool TurnOrderProcessor::playersInContact(PlayerColor left, PlayerColor right) c CPathsInfo out(mapSize, hero); auto config = std::make_shared(out, gameHandler->gameState(), hero); config->options.ignoreGuards = true; + config->options.turnLimit = 1; CPathfinder pathfinder(gameHandler->gameState(), config); pathfinder.calculatePaths(); @@ -122,6 +123,7 @@ bool TurnOrderProcessor::playersInContact(PlayerColor left, PlayerColor right) c CPathsInfo out(mapSize, hero); auto config = std::make_shared(out, gameHandler->gameState(), hero); config->options.ignoreGuards = true; + config->options.turnLimit = 1; CPathfinder pathfinder(gameHandler->gameState(), config); pathfinder.calculatePaths();