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Fix game not awarding stack experience after combat
- Added missing `visitTyped` overloads. - Throw runtime error if `visitTyped` is called on raw CPack, to avoid such silent errors in future
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@ -36,6 +36,7 @@ void CPack::visitBasic(ICPackVisitor & visitor)
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void CPack::visitTyped(ICPackVisitor & visitor)
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{
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throw std::runtime_error(std::string("CPack::visitTyped called for class ") + typeid(*this).name());
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}
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void CPackForClient::visitBasic(ICPackVisitor & visitor)
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@ -812,4 +813,19 @@ void CatapultAttack::visitTyped(ICPackVisitor & visitor)
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visitor.visitCatapultAttack(*this);
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}
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void BattleResultAccepted::visitTyped(ICPackVisitor & visitor)
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{
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visitor.visitBattleResultAccepted(*this);
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}
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void BattleCancelled::visitTyped(ICPackVisitor & visitor)
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{
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visitor.visitBattleCancelled(*this);
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}
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void TurnTimeUpdate::visitTyped(ICPackVisitor & visitor)
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{
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visitor.visitTurnTimeUpdate(*this);
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}
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VCMI_LIB_NAMESPACE_END
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